shadPS4/src/core/libraries/videoout
psucien cb6b21de1f
Initial instancing and asynchronous compute queues (#207)
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource`

* video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime

* gnm_driver: correct vqid index range

* amdgpu: indirect buffer, release mem and some additional irq modes

* amdgpu: added ASC commands processor

* shader_recompiler: added support for fetch instance id

* amdgpu: classic bitfields for T# representation (debugging experience)

* renderer_vulkan: skip zero sized VBs from binding

* texture_cache: image upload logic moved into `Image` object

* gnm_driver: `sceGnmDingDong` implementation

* texture_cache: `Image` usage flags moved; correct VO buffer pitch
2024-06-22 19:50:20 +03:00
..
buffer.h video_core: Rewrite vulkan and videoout 2024-04-14 17:10:40 +03:00
driver.cpp videoout: register buffers in texture cache at VO creation time 2024-06-15 23:24:33 +02:00
driver.h videoout, platform: fix for ooo irqs 2024-05-29 16:02:51 +02:00
video_out.cpp Initial instancing and asynchronous compute queues (#207) 2024-06-22 19:50:20 +03:00
video_out.h core: Many things (#194) 2024-06-15 14:36:07 +03:00