mirror of
https://github.com/shadps4-emu/shadPS4.git
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0fa7d5d02c
- PlayGo - stub libusbd -added /temp0 and /data mounts at emu start. (Ghost Files: Memory of a Crime, Abyss: The Wraiths of Eden) - some posix functions
79 lines
3.1 KiB
C++
79 lines
3.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Usbd {
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int PS4_SYSV_ABI sceUsbdAllocTransfer();
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int PS4_SYSV_ABI sceUsbdAttachKernelDriver();
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int PS4_SYSV_ABI sceUsbdBulkTransfer();
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int PS4_SYSV_ABI sceUsbdCancelTransfer();
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int PS4_SYSV_ABI sceUsbdCheckConnected();
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int PS4_SYSV_ABI sceUsbdClaimInterface();
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int PS4_SYSV_ABI sceUsbdClearHalt();
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int PS4_SYSV_ABI sceUsbdClose();
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int PS4_SYSV_ABI sceUsbdControlTransfer();
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int PS4_SYSV_ABI sceUsbdControlTransferGetData();
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int PS4_SYSV_ABI sceUsbdControlTransferGetSetup();
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int PS4_SYSV_ABI sceUsbdDetachKernelDriver();
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int PS4_SYSV_ABI sceUsbdEventHandlerActive();
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int PS4_SYSV_ABI sceUsbdEventHandlingOk();
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int PS4_SYSV_ABI sceUsbdExit();
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int PS4_SYSV_ABI sceUsbdFillBulkTransfer();
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int PS4_SYSV_ABI sceUsbdFillControlSetup();
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int PS4_SYSV_ABI sceUsbdFillControlTransfer();
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int PS4_SYSV_ABI sceUsbdFillInterruptTransfer();
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int PS4_SYSV_ABI sceUsbdFillIsoTransfer();
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int PS4_SYSV_ABI sceUsbdFreeConfigDescriptor();
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int PS4_SYSV_ABI sceUsbdFreeDeviceList();
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int PS4_SYSV_ABI sceUsbdFreeTransfer();
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int PS4_SYSV_ABI sceUsbdGetActiveConfigDescriptor();
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int PS4_SYSV_ABI sceUsbdGetBusNumber();
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int PS4_SYSV_ABI sceUsbdGetConfigDescriptor();
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int PS4_SYSV_ABI sceUsbdGetConfigDescriptorByValue();
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int PS4_SYSV_ABI sceUsbdGetConfiguration();
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int PS4_SYSV_ABI sceUsbdGetDescriptor();
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int PS4_SYSV_ABI sceUsbdGetDevice();
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int PS4_SYSV_ABI sceUsbdGetDeviceAddress();
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int PS4_SYSV_ABI sceUsbdGetDeviceDescriptor();
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int PS4_SYSV_ABI sceUsbdGetDeviceList();
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int PS4_SYSV_ABI sceUsbdGetDeviceSpeed();
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int PS4_SYSV_ABI sceUsbdGetIsoPacketBuffer();
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int PS4_SYSV_ABI sceUsbdGetMaxIsoPacketSize();
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int PS4_SYSV_ABI sceUsbdGetMaxPacketSize();
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int PS4_SYSV_ABI sceUsbdGetStringDescriptor();
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int PS4_SYSV_ABI sceUsbdGetStringDescriptorAscii();
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int PS4_SYSV_ABI sceUsbdHandleEvents();
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int PS4_SYSV_ABI sceUsbdHandleEventsLocked();
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int PS4_SYSV_ABI sceUsbdHandleEventsTimeout();
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int PS4_SYSV_ABI sceUsbdInit();
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int PS4_SYSV_ABI sceUsbdInterruptTransfer();
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int PS4_SYSV_ABI sceUsbdKernelDriverActive();
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int PS4_SYSV_ABI sceUsbdLockEvents();
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int PS4_SYSV_ABI sceUsbdLockEventWaiters();
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int PS4_SYSV_ABI sceUsbdOpen();
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int PS4_SYSV_ABI sceUsbdOpenDeviceWithVidPid();
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int PS4_SYSV_ABI sceUsbdRefDevice();
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int PS4_SYSV_ABI sceUsbdReleaseInterface();
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int PS4_SYSV_ABI sceUsbdResetDevice();
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int PS4_SYSV_ABI sceUsbdSetConfiguration();
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int PS4_SYSV_ABI sceUsbdSetInterfaceAltSetting();
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int PS4_SYSV_ABI sceUsbdSetIsoPacketLengths();
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int PS4_SYSV_ABI sceUsbdSubmitTransfer();
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int PS4_SYSV_ABI sceUsbdTryLockEvents();
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int PS4_SYSV_ABI sceUsbdUnlockEvents();
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int PS4_SYSV_ABI sceUsbdUnlockEventWaiters();
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int PS4_SYSV_ABI sceUsbdUnrefDevice();
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int PS4_SYSV_ABI sceUsbdWaitForEvent();
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int PS4_SYSV_ABI Func_65F6EF33E38FFF50();
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int PS4_SYSV_ABI Func_97F056BAD90AADE7();
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int PS4_SYSV_ABI Func_C55104A33B35B264();
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int PS4_SYSV_ABI Func_D56B43060720B1E0();
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void RegisterlibSceUsbd(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Usbd
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