Christoph Haag
80f6fc9039
comp: Replace hardcoded binding indices with variables
...
Makes it easier to follow when changing code.
2020-09-30 01:30:30 +02:00
Jakob Bornecrantz
8e24dda794
xrt: Remove out_timestamp argument to xrt_device::get_tracked_pose
2020-09-07 23:37:09 +01:00
Jakob Bornecrantz
855b2005f3
c/main: Use new xrt_space_graph
2020-09-07 23:33:28 +01:00
Christoph Haag
8377655128
comp: Handle skipping rendering of infinite cylinder properly
...
* Setting visibility to none will make the compositor skip rendering this layer
* But do fill in some information in like layer type to ease debugging
2020-08-26 15:59:54 +02:00
Christoph Haag
094a9008c9
comp: Add cylinder layer implementation
2020-08-21 02:24:48 +02:00
Christoph Haag
370f6820aa
m: Generalize math_matrix_4x4_quad_model, making scaling a vec3
2020-08-21 02:11:03 +02:00
Ryan Pavlik
146218b346
xrt: Some clang tidy fixes.
...
A few suppressions as well where clang-tidy did the wrong thing.
2020-08-12 17:11:42 -05:00
Jakob Bornecrantz
ee48b44087
c/main: Remove internal compositor global flip_y
2020-08-06 15:14:49 +00:00
Christoph Haag
1f9e5cdfb6
comp: Free layer renderer on renderer destroy
2020-08-05 20:32:51 +00:00
Jakob Bornecrantz
080fdacc70
comp: Remove some vkDeviceWaitIdle calls and document other
2020-07-24 09:12:22 +00:00
Lubosz Sarnecki
db3a721946
comp/shaders: Remove has_sub option.
...
As we have subimage rects for all layers now.
2020-07-16 19:34:33 +02:00
Lubosz Sarnecki
7e35fcb8aa
comp/renderer: Provide subrect properties for projection layers.
2020-07-16 19:32:53 +02:00
Lubosz Sarnecki
a27164ab43
comp/renderer: Render subimage properties in layer shader.
...
This patch passes the offset and extent properties to the layer shader
by extending the uniform. The fragment shader stage now also receives
the transformation uniform, which contains a has_sub boolean to
distinguish if the properties are set, so between projection and quad layers.
To avoid color bleeding the subimage sampling happens on a global pixel
coordinates basis as ivec2 using the GLSL texelFetch function.
Projection layers will be sampled as before.
2020-07-16 19:08:10 +02:00
Christoph Haag
ba17d35f7f
comp: Create second pipeline for premultiplied alpha blending
...
Fixes "Source Alpha Blending" conformance test.
2020-07-15 19:21:13 +00:00
Lubosz Sarnecki
0dbbe423d9
c/layer_renderer: Implement eye visibility.
2020-06-18 16:03:49 +01:00
Jakob Bornecrantz
e76f698463
c/main: Respect alpha blending layer flag
2020-06-18 16:03:49 +01:00
Jakob Bornecrantz
65dcc82e3a
comp+ipc: Respect view space layer flag
2020-06-15 23:59:04 +00:00
Lubosz Sarnecki
b1d39e7f07
xrt: Move layer enum to xrt namespace.
2020-06-09 19:04:47 +00:00
Lubosz Sarnecki
7186bddf60
c/comp+ipc: Use array indices again.
...
This fixes a regression introduced by the IPC and layer rendering
patchsets and passes the array_index to the correct places, so the
correct VkImageView is used instead of the one with index 0.
2020-06-02 12:42:42 +02:00
Lubosz Sarnecki
d0539161dc
c/renderer+ipc: Use layer renderer.
...
Make the renderer and IPC aware of multiple projection and quad layers
using the layer renderer.
Remove redundant code related to idle images and imported buffers and
command buffer rebuild, since we now always just display the layer
renderer's frame buffer.
Get view and projection properties from xrt_device.
2020-05-28 22:16:57 +00:00
Jakob Bornecrantz
129d76687e
c/main: Idle VkDevice after presenting VkSwapchain
2020-05-26 11:33:58 +01:00
Jakob Bornecrantz
7ab48b691c
c/main&ipc: Adopt to flip y in layers change
...
Client side changes by Lubosz Sarnecki.
2020-05-26 11:33:58 +01:00
Lubosz Sarnecki
3e88a850ff
c/renderer: Use vk_submit_cmd_buffer from vk_helpers.
2020-05-11 20:22:51 +01:00
Lubosz Sarnecki
dc45605c84
c/renderer: Use vk_init_cmd_buffer from vk_helpers.
2020-05-11 20:22:51 +01:00
Lubosz Sarnecki
f131739c00
aux/vk: Take VkExtent2D and VkImageUsageFlags in vk_create_image_simple.
2020-05-11 20:21:58 +01:00
Lubosz Sarnecki
0e5d10ca39
c/renderer: Rename comment.
2020-05-11 20:21:58 +01:00
Lubosz Sarnecki
5ba751a239
c/renderer: Expose idle image control.
2020-04-29 09:58:52 +01:00
Pete Black
8082e8dbca
c/renderer: Add new reset rendering function
2020-04-29 09:58:52 +01:00
Lubosz Sarnecki
ba3b220ad2
c/renderer: Use gray as idle image color.
2020-04-22 22:00:13 +01:00
Lubosz Sarnecki
916d7708c2
c/renderer: Don't wait for device idle every frame.
...
Do wait on device idle when destroying the swap chain.
Don't wait on device idle multiple times in resize.
Validation on NVIDA and AMD is happy when only keeping
the two idles when resizing and destroying the swapchain.
2020-04-15 18:07:17 +02:00
Lubosz Sarnecki
e477452ac6
c/renderer: Add fences for each command buffer.
...
Wait for fences on vkQueueSubmit.
2020-04-15 18:07:17 +02:00
Lubosz Sarnecki
bda1cdaee1
c/renderer: Use only one buffer counter cache.
...
Use the same counter for frame and command buffers, as their number is
equal, which is retrieved from swapchain.image_count.
Use the struct member num_buffers in favor of passing it as parameter.
Reuse some command buffer functions.
2020-04-15 16:43:57 +02:00
Lubosz Sarnecki
ddc7ceb214
c/renderer: Don't wait on device idle after acquiring swapchain image.
...
vkAcquireNextImageKHR is synchronized with the present_complete
semaphore.
2020-04-15 16:43:57 +02:00
Lubosz Sarnecki
a34ad629f7
c/renderer: Don't wait idle queue after present.
...
This is not nesseccary as the vkQueuePresentKHR is synchronized by the
render_complete semaphore.
2020-04-15 16:38:54 +02:00
Lubosz Sarnecki
6cb99ea8bf
c/renderer: Return false when vkEndCommandBuffer fails.
2020-04-15 14:00:35 +02:00
Pete Black
c02f89dc18
comp: Spell check
2020-04-09 17:34:27 +01:00
Lubosz Sarnecki
1b7b8c163f
comp: Further remove unused struct field initializers.
2020-04-01 12:50:10 +00:00
Jakob Bornecrantz
8c06787d93
comp: Refactor documentation
2020-03-02 12:00:22 +00:00
pblack
898c1b4a9f
comp: Add mesh distortion shader
2019-10-10 13:28:01 +01:00
Ryan Pavlik
2aca9821fa
comp: Clang-tidy
2019-08-16 17:20:01 -05:00
Ryan Pavlik
edfa0323a3
comp: Use U_ZERO
2019-06-18 14:14:01 -05:00
Jakob Bornecrantz
1f64f714f6
xrt: Add input, hmd_parts and tracking interface
...
This patch has been spun of the rather massive amount of work for adding input
devices into Monado. The interfaces feels somewhat stable now so could do
with another pair of eyes on them, before too much work is done on st/oxr.
2019-06-10 14:47:19 +01:00
Benjamin Saunders
13cef1b8b9
comp: Support rendering individual array layers
2019-05-01 17:45:43 -07:00
Benjamin Saunders
f6b8cb25b8
comp: Respect swapchain array size
2019-05-01 17:45:43 -07:00
Ryan Pavlik
5b4c3a2f94
comp: Use U_TYPED_CALLOC/U_TYPED_ARRAY_CALLOC
2019-03-22 13:50:29 -05:00
Ryan Pavlik
f7d990c7e3
xrt: Use U_TYPED_CALLOC
2019-03-22 13:47:51 -05:00
Jakob Bornecrantz
15a97422ba
xrt: Add all of Monado
2019-03-18 05:52:32 +00:00