Quang Ngô
1bc27135e3
renderer_vulkan: fix deadlock when resizing the SDL window ( #1860 )
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* renderer_vulkan: Fix deadlock when resizing the SDL window
* Address review comment
2024-12-29 13:22:35 +02:00
Vladislav Mikhalin
ee72d99947
ajm: added stubbed statistics instance ( #1924 )
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* ajm: added stubbed statistics instance
* fixed a typo, thanks poly
* fixed clang-format
* removed unused struct
* small fixes
* fixed typedefs, added per codec statistics
2024-12-29 12:53:06 +02:00
TheTurtle
f09a95453e
hot-fix: Correct queue id in dispatch indirect
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I missed this
2024-12-29 12:48:45 +02:00
Mahmoud Adel
e952013fe0
add EventWrite and DispatchIndirect to ProcessCompute ( #1948 )
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* add EventWrite and DispatchIndirect to ProcessCompute
helps Alienation go Ingame
* apply review changes
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
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Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-29 12:47:15 +02:00
squidbus
f8177902a5
cubeb_audio: Make sure COM is initialized on Windows. ( #1958 )
2024-12-29 12:46:59 +02:00
TheTurtle
4b2db61120
Update issue templates
2024-12-29 12:45:18 +02:00
squidbus
248220fef3
pthread: Change minimum stack for HLE to additional stack. ( #1960 )
2024-12-29 12:37:37 +02:00
baggins183
62c47cb1b7
recompiler: handle reads of output variables in hull shaders ( #1962 )
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* Handle output control point reads in hull shader. Might need additional barriers
* output storage class
2024-12-29 12:37:15 +02:00
squidbus
da9e45b582
build: Update MoltenVK and fix missing add_dependencies for copy. ( #1970 )
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* build: Fix missing add_dependencies for MoltenVK copy target.
* externals: Update MoltenVK
2024-12-29 12:36:41 +02:00
Quang Ngô
202c1046a1
Fix loading RenderDoc in offline mode for Linux ( #1968 )
2024-12-29 12:36:29 +02:00
Quang Ngô
468d7ea80e
config: Don't load config in the Emulator class ( #1965 )
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Allows overriding of configs in frontends.
Fix set fullscreen not working when specified in the CLI.
2024-12-29 12:36:16 +02:00
Quang Ngô
ab7e794f23
sdl: Limit minimum window size ( #1966 )
2024-12-29 12:35:52 +02:00
polyproxy
ee974414d2
hotfix: fix fiber initialization
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2024-12-28 17:43:29 +01:00
polybiusproxy
851995d444
libraries/fiber: implement context switching ( #1950 )
2024-12-28 17:33:40 +01:00
tomboylover93
e8b0fdd6cc
style: add Tokyo Night theme ( #1811 )
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* style: add Tokyo Night theme
* clang-format: Update main_window_themes.h
2024-12-28 17:09:33 +02:00
Quang Ngô
a8b4e14bf5
Fix SDL version cannot launch game using game ID ( #1650 )
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* Fix SDL version cannot launch game using game ID
Missing from https://github.com/shadps4-emu/shadPS4/pull/1507 .
* Added --add-game-folder argument
Also added "treat the last argument as the game, if it isn't found already" option to the qt version
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Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2024-12-28 16:35:12 +02:00
rainmakerv2
8447d6ea1c
Remove PS4 pro mode from GUI, can still be edited in from config file ( #1871 )
2024-12-28 14:30:26 +01:00
jas0n098
63d2d1ebe8
Handle RectList primitives in Geometry shaders ( #1936 )
2024-12-28 13:19:41 +02:00
DemoJameson
668d5f65dc
Update zh_CN translation ( #1946 )
2024-12-28 13:19:16 +02:00
Quang Ngô
99e1e028c0
texture_cache: Don't read max ansio value if not aniso filter ( #1942 )
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Fix Sonic Forces.
2024-12-28 13:18:56 +02:00
georgemoralis
f0352d2f7d
Updated dev team (sorry frodo , the ring is yours)
2024-12-28 13:16:25 +02:00
georgemoralis
c8b704e4a3
Update README.md
2024-12-28 13:06:51 +02:00
georgemoralis
fc2fd9fd3c
Update README.md with latest (not quite) addition to dev team
2024-12-28 13:05:53 +02:00
polybiusproxy
817a62468e
core: better memory configuration ( #1896 )
2024-12-28 12:03:00 +01:00
mailwl
55f78a0b94
libraries: Add libSceMove HLE skeleton ( #1945 )
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* libraries: Add libSceMove HLE skeleton
* Fix clang-format issue
2024-12-28 12:58:37 +02:00
DemoJameson
9aabe98e4e
Fix a translation not working ( #1947 )
2024-12-28 11:49:44 +01:00
psucien
04933ac863
hot-fix: handle ASC ring wrap
2024-12-28 11:44:11 +01:00
Stephen Miller
122fe22a32
Implement IMAGE_GATHER4 and IMAGE_GATHER4_O ( #1939 )
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* Implement IMAGE_GATHER4_O
Used by The Last of Us Remastered.
* Fix type on IMAGE_GATHER4_C_LZ
Had a different set of types compared to the other IMAGE_GATHER4 ops.
* IMAGE_GATHER4
2024-12-28 02:42:41 +02:00
squidbus
49ffb7b120
sdl_audio: Implement SetVolume and add more error checking. ( #1935 )
2024-12-28 00:07:16 +02:00
georgemoralis
3218c36b22
knack fixes by niko ( #1933 )
2024-12-27 23:03:03 +02:00
DanielSvoboda
abe85fd3e0
GUI: Fix TR Units - Size and Time - more... ( #1927 )
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* GUI: TR Units - Size and Time
Added translation for these units:
B, KB, MB, GB, TB
h, m, s
Added missing text:
Games: - text in the lower left corner
Compatibility...
Update database
View report
Submit a report
Fixed the size of the settings menu
* Audio Backend
* Fixed the size of the settings menu
2024-12-27 22:23:11 +02:00
squidbus
f4c1d827d5
build: Do not generate files in source. ( #1929 )
2024-12-27 22:20:30 +02:00
squidbus
115aa61d04
build: Fix MoltenVK bundling copy. ( #1928 )
2024-12-27 22:10:16 +02:00
squidbus
333f35ef25
audio: Implement cubeb audio out backend. ( #1895 )
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* audio: Implement cubeb audio out backend.
* cubeb_audio: Add some additional safety checks.
* cubeb_audio: Add debug logging callback.
* audioout: Refactor backend ports into class.
* pthread: Bump minimum stack size to fix cubeb crash.
* cubeb_audio: Replace output yield loop with condvar.
* common: Rename ring_buffer_base to RingBuffer.
2024-12-27 21:04:49 +02:00
Nenkai
f95803664b
equeue: sceGnmGetEqEventType/sceKernelGetEventData impl ( #1839 )
2024-12-27 20:33:45 +02:00
Martin
e40ede5db2
Update nb translation ( #1904 )
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* add more translations and make more consistent nb
* typo and make easier to read
* fix wording
2024-12-27 16:51:23 +02:00
Yury
ff4d37cbc8
Update russian translation for 0.5.0 ( #1903 )
2024-12-27 16:50:46 +02:00
Quang Ngô
0351b864d0
texture_cache: Enable anisotropic filtering ( #1872 )
2024-12-27 16:47:26 +02:00
squidbus
a86ee7e7f5
vk_platform: Enable MoltenVK debug if crash diagnostics is enabled. ( #1887 )
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* vk_platform: Enable MoltenVK debug if crash diagnostics is enabled.
* build: Make sure MoltenVK gets re-bundled when changed.
2024-12-27 16:46:31 +02:00
squidbus
b1f74660df
shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 ( #1889 )
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* shader_recompiler: Implement S_BCNT1_I32_B64
* shader_recompiler: Implement S_FF1_I32_B64
* shader_recompiler: Implement IEqual for 64-bit.
* shader_recompiler: Fix immediate type in S_FF1_I32_B32
2024-12-27 16:46:07 +02:00
mailwl
1c5947d93b
Load HLE library if native library can't be loaded ( #1899 )
2024-12-27 16:44:57 +02:00
¥IGA
cf84c46a49
Fix for D32Sfloat and R8Snorm Tiled image ( #1898 )
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* Fix for D32Sfloat Tiled image
* Fix for R8Snorm Tiled image
2024-12-27 16:43:44 +02:00
mailwl
0677d7a214
Avoid to access invalid iterator ( #1892 )
2024-12-27 16:43:10 +02:00
DanielSvoboda
9b8de8d320
Fix TR ( #1897 )
2024-12-27 13:54:31 +02:00
bigol83
4e8b8887df
Fix typo ( #1918 )
2024-12-27 13:53:58 +02:00
f8ith
5dd1e7c32e
settings-dialog: use grid layout ( #1920 )
2024-12-27 13:53:41 +02:00
Vinicius Rangel
edc027a8bc
Devtools IV ( #1910 )
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* devtools: fix popen in non-windows environment
* devtools: fix frame crash assertion when hidden
* devtools: add search to shader list
* devtools: add copy name to shader list
* devtools: frame dump: search by shader name
2024-12-26 23:08:47 +02:00
IndecisiveTurtle
0bb1c05aff
hot-fix: Drop key
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* Caution is best
2024-12-26 17:41:40 +02:00
Daniel R.
cbb13fa39b
hotfix: fix incorrect appcontent available space size
2024-12-26 13:18:53 +01:00
Mohsen
91d4044162
Translated most of the remaining texts into Persian (fa_IR.ts) and fixed incorrect translations ( #1885 )
2024-12-26 13:01:31 +01:00