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build/cmake: generate steamvr input profiles
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@ -23,6 +23,8 @@ bindings_gen(${CMAKE_CURRENT_BINARY_DIR}/xrt_generated_bindings.c generated_bind
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add_library(aux_generated_bindings STATIC ${CMAKE_CURRENT_BINARY_DIR}/xrt_generated_bindings.c)
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add_dependencies(aux_generated_bindings generated_bindings_h)
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# needed globally for steamvr input profile generation in steamvr target
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set_property(GLOBAL PROPERTY AUX_BINDINGS_DIR_PROP "${CMAKE_CURRENT_SOURCE_DIR}/bindings")
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target_include_directories(aux_generated_bindings PUBLIC "${CMAKE_CURRENT_BINARY_DIR}" ".")
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target_link_libraries(aux_generated_bindings INTERFACE xrt-interfaces aux_util)
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@ -1,7 +1,25 @@
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# Copyright 2020, Collabora, Ltd.
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# SPDX-License-Identifier: BSL-1.0
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get_property(AUX_BINDINGS_DIR GLOBAL PROPERTY AUX_BINDINGS_DIR_PROP)
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set(INPUT_PROFILES_INPUT_DIR ${AUX_BINDINGS_DIR})
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set(INPUT_PROFILES_OUTPUT_DIR "${PROJECT_BINARY_DIR}/steamvr-monado/resources/input/")
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function(input_profiles_gen output custom_target)
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add_custom_command(OUTPUT ${output}
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COMMAND ${PYTHON_EXECUTABLE} ${INPUT_PROFILES_INPUT_DIR}/steamvr_profiles.py
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${INPUT_PROFILES_INPUT_DIR}/bindings.json
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${output}
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DEPENDS ${INPUT_PROFILES_INPUT_DIR}/bindings.py
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${INPUT_PROFILES_INPUT_DIR}/bindings.json
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)
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add_custom_target(${custom_target} DEPENDS ${output})
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endfunction(input_profiles_gen)
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input_profiles_gen(${INPUT_PROFILES_OUTPUT_DIR} generated_input_profiles)
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add_library(driver_monado MODULE main.c)
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add_dependencies(driver_monado generated_input_profiles)
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target_link_libraries(
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driver_monado PRIVATE xrt-external-openvr aux_util st_ovrd st_prober target_lists target_instance_no_comp
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