mirror of
https://github.com/shadps4-emu/shadPS4.git
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78 lines
1.8 KiB
Markdown
78 lines
1.8 KiB
Markdown
# shadPS4
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An early PS4 emulator for Windows and Linux
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[Check us on twitter](https://twitter.com/shadps4 "Check us on twitter")
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# Status
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Currently it can only load PS4 ELF files.
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![](https://geps.dev/progress/60) Elf Loader
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![](https://geps.dev/progress/20) Logging system
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![](https://geps.dev/progress/5) Everything else
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# Why?
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The project started as a fun project. Due to short amount of free time probably it will take a while since it will be able to run something decent but I am trying to do regular small commits.
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# Build
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## Windows
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The project is using cmake files. To build, just use Visual Studio 2022.
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## Linux
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Generate the build directory in the shadPS4 directory:
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```
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cmake -S . -B build/
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```
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Enter the directory:
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```
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cd build/
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```
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Use make to build the project:
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```
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make -j$(nproc)
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```
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|Platform|Build status|
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|--------|------------|
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|Windows build|[![Windows](https://github.com/georgemoralis/shadPS4/actions/workflows/windows.yml/badge.svg)](https://github.com/georgemoralis/shadPS4/actions/workflows/windows.yml)
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|Linux build| TODO
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To discuss this emulator please join our Discord server: [![Discord](https://img.shields.io/discord/1080089157554155590)](https://discord.gg/MyZRaBngxA)
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# Who are you?
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Old emulator fans and devs can recongnize me as "shadow". I was the founder and coder for a lot of emulation projects:
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* PCSX
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* PCSX2
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* PCSP
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* JPCSP
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* arcadeflex
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* rpcs3 contributor
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# Contribution
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I currently accept any kind of contribution, here is a list of some items that may be useful:
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* PKG extractor (there was an initial work on this, just search project history commits).
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* Initial GUI with imgui, SDL3 and Vulkan.
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* Better logging system with spdlog.
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* to be filled...
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# Documentation
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Wiki has some documentation for PS4 PKG format
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[PKG PS4 File Format](https://github.com/georgemoralis/shadPS4/wiki/PKG-Information "PKG PS4 File Format")
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