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* documents: more info on config.toml * documents: add Debugging * documents: link to Debugging in README * documents: link to main branch for Debugging Once it's merged, it should link properly. Quickstart already exists in main. * documents: remove "troubleshooting" from Debugging Not entirely relevant. * documents: elaborate on a few points with stack traces * documents: formatting, indentation fixup * documents: remove unnecessary indent * documents: fix some inline code blocks + misc * documents: move the technical jargon out of Quickstart * documents: improve configuration sections Simplified the Quickstart config listing, added more technical info to the Debugging listing. * documents: link quickstart config link to proper section * documents: something ate my hash symbol * documents: use *:Critical for log silencing example * documents: add note about Start Without Debugging * documents: use correct CUSA code in example
81 lines
4.1 KiB
Markdown
81 lines
4.1 KiB
Markdown
<!--
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SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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# shadPS4 Quickstart
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## Summary
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- [PC Requirements](#pc-requirements)
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- [CPU](#cpu)
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- [GPU](#gpu)
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- [RAM](#ram)
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- [OS](#os)
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- [Have the latest WIP version](#have-the-latest-wip-version)
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- [Install PKG files (Games and Updates)](#install-pkg-files)
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- [Configure the emulator](#configure-the-emulator)
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## PC Requirements
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### CPU
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- A processor with at least 4 cores and 6 threads
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- Above 2.5 GHz frequency
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### GPU
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- A graphics card with at least 1GB of VRAM
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- Keep your graphics drivers up to date
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- Vulkan 1.3 support (required)
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### RAM
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- 8GB of RAM or more
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### OS
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- Windows 10 or Ubuntu 22.04
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## How to run the latest Work-in-Progress builds of ShadPS4
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1. Go to <https://github.com/shadps4-emu/shadPS4/actions> and make sure you are logged into your GitHub account (important!)
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2. On the left side of the page, select your operating system of choice (the "**qt**" versions have a user interface, which is probably the one you want. The others are SDL versions, which can only be run via command line). ![image](https://github.com/user-attachments/assets/43f01bbf-236c-4d6d-98ac-f5a5badd4ce8)
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3. In the workflow list, select the latest entry with a green :white_check_mark: icon in front of it. (or the latest entry for whatever pull request you wish to test). ![image](https://github.com/user-attachments/assets/6365f407-867c-44ae-bf00-944f8d84a349)
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4. On the bottom of this page, select the name of the file, and it should start downloading. (If there is no file here, double check that you are indeed logged into a GitHub account, and that there is a green :white_check_mark: icon. ![image](https://github.com/user-attachments/assets/97924500-3911-4f90-ab63-ffae7e52700b)
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5. Once downloaded, extract to its own folder, and run ShadPS4's executable from the extracted folder.
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6. Upon first launch, ShadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that ShadPS4 can use to install your PKG files to.
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## Install PKG files
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To install PKG files (game and updates), you will need the Qt application (with UI). You will have to go to "File" then to "Install Packages (PKG)", a window will open then you will have to select the files. You can install multiple PKG files at once. Once finished, the game should appear in the application.
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<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/2.png" width="800"></a>
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## Configure the emulator
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You can configure the emulator by editing the `config.toml` file found in the `user` folder created after starting the application.\
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Some settings may be related to more technical development and debugging. For more information on those, see [Debugging](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).
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Here's a list of configuration entries that are worth changing:
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- `[General]`
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- `Fullscreen`: Display the game in a full screen borderless window.
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- `logType`: Configures logging synchronization (`sync`/`async`)
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- It can be beneficial to set this to `sync` in order for the log to accurately maintain message order, at the cost of performance.
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- Use when sending logs to developers. See more about [reporting issues](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#reporting-and-communicating-about-issues).
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- `logFilter`: Sets the logging category for various logging classes.
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- Format: `<class>:<level> ...`, `<class.*>:<level> <*:level> ...`
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- Valid log levels: `Trace, Debug, Info, Warning, Error, Critical` - in this order, setting a level silences all levels preceding it and logs every level after it.
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- Examples:
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- If the log is being spammed with messages coming from Lib.Pad, you can use `Lib.Pad:Critical` to only log critical-level messages.
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- If you'd like to mute everything, but still want to receive messages from Vulkan rendering: `*:Error Render.Vulkan:Info`
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- `[GPU]`
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- `screenWidth` and `screenHeight`: Configures the game window width and height. |