diff --git a/src/xrt/compositor/render/render_interface.h b/src/xrt/compositor/render/render_interface.h index f1a7a941a..96aa1d8cd 100644 --- a/src/xrt/compositor/render/render_interface.h +++ b/src/xrt/compositor/render/render_interface.h @@ -768,6 +768,8 @@ render_gfx_render_pass_close(struct render_gfx_render_pass *rgrp); * (@ref render_gfx_target_resources), the target points to one render pass and * it's pipelines (@ref render_gfx_render_pass). It is up to the code using * these to do reuse of render passes and ensure they match. + * + * @see comp_render_gfx */ struct render_gfx_target_resources { @@ -814,6 +816,8 @@ render_gfx_target_resources_close(struct render_gfx_target_resources *rtr); /*! * A rendering is used to create command buffers needed to do one frame of * compositor rendering, it holds onto resources used by the command buffer. + * + * @see comp_render_gfx */ struct render_gfx { @@ -1095,6 +1099,8 @@ render_gfx_layer_quad(struct render_gfx *rr, bool premultiplied_alpha, VkDescrip * A compute rendering is used to create command buffers needed to do one frame * of compositor rendering using compute shaders, it holds onto resources used * by the command buffer. + * + * @see comp_render_cs */ struct render_compute {