diff --git a/src/xrt/auxiliary/util/u_hand_simulation.c b/src/xrt/auxiliary/util/u_hand_simulation.c index d5506aaf2..1e2d9042b 100644 --- a/src/xrt/auxiliary/util/u_hand_simulation.c +++ b/src/xrt/auxiliary/util/u_hand_simulation.c @@ -415,7 +415,7 @@ u_hand_sim_simulate_for_valve_index_knuckles(const struct u_hand_tracking_curl_v hand.thumb.rotations[1] += values->thumb * -1.f; // Index finger - this is treated differently on Valve Knuckles controllers so the pinch gesture feels good - float finger_values[4] = {values->index, values->middle, values->little, values->ring}; + float finger_values[4] = {values->index, values->middle, values->ring, values->little}; { int finger = 0;