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https://github.com/shadps4-emu/shadPS4.git
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* Help - improvement * Adding shadow below icons * Adding keys icon + Update changelog * color according to the selected theme * submenu 'Keys and Shortcuts' * clang * + * remove keys_shortcuts --------- Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
99 lines
3.5 KiB
Markdown
99 lines
3.5 KiB
Markdown
v0.4.0 31/10/2024 - codename divicius
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=================
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- Shader recompiler fixes
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- Emulated support for cpus that doesn't have SSE4.2a (intel cpus)
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- Frame graph + Precise 60 fps timing
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- Save data: fix nullptr & concurrent file write
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- Auto Update
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- Error dialog implementation
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- Swapchain recreation and window resizing
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- Add playback of background/title music in game list
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- Kernel: Quiet sceKernelWaitEventFlag error log on timeout
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- Improve keyboard navigation in game list
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- core/memory: Pooled memory implementation
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- Fix PKG loading
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- replace trophy xml assert with error
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- Refactor audio handling with range checks, buffer threshold, and lock
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- audio_core: Fix return value types and shift some error handling to library
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- Devtools: PM4 Explorer
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- Initial support of Geometry shaders
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- Working touchpad support
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- net: Stub sceNetErrnoLoc
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- Add support to click touchpad using back button on non PS4/5 controllers
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- Multiple Install Folders
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- Using a more standard data directory for linux
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- video_core: Implement sceGnmInsertPushColorMarker
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- ime_dialog: Initial implementation
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- Network libs fixes
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- Use GetSystemTimePreciseAsFileTime to fix fps timing issues
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- Added adaptive mutex initializer
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- Small Np + trophy fixes
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- Separate Updates from Game Folder
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- Minor Fixes for Separate Update Folder
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- AvPlayer: Do not align w/h to 16 with vdec2
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- Improve sceSystemServiceReceiveEvent stub
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- renderer_vulkan: Commize and adjust buffer bindings
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- Add poll interval to libScePad
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- Add more surface format mappings.
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- vulkan: Report only missing format feature flags.
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- IME implementation
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- Videodec2 implementation
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- path_util: Make sure macOS has current directory set and clean up path code.
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- Load LLE modules from sys_modules/GAMEID folder
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v0.3.0 23/09/2024 - codename broamic
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=================
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- Cheat/Patching support
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- DLC support
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- New translations support (26 languages)
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- Support for unlocking trophies
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- Support for more controllers (Dualshock and Xbox)
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- Many GUI improvements
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- AVplayer
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v0.2.0 15/08/2024 - codename validptr
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=================
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- Adding macOS support
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- Big shader recompiler improvements
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- Core improvements
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- GUI improvements
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v0.1.0 01/07/2024 - codename madturtle
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=================
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- Added a shader recompiler, with this we have a lot of games that starts to work
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- Rewrote a big part of core
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v0.0.3 23/03/2024 - codename salad
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=================
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- Switching to std::thread
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- Use unique_ptr where possible
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- Replace printf/scanf with type safe fmt
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- Implemented sceKernelGetProcessTime
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- Implemented sceKernelGetProcessTimeCounter, sceKernelGetProcessTimeCounterFrequency
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- Pause emu with P button
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- Timers rewrote with std::chrono
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- Added sceSystemServiceGetStatus
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- Initial FileSystem implementation
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- Initial TLS work
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- New logging implementation
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- Some functions implemented for userService, systemService
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- Added sceAudioOut module and output using SDL audio
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v0.0.2 21/10/2023
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=================
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- Using cstdint header in variable types
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- run_main_entry: Rewrite in asm for stack setup
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- Printf libc implementation for work with sysv_abi
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- Initial pad emulation (only digital pad atm)
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- Implemented sceVideoOutIsFlipPending
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- Added auto stubs, now unsupported hle function will resolve as empty stubs
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- Rewrote libc_cxa functions
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- Libc implementations ( _ZdlPv,_Znwm,rand,_Fsin,qsort,free,strncpy,memmove,atan2f,pow,_Sin)
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- ET_SCE_DYNAMIC behaves as valid for execution now
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- Initial FileSystem work (not yet usable)
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v0.0.1 29/09/2023
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=================
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First public release. Everything is new. |