mirror of
https://github.com/shadps4-emu/shadPS4.git
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cb6b21de1f
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource` * video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime * gnm_driver: correct vqid index range * amdgpu: indirect buffer, release mem and some additional irq modes * amdgpu: added ASC commands processor * shader_recompiler: added support for fetch instance id * amdgpu: classic bitfields for T# representation (debugging experience) * renderer_vulkan: skip zero sized VBs from binding * texture_cache: image upload logic moved into `Image` object * gnm_driver: `sceGnmDingDong` implementation * texture_cache: `Image` usage flags moved; correct VO buffer pitch |
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.. | ||
audio_core | ||
common | ||
core | ||
images | ||
input | ||
qt_gui | ||
shader_recompiler | ||
video_core | ||
.clang-format | ||
emulator.cpp | ||
emulator.h | ||
main.cpp | ||
sdl_window.cpp | ||
sdl_window.h | ||
shadps4.qrc | ||
shadps4.rc |