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30 lines
989 B
C++
30 lines
989 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::ScreenShot {
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int PS4_SYSV_ABI _Z5dummyv();
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int PS4_SYSV_ABI sceScreenShotCapture();
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int PS4_SYSV_ABI sceScreenShotDisable();
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int PS4_SYSV_ABI sceScreenShotDisableNotification();
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int PS4_SYSV_ABI sceScreenShotEnable();
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int PS4_SYSV_ABI sceScreenShotEnableNotification();
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int PS4_SYSV_ABI sceScreenShotGetAppInfo();
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int PS4_SYSV_ABI sceScreenShotGetDrcParam();
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int PS4_SYSV_ABI sceScreenShotIsDisabled();
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int PS4_SYSV_ABI sceScreenShotIsVshScreenCaptureDisabled();
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int PS4_SYSV_ABI sceScreenShotSetOverlayImage();
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int PS4_SYSV_ABI sceScreenShotSetOverlayImageWithOrigin();
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int PS4_SYSV_ABI sceScreenShotSetParam();
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int PS4_SYSV_ABI sceScreenShotSetDrcParam();
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void RegisterlibSceScreenShot(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::ScreenShot
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