mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-28 10:36:06 +00:00
0ed4614464
"intitialize" -> "initialize"
129 lines
3.7 KiB
Markdown
129 lines
3.7 KiB
Markdown
<!--
|
|
SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
|
|
SPDX-License-Identifier: GPL-2.0-or-later
|
|
-->
|
|
|
|
# Style guidelines
|
|
|
|
## General Rules
|
|
|
|
* Line width is typically 100 characters. Please do not use 80-characters.
|
|
* Don't ever introduce new external dependencies into Core
|
|
* Don't use any platform specific code in Core
|
|
* Use namespaces often
|
|
* Avoid the use of C-style casts and instead prefer C++-style static_cast and reinterpret_cast. Try to avoid using dynamic_cast. Never use const_cast except for when dealing with external const-incorrect APIs.
|
|
|
|
## Naming Rules
|
|
|
|
* Functions: `PascalCase`
|
|
* Variables: `lower_case_underscored. Prefix with g_ if global.`
|
|
* Classes: `PascalCase`
|
|
* Files and Directories: `lower_case_underscored`
|
|
* Namespaces: `PascalCase`, `_` may also be used for clarity (e.g. `ARM_InitCore`)
|
|
|
|
# Indentation/Whitespace Style
|
|
|
|
Follow the indentation/whitespace style shown below. Do not use tabs, use 4-spaces instead.
|
|
|
|
# Comments
|
|
|
|
* For regular comments, use C++ style (//) comments, even for multi-line ones.
|
|
* For doc-comments (Doxygen comments), use /// if it's a single line, else use the /** */ style featured in the example. Start the text on the second line, not the first containing /**.
|
|
* For items that are both defined and declared in two separate files, put the doc-comment only next to the associated declaration. (In a header file, usually.) Otherwise, put it next to the implementation. Never duplicate doc-comments in both places.
|
|
|
|
```c++
|
|
// Includes should be sorted lexicographically
|
|
// STD includes first
|
|
#include <array>
|
|
#include <map>
|
|
#include <memory>
|
|
|
|
// then, library includes
|
|
#include <nihstro/shared_binary.h>
|
|
|
|
// finally, shadps4 includes
|
|
#include "common/math_util.h"
|
|
#include "common/vector_math.h"
|
|
|
|
// each major module is separated
|
|
#include "video_core/pica.h"
|
|
#include "video_core/video_core.h"
|
|
|
|
namespace Example {
|
|
|
|
// Namespace contents are not indented
|
|
|
|
// Declare globals at the top (better yet, don't use globals at all!)
|
|
int g_foo{}; // {} can be used to initialize types as 0, false, or nullptr
|
|
char* g_some_pointer{}; // Pointer * and reference & stick to the type name, and make sure to initialize as nullptr!
|
|
|
|
/// A colorful enum.
|
|
enum class SomeEnum {
|
|
Red, ///< The color of fire.
|
|
Green, ///< The color of grass.
|
|
Blue, ///< Not actually the color of water.
|
|
};
|
|
|
|
/**
|
|
* Very important struct that does a lot of stuff.
|
|
* Note that the asterisks are indented by one space to align to the first line.
|
|
*/
|
|
struct Position {
|
|
// Always initialize member variables!
|
|
int x{};
|
|
int y{};
|
|
};
|
|
|
|
// Use "typename" rather than "class" here
|
|
template <typename T>
|
|
void FooBar() {
|
|
const std::string some_string{"prefer uniform initialization"};
|
|
|
|
const std::array<int, 4> some_array{
|
|
5,
|
|
25,
|
|
7,
|
|
42,
|
|
};
|
|
|
|
if (note == the_space_after_the_if) {
|
|
CallAFunction();
|
|
} else {
|
|
// Use a space after the // when commenting
|
|
}
|
|
|
|
// Place a single space after the for loop semicolons, prefer pre-increment
|
|
for (int i = 0; i != 25; ++i) {
|
|
// This is how we write loops
|
|
}
|
|
|
|
DoStuff(this, function, call, takes, up, multiple,
|
|
lines, like, this);
|
|
|
|
if (this || condition_takes_up_multiple &&
|
|
lines && like && this || everything ||
|
|
alright || then) {
|
|
|
|
// Leave a blank space before the if block body if the condition was continued across
|
|
// several lines.
|
|
}
|
|
|
|
// No indentation for case labels
|
|
switch (var) {
|
|
case 1: {
|
|
const int case_var{var + 3};
|
|
DoSomething(case_var);
|
|
break;
|
|
}
|
|
case 3:
|
|
DoSomething(var);
|
|
return;
|
|
default:
|
|
// Yes, even break for the last case
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // namespace Example
|
|
```
|