Xphalnos
4a6e777e14
Reorganization of includes (Part 2)
2024-08-30 15:48:21 +02:00
squidbus
e0fdf8fad6
vulkan: Few fixes for MoltenVK ( #670 )
...
* vulkan: Use SPIR-V 1.5 when Vulkan version is 1.2
* vulkan: Fix Format2_10_10_10 mismap
2024-08-30 16:40:39 +03:00
Daniel R.
0044247301
Merge branch 'shadps4-emu:main' into shader_recompiler/format
2024-08-30 15:40:17 +02:00
squidbus
f8ce1be94d
Initialize patch stack before thread TLS.
2024-08-30 04:43:11 -07:00
adjonesey
44b4f389cf
Remove from_compute check in texture cache invalidation ( #665 )
...
* Remove from_compute check in texture cache invalidation (hack)
* Remove from_compute parameter
---------
Co-authored-by: Adam Jones <a.c.jones@outlook.com>
2024-08-30 13:01:59 +03:00
bigol83
201c94bcad
Update it.ts
2024-08-30 11:01:48 +02:00
georgemoralis
266694ce9f
Merge pull request #638 from squidbus/f16c
...
Add patches for F16C instructions under Rosetta 2.
2024-08-30 11:16:21 +03:00
DanielSvoboda
06a6838a42
fix tr
2024-08-29 23:11:20 -03:00
squidbus
936d23696b
Add patches for F16C instructions under Rosetta 2.
2024-08-29 17:31:25 -07:00
Grégoire Hage
155843d6ec
Implement S_XNOR_B64 ( #654 )
2024-08-30 02:43:12 +03:00
IndecisiveTurtle
46aadecba3
vk_graphics_pipeline: Fix texel buffer offset
2024-08-30 01:09:39 +03:00
georgemoralis
6161a6c24f
Merge pull request #651 from LeDragoX/pt-br-update-1
...
Update PT-BR localization
2024-08-30 01:08:07 +03:00
IndecisiveTurtle
7c84ac23b0
vk_graphics_pipeline: Fix copy paste error
2024-08-30 00:59:12 +03:00
IndecisiveTurtle
75486bf2f4
buffer: Don't leak texel buffers, blacklist stream buffer with texel buffers
2024-08-30 00:26:08 +03:00
IndecisiveTurtle
77ce0a0fd8
translator: Add missed flow instruction
2024-08-30 00:26:01 +03:00
IndecisiveTurtle
2380ac1c13
spirv: More correct texel buffer usage
2024-08-30 00:25:56 +03:00
Plínio Larrubia
7b6b758542
Update PT-BR translation
...
- Support DLC texts
- Fixed some errors on Cheats (Trapaças) translation
2024-08-29 18:22:36 -03:00
georgemoralis
7fe8a792f0
Merge pull request #649 from f1amy/ru-translation-fixes
...
ru DLC translation and translation fixes
2024-08-29 23:47:47 +03:00
DanielSvoboda
bd2473484f
Fix creation files.json in 'Download ALL'
2024-08-29 17:26:06 -03:00
Flamy
573195e895
ru DLC translation and translation fixes
2024-08-29 23:59:52 +05:00
georgemoralis
947ba6ec83
Merge pull request #647 from DanielSvoboda/main
...
fix tr cheats_patches.cpp
2024-08-29 19:44:04 +03:00
TheTurtle
7066ef4b58
video_core: Account of runtime state changes when compiling shaders ( #575 )
...
* video_core: Compile shader permutations
* spirv: Only specific storage image format for atomics
* ir: Avoid cube coord patching for storage image
* spirv: Fix default attributes
* data_share: Add more instructions
* video_core: Query storage flag with runtime state
* kernel: Use std::list for semaphore
* video_core: Use texture buffers for untyped format load/store
* buffer_cache: Limit view usage
* vk_pipeline_cache: Fix invalid iterator
* image_view: Reduce log spam when alpha=1 in storage swizzle
* video_core: More features and proper spirv feature detection
* video_core: Attempt no2 for specialization
* spirv: Remove conflict
* vk_shader_cache: Small cleanup
2024-08-29 19:29:54 +03:00
DanielSvoboda
cbaff85595
fix tr cheats_patches.cpp
...
the 2 words were not being translated
2024-08-29 13:21:58 -03:00
georgemoralis
0c01720511
Merge pull request #646 from kiwidoggie/patch-1
...
Add /hostapp support
2024-08-29 17:03:35 +03:00
georgemoralis
2055b3d460
Merge pull request #645 from mavethee/dlc-polish-localization
...
DLCs - Polish localization
2024-08-29 17:02:55 +03:00
georgemoralis
d3535671c2
Merge pull request #637 from shadps4-emu/amdgpu/indirect_dispatch
...
video_core: added support for indirect dispatches (gfx only)
2024-08-29 17:02:37 +03:00
kiwipuppeh
798045d40d
Add /hostapp support
...
In the case of certain games, such as Battlefield 4 (CUSA00110), the local pathing will resolve to /hostapp instead of /app0, which works fine on PS4, but was failing to resolve to any meaningful mount in shadPS4, this corrects this issue when running from eboot.bin directly.
2024-08-29 08:22:19 -04:00
Marcin Mitura
9b235ee192
DLCs - Polish localization
...
Translates strings introduced in #596 .
2024-08-29 13:27:11 +02:00
psucien
4915c819a9
video_core: added support for indirect dispatches (gfx only)
2024-08-29 12:32:37 +02:00
bigol83
5b23242077
DLC Italian translation ( #644 )
2024-08-29 13:31:48 +03:00
bigol83
c77e448c6e
Cheats/patches Italian translation ( #642 )
...
* Update it.ts
* Update it.ts
2024-08-29 13:11:17 +03:00
Dzmitry Dubrova
491ffaecb0
Add DLC support ( #596 )
...
* fs/core: Add DLC support
* fs/core: Fix extraction paths
* Fix DLC mounting
* gui: Add translations
2024-08-29 12:55:40 +03:00
georgemoralis
e06f9587ae
Merge branch 'main' into shader_recompiler/format
2024-08-29 10:18:12 +03:00
¥IGA
b0dd93e9f6
Update French translation ( #641 )
2024-08-29 10:02:36 +03:00
DanielSvoboda
c1d46094a0
Cheats/Patches ( #493 )
...
* Cheats/Patches
Adds the possibility of applying cheats/patches according to the specific game serial+version
The logic for adding modifications has not yet been implemented!
Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372
[X]Front-end
[]Back-end
Create a synchronized fork of the cheats/patches repository
* Clang Format
* separate files
The code has been separated into separate files as suggested by georgemoralis.
Added the Patch tab, which has not been implemented yet.
Added the 'applyCheat' area to apply the modification, not implemented yet...
And added LOG_INFO.
* reuse
* initial implementation of cheat functionality
* Update cheats_patches.cpp
sets all added buttons to the size of the largest button.
and fixes some aesthetic issues.
* move eboot_address to module.h
fixes the non-qt builds and makes more sense to be there anyway
* Patchs menu and fixes
adds the possibility to download Patches, it does not modify the memory yet.
and some other fixes
* MemoryPatcher namespace, activate cheats on start
* format
* initial patch implementation
* format
* format again...
* convertValueToHex
* Fixes
Choosing which cheat file to use.
And some other fixes
* fix bytes16, bytes32, bytes64 type patches
If a patch is any of these types we convert it from little endian to big endian
* format
* format again :(
* Implement pattern scanning for mask type patches
* add check to stop patches applying to wrong game
previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed
* format
* Fix 'Hint' 0x400000 | and Author
* Management |save checkbox | shadps4 repository
MENU - Cheats/Patches Management (implementing Patches)
save patches checkbox
add shadps4 repository
* Load saved patches, miscellaneous fixes
* Fix an issue with mask patches not being saved
* format + remove debug log
* multiple patches | TR translation for cheats/patches
* clang
* ENABLE_QT_GUI
* OK
* move memory_patcher to qt_gui
* clang
* add cheats hu_HU
* fix log
* Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version)
---------
Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 07:18:50 +03:00
georgemoralis
7b425f347c
Merge pull request #636 from CyntexMore/main
...
Added HU translation
2024-08-29 00:08:51 +03:00
psucien
741df40aa4
shader_recompiler: frontend: SOPC
and SOPK
handling separated; more cmp opcodes ( #634 )
2024-08-28 22:27:47 +02:00
CyntexMore
f4d6e36749
feat(translation): hu_HU translated
2024-08-28 22:15:03 +02:00
georgemoralis
6596cf4e7a
Merge pull request #631 from Emulator-Team-2/Fix
...
Misc fixes
2024-08-28 22:26:50 +03:00
bigol83
2ff1ec0540
Update it.ts
2024-08-28 19:14:33 +02:00
Emulator-Team-2
357374f42b
clang-format fix
2024-08-28 18:45:32 +02:00
Emulator-Team-2
cb6e67d6e1
added data_format=3 and num_format=4
2024-08-28 18:12:59 +02:00
Emulator-Team-2
128884cc06
added data_format=36 and num_format=9
2024-08-28 18:10:23 +02:00
georgemoralis
8f2942252e
Merge pull request #624 from Exhigh/savedata-fix-4
...
savedata: Add another missed case in saveDataMount
2024-08-28 18:07:50 +03:00
counter185
0313ab37dd
get rid of one space
2024-08-28 14:25:07 +02:00
counter185
07d7793198
clang format
2024-08-28 14:22:59 +02:00
counter185
b3f7344968
it's actually 1920x941
2024-08-28 14:15:01 +02:00
counter185
2923c15809
Update controller.h
2024-08-28 13:58:37 +02:00
counter185
abc8e41619
actually get rid of that comment
2024-08-28 13:56:49 +02:00
counter185
60655c45d2
*
2024-08-28 13:53:07 +02:00
counter185
8dcb983276
add touchpad support, auto reconnect
2024-08-28 13:48:50 +02:00
georgemoralis
84f1f11da5
Merge pull request #618 from vertver/main
...
video_core: Added copyGPUCmdBuffers option
2024-08-28 14:00:26 +03:00
squidbus
05735eb4b1
memory: Fixes for direct memory allocation. ( #615 )
...
* memory: Size direct memory based on requested flexible memory.
* memory: Guard against OrbisProcParam without an OrbisKernelMemParam.
* memory: Account for alignment in direct memory suitability checks and add more debugging.
2024-08-28 13:42:53 +03:00
georgemoralis
ada9f7e307
Merge pull request #628 from squidbus/pkg-fix
...
crypto: Fix deallocation of key data while in use.
2024-08-28 13:42:01 +03:00
squidbus
e77077f04f
crypto: Fix deallocation of key data while in use.
2024-08-28 03:39:51 -07:00
georgemoralis
b15658819c
Merge pull request #626 from InvoxiPlayGames/special-pad
...
pad: add support for configurable special pad class
2024-08-28 13:24:37 +03:00
squidbus
3ea57ad81d
kernel: Reimplement POSIX semaphores using std::counting_semaphore. ( #600 )
2024-08-28 13:13:33 +03:00
Vinicius Rangel
e9cd322020
video_core: re-enable culling ( #551 )
2024-08-28 13:11:55 +03:00
0xsegf4ult
e098ea9aec
shader_recompiler: constant propagation bitwise operations + S_CMPK_EQ_U32 fix ( #613 )
...
* rebase on main branch impl of V_LSHL_B64
* remove V_LSHR_B64
* fix S_CMPK_EQ_u32
* fix conflicts
* fix broken merge
* remove duplicate cases
* remove duplicate declaration
2024-08-28 13:10:21 +03:00
InvoxiPlayGames
0631683d5e
clang-format fix: scePadOpenExt
2024-08-28 11:10:20 +01:00
InvoxiPlayGames
1d8e3ec4ab
return proper error code for scePadOpen failure
2024-08-28 10:51:30 +01:00
InvoxiPlayGames
d6f83f24e5
add support for configurable special pad type
2024-08-28 10:27:51 +01:00
Anton Kovalev
565e3b104d
Use pair of spans instead of references in copy command buffers function
2024-08-28 11:24:15 +02:00
Random
cb188ddbbe
Handle PM4 type-2 packets ( #556 )
...
* video_core: handle PM4 type-2 packets
* video_core: rewrite pm4 comand type handling into a switch statement
2024-08-28 09:53:27 +02:00
Anton Kovalev
8c9b450f29
Fixed type on function
2024-08-28 09:42:31 +02:00
Exhigh
4841b4199e
savedata: Add another missed case in saveDataMount
...
This should potentially fix Deadpool (CUSA03528) #554 .
2024-08-28 08:52:20 +04:00
Anton Kovalev
44e51f3287
clang-format style fix
2024-08-28 05:42:48 +02:00
georgemoralis
eba0a6a68a
Merge pull request #605 from SolidStateDj/add-toggle-fullscreen
...
Add a toggle fullscreen button
2024-08-28 06:32:21 +03:00
Semenov Herman
0cd205c5d8
crypto: added destructors fix memleak FakeKeyset, DebugRifKeyset, PkgDerivedKey3Keyset
2024-08-28 01:32:14 +03:00
Anton Kovalev
4b1a8f0e7a
Use input dcb and ccb instead of copy
2024-08-28 00:21:12 +02:00
Anton Kovalev
67895d7567
Do not shrink buffer's size on submit
2024-08-27 23:33:24 +02:00
Anton Kovalev
20a84b303c
clang-format fix
2024-08-27 23:31:04 +02:00
Anton Kovalev
17e438b583
video_core: Added copyGPUCmdBuffers option
2024-08-27 23:16:14 +02:00
psucien
271bfdcd45
libraries: kernel: fix scePthreadMutexattrSettype
error value return
2024-08-27 22:25:46 +02:00
psucien
9928fd85b8
Added missing headers and 2D MSAA image type
2024-08-27 19:17:23 +02:00
Lizardy
569abf3504
[Libs] Error Codes ( #612 )
...
* ngs2: all errors w/ official names
* ajm errors
* gnm errors
* random errors
* clang
* random error
* linux
---------
Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-27 15:53:38 +03:00
Grégoire Hage
d6c3c8a93e
Implement V_LSHL_B64 ( #608 )
2024-08-27 14:15:32 +03:00
Vladislav Mikhalin
3cec32757c
AvPlayer: Handle Initialization errors
2024-08-27 09:32:42 +03:00
SolidStateDj
e4419005c3
Add a toggle fullscreen button
...
Assigns F11 as the key for toggling fullscreen.
2024-08-26 18:27:31 -04:00
psucien
10181aff41
shader_recompiler: fix for pattern detection in TryDisableAnisoLod0
...
Also fix for forgotten log message params.
2024-08-26 23:49:36 +02:00
psucien
0e360b06f4
libraries: kernel: skip for protection op; processing logic fixes ( #602 )
2024-08-26 23:14:22 +02:00
Exhigh
e5c4c5a628
savedata: Handle another missed case in saveDataMount
...
This should potentially fix (CUSA01019) - The Walking Dead: The Complete First Season.
2024-08-26 19:34:35 +04:00
Plínio Larrubia
34bd2492a1
fix typo in LOG_INFO ( #559 )
...
fix: file name typo constant_propogation_pass.cpp
fix typo from 'symbol_vitrual_addr' variable
fix typo in emit_spirv_context_get_set.cpp
fix typo from constant_propagation_pass.cpp in CMakeLists
fix typo in these some config.cpp functions
- setSliderPosition
- setSliderPositionGrid
- getSliderPosition
- getSliderPositionGrid
fix typo inside src\core\aerolib\stubs.cpp
fix typo in a comment from src\core\file_format\pkg.cpp
fix typo inside src\core\file_sys\fs.cpp + fs.h
- NeedsCaseInsensiveSearch -> NeedsCaseInsensitiveSearch
fix 2 function typos: sceAppContentAddcontEnqueueDownloadByEntitlemetId and sceAppContentAddcontMountByEntitlemetId
fix typo on comment inside src\core\libraries\kernel\file_system.cpp
fix typo on src\core\libraries\videoout\driver.cpp
fix typo in src\core\memory.cpp
fix typo from comment in src\qt_gui\game_list_utils.h
fix typo in src\video_core\amdgpu\liverpool.h
- window_offset_disble to window_offset_disable
fix typo from comments in src\video_core\host_shaders\detile_m32x1.comp + detile_m32x2.comp
- subotimal -> suboptimal
fix typo from comment in src\video_core\renderer_vulkan\renderer_vulkan.cpp
- dimentions -> dimensions
fix typo from enum in src\common\debug.h and other files
- MarkersPallete -> MarkersPalette
fix last typo in src\video_core\amdgpu\pm4_opcodes.h
- PremableCntl -> PreambleCntl
2024-08-26 15:22:11 +03:00
Lizardy
3c08220ce5
shader_recompiler: BUFFER_ATOMIC_SWAP Opcode ( #566 )
...
* shader_recompiler: BUFFER_ATOMIC_SWAP Opcode
* clang
* follow 32 convention
---------
Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-26 15:21:20 +03:00
Batu
79d21e0d58
added tr language support ( #587 )
2024-08-26 13:20:53 +03:00
Plínio Larrubia
3a6d6366d9
feat: add pt_BR translation ( #584 )
...
* feat: add pt_BR translation
- Made by @LeDragoX
- Revised by @gabsF
* fix: change translation string 'Mostrar Tela Inicial' to 'Mostrar Splash Inicial'
2024-08-26 13:20:40 +03:00
Cristóbal Martí Méndez
abcfe1a1f7
Add spanish translation ( #583 )
...
* Add spanish transalation
* Update es_ES.ts
2024-08-26 13:20:26 +03:00
Marcin Mitura
9c9a344039
Polish localization ( #580 )
...
Initial polish localization for shadPS4
2024-08-26 13:20:12 +03:00
georgemoralis
4f374d7200
Merge pull request #593 from shadps4-emu/fix/better_timings
...
libraries: kernel: fix for inaccurate `sceKernelGetProcessTime`
2024-08-26 10:56:54 +03:00
nishinji
47f3bf3738
Fix ja_JP.ts ( #594 )
...
* Fix ja_JP.ts
* a
2024-08-26 10:56:11 +03:00
psucien
8f50127a7e
libraries: kernel: fix for inaccurate sceKernelGetProcessTime
2024-08-26 08:54:38 +02:00
georgemoralis
54ed7e0ba8
Merge pull request #589 from greggameplayer/feature/TBUFFER_STORE_FORMAT_XY
...
Implement missing TBUFFER_STORE_FORMAT_XY
2024-08-26 09:40:40 +03:00
nishinji
6bdaacfc1f
Add Japanese translation ( #591 )
2024-08-26 09:39:49 +03:00
¥IGA
beb45d85c0
Update French tranlations ( #592 )
2024-08-26 09:39:24 +03:00
greggameplayer
903df76ff4
Implement TBUFFER_STORE_FORMAT_XY
2024-08-26 03:39:38 +02:00
Daniel R.
3057d7bd77
core/kernel: Miscellaneous memory fixes ( #557 )
...
* core/libraries/kernel: Fix inaccurate direct memory size
* core/memory: Fix available dmem query on non-free dmem areas
* core/kernel: return ENOMEM if memory area size is zero
* core/kernel: Fix returns on `sceKernelAvailableDirectMemorySize`
* core/memory: Remove unneeded size alignment
2024-08-26 04:14:21 +03:00
Yury
974ed5d627
Add ru translation ( #579 )
2024-08-26 03:22:30 +03:00
bigol83
47a126ea54
Add Italian translation ( #585 )
...
* Update it.ts
* Update it.ts
2024-08-26 03:22:07 +03:00
psucien
fc78c890da
video_core: vk_rasterizer: fix for crash on markers with nullGpu
2024-08-25 22:24:10 +02:00
DanielSvoboda
d78f0a4a94
V_NOP | PfpSyncMe | S_CMPK_EQ_U32 ( #426 )
...
* V_NOP
V_NOP = Do nothing
* PfpSyncMe
PfpSyncMe ensures that all previous commands are completed before continuing.
'break' should be enough for now
* S_CMPK_EQ_U32
S_CMPK_EQ_U32
SCC = (D.u == SIMM16)
* S_CMPK_EQ_U32
* OperandField::Undefined:
* Update translate.cpp
remove OperandField::Undefined:
* Update image_view.cpp
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:109: Storage image (num_comps = 4) requires swizzling [BGRA]
format 43 dst_sel 3886
* Update liverpool_to_vk.cpp
* S_CMPK_EQ_U32
* S_CMPK_EQ_U32
2024-08-25 22:07:46 +02:00
psucien
69b305bb40
GnmDriver: Clear context support ( #567 )
...
* gnmdriver: added support for gpu context reset
* shader_recompiler: minor validation fixes
* shader_recompiler: added `V_CMPX_GT_I32`
* shader_recompiler: fix for crash on inline sampler access
* compilation warnings and dead code elimination
* amdgpu: fix for registers addressing
* libraries: videoout: reduce logging pressure
* shader_recompiler: fix for devergence scope detection
2024-08-25 23:01:05 +03:00
Daniel R
591675155b
shader_recompiler/frontend: fix IMAGE_SAMPLE_CD
format
...
* Seen on Dark Souls
2024-08-25 19:53:45 +02:00
Daniel R.
c3703acb19
shader_recompiler/frontend: fix IMAGE_GATHER4_C_LZ
format
2024-08-25 14:06:41 +02:00
Daniel R
95a2d61014
shader_recompiler/frontend: add information on instruction format assert
2024-08-25 13:17:59 +02:00
Daniel R
785cd7ed64
shader_recompiler/frontend: fix V_NOP instruction format
2024-08-25 13:17:24 +02:00
¥IGA
a8366d1f40
Implement French translation
2024-08-25 13:31:45 +03:00
Dzmitry Dubrova
2f16a02e69
gui: Implement gui translations
2024-08-25 12:17:54 +03:00
Daniel R.
510ad570d4
shader_recompiler/frontend: implement V_NOP
2024-08-24 23:18:04 +02:00
TheTurtle
b52741b714
video_core: Bloodborne stabilization pt1 ( #543 )
...
* shader_recompiler: Writelane elimination pass + null image fix
* spirv: Implement image derivatives
* texture_cache: Reduce page bit size
* clang format
* slot_vector: Back to debug assert
* vk_graphics_pipeline: Handle null tsharp
* spirv: Revert some change
* vk_instance: Support primitive restart on list topology
* page_manager: Adjust windows exception handler
* clang format
* Remove subres tracking
* Will be done separately
2024-08-24 22:51:47 +03:00
Vinicius Rangel
1ca13870eb
shader_recompiler: handle fetch shader address offsets ( #538 )
...
* shader_recompiler: handle fetch shader address offsets
parse index & offset sgpr from fetch shader and propagate them to vkBindVertexBuffers
* shader_recompiler: fix fetch_shader when offset is not present
* video_core: propagate index/offset SGPRs to vkCmdDraw instead of offsetting the buffer address
* video_core: add vertex_offset to non-indexed draw calls
renamed fetch offset fields
2024-08-24 17:36:40 +02:00
georgemoralis
49ae6df871
Merge pull request #560 from vladmikhalin/avplayer-and-texture-cache-fixes
...
Fixed video dimensions alignment and image cache
2024-08-24 17:24:36 +03:00
georgemoralis
3188a2dc11
Merge pull request #558 from Exhigh/savedata-fix-2
...
savedata: Add another missing case to saveDataMount
2024-08-24 17:14:10 +03:00
Vladislav Mikhalin
f4d2f703e8
Fixed video dimensions alignment and image cache
2024-08-24 16:59:30 +03:00
Exhigh
2ddda99801
savedata: Add another missing case to saveDataMount
...
This helps Five Nights at Freddy's: Sister Location (CUSA17983) boot and is playable.
Fixes issue #554
2024-08-24 17:48:39 +04:00
Herman Semenov
5b8e1f1681
core,shader_recompiler: align structures for 64-bit platforms ( #447 )
...
Decreased sizes:
* TextureDefinition 32 bytes -> 24 bytes
* PortOut 72 bytes -> 64 bytes
* Request 48 bytes -> 40 bytes
* WindowSystemInfo 32 bytes -> 24 bytes
2024-08-24 16:18:12 +03:00
Random
c80b2facf0
Fix a few issues with the intel anv vulkan driver from mesa ( #514 )
...
* add fallback format for d16UnormS8Uint which is not supported by intel
* fix depth/stencil buffer creation issues causing asserts in intel driver
2024-08-24 14:50:46 +02:00
psucien
b552373680
Merge pull request #497 from xezrunner/xezrunner/cfg-msb-fix
...
shader_recompiler: fix BranchTarget sign flip for sopp.simm
2024-08-24 11:39:10 +02:00
¥IGA
56bccb0b69
Warnings fixes ( #541 )
...
* Warnings fixes
* Warnings fixes
2024-08-23 22:38:55 +03:00
Exhigh
17e70d91e4
savedata: Handle missed case in saveDataMount
...
This should help P5D get past the intro.
P.S: The game requires Fiber and USBD modules to boot.
2024-08-23 16:27:03 +04:00
georgemoralis
d8c8fc5774
Merge pull request #530 from Xphalnos/main
...
Lot of small fixes
2024-08-22 21:54:20 +03:00
georgemoralis
ca066c7de9
possible R2/L2 fix
2024-08-22 19:43:45 +03:00
Xphalnos
bb2a417598
Lot of small fixes
2024-08-22 18:01:30 +02:00
georgemoralis
901581d792
Merge pull request #502 from Borchev/ROMappedFileWorkaround
...
Workaround for readonly memory mapping of files issue
2024-08-22 13:49:19 +03:00
georgemoralis
9f3aaee098
LLE libc removal
2024-08-22 11:24:31 +03:00
georgemoralis
9aa10343ac
Merge pull request #521 from GermanAizek/fix
...
Added const reference params if possible, removed less 16 size
2024-08-22 10:18:02 +03:00
Herman Semenov
c0e207424a
Added const reference params if possible, removed less 16 size
2024-08-22 02:56:01 +03:00
Aiden Turner
a7a8a85aa0
Added logging for debugging configs ( #518 )
...
* added logging for config file
* forgot a setting
* fixed bloated settings logging.
* fixed compile error
2024-08-22 01:52:08 +03:00
Vladislav Mikhalin
3a46ff5a70
Misc fixes ( #517 )
...
* Misc fixes
* Removed the skip for draw calls without RTs
* Remove Srgb image stores to rework later
2024-08-21 23:54:23 +03:00
georgemoralis
96894a6c14
Merge pull request #506 from squidbus/macos-translocation
...
Untranslocate app bundle path if needed on macOS.
2024-08-21 18:13:08 +03:00
georgemoralis
ce4737859e
Merge pull request #511 from dima-xd/sample
...
avplayer: Fix data returned by sceAvPlayerGetAudioData
2024-08-21 16:53:01 +03:00
Dzmitry Dubrova
72c9b0468b
avplayer: Fix sceAvPlayerGetAudioData
2024-08-21 14:37:34 +03:00
squidbus
bc670d8419
Untranslocate app bundle path if needed on macOS.
2024-08-21 03:06:10 -07:00
Borchev
69f5bd84b6
Fix unmapping bug
2024-08-20 20:07:32 -07:00
Borchev
54ac677e1d
Workaround for readonly memory mapping of files issue
2024-08-20 16:10:38 -07:00
TheTurtle
e088f0141b
vk_pipeline_cache: Avoid recompiling new shaders on each new PL ( #480 )
...
* cfg: Add one more divergence case
* Seen in RDR shaders
* renderer_vulkan: Reduce number of compiled shaders
* vk_pipeline_cache: Remove some unnecessary checks
2024-08-21 02:00:24 +03:00
Lizardy
ace814f4f2
rtc errors ( #485 )
...
* rtc errors
* add system libs to cmakelists
* this.[func]
* fix errors
* declaration
* log handle addr
* missed
---------
Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-21 00:47:17 +03:00
xezrunner
66b59c20f3
Fix control.sopp.simm flipping sign in CFG label generation
...
This used to cause a fatal crash that would prevent Amplitude [CUSA02480] from booting beyond initialization.
A conditional true label would get an address starting with 0xffff...., which wasn't realistic with the given shader.
The multiplication by 4 causes the value to have its MSB set due to the smaller type.
2024-08-20 22:48:28 +02:00
kotn3l
45395d4d98
Set game window size based on the config (in windowed mode) ( #481 )
...
* Set windowed mode size based on config
* fix formatting oops
* emulator.cpp clang format fix (hopefully?)
* formatting fix for real
2024-08-20 15:39:56 +03:00
georgemoralis
3879cc2219
Merge pull request #375 from notgonnaleo/main
...
qt_gui: Added feature to toggle (show/hide) game list view
2024-08-20 11:47:00 +03:00
georgemoralis
7fe7465adb
Merge pull request #475 from bax-cz/main
...
PlayGo: basic implementation, credits to red-prig
2024-08-20 11:43:37 +03:00
bax-cz
8b14fcc7c1
linux build fix
2024-08-20 09:28:07 +02:00
bax-cz
0cf7f5096b
clang: fixed formatting
2024-08-19 20:40:23 +02:00
Random
c8c75c4c4a
fix gcc compilation error in vk_graphics_pipeline.cpp ( #477 )
...
gcc fails to infer the type of the two parts of a ternary expression whose types are different but both contain an implicit cast operator to the same type
2024-08-19 18:45:42 +03:00
¥IGA
0a64ec336f
Adding icons to categories ( #479 )
2024-08-19 18:42:23 +03:00
Dzmitry Dubrova
f634753f7b
Add messages to asserts ( #476 )
2024-08-19 15:29:13 +03:00
bax-cz
32996556a5
PlayGo: basic implementation, credits to red-prig
2024-08-19 13:14:14 +02:00
Lizardy
f197e05379
[WIP] libSceNgs2 ( #439 )
...
* init ngs2
* clang
* ngs2 HLE for missing LLE
* clang
* clang
* orbis ngs2 error codes
* resolve, error codes, ngs2_impl
* clang
* clang
* mac atomic
* clang
* mac
* clang
---------
Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-19 10:03:05 +03:00
DanielSvoboda
9b20393524
Copy submenu
2024-08-19 01:25:15 -03:00
georgemoralis
116004582f
Merge pull request #466 from DanielSvoboda/alphabetical-order-console-language
...
Alphabetical order console language
2024-08-18 23:37:34 +03:00
DanielSvoboda
6fcc74036f
alphabetical order console language
2024-08-18 17:24:41 -03:00
DanielSvoboda
642a59de16
alphabetical order console language
2024-08-18 17:24:35 -03:00
georgemoralis
7e418979b6
Merge pull request #463 from Xphalnos/main
...
Misc changes
2024-08-18 22:26:53 +03:00
DanielSvoboda
6c3e03e6ba
alphabetical order console language
2024-08-18 16:15:06 -03:00
DanielSvoboda
e2d0bae6fd
alphabetical order console language
2024-08-18 16:04:48 -03:00
Vladislav Mikhalin
b4cee64615
Fix stencil buffer not being used ( #464 )
2024-08-18 20:37:29 +03:00
Xphalnos
2df1372a46
Misc changes
2024-08-18 17:56:29 +02:00
Lizardy
74d43d059f
shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes ( #428 )
...
* BUFFER_ATOMIC | DS_MINMAX_U32
- Emission of BufferAtomicU32
- Addition of Buffer opcodes to IR
- Translator for BUFFER_ATOMIC Opcode
- Translators for DS_MAXMIN_U32 Opcodes
* Clang Format & UNREACHABLE_MSG
* clang
* no crash on compile
* clang
* Shared Atomics
* reuse
* rm vscode
* resolve
* opcodes
* side effects
* attempt fix shader comp
* failed attempt to fix
* clang
* do correct vdata set (still fails)
* clang
* fixed BUFFER_ATOMIC_ADD, DS_ADD_U32 fails
* data share should work
* clang
* resource tracking for buffer atomic
* clang
* distinguish RTN opcodes
* clean IsBufferInstruction
---------
Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-17 22:06:06 +03:00
¥IGA
fa7e7a9963
About Window ( #458 )
2024-08-17 19:13:37 +03:00
georgemoralis
4b203891f8
Merge pull request #455 from Xphalnos/main
...
Qt-GUI: Improvements (Part 2)
2024-08-17 10:58:11 +03:00
georgemoralis
c77f6413c1
Merge pull request #456 from StevenMiller123/sem_fix
...
Improve posix_sem functions
2024-08-17 10:57:19 +03:00
Xphalnos
4b1aecc912
Logger update
2024-08-17 08:22:31 +02:00
Stephen Miller
2cfc6f48e5
clang-format fix
2024-08-16 17:22:06 -05:00
Stephen Miller
07e9273a70
Add SetPosixErrno function
...
I used a switch statement for future proofing, as some codes differ between Windows, Mac, Linux, or Orbis. Right now I've only added the codes that should be possible to encounter.
2024-08-16 17:20:21 -05:00
Stephen Miller
6945be1081
Might fix clang-format?
2024-08-16 15:10:20 -05:00
Stephen Miller
97138cc2ea
another clang-format fix
2024-08-16 15:07:19 -05:00
Stephen Miller
7c1cb036d4
clang-format fix
2024-08-16 14:55:55 -05:00
Stephen Miller
26ef12d1c7
Improve posix_sem functions
...
Use ErrSceToPosix to update g_posix_errno appropriately after sem function calls.
2024-08-16 14:33:48 -05:00
Xphalnos
acb2849f2e
Reduce window size
2024-08-16 19:48:18 +02:00
Dzmitry Dubrova
3813207000
misc changes, part ?/? ( #441 )
...
* gui: add option to boot a game by choosing elf file
* core: some small implementations
* fs: implement open func
* add some validations
* spirv: add image format
* video_core: add eR16Uint to formats
2024-08-16 20:16:15 +03:00
Dzmitry Dubrova
f718c50db7
core: Some small pad stubs ( #424 )
...
* core: Some small pad stubs
* core: handle scePadSetLightBar wrong lightbar setting
2024-08-16 20:11:55 +03:00
TheTurtle
3b1e3b0a72
control_flow_graph: Initial divergence handling ( #434 )
...
* control_flow_graph: Initial divergence handling
* cfg: Handle additional case
* spirv: Handle tgid enable bits
* clang format
* spirv: Use proper format
* translator: Add more instructions
2024-08-16 20:05:37 +03:00
Vinicius Rangel
b8ec925ebb
gpu: primitive_restart bit check typo ( #454 )
2024-08-16 20:03:19 +03:00
Vinicius Rangel
248fcdbb35
gpu: check right register for primitive restart index ( #453 )
...
@red-prig suggestion
Not sure if it is possible to have trash in the register (maybe if primitive restart is toggled off), but just to make sure.
2024-08-16 19:49:15 +03:00
Herman Semenov
17f249eec9
core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 ( #446 )
2024-08-16 11:36:05 +03:00
Xphalnos
21770dc550
Qt-GUI: Improvements
2024-08-16 09:45:59 +02:00
Vladislav Mikhalin
099e735a97
last minute fixes
2024-08-16 10:30:48 +03:00
Vladislav Mikhalin
5184161b79
Fixed threading, migrated to CVs, added looping
2024-08-15 22:02:04 +03:00
Vladislav Mikhalin
8b23ec3885
fixing build on linux and mac
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
56cb7727f5
Fixed some sound and threading issues.
...
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
3325169927
Added some logs, fixed some crashes, fixed align.
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
b2146acda5
avplayer WIP
2024-08-15 22:00:51 +03:00
georgemoralis
e04a4673c8
starting 0.2.1
2024-08-15 19:58:18 +03:00
georgemoralis
ff9ece3e54
tagged 0.2.0 release
2024-08-15 19:41:42 +03:00
psucien
d9d67c85ec
libraries: vide_out: redundant assert removed
2024-08-15 17:41:53 +02:00
¥IGA
d81dabf4f0
Qt-GUI: Cleaning the option menu ( #443 )
2024-08-15 17:49:13 +03:00
Vinicius Rangel
c69d6fd490
gpu: handle primitive restart index register ( #438 )
2024-08-15 15:43:27 +03:00
¥IGA
1beebca7b8
Qt-GUI: Adding User Name selection ( #440 )
...
* Qt-GUI: Adding User Name selection
* fix
* fix 2
* fix 3 (thanks Poly)
* Change the username emplacement
2024-08-15 15:06:09 +03:00
¥IGA
ec805713a4
Ability to change username ( #432 )
2024-08-15 12:33:10 +03:00
psucien
0a173b0392
shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_
( #431 )
...
* shader_recompiler: basic implementation of buffer store w\ fmt conversion
* added `Format16` dfmt
2024-08-15 00:15:07 +02:00
Dzmitry Dubrova
b87f269282
core: misc changes ( #430 )
...
* core: misc changes
* video_core: add some formats for detiling
* clang format
2024-08-14 20:37:05 +02:00
Stephen Miller
a2d0819c02
scePthreadAttrSetstack implementation ( #391 )
...
* scePthreadAttrSetstack implementation
Used by Final Fantasy XV
* Address Comments
Verify parameters before calling the pthread_attr_setstack function.
Swap uses of SCE prefix with ORBIS prefix.
* Quick fix
Addresses the newest review and appears to fix issues caused in games by my previous commit.
2024-08-14 18:43:00 +02:00
TheTurtle
d5e7180c54
spirv: Simplify shared memory handling ( #427 )
...
* spirv: Simplify shared memory handling
* spirv: Ignore clip plane
* spirv: Fix image offsets
* ir_pass: Implement shared memory lowering pass
* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver
* spirv: Add log for ignoring pos1
2024-08-14 19:01:17 +03:00
Daniel R.
13403a32e5
core/memory: Fix error on virtual queries of reserved regions
2024-08-14 15:34:17 +02:00
psucien
718200faad
video_core: CPU flip relay ( #415 )
...
* video_core: cpu flip is propagated via gpu thread now
* tentative fix for cpu flips racing
* libraries: videoout: better flip status handling
2024-08-14 11:36:11 +02:00
Samuel Fontes
d25ed57fcb
qt-gui: Added GPU device selection functionality ( #399 )
...
* qt-gui: Added GPU device selection functionality
* Getting list of GPU only when application starts
* Fixed formatting
* Fixed formatting
* Fixed formatting
* Added warning when GPU doesn't support API version.
* Changed Unsupported Vulkan Version warning
* Removed unused size checking on GetPhysicalDevices
The method is only being called once so this doesn't make sense. It was some left over of me trying to get this done some other way.
* Fix formatting
* Fix formatting
* SettingsDialog: Passing physical devices as span
* Fixed formatting
2024-08-14 00:21:06 +03:00
TheTurtle
705d1e29cf
video_core: Various fixes ( #423 )
...
* video_core: Various fixes
* clang format
2024-08-13 20:05:10 +03:00
counter185
462da01350
Basic gamepad support through SDL ( #407 )
...
* Add basic gamepad support through SDL
* lightbar, vibration, code style changes
* okay fine
* one day clang format will finally pass
2024-08-13 12:54:08 +03:00
squidbus
8610994989
Fix some Vulkan validation errors on macOS. ( #420 )
2024-08-13 10:30:47 +03:00
TheTurtle
c243ef0c58
video_core: Crucial buffer cache fixes + proper GPU clears ( #414 )
...
* translator: Use templates for stronger type guarantees
* spirv: Define buffer offsets upfront
* Saves a lot of shader instructions
* buffer_cache: Use dynamic vertex input when available
* Fixes issues when games like dark souls rebind vertex buffers with different stride
* externals: Update boost
* spirv: Use runtime array for ssbos
* ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders
* fs: Lock when doing case insensitive search
* Dark Souls does fs lookups from different threads
* texture_cache: More precise invalidation from compute
* Fixes unrelated render targets being cleared
* texture_cache: Use hashes for protect gpu modified images from reupload
* translator: Treat V_CNDMASK as float
* Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway
* translator: Small optimization for V_SAD_U32
* Fix review
* clang format
2024-08-13 09:21:48 +03:00
Vinicius Rangel
5b589b8cc8
spirv: fix image sample lod/clamp/offset translation ( #402 )
...
* spirv: fix image sample lod/clamp translation
* spirv: fix image sample offsets
* fix ImageSample opcodes & offset emission
2024-08-13 09:12:38 +03:00
Lizardy
68d6cf387f
thread_management.cpp: Various Mandatory Threading Fixes | Resolve #398 ( #394 )
...
* Handle empty mutex attribute
- scePthreadMutexInit did not return default when the mutex attributes were empty, now it does
* fix conditional unsafety
* Update thread_management.cpp
fix deref
* accurate heap api
- modified HeapAPI to a struct with preset function fields
- utilized the full array parameter passed to _sceKernelRtldSetApplicationHeapAPI
* fallback to std malloc
* clang format
* Declare all HeapAPI replacement functions
- calloc, realloc, memalign, reallocalign, malloc_stats, malloc_stats_fast, malloc_usable_size
- posix_memalign corrected parameters
* resolve suggestions
- `using` definition replacement for AppHeapAPI
- linux uses heap_malloc, windows uses std::malloc
---------
Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-13 09:08:03 +03:00
Borchev
aa29582046
Add partial unmap support ( #322 )
...
* Add partial unmap support
* undo accidental whitespace removal
* Fix assertions
* Adjust Reserve and Free functions for partial unmapping
2024-08-13 09:05:30 +03:00
squidbus
e8dd5962fd
Enable VK_EXT_robustness2 nullDescriptor only if supported.
2024-08-12 14:52:46 -07:00
psucien
8312421aeb
unlink sync2 if not present (tentative fix for #418 )
2024-08-12 22:52:21 +02:00
psucien
7cf54bd7b1
fix for Linux compilation ( #416 )
2024-08-12 20:10:42 +02:00
psucien
29b76d8a2b
Build stabilization ( #413 )
...
* shader_recompiler: fix for float convert and debug asserts
* libraries: kernel: correct return code on invalid semaphore
* amdgpu: additional case for cb extents retrieval heuristic
* removed redundant check in assert
* amdgpu: fix for linear tiling mode detection fin color buffers
* texture_cache: fix for unexpected scheduler flushes by detiler
* renderer_vulkan: missing depth barrier
* texture_cache: missed slices in rt view; + detiler format
2024-08-12 17:23:01 +03:00
psucien
9b4d3b4db1
Video Core: debug tools ( #412 )
...
* video_core: better use of rdoc markers
* renderer_vulkan: added gpu assisted validation
* renderer_vulkan: make nv_checkpoints operational
* video_core: unified Vulkan objects names
2024-08-12 13:46:45 +02:00
psucien
7da029808f
Gnmdriver: More functions ( #410 )
...
* libraries: gnmdriver: added `sceGnmGetGpuCoreClockFrequency`
* libraries: gnmdriver: `sceGnmSetVgtControl` added
* amdgpu: gpuclock64 in write eop packet
2024-08-12 13:29:57 +02:00
georgemoralis
49197d5de1
added a fix for audio (seems that some games calls sceAudioOutInit twice) Thanks Roamic for tracing this!
2024-08-11 13:16:50 +03:00
Dzmitry Dubrova
ea6010907d
gui: Add console language to settings
2024-08-09 18:28:50 +03:00
Dzmitry Dubrova
31e539c575
gui: Implement settings dialog
2024-08-09 17:28:16 +03:00
Leonardo
ad0d818064
Fixed coding style again on the if brackets
2024-08-09 09:24:14 -03:00
georgemoralis
4b7e426e90
mount temp dir
2024-08-09 12:56:03 +03:00
georgemoralis
261dca353e
console language is better name
2024-08-09 12:24:42 +03:00
georgemoralis
372a69a09b
added setting for change language
...
(reference to https://github.com/shadps4-emu/shadPS4/wiki/PS4-Modules#supported-languages for values)
2024-08-09 11:58:42 +03:00
Leonardo
336802eb88
Removed else that duplicated while commiting the typo fixes
2024-08-08 18:33:06 -03:00
Leonardo
1869dfbf51
Fixed if else formatting
2024-08-08 18:30:58 -03:00
georgemoralis
14f7b98938
small playgo adjustments
2024-08-09 00:02:26 +03:00
georgemoralis
489ac6b124
some pad fixes (fixing metal slug 3 and risk of rain)
2024-08-09 00:02:25 +03:00
georgemoralis
ce2bb99faa
added missing NIDs in thread management
2024-08-09 00:02:25 +03:00
georgemoralis
276a625805
removed duplicate libSceJson2.sprx loading
2024-08-09 00:02:25 +03:00
georgemoralis
b207d78258
fixed to scePadGetControllerInformation , (fixes CUSA04892 - power rangers multi user issue)
2024-08-09 00:02:25 +03:00
georgemoralis
ad0b8167ba
more linux fix?
2024-08-09 00:02:25 +03:00
georgemoralis
fcd16eb61e
linux fix?
2024-08-09 00:02:25 +03:00
georgemoralis
cada878056
update submodules , fixed sdl update , rewrote config with new toml11 v4
2024-08-09 00:02:24 +03:00
Stephen Miller
b31e7515b3
Kernel-Related Fixes ( #386 )
...
* Fix OrbisKernelBatchMapEntry struct
UE4 games and GTA V cause the BatchMap offset to overflow on Windows. Changing the type fixes this, and doesn't seem to cause any regressions on Windows or Linux.
* Implement posix_sem_trywait
Grand Theft Auto V needs this.
* Add missing scePthreadAttrGetdetachstate NID
Noticed this missing NID while testing games.
2024-08-08 23:42:51 +03:00
georgemoralis
1851c951a6
Merge pull request #381 from SamuelFontes/issues/361
...
361: Game directory window appears every time
2024-08-08 22:33:42 +03:00
SamuelFontes
406cf1ac42
361: Game directory window appears every time
...
qt_gui: When a command line argument is passed to the GUI version, it will always prompt to change the game directory. This happens because the "user" folder is created on the elf or eboot.bin location.
This change will ignore the game install directory configuration at startup when an command line argument is passed.
Since if a game was passed, it should start automatically as this is the expected behaviour.
2024-08-08 16:14:35 -03:00
SamuelFontes
513cebb897
qt_gui: Refreshing game list after install directory change
...
The game list wasn't being refreshed automaticly after a manual directory change on the QT GUI, now the RefreshGameTable will be called after the GameInstallDialog is executed.
2024-08-08 15:57:43 -03:00
ElBread3
8808ed316c
double click to open games
2024-08-08 13:23:44 -05:00
Xphalnos
22d1041c26
Workflows cleanup + misc fixes ( #371 )
...
* Workflows cleanup
* clang-format
* SDL3: Disabling unnecessary options
* Revert CMakeLists.txt changes
2024-08-08 18:19:44 +03:00
IndecisiveTurtle
a32d8e1c55
vk_graphics_pipeline: Fix regression
2024-08-08 17:01:03 +03:00
TheTurtle
1a59ee87fe
filter: Add random library
2024-08-08 15:44:05 +03:00
TheTurtle
8809e1c226
video_core: Implement guest buffer manager ( #373 )
...
* video_core: Introduce buffer cache
* video_core: Use multi level page table for caches
* renderer_vulkan: Remove unused stream buffer
* fix build
* oops forgot optimize off
2024-08-08 15:02:10 +03:00
Leonardo
809945690a
qt_gui: Added feature to toggle (show/hide) game list view
...
"Show Game List" button originally didn't have any action assigned to it, so this PR is supposed to implement the change that would make sense to it (even though I don't think anyone would be using this too much.)
2024-08-08 00:23:54 -03:00
TheTurtle
e91da052c3
video_core: Minor fixes ( #366 )
...
* data_share: Fix DS instruction
* vk_graphics_pipeline: Fix unnecessary invalidate
* spirv: Remove subgroup id
* vector_alu: Simplify mbcnt pattern
* shader_recompiler: More instructions
* clang format
* kernel: Fix cond memory leak and reduce spam
* liverpool: Print error on exception
* build fix
2024-08-05 13:45:28 +03:00
DanielSvoboda
7c9fe2c831
add-SurfaceFormat ( #365 )
...
[Debug] <Critical> liverpool_to_vk.cpp:SurfaceFormat:395: Unreachable code!
CUSA24620
Unknown data_format=7 and num_format=7
CUSA03082
Unknown data_format=2 and num_format=4
CUSA19345
Unknown data_format=34 and num_format=7
CUSA02411
Unknown data_format=1 and num_format=9
A duplicate was also removed.
2024-08-04 22:17:34 +02:00
DanielSvoboda
25b9abec77
SampleCountFlagBits::e16 - GetGpuClock64 ( #360 )
...
* SampleCountFlagBits::e16
* GpuClock64
* GpuClock64
* Update pm4_cmds.h
* Update pm4_cmds.h
2024-08-04 15:49:43 +02:00
Xphalnos
aa9b70ae88
Minor Qt GUI update ( #363 )
...
* Minor Qt GUI update
* Update gui_context_menus.h
* Update gui_context_menus.h
* Update game_info.cpp
2024-08-04 16:07:10 +03:00
georgemoralis
526b0c0c4d
Merge pull request #356 from squidbus/macos-icon
...
Add macOS icon.
2024-08-01 08:42:44 +03:00
georgemoralis
bac1bcc1ce
Merge pull request #352 from Xphalnos/main
...
Better logo for shadPS4
2024-08-01 08:42:24 +03:00
squidbus
82919e44f0
Add macOS icon.
2024-07-31 19:37:55 -07:00
georgemoralis
6932746251
print git info to log as well
2024-08-01 01:11:58 +03:00
georgemoralis
2e48be9c0c
print git info in windows title
2024-08-01 00:56:10 +03:00
Xphalnos
3d5ea8d545
Merge branch 'main' of https://github.com/Xphalnos/shadPS4
2024-07-31 18:15:09 +02:00
Xphalnos
be7c3f2ef5
Better logo for shadPS4
2024-07-31 18:14:22 +02:00
georgemoralis
283e7c16f5
Merge pull request #346 from shadps4-emu/savedata_1
...
SaveData Fixes
2024-07-31 17:34:44 +03:00
Dzmitry Dubrova
479e6a20dd
core: Implement sceRandomGetRandomNumber ( #350 )
2024-07-31 14:01:22 +03:00
Xphalnos
518531c18b
Reorganization of includes ( #348 )
...
* Reorganization of includes
* fix
2024-07-31 13:25:55 +03:00
raziel1000
908f0f3e74
missing eR8Srgb
2024-07-31 02:07:02 -06:00
raziel1000
86e783f667
added data_format=1 and num_format=9
2024-07-31 01:24:44 -06:00
raziel1000
3aebe7eeb9
added data_format=10 and num_format=5
2024-07-31 00:32:50 -06:00
raziel1000
fb2b7e7bec
Kernel: added sceKernelConvertLocaltimeToUtc
2024-07-31 00:21:23 -06:00
raziel1000
bd36897084
- Implemented sceSaveDataSetParam and sceSaveDataGetParam
...
- Fixed sceSaveDataDirNameSearch
2024-07-30 22:55:58 -06:00
TheTurtle
bfc845324c
shader_recompiler: Small instruction parsing refactor/bugfixes ( #340 )
...
* translator: Implemtn f32 to f16 convert
* shader_recompiler: Add bit instructions
* shader_recompiler: More data share instructions
* shader_recompiler: Remove exec contexts, fix S_MOV_B64
* shader_recompiler: Split instruction parsing into categories
* shader_recompiler: Better BFS search
* shader_recompiler: Constant propagation pass for cmp_class_f32
* shader_recompiler: Partial readfirstlane implementation
* shader_recompiler: Stub readlane/writelane only for non-compute
* hack: Fix swizzle on RDR
* Will properly fix this when merging this
* clang format
* address_space: Bump user area size to full
* shader_recompiler: V_INTERP_MOV_F32
* Should work the same as spirv will emit flat decoration on demand
* kernel: Add MAP_OP_MAP_FLEXIBLE
* image_view: Attempt to apply storage swizzle on format
* vk_scheduler: Barrier attachments on renderpass end
* clang format
* liverpool: cs state backup
* shader_recompiler: More instructions and formats
* vector_alu: Proper V_MBCNT_U32_B32
* shader_recompiler: Port some dark souls things
* file_system: Implement sceKernelRename
* more formats
* clang format
* resource_tracking_pass: Back to assert
* translate: Tracedata
* kernel: Remove tracy lock
* Solves random crashes in Dark Souls
* code: Review comments
2024-07-30 23:32:40 +02:00
georgemoralis
156e500d21
Merge pull request #343 from Borchev/AddPthreadGetStackSizeThunk
...
Add pthread_attr_getstacksize thunk
2024-07-30 23:36:39 +03:00
Borchev
03560c019e
Fix SearchFree function bug ( #339 )
2024-07-30 22:40:42 +03:00
Borchev
35cb8810cb
Add pthread_attr_getstacksize thunk
2024-07-30 12:37:05 -07:00
georgemoralis
7b8d0d59af
kernel: Implement sceKernelSetVirtualRangeName ( #338 )
...
* Fix in searchFree should fix #337
* clang format fix
* sceKernelSetVirtualRangeName implementation
* improved vaddr conversion
* updated VirtualQuery to include name too
* unmap also removed name thanks @red_prig
* fixed copy...
2024-07-29 19:08:06 +03:00
squidbus
e2bdbeaf80
Add sem_timedwait polyfill for macOS.
2024-07-28 16:42:33 -07:00
Vasyl Baran
1f171ee01a
Fixup for detiler artifacts on macOS
2024-07-28 22:21:18 +03:00
Dzmitry Dubrova
c3a2b3531d
Implement some pthread calls ( #332 )
2024-07-28 18:43:44 +03:00
DanielSvoboda
f751f7cc09
log improvement ThrowInvalidType ( #330 )
...
* log improvement ThrowInvalidType
* log improvement ThrowInvalidType
2024-07-28 18:42:54 +03:00
psucien
8dbfac7b64
Surface management rework (2/3) ( #329 )
...
* texture_cache: interface refactoring
* a bit of fixes and improvements
* texture_cache: macro tile extents for bpp 128
* texture_cache: detiler: prefer host memory for large buffers upload
2024-07-28 17:20:42 +02:00
TheTurtle
5363a226e1
Move presentation to separate thread/improve sync ( #303 )
...
* video_out: Move presentation to separate thread
* liverpool: Better sync for CPU flips
* driver: Make flip blocking
* videoout: Proper flip rate and vblank management
* config: Add vblank divider option
* clang format
* videoout: added `sceVideoOutWaitVblank`
* clang format
* vk_scheduler: Silly merge conflict
* externals: Add renderdoc API
* clang format
* reuse
* rdoc: manual capture trigger
* clang fmt
---------
Co-authored-by: psucien <168137814+psucien@users.noreply.github.com>
2024-07-28 15:54:09 +02:00
Vinicius Rangel
40f21d4a79
fix tls patch on windows ( #328 )
...
* fix tls patch on windows
based on TlsGetValue in kernel32.dll
* fix tls patch on windows for expansion slots
2024-07-27 20:16:21 +03:00
Vinicius Rangel
9d8cbdc507
64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 ( #310 )
...
* impl V_ADDC_U32 & V_MAD_U64_U32
* shader recompiler: add 64 bits version to get register / GetSrc
* fix V_ADDC_U32 carry
* shader recompiler: removed automatic conversion to force_flt in GetSRc
* shader recompiler: auto cast between u32 and u64 during ssa pass
* shader recompiler: fix SetVectorReg64 & standardize switches-case
* shader translate: fix overflow detection in V_ADD_I32
use vcc lo instead of vcc thread bit
* shader recompiler: more 64-bit work
- removed bit_size parameter from Get[Scalar/Vector]Register
- add BitwiseOr64
- add SetDst64 as a replacement for SetScalarReg64 & SetVectorReg64
- add GetSrc64 for 64-bit value
* shader recompiler: add V_MAD_U64_U32 vcc output
- add V_MAD_U64_U32 vcc output
- ILessThan for 64-bits
* shader recompiler: removed unnecessary changes & missing consts
* shader_recompiler: Add s64 type in constant propagation
2024-07-27 17:23:59 +03:00
TheTurtle
6eefcb2780
semaphore: Yet another race condition fix ( #327 )
2024-07-27 17:18:18 +03:00
georgemoralis
7cfa76aa8e
Merge pull request #325 from DanielSvoboda/BUFFER_STORE_DWORDX2
...
BUFFER_STORE_DWORDX2
2024-07-26 13:17:16 +03:00
raziel1000
abf7cea257
fs: added /download0 mount
...
fs: get rid of double slashes
2024-07-26 08:07:22 -06:00
georgemoralis
0d9273e2fb
added /dev/urandom
2024-07-26 08:50:39 +03:00
georgemoralis
fb0e1ab435
commented sem_timedwait for linux untill @squidbus fix it
2024-07-26 08:16:32 +03:00
georgemoralis
adfb08d660
cleanup memory_management
2024-07-26 08:08:47 +03:00
raziel1000
9523c4f6e4
...
2024-07-26 07:59:55 +03:00
raziel1000
3d73174659
Applied feedback from @raphaelthegreat
2024-07-26 07:59:35 +03:00
georgemoralis
1f5d200521
forgot a file
2024-07-26 07:53:46 +03:00
georgemoralis
7fe993f593
some fixup to playgo , makes Worms go further
2024-07-26 07:53:45 +03:00
raziel1000
ee65797c86
- fixed sceAppContentTemporaryDataMount2
2024-07-26 07:53:19 +03:00
raziel1000
ea571a9ac5
sdl window: Added game title (serial, title and app_ver)
2024-07-26 07:53:18 +03:00
raziel1000
a5cea0cb4b
thread_management: some pthread functions
2024-07-26 07:53:18 +03:00
raziel1000
3c05ce04c2
save_data: fix/accuracy for saveDataMem functions
2024-07-26 07:53:18 +03:00
DanielSvoboda
88cd3172ff
BUFFER_STORE_DWORDX2
2024-07-26 00:25:29 -03:00
TheTurtle
0c96f2a030
memory: Cleanups and refactors ( #324 )
...
* memory: Various fixes
* Added (Partial) sceKernelBatchMap/sceKernelBatchMap2
* memory: Rename and implement batch unmap
* memory: Remove uneeded assert
* memory: Commonize free search routine
* memory: Contains check is inclusive
* memory: Address some alignment issues
* clang format
---------
Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-25 23:01:12 +03:00
georgemoralis
be0a88fdfa
clang fix
2024-07-25 11:59:39 +03:00
IndecisiveTurtle
237033bc57
address_space: Fix windows placeholder mapping
2024-07-24 22:59:56 +03:00
DanielSvoboda
53b8338091
I fixed the button, PKG patch version is older
...
I fixed the button, PKG patch version is older
2024-07-23 19:21:54 -03:00
squidbus
70847979ae
Replace remaining uses of QDir::currentPath() / user with UserDir.
2024-07-21 14:01:10 -07:00
georgemoralis
d8590ac812
one more memory fix
2024-07-21 23:16:46 +03:00
georgemoralis
18084c0212
memory fix
2024-07-21 23:14:40 +03:00
georgemoralis
8db440573d
Merge pull request #312 from Borchev/main
...
Add sceKernelGetDirectMemoryType, update sceKernelReserveVirtualRange
2024-07-21 22:52:50 +03:00
squidbus
ec9146b7b2
Allocate more system reserved space on macOS and document restrictions.
2024-07-21 22:36:12 +03:00
squidbus
bb7215977f
Support RIP relative memory operands in patched instructions.
2024-07-21 22:36:12 +03:00
squidbus
cfd6662d5e
Fix user data path on macOS.
2024-07-21 22:36:12 +03:00
squidbus
8d12c06de4
Update format list for rebase and sort and remove duplicates.
2024-07-21 22:36:12 +03:00
squidbus
5e4ecb0a7f
Restore old keybindings for Windows and Linux.
2024-07-21 22:36:12 +03:00
squidbus
6783776990
Only use date library on macOS.
2024-07-21 22:36:12 +03:00
squidbus
bfb0eb7711
Make sure only system managed region can be moved on Windows.
2024-07-21 22:36:12 +03:00
squidbus
e820ecc5ba
Only patch BMI1 instructions under Rosetta 2.
2024-07-21 22:36:12 +03:00
squidbus
40a99f177b
Add a few missing used formats from detiling.
2024-07-21 22:36:12 +03:00
squidbus
09727ce9d6
Define tessellation_factors_ring_addr relative to end of system reserved area.
2024-07-21 22:36:12 +03:00
squidbus
d5e45d001e
Reduce system reserved space to 0x700000000 and map fixed on macOS.
2024-07-21 22:36:12 +03:00
squidbus
d07a52df13
Address review comments around memory and patches.
2024-07-21 22:36:12 +03:00
squidbus
bdca446c5e
Make sure system managed memory is in correct location on macOS.
2024-07-21 22:36:12 +03:00
squidbus
9d75d38b96
Fix missing logging on memory manager initalization.
2024-07-21 22:36:12 +03:00
squidbus
c15f6b4461
Change format list from vector to array/span.
2024-07-21 22:36:12 +03:00
squidbus
2c37254fd0
Tidy up Vulkan extension list.
2024-07-21 22:36:12 +03:00
squidbus
6648589ef9
Set minimum macOS target to 11 and fix compile errors.
2024-07-21 22:36:12 +03:00
squidbus
c26dcb65c8
Remap SDL face buttons to be usable without a keypad.
2024-07-21 22:36:12 +03:00
squidbus
aef76187e9
Add fallback system for unsupported pixel formats.
2024-07-21 22:36:12 +03:00
squidbus
063da896ba
Downgrade Vulkan requirement to 1.2 with extensions.
2024-07-21 22:36:12 +03:00
squidbus
b5d0347c15
Migrate TLS patches to new patching system.
2024-07-21 22:36:12 +03:00
squidbus
38398a2175
Fix one-off bug with user data registers.
2024-07-21 22:36:12 +03:00
squidbus
d42a32bbd8
Add initial macOS support.
2024-07-21 22:36:12 +03:00
Borchev
b3350ceabb
Fix formatting
2024-07-21 12:35:01 -07:00
Borchev
632cb2ef93
Add sceKernelGetDirectMemoryType and update sceKernelReserveVirtualRange to search for free region when virtual_addr==0
2024-07-21 11:29:24 -07:00
TheTurtle
7c08ca9544
vk_scheduler: Fix pending op check
2024-07-21 17:41:46 +03:00
TheTurtle
986b3af62b
vk_scheduler: Add api for defering operations ( #311 )
2024-07-21 15:42:32 +03:00
psucien
2b31ab1e71
Surface management rework (1/3) ( #307 )
...
* amdgpu: proper CB and DB sizes calculation; minor refactoring
* texture_cache: separate file for image_info
* texture_cache: image guest address moved into image info
* texture_cache: surface size calculation
* shader_recompiler: fixed sin/cos
Thanks to red_pring and gandalfthewhite0173
* initial preparations for subresources upload
* review comments
2024-07-20 12:51:21 +03:00
TheTurtle
e70ce517cc
spirv: Address some regressions in buffer loads ( #304 )
...
* spirv: Use correct index
* spirv: Fix indices during buffer load
* clang-format fix
* spirv: Index can be const
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-07-19 19:36:07 +03:00
georgemoralis
75d72867ab
Merge pull request #281 from shadps4-emu/miscFixes6
...
Misc Fixes (forgot the number)
2024-07-19 16:35:19 +03:00
Vladislav Mikhalin
6c7825f31f
Fixed buffer_store_* regression ( #302 )
2024-07-18 21:04:12 +03:00
georgemoralis
a790fd84aa
load every available prx from sce_module folder of game
2024-07-18 18:34:08 +03:00
georgemoralis
e8bd2a3334
Update liverpool_to_vk.cpp
2024-07-18 18:19:46 +03:00
georgemoralis
879b8dcfe8
Merge branch 'main' into miscFixes6
2024-07-18 18:18:10 +03:00
Dzmitry Dubrova
788bdf6d2a
kernel: Implement posix_pthread_once ( #297 )
...
* kernel: Implement posix_pthread_once
* Fix clang format
2024-07-17 23:34:22 +03:00
georgemoralis
baf9ee9125
force imedialog to input "shadps4" as name . That way we can pass games that want username . temp solution till imgui dialog prepared
2024-07-17 20:32:14 +03:00
georgemoralis
9f1251b643
clang format fix
2024-07-17 17:57:54 +03:00
IndecisiveTurtle
0e1d5263d2
Remove bc6
2024-07-17 17:06:09 +03:00
IndecisiveTurtle
70e74160d7
shader_recompiler: Normal gathers
2024-07-17 16:49:45 +03:00
IndecisiveTurtle
c745e429e7
rasterizer: Bump staging to 1GB
...
* Less chances of crashing
2024-07-17 16:22:04 +03:00
IndecisiveTurtle
40924d1325
liverpool_to_vk: Add more surface formats
2024-07-17 16:19:08 +03:00
IndecisiveTurtle
1c99ccf6dc
Add comments
2024-07-17 15:52:40 +03:00
IndecisiveTurtle
31801d97b3
emulator: Add libSceUlt too
2024-07-17 15:44:20 +03:00
IndecisiveTurtle
516170a837
emulator: Add libSceFiber and simplify logic
2024-07-17 15:37:32 +03:00
IndecisiveTurtle
5ce901d78b
event_queue: Add clear flag to events and don't return error
2024-07-17 14:50:26 +03:00
IndecisiveTurtle
33615d1d32
gnmdriver: Fix incorrect trailing nop insertion in indirect draws
2024-07-17 14:48:30 +03:00
IndecisiveTurtle
b977dc4d8e
fs: Defeat games with double slashes
2024-07-17 14:46:37 +03:00
georgemoralis
d919baa160
Merge pull request #252 from qurious-pixel/patch-1
...
Move "game_data" to RW directory inside user folder for linux
2024-07-16 23:05:29 +03:00
Vladislav Mikhalin
f1d1af2dba
Implemented load_buffer_format_* conversions ( #295 )
...
* Implemented load_buffer_format_* conversions
* clang-format insists on ugly things
2024-07-16 15:03:07 +03:00
squidbus
378e136ba0
Return EBUSY from sceKernelPollEventFlag instead of ETIMEDOUT.
2024-07-16 04:53:37 -07:00
TheTurtle
83b12859a5
fs: Fix nullptr check in GetFile
2024-07-15 16:52:24 +03:00
TheTurtle
c4c1dfaa62
fs: Use proper append operator
2024-07-15 15:42:35 +03:00
georgemoralis
6202c21106
Merge pull request #293 from shadps4-emu/misc-fixes3
...
Various linux fixes
2024-07-15 15:25:20 +03:00
IndecisiveTurtle
3e8540bb6a
fs: Remove some unnecessary string conversions
2024-07-15 15:14:04 +03:00
IndecisiveTurtle
c2c6aededa
Merge branch 'misc-fixes3' of https://github.com/shadps4-emu/shadPS4 into misc-fixes3
2024-07-15 15:05:29 +03:00
IndecisiveTurtle
f315f74f2d
kernel: Remove linux hack
...
* Breaks many games, only benefits BB. Tbd
2024-07-15 14:51:45 +03:00
IndecisiveTurtle
16a778745d
fs: Fix case of getting the mount itself
2024-07-15 14:50:28 +03:00
georgemoralis
9b3ea720a8
windows std::filesystem fixes
2024-07-15 14:50:23 +03:00
georgemoralis
909fcb5b75
clang format fix
2024-07-15 14:18:28 +03:00
IndecisiveTurtle
01f26998f8
ssa_rewrite_pass: Correct phi node type for thread bitmask
2024-07-15 13:34:34 +03:00
georgemoralis
9a7a508b80
Merge pull request #287 from polybiusproxy/dev
...
gnmdriver: Implement shader functions
2024-07-15 07:47:33 +03:00
jas0n098
defd6cd6c0
Replace deprecated pthread functions ( #290 )
...
pthread_attr_(set,get)stackaddr are deprecated and don't exist anymore on musl libc
2024-07-15 03:55:58 +03:00
IndecisiveTurtle
d4e95f7bd3
clang format
2024-07-15 03:47:10 +03:00
IndecisiveTurtle
a3619919e1
fs: Actually functional linux case insensitive search
2024-07-15 03:37:30 +03:00
IndecisiveTurtle
ff9a42621c
tls: Use gs segment for linux
2024-07-15 01:48:57 +03:00
IndecisiveTurtle
d1e30e4807
liverpool: Num submits should be atomic
2024-07-15 01:28:36 +03:00
IndecisiveTurtle
91ca33fe49
event_queues: Use std placeholders
2024-07-15 01:28:08 +03:00
psucien
77d0535f9f
review comments applied
2024-07-14 23:25:41 +02:00
raziel1000
5d79c8d74c
Some functions called by Stardew Valley
2024-07-14 23:23:11 +03:00
georgemoralis
055c84ca49
initial ime dialog handling
2024-07-14 23:23:10 +03:00
georgemoralis
1ca189bdda
replace unreachable with default return in sceKernelClockGettime
2024-07-14 23:23:10 +03:00
georgemoralis
9184e24307
dataformat used by DMC4
2024-07-14 23:23:10 +03:00
raziel1000
3c2dc4deac
- sceSaveDataDirNameSearch wip, needs testing and more work.
2024-07-14 23:23:10 +03:00
georgemoralis
8435322d6a
Merge pull request #292 from shadps4-emu/games/00144
...
Missing graphics features for flOw & Flower
2024-07-14 23:07:46 +03:00
psucien
ada0513de0
libraries: gnmdriver: added missing ASC PM4 dump
2024-07-14 18:27:28 +02:00
psucien
1c2a562131
libraries: kernel: added sceKernelGetEventId
2024-07-14 18:20:31 +02:00
psucien
95f4bc836b
missing line fix
2024-07-14 17:11:54 +02:00
psucien
535a8f30e9
renderer: debug markers for ability to match cmdlists with rdoc captures
2024-07-14 11:37:52 +02:00
psucien
aecf84cb63
amdgpu: additional heuristic for CB extents detection
...
Found in CUSA00144
2024-07-14 10:59:22 +02:00
Live session user
958b894706
Move game_data to RW directory inside user folder for linux
2024-07-13 16:44:13 -07:00
psucien
b684893aa8
recompiler: added support for discard on export with masked EXEC
2024-07-13 14:57:01 +02:00
Daniel R
ba8ae239f8
shader_recompiler/frontend: Implement opcodes ( #289 )
...
`S_ASHR_I32` and `BUFFER_LOAD_DWORD`.
2024-07-13 12:37:25 +03:00
psucien
c068adda48
recompiler: proper VS inputs initialization
2024-07-13 01:00:24 +02:00
Daniel R.
2803daa7e1
Merge branch 'dev' of https://github.com/polybiusproxy/shadPS4 into dev
2024-07-12 11:04:23 +02:00
Daniel R.
90a0180203
clang-format
2024-07-12 11:03:55 +02:00
Daniel R
db6808269d
Merge branch 'shadps4-emu:main' into dev
2024-07-12 11:00:58 +02:00
Daniel R.
28ace24b3f
gnmdriver: Implement shader functions
2024-07-12 11:00:11 +02:00
psucien
04933d6576
hot fix: reduce geometry staging 3Gb -> 512Mb
2024-07-11 20:29:53 +02:00
Daniel R.
128e098f3e
Another ifdef (sigh)
2024-07-11 15:29:36 +02:00
Daniel R.
3a7d2ef6eb
Fix Linux builds
2024-07-11 15:16:50 +02:00
Vladislav Mikhalin
9b06e9ab64
Fixed an issue with number of components of shader attributes
2024-07-11 16:10:23 +03:00
Daniel R
8a8c1f274b
Misc implementations and fixes. ( #250 )
...
* Implement `sceKernelFtruncate` and `sceKernelUnlink`.
* Remove unused variable.
* Implement `sceKernelReserveVirtualRange`, misc fixes
* Fix `sceKernelReserveVirtualRange`.
* Add TODO on reserve
* Replace comment with assert.
* Add missing copyright header
* Add `UNREACHABLE` for `IOFile::Unlink`.
* Move NT API initialization out of the header
* Fix bug where files were always mapped as read only.
* `clang-format`
2024-07-11 15:35:58 +03:00
Vladislav Mikhalin
6add8bfb96
Filesystem errors and Base Array Layers ( #280 )
...
* Filesystem errors and Base Array Layers
* Fixed build for POSIX
* forgot 1 file
2024-07-11 14:37:21 +03:00
psucien
2ca3b97c7d
fix for large delays precision + Linux build
2024-07-11 13:14:42 +03:00
psucien
9ffe0ea70d
kernel: added HR timers and asio service thread
2024-07-11 13:14:42 +03:00
psucien
6132e03a2c
kernel: equeue: minor refactoring
2024-07-11 13:14:42 +03:00
georgemoralis
13d2d4aefb
forgot to register avplayer module
2024-07-10 19:15:58 +03:00
georgemoralis
a186223d8e
More HLE stuff and fixes ( #273 )
...
* sceKernelOpen truncate is not neccesary
* fixup scePthreadCondSignal
* dummy error , ime dialogs stubbed
* sceErrorDialog implemenation (no ui)
* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.
* ime dialog structs and functions definations
* added stubbed avplayer
* Open folder should be first on context menu
---------
Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-10 19:20:19 +03:00
Vinicius Rangel
7dad151f98
impl V_CMP_CLASS_F32 common filter masks ( #276 )
2024-07-10 02:24:01 +03:00
DanielSvoboda
7e1a188dbc
fix shortcut name with unaccepted characters
2024-07-09 00:55:48 -03:00
DanielSvoboda
33c78854e2
add V_MAD_U32_U24 ( #262 )
...
* V_MAD_U32_U24
* adjust V_MAD_I32_I24 for bit extraction
* optional bit extraction parameter
* Update vector_alu.cpp
* clang-format
* Update src/shader_recompiler/frontend/translate/vector_alu.cpp
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
* Update vector_alu.cpp
* Update translate.h
---------
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-07-09 01:35:01 +03:00
psucien
a7434352e6
Merge pull request #247 from viniciuslrangel/device-selector
...
Improve physical device selection in Vulkan renderer
2024-07-08 22:04:51 +02:00
Stolas
f9fd1e1dae
Added Legacy Min/Max ops ( #266 )
...
* Forwarding V_MAX_LEGACY_F32 to V_MAX3_F32. Fixes Translation error in Geometry Wars 3.
* Forwarded to correct op
* Implemented Legacy Max/Min using NMax/NMin
* Added extra argument to Min/Max op codes
* Removed extra translator functions, replaced with bool
* Formatting
2024-07-08 12:24:12 +03:00
Vinicius Rangel
1bf8b1e36e
Fix sceAudioOutOpen not handling audio param attributes
...
and returning error incorrectly when some mask is applied
2024-07-08 01:29:58 -03:00
offtkp
7e55a04889
Eliminate compiler warning
2024-07-08 01:17:42 +03:00
Vinicius Rangel
117265d1a7
Improve physical device selection in Vulkan renderer
...
Fix when two discrete gpu are present & memory heap size is now considered while sorting physical devices
2024-07-07 17:02:35 -03:00
TheTurtle
5b5a82e3c9
config: Disable splash by default
2024-07-07 22:30:52 +03:00
georgemoralis
a67c24a761
Merge pull request #253 from shadps4-emu/graphics/features_and_fixes
...
Graphics: missing features and fixes
2024-07-07 20:42:13 +03:00
psucien
a25872031c
renderer: a bit more formats to support
2024-07-07 14:34:36 +02:00
psucien
51557590be
gnmdriver: added sceGnmFindResourcesPublic
stub
2024-07-07 13:47:01 +02:00
psucien
5836a31d76
recompiler: switch instance data to storage buffers
2024-07-07 13:08:39 +02:00
psucien
9d9ebe7a30
recompiler: fix for gather4 components return
2024-07-07 13:00:52 +02:00
TheTurtle
020e69dfb4
memory: Set virtual query offset
2024-07-07 01:26:17 +03:00
georgemoralis
3128bf55ff
Merge pull request #254 from DanielSvoboda/Create-Shortcut
...
fix linux again
2024-07-06 22:39:31 +03:00
psucien
d2cf81cee0
renderer: don't let unbound color attachment affect pass's rendering area
2024-07-06 20:13:12 +02:00
DanielSvoboda
02f7dd6e94
fix name file shortcut linux
2024-07-06 15:10:28 -03:00
DanielSvoboda
7a1d85765d
fix linux again
2024-07-06 15:00:18 -03:00
georgemoralis
4e2a176526
Merge pull request #246 from DanielSvoboda/Create-Shortcut
...
Create shortcut
2024-07-06 20:03:30 +03:00
DanielSvoboda
1000ec781c
fiz linux
2024-07-06 13:42:53 -03:00
DanielSvoboda
1e1f59b8c3
fix linux
2024-07-06 13:40:26 -03:00
psucien
317838122d
renderer: added support for instance step rates
2024-07-06 18:03:43 +02:00
psucien
2da61fa0b3
gnmdriver, amdgpu: added gpu idle IRQ; submission lock logic improved
2024-07-06 18:03:34 +02:00
DanielSvoboda
e162b69e8f
fix linux?
2024-07-06 12:55:24 -03:00
georgemoralis
c231695ee8
Merge pull request #239 from shadps4-emu/miscFixes3
...
Misc fixes 3
2024-07-06 11:16:53 +03:00
georgemoralis
447a88cc26
removed hardware info seems make perfomance issues , will test something more lightweight
2024-07-06 10:27:57 +03:00
DanielSvoboda
42daeba928
add 'Create Shortcut' option
...
Added 'Create Shortcut' option to gui_context_menus
Implemented functionality to create shortcuts:
convertPngToIco: Converts PNG icons to ICO format.
createShortcutWin: Creates shortcuts on Windows using COM interfaces.
createShortcutLinux: Generates .desktop files for shortcut creation on Linux.
Note: Linux functionality has not been tested.
2024-07-05 20:57:54 -03:00
TheTurtle
60c63da3fd
shader_recompiler: Check usage before enabling capabilities ( #245 )
...
* vk_instance: Better feature check
* shader_recompiler: Make most features optional
* vk_instance: Bump extension vector size
* resource_tracking_pass: Perform BFS for sharp tracking
* The Witness triggered this
2024-07-06 02:42:16 +03:00
DanielSvoboda
d0a79cac8b
add command line arguments GUI
2024-07-05 18:20:19 -03:00
georgemoralis
34a6b19636
scePthreadMutexTimedlock added
2024-07-05 15:23:35 +03:00
georgemoralis
2920c9da3b
submodules updates
2024-07-05 15:08:33 +03:00
raziel1000
0b9718c5b3
forgot duplicate.
2024-07-04 21:02:59 -06:00
Younes
dbeaaa4f43
Merge branch 'main' into miscFixes2
2024-07-04 20:51:04 -06:00
TheTurtle
effc52c931
thread_management: Fix windows build
2024-07-05 00:20:55 +03:00
DanielSvoboda
0a64cedf1c
Fix ShowSplash size ( #235 )
...
* Fix ShowSplash size
* enable isShowSplash
2024-07-05 00:16:06 +03:00
psucien
5317c45029
Recompiler: sampler patching ( #236 )
...
* recompiler: restored bfs in image instruction producers search
* recompiler: added pattern check for s# anisotropy modification
* added check if s# comes from constant load (e.g. EUD)
2024-07-05 00:15:57 +03:00
TheTurtle
d9873e30bc
shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store ( #231 )
...
* shader_recompiler: Add LDEXP
* shader_recompiler: Add most image integer atomic ops
* shader_recompiler: Implement shared memory load/store
* shader_recompiler: More image atomics
* externals: Update sirit
* clang format
* cmake: Add missing files
* shader_recompiler: Fix some atomic bugs
* shader_recompiler: Vs outputs
* shader_recompiler: Shared mem has side-effects, fix format component order
* shader_recompiler: Inline constant buffer impl
* video_core: Fix regressions
* Work
* Fixup a few things
2024-07-05 00:15:44 +03:00
georgemoralis
9afca173a2
added library to print system info to be able to debug user files better
2024-07-04 14:30:34 +03:00
georgemoralis
f6b73f9e68
improved sceAppContentAppParamGetInt
2024-07-04 13:49:11 +03:00
georgemoralis
3727a8f00e
improved file not found return in sceKernelOpen
2024-07-04 11:38:23 +03:00
raziel1000
ec750fa156
scePthreadSetprio, scePthreadGetprio
2024-07-04 02:22:43 -06:00
raziel1000
eee0a0cb52
....
2024-07-04 01:57:03 -06:00
raziel1000
9ab33ee759
...
2024-07-04 01:54:50 -06:00
raziel1000
409327ebe6
mr clang format
2024-07-04 01:53:06 -06:00
raziel1000
8abe23712f
- Several SaveData functions. Dysmantle and we are doomed should save and load now.
2024-07-04 01:51:46 -06:00
georgemoralis
606a4e9ff0
fixed linux compile?
2024-07-04 09:38:25 +03:00
georgemoralis
bec2a4be8b
added scePthreadGetthreadid
2024-07-03 20:05:21 +03:00
georgemoralis
8505857628
dummy sceAppContentGetAddcontInfoList and fixed structs
2024-07-03 20:04:56 +03:00
georgemoralis
00e26a9c02
increase version
2024-07-02 00:39:10 +03:00
georgemoralis
85a31b7721
Updated version to 0.1.0 - Release
2024-07-02 00:35:54 +03:00
georgemoralis
827260e2fb
Merge pull request #230 from shadps4-emu/stabilization12
...
reduced logging
2024-07-01 23:53:59 +03:00
georgemoralis
ec0afbd63c
clang format fix
2024-07-01 23:48:30 +03:00
georgemoralis
8ccd53d7f1
moved elf logging to DebugDump fuction , which can be enabled in config . This reduces main log file a lot
2024-07-01 23:07:57 +03:00
IndecisiveTurtle
0d28d325da
texture_cache: Always validate for now
2024-07-01 22:53:01 +03:00
IndecisiveTurtle
b72115bed4
shader_recompiler: More instructions
2024-07-01 22:42:45 +03:00
IndecisiveTurtle
4235095efd
host_shaders: Fix R8G8 detiler
2024-07-01 20:25:43 +03:00
IndecisiveTurtle
0a900115e8
video_core: Fix some regressions
2024-07-01 18:26:22 +03:00
IndecisiveTurtle
4ec742281d
clang format
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
20e9012490
code: Add additional logging during init
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
3a3cb0c0a5
tls: Switch to trace logs
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
028e28e231
shader_recompiler: Apply buffer swizzle on vertex attribs
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
1fba40369d
renderer_vulkan: Prefer depth stencil read-only layout when possible
...
* Persona reads a depth attachment while it is being attached with writes disabled. Now this works without spamming vk validation errors
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
69797f4d5d
video_core: Track renderpass scopes properly
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
73c2697ed1
video_core: Fix a few problems
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
383900bdbf
tls: Fix linux crash
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
c214014a81
image: Fix image type of 1D Array
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
333e5ab85f
spirv: Add fragdepth and implement image query
2024-07-01 13:56:14 +03:00
georgemoralis
91d553c800
Merge pull request #225 from shadps4-emu/stabilization/10
...
Various fixes and improvements
2024-07-01 13:09:11 +03:00
psucien
b920daa017
texture_cache: force storage usage bit to all images
2024-07-01 09:58:52 +02:00
georgemoralis
21cc9c49fe
Merge pull request #220 from shadps4-emu/stabilization9
...
HLE stuff
2024-07-01 01:18:41 +03:00
georgemoralis
30fe941ae2
eventflag : changed an assert to log as error
2024-07-01 00:51:38 +03:00
georgemoralis
28a48d894f
fixed name style
2024-07-01 00:50:07 +03:00
psucien
5fb6daf583
libraries: gnmdriver: added initialization preamble to every first submit in a frame
2024-06-30 18:22:39 +02:00
psucien
f3cd92bd5e
texture_cache: detiler: added missing micro8x2
2024-06-30 15:54:59 +02:00
georgemoralis
14b39ecab3
added posix error write to errno
2024-06-30 10:40:06 +03:00
georgemoralis
5777928779
libSceJpegEnc,libSceJson2 can be loaded LLE
2024-06-30 10:12:36 +03:00
georgemoralis
dfed4e8501
added case for savedata (needed by flow)
2024-06-30 10:12:07 +03:00
georgemoralis
029f029c61
added sceKernelDeleteEventFlag
2024-06-30 10:11:44 +03:00
psucien
d7e058ce96
libraries: gnmdriver: sceGnmDrawInitToDefaultContextState
and sceGnmDrawInitToDefaultContextState400
implementation
2024-06-30 01:21:39 +03:00
psucien
355fe18ecd
renderer_vulkan: more formats conversion
2024-06-30 01:21:39 +03:00
psucien
dba04e213d
libraries: gnmdriver: fix for incorrect offset in sceGnmDrawInitDefaultHardwareState175
2024-06-30 01:21:39 +03:00
psucien
6adcd905b6
shader_recompiler: a simple bfs in image arg producer search
2024-06-30 01:21:39 +03:00
psucien
5c4d807033
amdgpu: fix for wrong constant ram offset in WriteConstRam
decoding
2024-06-30 01:21:39 +03:00
psucien
33939eb470
Metadata support ( #223 )
...
* texture_cache: more image usage flags
* texture_cache: metadata registration
* renderer_vulkan: initial CMask support
* renderer_vulkan: skip redundant FCE and FMask decompression passes
* renderer_vulkan: redundant VO surface registration removed
* renderer_vulkan: initial HTile support
* renderer_vulkan: added support for MSAA attachments
* renderer_vulkan: skip unnecessary metadata updates
2024-06-29 16:49:59 +03:00
georgemoralis
e557702698
fixed posix_open return code
2024-06-28 23:19:33 +03:00
georgemoralis
98809911c2
sceKernelOpen handle directory doesn't exist case
2024-06-28 23:06:15 +03:00
georgemoralis
163ebd3291
few more sceNet work
2024-06-28 23:00:01 +03:00
georgemoralis
a7bdd721ee
implemented a part of sceNet calls
2024-06-27 18:42:36 +03:00
georgemoralis
ae709d6557
Merge pull request #219 from shadps4-emu/gnmdriver/hw_init
...
Complete HW state init functions
2024-06-27 17:33:58 +03:00
psucien
d69779f291
things prettified
2024-06-27 15:47:18 +02:00
georgemoralis
0845d8f250
Stabilization8 ( #218 )
...
* disable configured flexible memory size (caused issues in some games)
* fixed case S_OR_B64 for blazing chrome
* submodules updates and fixes for latest SDL
* stubbed _sigprocmask (not handled and spams too much)
* added ReplaceOp case in Stencilop
* dummy ajm module added
2024-06-27 16:37:17 +03:00
psucien
0dfb003aca
libraries: gnmdriver: complete HW stat init functions
2024-06-27 13:36:55 +02:00
georgemoralis
1bf2e69c97
clang format fixes
2024-06-26 20:32:08 +03:00
IndecisiveTurtle
40f16aadd4
liverpool: Fix assert for compute queues
2024-06-26 20:00:09 +03:00
IndecisiveTurtle
c5f2368e52
kernel: Const correctness
2024-06-26 18:24:06 +03:00
IndecisiveTurtle
4595a4cfb2
translator: Merge ANDN2 with AND and impl ORN2
2024-06-26 18:16:01 +03:00
IndecisiveTurtle
e705b58db7
kernel: Fix pread and pwrite
2024-06-26 18:09:58 +03:00
IndecisiveTurtle
8a1f9d1dd4
linker: More null check
2024-06-26 18:05:31 +03:00
IndecisiveTurtle
ee50cbdcb6
shader_recompiler: More instructions and fix for swords of ditto
2024-06-26 18:03:09 +03:00
IndecisiveTurtle
674db5e4d2
kernel: Rework semaphore implementation
2024-06-26 17:57:18 +03:00
IndecisiveTurtle
f489ecde86
kernel: Cleanup filesystem code
2024-06-26 17:54:36 +03:00
psucien
681ce9a1ff
Merge pull request #215 from shadps4-emu/miscFixAgain
...
Misc fixes (mostly LLE)
2024-06-26 14:15:07 +02:00
georgemoralis
dd0638572f
missed from previous commit
2024-06-26 14:57:18 +03:00
georgemoralis
ffa6c7e2fd
added sceKernelGetFsSandboxRandomWord and dummy posix_connect
2024-06-26 14:56:41 +03:00
georgemoralis
1c5b77503c
sceAudioOutGetPortState added
2024-06-26 14:48:32 +03:00
georgemoralis
d7bbfbd629
load existing lle modules from sys_module folder
2024-06-26 14:43:01 +03:00
Alexandre Bouvier
aae827786d
fix system include paths
2024-06-25 18:17:16 +02:00
georgemoralis
f880e701d4
Merge pull request #213 from shadps4-emu/hle/trophies
...
A better stub for trophies
2024-06-25 18:38:35 +03:00
psucien
b77224435a
fix for Linux build
2024-06-25 17:14:12 +02:00
georgemoralis
a58bd0fe19
Merge pull request #214 from shadps4-emu/miscFixes
...
Misc fixes
2024-06-25 17:55:57 +03:00
psucien
71f66bb94b
kernel: thread_management: silence compilation warning
2024-06-25 09:56:19 +02:00
psucien
523f1e1b15
libraries: trophy: a better stubs implementation
2024-06-25 09:43:26 +02:00
psucien
84f4489573
common: slot_vector: added is_allocated
to check if the slot already exists
2024-06-25 09:43:25 +02:00
psucien
7ad9d4a0d3
common: Common
namespace for the slot vector container
2024-06-25 09:31:32 +02:00
georgemoralis
bff4a7f464
Merge pull request #208 from Xphalnos/main
...
Adding Quickstart
2024-06-25 09:42:14 +03:00
psucien
117f859021
libraries: gnm_driver: added sceGnmDrawIndexIndirect
and sceGnmDrawIndirect
2024-06-24 22:53:59 +02:00
psucien
25ab44d64e
libraries: gnm_driver: added sceGnmSetEmbeddedPsShader
2024-06-24 14:51:17 +02:00
georgemoralis
8b7dff7141
re-fix
2024-06-24 13:46:45 +03:00
georgemoralis
3a9734a551
insure we reset padData
2024-06-24 13:41:18 +03:00
georgemoralis
1d0262da24
missing touchpad reset in scePadReadState
2024-06-24 13:26:18 +03:00
georgemoralis
9a129480a0
added sceKernelPwrite
2024-06-24 13:25:50 +03:00
Xphalnos
a0d4b03346
Screenshots fix
2024-06-23 09:04:16 +02:00
psucien
e6e3aa0080
Initial instancing and asynchronous compute queues ( #207 )
...
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource`
* video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime
* gnm_driver: correct vqid index range
* amdgpu: indirect buffer, release mem and some additional irq modes
* amdgpu: added ASC commands processor
* shader_recompiler: added support for fetch instance id
* amdgpu: classic bitfields for T# representation (debugging experience)
* renderer_vulkan: skip zero sized VBs from binding
* texture_cache: image upload logic moved into `Image` object
* gnm_driver: `sceGnmDingDong` implementation
* texture_cache: `Image` usage flags moved; correct VO buffer pitch
2024-06-22 19:50:20 +03:00
georgemoralis
7b4964dadd
more clang format fix (final)
2024-06-22 18:17:40 +03:00
georgemoralis
1eb182dca7
more clang fix
2024-06-22 18:15:42 +03:00
georgemoralis
1c5b3a8d1a
clang fix
2024-06-22 18:12:04 +03:00
IndecisiveTurtle
f830b08b3f
linker: Set rela bits for all symbol types
2024-06-22 18:09:04 +03:00
IndecisiveTurtle
ca6bf44589
kernel: Add noreturn
2024-06-22 18:09:04 +03:00
IndecisiveTurtle
fc1d1e6f73
shader_recompiler: Even more instructions
2024-06-22 18:09:04 +03:00
IndecisiveTurtle
9844aaaec2
kernel: Add scePthreadExit
2024-06-22 18:09:04 +03:00
IndecisiveTurtle
e325574909
linker: Fix TLS for dynamic modules
...
* Technically not fully accurate but it works. TlsGetAddr should handle dynamic allocation of TLS blocks
2024-06-22 18:09:04 +03:00
IndecisiveTurtle
28f2de3e41
kernel: Implement some functions
2024-06-22 18:09:03 +03:00
IndecisiveTurtle
b6fbf02849
kernel: Make sceKernelUsleep interruptible
2024-06-22 18:09:03 +03:00
IndecisiveTurtle
49834a0cd2
shader_recompiler: Add more instructions
2024-06-22 18:09:03 +03:00
georgemoralis
08d31edb45
added missing buttons and analog buttons to keyboard
2024-06-21 14:37:49 +03:00
georgemoralis
c8a736c7c6
fixed stupid directory iterator issue
2024-06-20 22:29:08 +03:00
georgemoralis
e09392291a
better dirents
2024-06-20 21:13:17 +03:00
georgemoralis
f170c61229
initial dents support
2024-06-20 18:09:40 +03:00
georgemoralis
d81ef0dd9f
posix_pthread_yield , scePadGetHandle
2024-06-20 17:10:14 +03:00
georgemoralis
89af3f0845
analog sticks works better now
2024-06-17 14:33:03 +03:00
georgemoralis
e91ea8a0e5
analog support via keyboard
2024-06-17 13:42:39 +03:00
georgemoralis
ba1f459a23
partially added analog controls
2024-06-17 12:52:25 +03:00
georgemoralis
78204fce27
fixes to the old pad code
2024-06-17 09:02:06 +03:00
georgemoralis
7ebe9380e2
clang fix
2024-06-17 09:02:06 +03:00
georgemoralis
1e00fa5664
new pad module structured using modulegenerator , added common pad structures and function signatures
2024-06-17 09:02:06 +03:00
psucien
42353fd939
final touch: assert instead of log crit to crash earlier
2024-06-17 00:42:26 +02:00
psucien
e09b04c492
shader_recompiler: list all missing instructions during translation pass
2024-06-16 23:45:39 +02:00
psucien
5928d74b2e
shader_recompiler: added V_TRUNC VOP1/3 (496)
2024-06-16 23:39:45 +02:00
psucien
079073d4c5
shader_recompiler: pretty print for missing shader instructions
2024-06-16 23:11:36 +02:00
psucien
2a87be7c00
texture_cache: return back image view usage override
2024-06-16 22:30:18 +02:00
psucien
c53e86248f
renderer_vulkan: simplified sRGB hack
2024-06-16 22:29:23 +02:00
psucien
24ca6a26b4
renderer_vulkan: BC3 formats conversion
2024-06-16 22:29:04 +02:00
psucien
6c534ffa11
shader_recompiler: added V_MAX VOP2 (431, 433)
2024-06-16 21:34:23 +02:00
psucien
78752b008a
shader_recompiler: correct format for SSBO store op
2024-06-16 21:21:19 +02:00
psucien
61c9e70781
renderer_vulkan: added log entry for CS compiling
2024-06-16 20:51:35 +02:00
psucien
9f605c9bbd
shader_recompiler: added MUL_HI VOP2 (896)
2024-06-16 20:39:53 +02:00
psucien
1fb06835b9
shader_recompiler: added SOPK MOVK (45)
2024-06-16 20:26:24 +02:00
raziel1000
6516a3a12e
Missing sceKernelUuidCreate nid
2024-06-15 17:01:20 -06:00
TheTurtle
c725e18f01
core: Address a few more regressions ( #202 )
...
* tls: Actaully fix TLS on linux
* emulator: Remove nptoolkit
* Not quite supported yet, makes games misbehave
* kernel: Back to SCHED_OTHER
* kernel: Remove unused signal function
* address_space: Fix Unmap call on linux
* clang format
2024-06-16 01:50:07 +03:00
psucien
72948f379f
video_out: proper sRGB output workflow
2024-06-15 23:24:34 +02:00
psucien
200fe2f31c
video_core: added support for alternate CB channels order
2024-06-15 23:24:33 +02:00
psucien
44cdbdbf90
renderer_vulkan: sRGB swapchain
2024-06-15 23:24:33 +02:00
psucien
e5c27356f2
videoout: register buffers in texture cache at VO creation time
2024-06-15 23:24:33 +02:00
psucien
06f45310b2
texture_cache: don't set color attachment usage flag for packed images
2024-06-15 23:24:33 +02:00
psucien
42af4aab41
video_core: shaders hash switched to one from binary header
2024-06-15 23:24:32 +02:00
psucien
92c3a794be
renderer_vulkan: static vector for vertex buffers ranges
2024-06-15 23:20:14 +02:00
psucien
95e3bd049c
tracy: added PthreadMutex markup
2024-06-15 23:20:14 +02:00
psucien
b8c57ddcf8
gnmdriver: fix for pm4 dump name in some erroneous cases
2024-06-15 23:20:14 +02:00
psucien
4b3acb7ccb
renderer_vulkan: fixed buffers alignments
2024-06-15 23:20:13 +02:00
psucien
8429fa1c0e
libraries: fix for Windows crash during LLE libc initialization
2024-06-15 20:04:36 +02:00
Younes
825657ced1
- sceKernelUuidCreate, sceAppContentAppParamGetInt, sceAppContentTemporaryDataMount2 ( #199 )
...
- PlayGo
- stub libusbd
-added /temp0 and /data mounts at emu start.
(Ghost Files: Memory of a Crime, Abyss: The Wraiths of Eden)
- some posix functions
2024-06-15 17:51:51 +03:00
TheTurtle
556d88ecb4
core: Many things ( #194 )
...
* video_core: Add a few missed things
* libkernel: More proper memory mapped files
* memory: Fix tessellation buffer mapping
* Cuphead work
* sceKernelPollSema fix
* clang format
* fixed ngs2 lle loading and rtc lib
* draft pthreads keys implementation
* fixed return codes
* return error code if sceKernelLoadStartModule module is invalid
* re-enabled system modules and disable debug in libs.h
* Improve linux support
* fix windows build
* kernel: Rework keys
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-06-15 14:36:07 +03:00
raziel1000
0fce689830
Added LibPngDec
...
(tested with Metal Slug 3, Risk of Rain, Deadbolt and Nidhogg)
2024-06-14 01:37:26 -06:00
TheTurtle
1e5fed2e8a
core: Fixup linux support ( #195 )
...
* tls: Implement for linux
* core: Implement memory manager for linux
2024-06-14 00:58:57 +03:00
georgemoralis
732bd3c69b
Merge pull request #184 from shadps4-emu/externals/tracy
...
Tracy profiler
2024-06-12 17:19:44 +03:00
psucien
dca807f132
tracy: guards for missing vk profiler context
2024-06-11 22:57:37 +02:00
georgemoralis
e749836126
fixed windows qt build
2024-06-11 23:26:13 +03:00
psucien
65a7155cd5
tracy: added Vulkan GPU profiling
2024-06-11 21:52:48 +02:00
georgemoralis
53fc8dec8c
really fixed typo
2024-06-11 22:41:35 +03:00
georgemoralis
81e4000432
fix typo
2024-06-11 19:36:17 +03:00
georgemoralis
0217e43fb9
added libScePosix nanosleep
2024-06-11 16:42:15 +03:00
psucien
ce62ae31e5
tracy: basic markup and project palette
2024-06-11 12:14:33 +02:00
psucien
7ab17176d0
Added Tracy profiler
2024-06-11 11:17:46 +02:00
georgemoralis
fbca6f3302
Merge pull request #190 from shadps4-emu/stabilization_three
...
Stabilization three
2024-06-11 07:25:55 +03:00
raziel1000
ecabb2ba04
clang format
2024-06-10 20:44:16 -06:00
raziel1000
7ba9ad6cca
- Added trophy decryption when extracting a fpkg. trp icons and xmls are dumped to game_data/<title> (can be restored if deleted by accident by opening the trophy viewer)
...
- Added a trophy viewer (right click on game ==> trophy viewer)
- Enabled Run button.
- Switched gui settings to toml.
- Added recent files (6 max)
- Applied @raphaelthegreat suggestions and corrections (Thanks a lot).
- Fixed several bugs and crashes.
- Full screen should disabled by default.
- Added region in list mode.
- Added a simple temp elf list widget.
- Added messages when extracting pkg (ex: installing a patch before the game...etc)
2024-06-10 20:42:21 -06:00
psucien
b110523d90
recompiler: trivial missing ops (VALU OR and SALU LE, GE) added
2024-06-10 23:49:23 +02:00
psucien
1dd9f7a99e
timer_management: sceKernelUsleep
on <1ms delays
2024-06-10 23:48:06 +02:00
psucien
fa198e228d
renderer_vulkan: another fix for vertex buffer offsets
2024-06-10 23:20:32 +02:00
TheTurtle
752995e209
kernel: Implement gettimeofday + other misc fixes ( #187 )
...
* kernel: Add gettimeofday
* kernel: Move sceKernelReleaseDirectMemory where it belongs
* savedata: Stub sceSaveDataDialogUpdateStatus to return finished
* memory: Add lock to VirtualQuery and remove debug print
* clang format
* fixed linux build?
* special case for sceKernelWrite (stdin,stdout,stderr)
* special case for case savedata mount
* reduced mutex spamming
* added missing default rwlock attributes init
* kernel: Add more sleep functions
* file_system: Add some functions
* memory: Missed adding some functions
* kernel: Moved some functions to time
* kernel: Fix build error
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-06-10 22:59:12 +03:00
TheTurtle
769eb6a9ee
video_core: Preliminary storage image support and more ( #188 )
...
* vk_rasterizer: Clear depth buffer when DB_RENDER_CONTROL says so
* video_core: Preliminary storage image support, more opcodes
* renderer_vulkan: a fix for vertex buffers merging
* renderer_vulkan: a heuristic for blend override when alpha out is masked
---------
Co-authored-by: psucien <bad_cast@protonmail.com>
2024-06-10 22:35:14 +03:00
georgemoralis
eed77a4726
Merge pull request #182 from shadps4-emu/miscfixes
...
Miscfixes
2024-06-10 18:42:49 +03:00
georgemoralis
5257cb9a39
wrong spdx
2024-06-10 18:36:18 +03:00
georgemoralis
172f56df00
review fixes
2024-06-10 18:26:37 +03:00
georgemoralis
f3a88e100a
fixed posix_stat error return
2024-06-10 18:09:22 +03:00
georgemoralis
e4e9383779
fixed possible nullptr crash on rwlock create
2024-06-10 18:01:50 +03:00
georgemoralis
a326c7e762
Merge pull request #183 from shadps4-emu/bc_detiler
...
Micro detiler for 2D BC textures
2024-06-10 15:33:55 +03:00
georgemoralis
987ac0fa41
more clang fix
2024-06-10 15:24:34 +03:00
georgemoralis
b59ce5872a
clang fix
2024-06-10 15:21:50 +03:00
georgemoralis
384a5030fd
moved main code , to emulator,cpp , emulator.h class
2024-06-10 15:18:42 +03:00
georgemoralis
5162e3e60b
don't make fullscreen default
2024-06-10 14:04:59 +03:00
georgemoralis
660cc0debf
depedencies updates and fixes
2024-06-10 14:04:32 +03:00
raphaelthegreat
d151558b0f
Fix linux build
2024-06-10 12:13:24 +03:00
raphaelthegreat
5f97816fd7
core: Rework memory manager
2024-06-10 02:13:44 +03:00
psucien
94e574c660
texture_cache: detiler: added support for block coded 64bit images
2024-06-09 18:18:49 +02:00
Xphalnos
d750921972
Synchronization between Qt build title and version.h ( #178 )
2024-06-09 18:45:25 +03:00
psucien
bda21bb659
texture_cache: detiler: added support for block coded 128bit images
2024-06-09 12:54:19 +02:00
Xphalnos
b994d69d9b
Added Fullscreen mode ( #173 )
...
* Added Fullscreen mode
* fix for config.toml
* fix for config.toml
* Apply review comment
2024-06-09 13:25:00 +03:00
georgemoralis
953f9de448
Merge pull request #174 from shadps4-emu/kernel_stuff
...
- sceKernelOpen: added rdwr and append modes
2024-06-09 08:26:03 +03:00
raziel1000
6e4c970c5a
added sceKernelSleep and small fix on usleep
2024-06-08 18:43:08 -06:00
georgemoralis
191d2d0b91
Merge pull request #175 from shadps4-emu/missing_gnm_calls
...
Additional GnmDriver functions
2024-06-09 00:58:45 +03:00