c/render: add cross-refs

Part-of: <https://gitlab.freedesktop.org/monado/monado/-/merge_requests/2322>
This commit is contained in:
Rylie Pavlik 2024-08-28 12:13:57 -05:00
parent a39896fe2d
commit 9248103efb

View file

@ -768,6 +768,8 @@ render_gfx_render_pass_close(struct render_gfx_render_pass *rgrp);
* (@ref render_gfx_target_resources), the target points to one render pass and
* it's pipelines (@ref render_gfx_render_pass). It is up to the code using
* these to do reuse of render passes and ensure they match.
*
* @see comp_render_gfx
*/
struct render_gfx_target_resources
{
@ -814,6 +816,8 @@ render_gfx_target_resources_close(struct render_gfx_target_resources *rtr);
/*!
* A rendering is used to create command buffers needed to do one frame of
* compositor rendering, it holds onto resources used by the command buffer.
*
* @see comp_render_gfx
*/
struct render_gfx
{
@ -1095,6 +1099,8 @@ render_gfx_layer_quad(struct render_gfx *rr, bool premultiplied_alpha, VkDescrip
* A compute rendering is used to create command buffers needed to do one frame
* of compositor rendering using compute shaders, it holds onto resources used
* by the command buffer.
*
* @see comp_render_cs
*/
struct render_compute
{