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c/render: add cross-refs
Part-of: <https://gitlab.freedesktop.org/monado/monado/-/merge_requests/2322>
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@ -768,6 +768,8 @@ render_gfx_render_pass_close(struct render_gfx_render_pass *rgrp);
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* (@ref render_gfx_target_resources), the target points to one render pass and
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* (@ref render_gfx_target_resources), the target points to one render pass and
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* it's pipelines (@ref render_gfx_render_pass). It is up to the code using
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* it's pipelines (@ref render_gfx_render_pass). It is up to the code using
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* these to do reuse of render passes and ensure they match.
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* these to do reuse of render passes and ensure they match.
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*
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* @see comp_render_gfx
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*/
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*/
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struct render_gfx_target_resources
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struct render_gfx_target_resources
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{
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{
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@ -814,6 +816,8 @@ render_gfx_target_resources_close(struct render_gfx_target_resources *rtr);
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/*!
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/*!
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* A rendering is used to create command buffers needed to do one frame of
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* A rendering is used to create command buffers needed to do one frame of
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* compositor rendering, it holds onto resources used by the command buffer.
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* compositor rendering, it holds onto resources used by the command buffer.
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*
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* @see comp_render_gfx
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*/
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*/
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struct render_gfx
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struct render_gfx
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{
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{
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@ -1095,6 +1099,8 @@ render_gfx_layer_quad(struct render_gfx *rr, bool premultiplied_alpha, VkDescrip
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* A compute rendering is used to create command buffers needed to do one frame
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* A compute rendering is used to create command buffers needed to do one frame
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* of compositor rendering using compute shaders, it holds onto resources used
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* of compositor rendering using compute shaders, it holds onto resources used
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* by the command buffer.
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* by the command buffer.
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*
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* @see comp_render_cs
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*/
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*/
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struct render_compute
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struct render_compute
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{
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{
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