monado/src/xrt/targets/steamvr_drv/CMakeLists.txt

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# Copyright 2020-2021, Collabora, Ltd.
# SPDX-License-Identifier: BSL-1.0
get_property(AUX_BINDINGS_DIR GLOBAL PROPERTY AUX_BINDINGS_DIR_PROP)
set(INPUT_PROFILES_INPUT_DIR ${AUX_BINDINGS_DIR})
set(INPUT_PROFILES_OUTPUT_DIR "${PROJECT_BINARY_DIR}/steamvr-monado/resources/input/")
add_custom_command(
OUTPUT "${INPUT_PROFILES_OUTPUT_DIR}"
COMMAND
${PYTHON_EXECUTABLE} ${INPUT_PROFILES_INPUT_DIR}/steamvr_profiles.py
aux/binding: Implement optional "steamvr_controllertypes" for SteamVR input bindings Add an optional switch -s or --steamvr to steamvr_profiles.py, which enables a different naming scheme for the "controller_type" field in the generated SteamVR profile json files. If the switch is provided and an interaction profile in bindings.json provides the optional new property "steamvr_controllertype", that property will be used for the "controller_type" field of the written out .json, instead of the regular auto-generated name. This allows to generate json files which use controller_type names normally used by SteamVR, so Monado provided controllers are mapped to the same OpenXR interaction profiles that SteamVR would normally map them to. E.g., the standard controller_type for Oculus touch controllers used by SteamVR is "oculus_touch" instead of Monado's "monado_oculus_touch_controller". That in turn allows OpenXR clients to use the SteamVR/OpenXR runtime to access controllers provided by Monado's SteamVR driver plugin. Without such compatible json files, only standard OpenVR clients can use controllers exposed by Monado's SteamVR driver by default, but not OpenXR clients. Tested with an Oculus Rift CV-1, and shown to now enable OpenXR clients to make full use of the Oculus touch controllers. The mappings for controllers other than Oculus Touch are derived from SteamVR log output, but not actually tested due to lack of suitable hw. Per discussion for the merge request, we enable this '-s' flag by default in the make file for SteamVR style naming scheme. Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
2023-01-17 04:11:49 +00:00
${INPUT_PROFILES_INPUT_DIR}/bindings.json "${INPUT_PROFILES_OUTPUT_DIR}" "-s"
DEPENDS ${INPUT_PROFILES_INPUT_DIR}/bindings.py ${INPUT_PROFILES_INPUT_DIR}/bindings.json
COMMENT "Generating SteamVR input profiles to ${INPUT_PROFILES_OUTPUT_DIR}"
)
add_custom_target(
steamvr_generated_input_profiles
DEPENDS "${INPUT_PROFILES_OUTPUT_DIR}"
COMMENT "Generating SteamVR input profiles"
)
add_library(driver_monado MODULE main.c)
add_dependencies(driver_monado steamvr_generated_input_profiles)
target_link_libraries(
driver_monado
PRIVATE
xrt-external-openvr
aux_util
st_ovrd
st_prober
target_lists
target_instance_no_comp
)
# meta data that the steamvr plugin needs in the base directory of the steamvr plugin
file(COPY driver.vrdrivermanifest DESTINATION ${PROJECT_BINARY_DIR}/steamvr-monado)
file(COPY resources DESTINATION ${PROJECT_BINARY_DIR}/steamvr-monado)
# determine the output directory for the steamvr plugin
if(WIN32)
# FIXME need to account for different architectures
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(PLUGINDIR "${PROJECT_BINARY_DIR}/steamvr-monado/bin/win64")
else()
set(PLUGINDIR "${PROJECT_BINARY_DIR}/steamvr-monado/bin/win32")
endif()
elseif(APPLE)
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(PLUGINDIR "${PROJECT_BINARY_DIR}/steamvr-monado/bin/osx64")
else()
set(PLUGINDIR "${PROJECT_BINARY_DIR}/steamvr-monado/bin/osx32")
endif()
elseif(NOT ANDROID)
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(PLUGINDIR "${PROJECT_BINARY_DIR}/steamvr-monado/bin/linux64")
else()
set(PLUGINDIR "${PROJECT_BINARY_DIR}/steamvr-monado/bin/linux32")
endif()
endif()
# message("SteamVR plugin path: ${PLUGINDIR}")
set_target_properties(driver_monado PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PLUGINDIR}")
# don't add lib prefix to driver_monado.so
set_target_properties(driver_monado PROPERTIES PREFIX "")
install(
DIRECTORY "${PROJECT_BINARY_DIR}/steamvr-monado"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share"
)