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c/renderer: Rename comment.
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@ -376,7 +376,7 @@ renderer_build_command_buffer(struct comp_renderer *r,
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comp_distortion_draw_mesh(r->distortion, command_buffer, 1);
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} else {
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// 'OpenHMD' fragment shader distortion
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// Fragment shader distortion
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comp_distortion_draw_quad(r->distortion, command_buffer, 0);
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renderer_set_viewport_scissor(scale_x, scale_y, &viewport,
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&scissor,
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