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u/hand: Fix finger ordering
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@ -415,7 +415,7 @@ u_hand_sim_simulate_for_valve_index_knuckles(const struct u_hand_tracking_curl_v
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hand.thumb.rotations[1] += values->thumb * -1.f;
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// Index finger - this is treated differently on Valve Knuckles controllers so the pinch gesture feels good
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float finger_values[4] = {values->index, values->middle, values->little, values->ring};
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float finger_values[4] = {values->index, values->middle, values->ring, values->little};
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{
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int finger = 0;
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