Commit graph

758 commits

Author SHA1 Message Date
bjorn 128ea42915 c/render: inline vk_command_buffer helper;
It's not really abstracting much anymore, and makes it more difficult to
see what's going on.
2022-07-01 22:01:32 +00:00
bjorn 4c09d20f80 c/render: render_resources has its own command pool;
Currently, there is a single command pool in the vk bundle, shared by
everyone.  Since command pools (and command buffers allocated from those
pools) can only be used on one thread at a time, this requires locking.
However, the main point of having these annoying command pool things in
the first place is that you can use one for each thread/lifetime/area in
the app and avoid the overhead of the locks (both computational and
cognitive).

In this change I have given the rendering bits of the compositor its own
command pool.  Instead of allocating and freeing a command buffer every
frame, a single command buffer is allocated from the pool during
initialization, and the pool is reset at the beginning of each frame.
Normally, multiple pools would need to be used, but this is not
necessary in monado because frames are serialized. The `TRANSIENT` and
`ONE_TIME_SUBMIT` flags have been added, which can allow for some driver
optimizations.  The render code no longer takes out the command pool
mutex.  The shared command pool is still there for a few remaining
places where vulkan work needs to be done outside the compositor.

I used the command buffer vulkan helpers when possible, but I would
maybe propose the idea of removing them, since they aren't really
wrapping much at this point.  The `C` macro helps a lot and it's a bit
easier to see the Vulkan details in front of you instead of needing to
switch back and forth between the helper.

Later, I think it would be cool to apply and document some constraints
like "the queue is only accessed in functions XYZ, the render_resources
command pool must only be accessed in layer_commit from 1 thread" etc.
2022-07-01 22:01:32 +00:00
bjorn a4e5a2d027 Support cubemap swapchains; 2022-07-01 12:23:53 -07:00
Jakob Bornecrantz 2cbad30823 u/pacing: Introduce a app pacing factory 2022-06-27 19:09:46 +01:00
Jakob Bornecrantz 0fb155b886 c/multi: Include interface header 2022-06-27 19:09:46 +01:00
Jakob Bornecrantz 23aca9c0b9 c/multi: Document multi_system_compositor 2022-06-27 18:35:40 +01:00
Moses Turner 10c72d4272 c/main: Explain why we force the blit texture to be evenly-sized (NFC) 2022-06-14 14:01:55 +01:00
Jakob Bornecrantz 4870c34485 c/util: Emulate sRGB formats with linear versions 2022-06-13 20:10:45 +01:00
Jakob Bornecrantz 022f23b26c c/client: Correctly check for sRGB format 2022-06-13 20:10:45 +01:00
Jakob Bornecrantz 6fc1e0cdce c/client: Split EGL creation functions into smaller helper functions 2022-06-13 18:24:49 +01:00
Jakob Bornecrantz 83d29cfdc7 c/client: Print error if we can not query client API type from context 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz db2cec2916 c/client: Rename insert fence function to match other functions 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz b56142942d c/client: Tidy and reorg flow in egl create function 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz 40a62329d8 c/client: Add some sanity checking and debug print OpenGL information 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz ef93c43b21 c/client: Restore context on unsupported API and better debug printing 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz 1d4bf5dcd5 c/client: Log if a format conversion isn't supported 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz 0cbb850462 c/util: Improve debug printing when importing swapchain 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz dfa24a7829 c/main: On Android prefer RGBA over BGRA VkSwapchains
BGRA is only supported on 0.1% of devices according to GPUinfo.
2022-06-13 18:22:31 +01:00
Jakob Bornecrantz 0984cfe9e1 c/main: Print swapchain formats on debug 2022-06-12 11:09:36 +01:00
Jakob Bornecrantz ee23b6244c c/main: Use trace instead of debug for per frame message 2022-06-12 11:09:36 +01:00
Jakob Bornecrantz 53a936a720 c/main: Ask for VK_KHR_image_format_list optionally 2022-06-12 11:09:36 +01:00
Jakob Bornecrantz 0682407ec6 c/null: Ask for VK_KHR_image_format_list optionally 2022-06-12 11:09:36 +01:00
Moses Turner 633439e439 c/main: Fix rounding math and ensure even image sizes for readback 2022-06-12 00:50:28 +01:00
Moses Turner 3e87f9831d comp/main: Prettify nvidia allowlist and add Odyssey+ 2022-06-09 01:09:06 +01:00
zhibinw 9616606a2b c/client: Add protected content flag when create EGL images 2022-06-08 19:31:36 +08:00
Jakob Bornecrantz 2300e4fa57 c/main: Document cond var loop 2022-05-31 13:38:56 +00:00
Jakob Bornecrantz c976c54008 c/null: Add null compositor
Based on sample compositor code.

Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
Co-authored-by: Ryan Pavlik <ryan.pavlik@collabora.com>
2022-05-28 17:30:19 +00:00
Jakob Bornecrantz fc769347a8 c/client: Better error logging when failing to make current context 2022-05-27 15:14:59 +00:00
Simon Zeni c8b4f7c64c c/client: implement EGL context begin and end 2022-05-27 15:08:40 +00:00
bjorn d3a0f10acb c/client: rm client swapchain layout transition;
This was only there to satisfy a validation layer bug, which appears
to have since been fixed.  It doesn't make sense to transition an XR
swapchain image to PRESENT_SRC, and the client transitions from
UNDEFINED anyway when acquiring the image.

This also fixes a case where monado violates the OpenXR specification:

> The list of OpenXR functions where the OpenXR runtime may access the
> VkQueue are:
> - xrBeginFrame
> - xrEndFrame
> - xrAcquireSwapchainImage
> - xrReleaseSwapchainImage
> The runtime must not access the VkQueue in any OpenXR function that is
> not listed above or in an extension definition.
2022-05-26 17:39:02 +00:00
bjorn 2d954d84af c/render: Fix invalid synchronization when uploading images;
`queue_upload_for_first_level_and_layer` uploads pixels to an image.

It performs a layout transition, does the copy, and does another layout
transition.  There is an execution dependency between the the copy and
the second layout transition, but the memory dependency was missing.

Caught/tested via enabling synchronization validation.
2022-05-26 17:27:15 +00:00
Jakob Bornecrantz 9c44bc98fa c/multi: Document why unsetting waiting so late 2022-05-26 14:06:18 +00:00
Jakob Bornecrantz 1b7631bd54 c/multi: Also check if a semaphore or fence has been pushed in layer_begin
Closes #171
2022-05-26 14:06:18 +00:00
Jakob Bornecrantz f404cc4c50 c/multi: Document flattened out producer/consumer construct 2022-05-25 21:42:58 +01:00
Jakob Bornecrantz 2afdb79895 c/multi: Document spurious wakeups 2022-05-25 21:42:58 +01:00
Jakob Bornecrantz 72dbed3ab5 c/multi: Make sure that wait thread has started in creation
Co-authored-by: Ryan Pavlik <ryan.pavlik@collabora.com>
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2022-05-25 21:42:58 +01:00
Jakob Bornecrantz 3e9a5da3c6 c/multi: Ensure that only one thread waits for wait thread 2022-05-25 21:42:58 +01:00
Ryan Pavlik fd3a0a1435 c/multi: Fix condition var waiting for wait thread.
Spurious wakeups happen, have to actually have a condition
to check in a loop with the cond var wait.
2022-05-25 20:41:10 +00:00
Ryan Pavlik 596d15a50c a/d3d: Further namespace the d3d11-specific functions 2022-05-25 18:12:22 +00:00
Ryan Pavlik 4a91eb3d84 c/client: Sync/waiting in D3D11
Co-Authored-By: Jakob Bornecrantz <jakob@collabora.com>
2022-05-24 16:55:45 -05:00
Jakob Bornecrantz 037872e2b8 c/client: Include u_time.h in D3D11 compositor 2022-05-23 09:12:54 -05:00
Jakob Bornecrantz b8b42a4bcb c/client: Tidy D3D11 flip comments 2022-05-23 14:11:43 +00:00
Jakob Bornecrantz d91d6e2aa3 c/client: Do not flip projection layers in D3D11 2022-05-23 14:11:43 +00:00
Mateo de Mayo dd802f7fef c/main: Init vblank.even_thread 2022-05-21 23:50:19 -03:00
Mateo de Mayo 7a0a142dba misc: Fix some uninitialized mutexes 2022-05-21 23:31:18 -03:00
Ryan Pavlik e54d336844 c/util: Clarify that wait_image timeout is nanoseconds 2022-05-20 23:31:59 +01:00
Ryan Pavlik 1b01eb808c c/mock: Clarify that wait_image timeout is nanoseconds 2022-05-20 23:31:59 +01:00
Ryan Pavlik 1cd435f321 c/client: Clarify that wait_image timeout is nanoseconds 2022-05-20 23:31:59 +01:00
Ryan Pavlik fcc18cf839 comp: Add a basic "mock" native compositor for testing purposes 2022-05-20 22:37:15 +01:00
Ryan Pavlik 945603a8be comp/client: Initial D3D11 client compositor
Still missing image synchronization/waiting for completion.
2022-05-20 22:37:15 +01:00