// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::ScreenShot { int PS4_SYSV_ABI _Z5dummyv(); int PS4_SYSV_ABI sceScreenShotCapture(); int PS4_SYSV_ABI sceScreenShotDisable(); int PS4_SYSV_ABI sceScreenShotDisableNotification(); int PS4_SYSV_ABI sceScreenShotEnable(); int PS4_SYSV_ABI sceScreenShotEnableNotification(); int PS4_SYSV_ABI sceScreenShotGetAppInfo(); int PS4_SYSV_ABI sceScreenShotGetDrcParam(); int PS4_SYSV_ABI sceScreenShotIsDisabled(); int PS4_SYSV_ABI sceScreenShotIsVshScreenCaptureDisabled(); int PS4_SYSV_ABI sceScreenShotSetOverlayImage(); int PS4_SYSV_ABI sceScreenShotSetOverlayImageWithOrigin(); int PS4_SYSV_ABI sceScreenShotSetParam(); int PS4_SYSV_ABI sceScreenShotSetDrcParam(); void RegisterlibSceScreenShot(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::ScreenShot