shadPS4/README.md
2023-06-22 22:48:55 -03:00

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# shadPS4
An early PS4 emulator for Windows and Linux
[Check us on twitter](https://twitter.com/shadps4 "Check us on twitter")
# Status
Currently it can only load PS4 ELF files.
![](https://geps.dev/progress/60) Elf Loader
![](https://geps.dev/progress/20) Logging system
![](https://geps.dev/progress/5) Everything else
# Why?
The project started as a fun project. Due to short amount of free time probably it will take a while since it will be able to run something decent but I am trying to do regular small commits.
# Build
## Windows
The project is using cmake files. To build, just use Visual Studio 2022.
## Linux
Generate the build directory in the shadPS4 directory:
```
cmake -S . -B build/
```
Enter the directory:
```
cd build/
```
Use make to build the project:
```
make -j$(nproc)
```
|Platform|Build status|
|--------|------------|
|Windows build|[![Windows](https://github.com/georgemoralis/shadPS4/actions/workflows/windows.yml/badge.svg)](https://github.com/georgemoralis/shadPS4/actions/workflows/windows.yml)
|Linux build| TODO
To discuss this emulator please join our Discord server: [![Discord](https://img.shields.io/discord/1080089157554155590)](https://discord.gg/MyZRaBngxA)
# Who are you?
Old emulator fans and devs can recongnize me as "shadow". I was the founder and coder for a lot of emulation projects:
* PCSX
* PCSX2
* PCSP
* JPCSP
* arcadeflex
* rpcs3 contributor
# Contribution
I currently accept any kind of contribution, here is a list of some items that may be useful:
* PKG extractor (there was an initial work on this, just search project history commits).
* Initial GUI with imgui, SDL3 and Vulkan.
* Better logging system with spdlog.
* to be filled...
# Documentation
Wiki has some documentation for PS4 PKG format
[PKG PS4 File Format](https://github.com/georgemoralis/shadPS4/wiki/PKG-Information "PKG PS4 File Format")