monado/src/xrt/auxiliary/d3d/d3d_d3d11_allocator.cpp

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// Copyright 2020-2022, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief D3D backed image buffer allocator.
* @author Ryan Pavlik <ryan.pavlik@collabora.com>
* @ingroup aux_d3d
*/
#include "d3d_d3d11_allocator.h"
#include "d3d_d3d11_allocator.hpp"
#include "d3d_dxgi_formats.h"
#include "util/u_misc.h"
#include "util/u_logging.h"
#include "util/u_debug.h"
#include "util/u_handles.h"
#include "xrt/xrt_windows.h"
#include <Unknwn.h>
#include <d3d11_3.h>
#include <wil/com.h>
#include <wil/result.h>
#include <inttypes.h>
#include <memory>
#define DEFAULT_CATCH(...) \
catch (wil::ResultException const &e) \
{ \
U_LOG_E("Caught exception: %s", e.what()); \
return __VA_ARGS__; \
} \
catch (std::exception const &e) \
{ \
U_LOG_E("Caught exception: %s", e.what()); \
return __VA_ARGS__; \
} \
catch (...) \
{ \
U_LOG_E("Caught exception"); \
return __VA_ARGS__; \
}
DEBUG_GET_ONCE_LOG_OPTION(d3d11_log, "DXGI_LOG", U_LOGGING_WARN)
#define D3DA_TRACE(...) U_LOG_IFL_T(debug_get_log_option_d3d11_log(), __VA_ARGS__)
#define D3DA_DEBUG(...) U_LOG_IFL_D(debug_get_log_option_d3d11_log(), __VA_ARGS__)
#define D3DA_INFO(...) U_LOG_IFL_I(debug_get_log_option_d3d11_log(), __VA_ARGS__)
#define D3DA_WARN(...) U_LOG_IFL_W(debug_get_log_option_d3d11_log(), __VA_ARGS__)
#define D3DA_ERROR(...) U_LOG_IFL_E(debug_get_log_option_d3d11_log(), __VA_ARGS__)
namespace xrt::auxiliary::d3d::d3d11 {
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wil::unique_handle
createSharedHandle(const wil::com_ptr<ID3D11Texture2D1> &image)
{
wil::com_ptr<IDXGIResource1> dxgiRes;
image.query_to(dxgiRes.put());
wil::unique_handle h;
THROW_IF_FAILED(dxgiRes->CreateSharedHandle( //
nullptr, // pAttributes
DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, // dwAccess
nullptr, // lpName
h.put())); // pHandle
return h;
}
xrt_result_t
allocateSharedImages(ID3D11Device5 &device,
const xrt_swapchain_create_info &xsci,
size_t image_count,
bool keyed_mutex,
std::vector<wil::com_ptr<ID3D11Texture2D1>> &out_images,
std::vector<wil::unique_handle> &out_handles)
try {
if (0 != (xsci.create & XRT_SWAPCHAIN_CREATE_PROTECTED_CONTENT)) {
return XRT_ERROR_SWAPCHAIN_FLAG_VALID_BUT_UNSUPPORTED;
}
if (0 != (xsci.create & XRT_SWAPCHAIN_CREATE_STATIC_IMAGE) && image_count > 1) {
D3DA_ERROR("Got XRT_SWAPCHAIN_CREATE_STATIC_IMAGE but an image count greater than 1!");
return XRT_ERROR_ALLOCATION;
}
CD3D11_TEXTURE2D_DESC1 desc{d3d_dxgi_format_to_typeless_dxgi((DXGI_FORMAT)xsci.format),
xsci.width,
xsci.height,
xsci.array_size,
xsci.mip_count,
d3d_convert_usage_bits_to_bind_flags(xsci.bits)};
desc.SampleDesc.Count = xsci.sample_count;
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
if (keyed_mutex) {
desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
} else {
desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
}
if (desc.Format == 0) {
D3DA_ERROR("Invalid format %04" PRIx64 "!", (uint64_t)xsci.format);
return XRT_ERROR_SWAPCHAIN_FORMAT_UNSUPPORTED;
}
if (xsci.face_count == 6) {
//! @todo implement instead of erroring out
D3DA_ERROR("No idea how to do cube maps in d3d11!");
return XRT_ERROR_ALLOCATION;
}
// Create textures
std::vector<wil::com_ptr<ID3D11Texture2D1>> images;
for (size_t i = 0; i < image_count; ++i) {
wil::com_ptr<ID3D11Texture2D1> tex;
THROW_IF_FAILED(device.CreateTexture2D1(&desc, nullptr, tex.put()));
images.emplace_back(std::move(tex));
}
std::vector<wil::unique_handle> handles;
handles.reserve(image_count);
for (const auto &tex : images) {
handles.emplace_back(createSharedHandle(tex));
}
out_images = std::move(images);
out_handles = std::move(handles);
return XRT_SUCCESS;
}
DEFAULT_CATCH(XRT_ERROR_ALLOCATION)
} // namespace xrt::auxiliary::d3d::d3d11
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struct d3d11_allocator
{
struct xrt_image_native_allocator base;
wil::com_ptr<ID3D11Device5> device;
};
static xrt_result_t
d3d11_images_allocate(struct xrt_image_native_allocator *xina,
const struct xrt_swapchain_create_info *xsci,
size_t image_count,
struct xrt_image_native *out_images)
{
try {
d3d11_allocator *d3da = reinterpret_cast<d3d11_allocator *>(xina);
std::vector<wil::com_ptr<ID3D11Texture2D1>> images;
std::vector<wil::unique_handle> handles;
auto result = xrt::auxiliary::d3d::d3d11::allocateSharedImages(*(d3da->device), *xsci, image_count,
false, images, handles);
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if (XRT_SUCCESS != result) {
return result;
}
// if we made it this far without exceptions, we can safely report back the output.
for (size_t i = 0; i < image_count; ++i) {
out_images[i].handle = handles[i].release();
}
return XRT_SUCCESS;
}
DEFAULT_CATCH(XRT_ERROR_ALLOCATION)
}
static xrt_result_t
d3d11_images_free(struct xrt_image_native_allocator *xina, size_t image_count, struct xrt_image_native *images)
{
for (size_t i = 0; i < image_count; ++i) {
u_graphics_buffer_unref(&(images[i].handle));
}
return XRT_SUCCESS;
}
static void
d3d11_destroy(struct xrt_image_native_allocator *xina)
{
d3d11_allocator *d3da = reinterpret_cast<d3d11_allocator *>(xina);
delete d3da;
}
struct xrt_image_native_allocator *
d3d11_allocator_create(ID3D11Device *device)
try {
auto ret = std::make_unique<d3d11_allocator>();
U_ZERO(&(ret->base));
ret->base.images_allocate = d3d11_images_allocate;
ret->base.images_free = d3d11_images_free;
ret->base.destroy = d3d11_destroy;
return &(ret.release()->base);
}
DEFAULT_CATCH(nullptr)