From 9248103efb6af84b8d1a8e8a9ddf165f38cf3c53 Mon Sep 17 00:00:00 2001 From: Rylie Pavlik Date: Wed, 28 Aug 2024 12:13:57 -0500 Subject: [PATCH] c/render: add cross-refs Part-of: --- src/xrt/compositor/render/render_interface.h | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/xrt/compositor/render/render_interface.h b/src/xrt/compositor/render/render_interface.h index f1a7a941a..96aa1d8cd 100644 --- a/src/xrt/compositor/render/render_interface.h +++ b/src/xrt/compositor/render/render_interface.h @@ -768,6 +768,8 @@ render_gfx_render_pass_close(struct render_gfx_render_pass *rgrp); * (@ref render_gfx_target_resources), the target points to one render pass and * it's pipelines (@ref render_gfx_render_pass). It is up to the code using * these to do reuse of render passes and ensure they match. + * + * @see comp_render_gfx */ struct render_gfx_target_resources { @@ -814,6 +816,8 @@ render_gfx_target_resources_close(struct render_gfx_target_resources *rtr); /*! * A rendering is used to create command buffers needed to do one frame of * compositor rendering, it holds onto resources used by the command buffer. + * + * @see comp_render_gfx */ struct render_gfx { @@ -1095,6 +1099,8 @@ render_gfx_layer_quad(struct render_gfx *rr, bool premultiplied_alpha, VkDescrip * A compute rendering is used to create command buffers needed to do one frame * of compositor rendering using compute shaders, it holds onto resources used * by the command buffer. + * + * @see comp_render_cs */ struct render_compute {