Commit graph

1441 commits

Author SHA1 Message Date
¥IGA a8366d1f40 Implement French translation 2024-08-25 13:31:45 +03:00
Dzmitry Dubrova 2f16a02e69 gui: Implement gui translations 2024-08-25 12:17:54 +03:00
Daniel R. 510ad570d4 shader_recompiler/frontend: implement V_NOP 2024-08-24 23:18:04 +02:00
TheTurtle b52741b714 video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
Vinicius Rangel 1ca13870eb shader_recompiler: handle fetch shader address offsets (#538)
* shader_recompiler: handle fetch shader address offsets

parse index & offset sgpr from fetch shader and propagate them to vkBindVertexBuffers

* shader_recompiler: fix fetch_shader when offset is not present

* video_core: propagate index/offset SGPRs to vkCmdDraw instead of offsetting the buffer address

* video_core: add vertex_offset to non-indexed draw calls

renamed fetch offset fields
2024-08-24 17:36:40 +02:00
georgemoralis 49ae6df871 Merge pull request #560 from vladmikhalin/avplayer-and-texture-cache-fixes
Fixed video dimensions alignment and image cache
2024-08-24 17:24:36 +03:00
georgemoralis 3188a2dc11 Merge pull request #558 from Exhigh/savedata-fix-2
savedata: Add another missing case to saveDataMount
2024-08-24 17:14:10 +03:00
Vladislav Mikhalin f4d2f703e8 Fixed video dimensions alignment and image cache 2024-08-24 16:59:30 +03:00
Exhigh 2ddda99801 savedata: Add another missing case to saveDataMount
This helps Five Nights at Freddy's: Sister Location (CUSA17983) boot and is playable.
Fixes issue #554
2024-08-24 17:48:39 +04:00
Herman Semenov 5b8e1f1681 core,shader_recompiler: align structures for 64-bit platforms (#447)
Decreased sizes:
 * TextureDefinition 32 bytes -> 24 bytes
 * PortOut 72 bytes -> 64 bytes
 * Request 48 bytes -> 40 bytes
 * WindowSystemInfo 32 bytes -> 24 bytes
2024-08-24 16:18:12 +03:00
Random c80b2facf0 Fix a few issues with the intel anv vulkan driver from mesa (#514)
* add fallback format for d16UnormS8Uint which is not supported by intel

* fix depth/stencil buffer creation issues causing asserts in intel driver
2024-08-24 14:50:46 +02:00
psucien b552373680 Merge pull request #497 from xezrunner/xezrunner/cfg-msb-fix
shader_recompiler: fix BranchTarget sign flip for sopp.simm
2024-08-24 11:39:10 +02:00
¥IGA 56bccb0b69 Warnings fixes (#541)
* Warnings fixes

* Warnings fixes
2024-08-23 22:38:55 +03:00
Exhigh 17e70d91e4 savedata: Handle missed case in saveDataMount
This should help P5D get past the intro.

P.S:  The game requires Fiber and USBD modules to boot.
2024-08-23 16:27:03 +04:00
georgemoralis d8c8fc5774 Merge pull request #530 from Xphalnos/main
Lot of small fixes
2024-08-22 21:54:20 +03:00
georgemoralis ca066c7de9 possible R2/L2 fix 2024-08-22 19:43:45 +03:00
Xphalnos bb2a417598 Lot of small fixes 2024-08-22 18:01:30 +02:00
georgemoralis 901581d792 Merge pull request #502 from Borchev/ROMappedFileWorkaround
Workaround for readonly memory mapping of files issue
2024-08-22 13:49:19 +03:00
georgemoralis 9f3aaee098 LLE libc removal 2024-08-22 11:24:31 +03:00
georgemoralis 9aa10343ac Merge pull request #521 from GermanAizek/fix
Added const reference params if possible, removed less 16 size
2024-08-22 10:18:02 +03:00
Herman Semenov c0e207424a Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
Aiden Turner a7a8a85aa0 Added logging for debugging configs (#518)
* added logging for config file

* forgot a setting

* fixed bloated settings logging.

* fixed compile error
2024-08-22 01:52:08 +03:00
Vladislav Mikhalin 3a46ff5a70 Misc fixes (#517)
* Misc fixes

* Removed the skip for draw calls without RTs

* Remove Srgb image stores to rework later
2024-08-21 23:54:23 +03:00
georgemoralis 96894a6c14 Merge pull request #506 from squidbus/macos-translocation
Untranslocate app bundle path if needed on macOS.
2024-08-21 18:13:08 +03:00
georgemoralis ce4737859e Merge pull request #511 from dima-xd/sample
avplayer: Fix data returned by sceAvPlayerGetAudioData
2024-08-21 16:53:01 +03:00
Dzmitry Dubrova 72c9b0468b avplayer: Fix sceAvPlayerGetAudioData 2024-08-21 14:37:34 +03:00
squidbus bc670d8419 Untranslocate app bundle path if needed on macOS. 2024-08-21 03:06:10 -07:00
Borchev 69f5bd84b6 Fix unmapping bug 2024-08-20 20:07:32 -07:00
Borchev 54ac677e1d Workaround for readonly memory mapping of files issue 2024-08-20 16:10:38 -07:00
TheTurtle e088f0141b vk_pipeline_cache: Avoid recompiling new shaders on each new PL (#480)
* cfg: Add one more divergence case

* Seen in RDR shaders

* renderer_vulkan: Reduce number of compiled shaders

* vk_pipeline_cache: Remove some unnecessary checks
2024-08-21 02:00:24 +03:00
Lizardy ace814f4f2 rtc errors (#485)
* rtc errors

* add system libs to cmakelists

* this.[func]

* fix errors

* declaration

* log handle addr

* missed

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-21 00:47:17 +03:00
xezrunner 66b59c20f3 Fix control.sopp.simm flipping sign in CFG label generation
This used to cause a fatal crash that would prevent Amplitude [CUSA02480] from booting beyond initialization.

A conditional true label would get an address starting with 0xffff...., which wasn't realistic with the given shader.

The multiplication by 4 causes the value to have its MSB set due to the smaller type.
2024-08-20 22:48:28 +02:00
kotn3l 45395d4d98 Set game window size based on the config (in windowed mode) (#481)
* Set windowed mode size based on config

* fix formatting oops

* emulator.cpp clang format fix (hopefully?)

* formatting fix for real
2024-08-20 15:39:56 +03:00
georgemoralis 3879cc2219 Merge pull request #375 from notgonnaleo/main
qt_gui: Added feature to toggle (show/hide) game list view
2024-08-20 11:47:00 +03:00
georgemoralis 7fe7465adb Merge pull request #475 from bax-cz/main
PlayGo: basic implementation, credits to red-prig
2024-08-20 11:43:37 +03:00
bax-cz 8b14fcc7c1 linux build fix 2024-08-20 09:28:07 +02:00
bax-cz 0cf7f5096b clang: fixed formatting 2024-08-19 20:40:23 +02:00
Random c8c75c4c4a fix gcc compilation error in vk_graphics_pipeline.cpp (#477)
gcc fails to infer the type of the two parts of a ternary expression whose types are different but both contain an implicit cast operator to the same type
2024-08-19 18:45:42 +03:00
¥IGA 0a64ec336f Adding icons to categories (#479) 2024-08-19 18:42:23 +03:00
Dzmitry Dubrova f634753f7b Add messages to asserts (#476) 2024-08-19 15:29:13 +03:00
bax-cz 32996556a5 PlayGo: basic implementation, credits to red-prig 2024-08-19 13:14:14 +02:00
Lizardy f197e05379 [WIP] libSceNgs2 (#439)
* init ngs2

* clang

* ngs2 HLE for missing LLE

* clang

* clang

* orbis ngs2 error codes

* resolve, error codes, ngs2_impl

* clang

* clang

* mac atomic

* clang

* mac

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-19 10:03:05 +03:00
DanielSvoboda 9b20393524 Copy submenu 2024-08-19 01:25:15 -03:00
georgemoralis 116004582f Merge pull request #466 from DanielSvoboda/alphabetical-order-console-language
Alphabetical order console language
2024-08-18 23:37:34 +03:00
DanielSvoboda 6fcc74036f alphabetical order console language 2024-08-18 17:24:41 -03:00
DanielSvoboda 642a59de16 alphabetical order console language 2024-08-18 17:24:35 -03:00
georgemoralis 7e418979b6 Merge pull request #463 from Xphalnos/main
Misc changes
2024-08-18 22:26:53 +03:00
DanielSvoboda 6c3e03e6ba alphabetical order console language 2024-08-18 16:15:06 -03:00
DanielSvoboda e2d0bae6fd alphabetical order console language 2024-08-18 16:04:48 -03:00
Vladislav Mikhalin b4cee64615 Fix stencil buffer not being used (#464) 2024-08-18 20:37:29 +03:00
Xphalnos 2df1372a46 Misc changes 2024-08-18 17:56:29 +02:00
Lizardy 74d43d059f shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes (#428)
* BUFFER_ATOMIC | DS_MINMAX_U32

- Emission of BufferAtomicU32
- Addition of Buffer opcodes to IR
- Translator for BUFFER_ATOMIC Opcode
- Translators for DS_MAXMIN_U32 Opcodes

* Clang Format & UNREACHABLE_MSG

* clang

* no crash on compile

* clang

* Shared Atomics

* reuse

* rm vscode

* resolve

* opcodes

* side effects

* attempt fix shader comp

* failed attempt to fix

* clang

* do correct vdata set (still fails)

* clang

* fixed BUFFER_ATOMIC_ADD, DS_ADD_U32 fails

* data share should work

* clang

* resource tracking for buffer atomic

* clang

* distinguish RTN opcodes

* clean IsBufferInstruction

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-17 22:06:06 +03:00
¥IGA fa7e7a9963 About Window (#458) 2024-08-17 19:13:37 +03:00
georgemoralis 4b203891f8 Merge pull request #455 from Xphalnos/main
Qt-GUI: Improvements (Part 2)
2024-08-17 10:58:11 +03:00
georgemoralis c77f6413c1 Merge pull request #456 from StevenMiller123/sem_fix
Improve posix_sem functions
2024-08-17 10:57:19 +03:00
Xphalnos 4b1aecc912 Logger update 2024-08-17 08:22:31 +02:00
Stephen Miller 2cfc6f48e5 clang-format fix 2024-08-16 17:22:06 -05:00
Stephen Miller 07e9273a70 Add SetPosixErrno function
I used a switch statement for future proofing, as some codes differ between Windows, Mac, Linux, or Orbis. Right now I've only added the codes that should be possible to encounter.
2024-08-16 17:20:21 -05:00
Stephen Miller 6945be1081 Might fix clang-format? 2024-08-16 15:10:20 -05:00
Stephen Miller 97138cc2ea another clang-format fix 2024-08-16 15:07:19 -05:00
Stephen Miller 7c1cb036d4 clang-format fix 2024-08-16 14:55:55 -05:00
Stephen Miller 26ef12d1c7 Improve posix_sem functions
Use ErrSceToPosix to update g_posix_errno appropriately after sem function calls.
2024-08-16 14:33:48 -05:00
Xphalnos acb2849f2e Reduce window size 2024-08-16 19:48:18 +02:00
Dzmitry Dubrova 3813207000 misc changes, part ?/? (#441)
* gui: add option to boot a game by choosing elf file

* core: some small implementations

* fs: implement open func

* add some validations

* spirv: add image format

* video_core: add eR16Uint to formats
2024-08-16 20:16:15 +03:00
Dzmitry Dubrova f718c50db7 core: Some small pad stubs (#424)
* core: Some small pad stubs

* core: handle scePadSetLightBar wrong lightbar setting
2024-08-16 20:11:55 +03:00
TheTurtle 3b1e3b0a72 control_flow_graph: Initial divergence handling (#434)
* control_flow_graph: Initial divergence handling

* cfg: Handle additional case

* spirv: Handle tgid enable bits

* clang format

* spirv: Use proper format

* translator: Add more instructions
2024-08-16 20:05:37 +03:00
Vinicius Rangel b8ec925ebb gpu: primitive_restart bit check typo (#454) 2024-08-16 20:03:19 +03:00
Vinicius Rangel 248fcdbb35 gpu: check right register for primitive restart index (#453)
@red-prig suggestion

Not sure if it is possible to have trash in the register (maybe if primitive restart is toggled off), but just to make sure.
2024-08-16 19:49:15 +03:00
Herman Semenov 17f249eec9 core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00
Xphalnos 21770dc550 Qt-GUI: Improvements 2024-08-16 09:45:59 +02:00
Vladislav Mikhalin 099e735a97 last minute fixes 2024-08-16 10:30:48 +03:00
Vladislav Mikhalin 5184161b79 Fixed threading, migrated to CVs, added looping 2024-08-15 22:02:04 +03:00
Vladislav Mikhalin 8b23ec3885 fixing build on linux and mac 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin 56cb7727f5 Fixed some sound and threading issues.
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin 3325169927 Added some logs, fixed some crashes, fixed align. 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin b2146acda5 avplayer WIP 2024-08-15 22:00:51 +03:00
georgemoralis e04a4673c8 starting 0.2.1 2024-08-15 19:58:18 +03:00
georgemoralis ff9ece3e54 tagged 0.2.0 release 2024-08-15 19:41:42 +03:00
psucien d9d67c85ec libraries: vide_out: redundant assert removed 2024-08-15 17:41:53 +02:00
¥IGA d81dabf4f0 Qt-GUI: Cleaning the option menu (#443) 2024-08-15 17:49:13 +03:00
Vinicius Rangel c69d6fd490 gpu: handle primitive restart index register (#438) 2024-08-15 15:43:27 +03:00
¥IGA 1beebca7b8 Qt-GUI: Adding User Name selection (#440)
* Qt-GUI: Adding User Name selection

* fix

* fix 2

* fix 3 (thanks Poly)

* Change the username emplacement
2024-08-15 15:06:09 +03:00
¥IGA ec805713a4 Ability to change username (#432) 2024-08-15 12:33:10 +03:00
psucien 0a173b0392 shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_ (#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion

* added `Format16` dfmt
2024-08-15 00:15:07 +02:00
Dzmitry Dubrova b87f269282 core: misc changes (#430)
* core: misc changes

* video_core: add some formats for detiling

* clang format
2024-08-14 20:37:05 +02:00
Stephen Miller a2d0819c02 scePthreadAttrSetstack implementation (#391)
* scePthreadAttrSetstack implementation

Used by Final Fantasy XV

* Address Comments

Verify parameters before calling the pthread_attr_setstack function.
Swap uses of SCE prefix with ORBIS prefix.

* Quick fix

Addresses the newest review and appears to fix issues caused in games by my previous commit.
2024-08-14 18:43:00 +02:00
TheTurtle d5e7180c54 spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling

* spirv: Ignore clip plane

* spirv: Fix image offsets

* ir_pass: Implement shared memory lowering pass

* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver

* spirv: Add log for ignoring pos1
2024-08-14 19:01:17 +03:00
Daniel R. 13403a32e5 core/memory: Fix error on virtual queries of reserved regions 2024-08-14 15:34:17 +02:00
psucien 718200faad video_core: CPU flip relay (#415)
* video_core: cpu flip is propagated via gpu thread now

* tentative fix for cpu flips racing

* libraries: videoout: better flip status handling
2024-08-14 11:36:11 +02:00
Samuel Fontes d25ed57fcb qt-gui: Added GPU device selection functionality (#399)
* qt-gui: Added GPU device selection functionality

* Getting list of GPU only when application starts

* Fixed formatting

* Fixed formatting

* Fixed formatting

* Added warning when GPU doesn't support API version.

* Changed Unsupported Vulkan Version warning

* Removed unused size checking on GetPhysicalDevices

The method is only being called once so this doesn't make sense. It was some left over of me trying to get this done some other way.

* Fix formatting

* Fix formatting

* SettingsDialog: Passing physical devices as span

* Fixed formatting
2024-08-14 00:21:06 +03:00
TheTurtle 705d1e29cf video_core: Various fixes (#423)
* video_core: Various fixes

* clang format
2024-08-13 20:05:10 +03:00
counter185 462da01350 Basic gamepad support through SDL (#407)
* Add basic gamepad support through SDL

* lightbar, vibration, code style changes

* okay fine

* one day clang format will finally pass
2024-08-13 12:54:08 +03:00
squidbus 8610994989 Fix some Vulkan validation errors on macOS. (#420) 2024-08-13 10:30:47 +03:00
TheTurtle c243ef0c58 video_core: Crucial buffer cache fixes + proper GPU clears (#414)
* translator: Use templates for stronger type guarantees

* spirv: Define buffer offsets upfront

* Saves a lot of shader instructions

* buffer_cache: Use dynamic vertex input when available

* Fixes issues when games like dark souls rebind vertex buffers with different stride

* externals: Update boost

* spirv: Use runtime array for ssbos

* ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders

* fs: Lock when doing case insensitive search

* Dark Souls does fs lookups from different threads

* texture_cache: More precise invalidation from compute

* Fixes unrelated render targets being cleared

* texture_cache: Use hashes for protect gpu modified images from reupload

* translator: Treat V_CNDMASK as float

* Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway

* translator: Small optimization for V_SAD_U32

* Fix review

* clang format
2024-08-13 09:21:48 +03:00
Vinicius Rangel 5b589b8cc8 spirv: fix image sample lod/clamp/offset translation (#402)
* spirv: fix image sample lod/clamp translation

* spirv: fix image sample offsets

* fix ImageSample opcodes & offset emission
2024-08-13 09:12:38 +03:00
Lizardy 68d6cf387f thread_management.cpp: Various Mandatory Threading Fixes | Resolve #398 (#394)
* Handle empty mutex attribute

- scePthreadMutexInit did not return default when the mutex attributes were empty, now it does

* fix conditional unsafety

* Update thread_management.cpp

fix deref

* accurate heap api

- modified HeapAPI to a struct with preset function fields
- utilized the full array parameter passed to _sceKernelRtldSetApplicationHeapAPI

* fallback to std malloc

* clang format

* Declare all HeapAPI replacement functions

- calloc, realloc, memalign, reallocalign, malloc_stats, malloc_stats_fast, malloc_usable_size
- posix_memalign corrected parameters

* resolve suggestions

- `using` definition replacement for AppHeapAPI
- linux uses heap_malloc, windows uses std::malloc

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-13 09:08:03 +03:00
Borchev aa29582046 Add partial unmap support (#322)
* Add partial unmap support

* undo accidental whitespace removal

* Fix assertions

* Adjust Reserve and Free functions for partial unmapping
2024-08-13 09:05:30 +03:00
squidbus e8dd5962fd Enable VK_EXT_robustness2 nullDescriptor only if supported. 2024-08-12 14:52:46 -07:00
psucien 8312421aeb unlink sync2 if not present (tentative fix for #418) 2024-08-12 22:52:21 +02:00
psucien 7cf54bd7b1 fix for Linux compilation (#416) 2024-08-12 20:10:42 +02:00
psucien 29b76d8a2b Build stabilization (#413)
* shader_recompiler: fix for float convert and debug asserts

* libraries: kernel: correct return code on invalid semaphore

* amdgpu: additional case for cb extents retrieval heuristic

* removed redundant check in assert

* amdgpu: fix for linear tiling mode detection fin color buffers

* texture_cache: fix for unexpected scheduler flushes by detiler

* renderer_vulkan: missing depth barrier

* texture_cache: missed slices in rt view; + detiler format
2024-08-12 17:23:01 +03:00
psucien 9b4d3b4db1 Video Core: debug tools (#412)
* video_core: better use of rdoc markers

* renderer_vulkan: added gpu assisted validation

* renderer_vulkan: make nv_checkpoints operational

* video_core: unified Vulkan objects names
2024-08-12 13:46:45 +02:00
psucien 7da029808f Gnmdriver: More functions (#410)
* libraries: gnmdriver: added `sceGnmGetGpuCoreClockFrequency`

* libraries: gnmdriver: `sceGnmSetVgtControl` added

* amdgpu: gpuclock64 in write eop packet
2024-08-12 13:29:57 +02:00
georgemoralis 49197d5de1 added a fix for audio (seems that some games calls sceAudioOutInit twice) Thanks Roamic for tracing this! 2024-08-11 13:16:50 +03:00
Dzmitry Dubrova ea6010907d gui: Add console language to settings 2024-08-09 18:28:50 +03:00
Dzmitry Dubrova 31e539c575 gui: Implement settings dialog 2024-08-09 17:28:16 +03:00
Leonardo ad0d818064 Fixed coding style again on the if brackets 2024-08-09 09:24:14 -03:00
georgemoralis 4b7e426e90 mount temp dir 2024-08-09 12:56:03 +03:00
georgemoralis 261dca353e console language is better name 2024-08-09 12:24:42 +03:00
georgemoralis 372a69a09b added setting for change language
(reference to https://github.com/shadps4-emu/shadPS4/wiki/PS4-Modules#supported-languages for values)
2024-08-09 11:58:42 +03:00
Leonardo 336802eb88 Removed else that duplicated while commiting the typo fixes 2024-08-08 18:33:06 -03:00
Leonardo 1869dfbf51 Fixed if else formatting 2024-08-08 18:30:58 -03:00
georgemoralis 14f7b98938 small playgo adjustments 2024-08-09 00:02:26 +03:00
georgemoralis 489ac6b124 some pad fixes (fixing metal slug 3 and risk of rain) 2024-08-09 00:02:25 +03:00
georgemoralis ce2bb99faa added missing NIDs in thread management 2024-08-09 00:02:25 +03:00
georgemoralis 276a625805 removed duplicate libSceJson2.sprx loading 2024-08-09 00:02:25 +03:00
georgemoralis b207d78258 fixed to scePadGetControllerInformation , (fixes CUSA04892 - power rangers multi user issue) 2024-08-09 00:02:25 +03:00
georgemoralis ad0b8167ba more linux fix? 2024-08-09 00:02:25 +03:00
georgemoralis fcd16eb61e linux fix? 2024-08-09 00:02:25 +03:00
georgemoralis cada878056 update submodules , fixed sdl update , rewrote config with new toml11 v4 2024-08-09 00:02:24 +03:00
Stephen Miller b31e7515b3 Kernel-Related Fixes (#386)
* Fix OrbisKernelBatchMapEntry struct

UE4 games and GTA V cause the BatchMap offset to overflow on Windows. Changing the type fixes this, and doesn't seem to cause any regressions on Windows or Linux.

* Implement posix_sem_trywait

Grand Theft Auto V needs this.

* Add missing scePthreadAttrGetdetachstate NID

Noticed this missing NID while testing games.
2024-08-08 23:42:51 +03:00
georgemoralis 1851c951a6 Merge pull request #381 from SamuelFontes/issues/361
361: Game directory window appears every time
2024-08-08 22:33:42 +03:00
SamuelFontes 406cf1ac42 361: Game directory window appears every time
qt_gui: When a command line argument is passed to the GUI version, it will always prompt to change the game directory. This happens because the "user" folder is created on the elf or eboot.bin location.
This change will ignore the game install directory configuration at startup when an command line argument is passed.
Since if a game was passed, it should start automatically as this is the expected behaviour.
2024-08-08 16:14:35 -03:00
SamuelFontes 513cebb897 qt_gui: Refreshing game list after install directory change
The game list wasn't being refreshed automaticly after a manual directory change on the QT GUI,  now the RefreshGameTable will be called after the GameInstallDialog is executed.
2024-08-08 15:57:43 -03:00
ElBread3 8808ed316c double click to open games 2024-08-08 13:23:44 -05:00
Xphalnos 22d1041c26 Workflows cleanup + misc fixes (#371)
* Workflows cleanup

* clang-format

* SDL3: Disabling unnecessary options

* Revert CMakeLists.txt changes
2024-08-08 18:19:44 +03:00
IndecisiveTurtle a32d8e1c55 vk_graphics_pipeline: Fix regression 2024-08-08 17:01:03 +03:00
TheTurtle 1a59ee87fe filter: Add random library 2024-08-08 15:44:05 +03:00
TheTurtle 8809e1c226 video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
Leonardo 809945690a qt_gui: Added feature to toggle (show/hide) game list view
"Show Game List" button originally didn't have any action assigned to it, so this PR is supposed to implement the change that would make sense to it (even though I don't think anyone would be using this too much.)
2024-08-08 00:23:54 -03:00
TheTurtle e91da052c3 video_core: Minor fixes (#366)
* data_share: Fix DS instruction

* vk_graphics_pipeline: Fix unnecessary invalidate

* spirv: Remove subgroup id

* vector_alu: Simplify mbcnt pattern

* shader_recompiler: More instructions

* clang format

* kernel: Fix cond memory leak and reduce spam

* liverpool: Print error on exception

* build fix
2024-08-05 13:45:28 +03:00
DanielSvoboda 7c9fe2c831 add-SurfaceFormat (#365)
[Debug] <Critical> liverpool_to_vk.cpp:SurfaceFormat:395: Unreachable code!

CUSA24620
Unknown data_format=7 and num_format=7

CUSA03082
Unknown data_format=2 and num_format=4

CUSA19345
Unknown data_format=34 and num_format=7

CUSA02411
Unknown data_format=1 and num_format=9

A duplicate was also removed.
2024-08-04 22:17:34 +02:00
DanielSvoboda 25b9abec77 SampleCountFlagBits::e16 - GetGpuClock64 (#360)
* SampleCountFlagBits::e16

* GpuClock64

* GpuClock64

* Update pm4_cmds.h

* Update pm4_cmds.h
2024-08-04 15:49:43 +02:00
Xphalnos aa9b70ae88 Minor Qt GUI update (#363)
* Minor Qt GUI update

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update game_info.cpp
2024-08-04 16:07:10 +03:00
georgemoralis 526b0c0c4d Merge pull request #356 from squidbus/macos-icon
Add macOS icon.
2024-08-01 08:42:44 +03:00
georgemoralis bac1bcc1ce Merge pull request #352 from Xphalnos/main
Better logo for shadPS4
2024-08-01 08:42:24 +03:00
squidbus 82919e44f0 Add macOS icon. 2024-07-31 19:37:55 -07:00
georgemoralis 6932746251 print git info to log as well 2024-08-01 01:11:58 +03:00
georgemoralis 2e48be9c0c print git info in windows title 2024-08-01 00:56:10 +03:00
Xphalnos 3d5ea8d545 Merge branch 'main' of https://github.com/Xphalnos/shadPS4 2024-07-31 18:15:09 +02:00
Xphalnos be7c3f2ef5 Better logo for shadPS4 2024-07-31 18:14:22 +02:00
georgemoralis 283e7c16f5 Merge pull request #346 from shadps4-emu/savedata_1
SaveData Fixes
2024-07-31 17:34:44 +03:00
Dzmitry Dubrova 479e6a20dd core: Implement sceRandomGetRandomNumber (#350) 2024-07-31 14:01:22 +03:00
Xphalnos 518531c18b Reorganization of includes (#348)
* Reorganization of includes

* fix
2024-07-31 13:25:55 +03:00
raziel1000 908f0f3e74 missing eR8Srgb 2024-07-31 02:07:02 -06:00
raziel1000 86e783f667 added data_format=1 and num_format=9 2024-07-31 01:24:44 -06:00
raziel1000 3aebe7eeb9 added data_format=10 and num_format=5 2024-07-31 00:32:50 -06:00
raziel1000 fb2b7e7bec Kernel: added sceKernelConvertLocaltimeToUtc 2024-07-31 00:21:23 -06:00
raziel1000 bd36897084 - Implemented sceSaveDataSetParam and sceSaveDataGetParam
- Fixed sceSaveDataDirNameSearch
2024-07-30 22:55:58 -06:00
TheTurtle bfc845324c shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
georgemoralis 156e500d21 Merge pull request #343 from Borchev/AddPthreadGetStackSizeThunk
Add pthread_attr_getstacksize thunk
2024-07-30 23:36:39 +03:00
Borchev 03560c019e Fix SearchFree function bug (#339) 2024-07-30 22:40:42 +03:00
Borchev 35cb8810cb Add pthread_attr_getstacksize thunk 2024-07-30 12:37:05 -07:00
georgemoralis 7b8d0d59af kernel: Implement sceKernelSetVirtualRangeName (#338)
* Fix in searchFree should fix #337

* clang format fix

* sceKernelSetVirtualRangeName implementation

* improved vaddr conversion

* updated VirtualQuery to include name too

* unmap also removed name thanks @red_prig

* fixed copy...
2024-07-29 19:08:06 +03:00
squidbus e2bdbeaf80 Add sem_timedwait polyfill for macOS. 2024-07-28 16:42:33 -07:00
Vasyl Baran 1f171ee01a Fixup for detiler artifacts on macOS 2024-07-28 22:21:18 +03:00
Dzmitry Dubrova c3a2b3531d Implement some pthread calls (#332) 2024-07-28 18:43:44 +03:00
DanielSvoboda f751f7cc09 log improvement ThrowInvalidType (#330)
* log improvement ThrowInvalidType

* log improvement ThrowInvalidType
2024-07-28 18:42:54 +03:00
psucien 8dbfac7b64 Surface management rework (2/3) (#329)
* texture_cache: interface refactoring

* a bit of fixes and improvements

* texture_cache: macro tile extents for bpp 128

* texture_cache: detiler: prefer host memory for large buffers upload
2024-07-28 17:20:42 +02:00
TheTurtle 5363a226e1 Move presentation to separate thread/improve sync (#303)
* video_out: Move presentation to separate thread

* liverpool: Better sync for CPU flips

* driver: Make flip blocking

* videoout: Proper flip rate and vblank management

* config: Add vblank divider option

* clang format

* videoout: added `sceVideoOutWaitVblank`

* clang format

* vk_scheduler: Silly merge conflict

* externals: Add renderdoc API

* clang format

* reuse

* rdoc: manual capture trigger

* clang fmt

---------

Co-authored-by: psucien <168137814+psucien@users.noreply.github.com>
2024-07-28 15:54:09 +02:00
Vinicius Rangel 40f21d4a79 fix tls patch on windows (#328)
* fix tls patch on windows

based on TlsGetValue in kernel32.dll

* fix tls patch on windows for expansion slots
2024-07-27 20:16:21 +03:00
Vinicius Rangel 9d8cbdc507 64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310)
* impl V_ADDC_U32 & V_MAD_U64_U32

* shader recompiler: add 64 bits version to get register / GetSrc

* fix V_ADDC_U32 carry

* shader recompiler: removed automatic conversion to force_flt in GetSRc

* shader recompiler: auto cast between u32 and u64 during ssa pass

* shader recompiler: fix SetVectorReg64 & standardize switches-case

* shader translate: fix overflow detection in V_ADD_I32

use vcc lo instead of vcc thread bit

* shader recompiler: more 64-bit work

- removed bit_size parameter from Get[Scalar/Vector]Register
- add BitwiseOr64
- add SetDst64 as a replacement for SetScalarReg64 & SetVectorReg64
- add GetSrc64 for 64-bit value

* shader recompiler: add V_MAD_U64_U32 vcc output

- add V_MAD_U64_U32 vcc output
- ILessThan for 64-bits

* shader recompiler: removed unnecessary changes & missing consts

* shader_recompiler: Add s64 type in constant propagation
2024-07-27 17:23:59 +03:00
TheTurtle 6eefcb2780 semaphore: Yet another race condition fix (#327) 2024-07-27 17:18:18 +03:00
georgemoralis 7cfa76aa8e Merge pull request #325 from DanielSvoboda/BUFFER_STORE_DWORDX2
BUFFER_STORE_DWORDX2
2024-07-26 13:17:16 +03:00
raziel1000 abf7cea257 fs: added /download0 mount
fs: get rid of double slashes
2024-07-26 08:07:22 -06:00
georgemoralis 0d9273e2fb added /dev/urandom 2024-07-26 08:50:39 +03:00
georgemoralis fb0e1ab435 commented sem_timedwait for linux untill @squidbus fix it 2024-07-26 08:16:32 +03:00
georgemoralis adfb08d660 cleanup memory_management 2024-07-26 08:08:47 +03:00
raziel1000 9523c4f6e4 ... 2024-07-26 07:59:55 +03:00
raziel1000 3d73174659 Applied feedback from @raphaelthegreat 2024-07-26 07:59:35 +03:00
georgemoralis 1f5d200521 forgot a file 2024-07-26 07:53:46 +03:00
georgemoralis 7fe993f593 some fixup to playgo , makes Worms go further 2024-07-26 07:53:45 +03:00
raziel1000 ee65797c86 - fixed sceAppContentTemporaryDataMount2 2024-07-26 07:53:19 +03:00
raziel1000 ea571a9ac5 sdl window: Added game title (serial, title and app_ver) 2024-07-26 07:53:18 +03:00
raziel1000 a5cea0cb4b thread_management: some pthread functions 2024-07-26 07:53:18 +03:00
raziel1000 3c05ce04c2 save_data: fix/accuracy for saveDataMem functions 2024-07-26 07:53:18 +03:00
DanielSvoboda 88cd3172ff BUFFER_STORE_DWORDX2 2024-07-26 00:25:29 -03:00
TheTurtle 0c96f2a030 memory: Cleanups and refactors (#324)
* memory: Various fixes

* Added (Partial) sceKernelBatchMap/sceKernelBatchMap2

* memory: Rename and implement batch unmap

* memory: Remove uneeded assert

* memory: Commonize free search routine

* memory: Contains check is inclusive

* memory: Address some alignment issues

* clang format

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-25 23:01:12 +03:00
georgemoralis be0a88fdfa clang fix 2024-07-25 11:59:39 +03:00
IndecisiveTurtle 237033bc57 address_space: Fix windows placeholder mapping 2024-07-24 22:59:56 +03:00
DanielSvoboda 53b8338091 I fixed the button, PKG patch version is older
I fixed the button, PKG patch version is older
2024-07-23 19:21:54 -03:00
squidbus 70847979ae Replace remaining uses of QDir::currentPath() / user with UserDir. 2024-07-21 14:01:10 -07:00
georgemoralis d8590ac812 one more memory fix 2024-07-21 23:16:46 +03:00
georgemoralis 18084c0212 memory fix 2024-07-21 23:14:40 +03:00
georgemoralis 8db440573d Merge pull request #312 from Borchev/main
Add sceKernelGetDirectMemoryType, update sceKernelReserveVirtualRange
2024-07-21 22:52:50 +03:00
squidbus ec9146b7b2 Allocate more system reserved space on macOS and document restrictions. 2024-07-21 22:36:12 +03:00
squidbus bb7215977f Support RIP relative memory operands in patched instructions. 2024-07-21 22:36:12 +03:00
squidbus cfd6662d5e Fix user data path on macOS. 2024-07-21 22:36:12 +03:00
squidbus 8d12c06de4 Update format list for rebase and sort and remove duplicates. 2024-07-21 22:36:12 +03:00
squidbus 5e4ecb0a7f Restore old keybindings for Windows and Linux. 2024-07-21 22:36:12 +03:00
squidbus 6783776990 Only use date library on macOS. 2024-07-21 22:36:12 +03:00
squidbus bfb0eb7711 Make sure only system managed region can be moved on Windows. 2024-07-21 22:36:12 +03:00
squidbus e820ecc5ba Only patch BMI1 instructions under Rosetta 2. 2024-07-21 22:36:12 +03:00
squidbus 40a99f177b Add a few missing used formats from detiling. 2024-07-21 22:36:12 +03:00
squidbus 09727ce9d6 Define tessellation_factors_ring_addr relative to end of system reserved area. 2024-07-21 22:36:12 +03:00
squidbus d5e45d001e Reduce system reserved space to 0x700000000 and map fixed on macOS. 2024-07-21 22:36:12 +03:00
squidbus d07a52df13 Address review comments around memory and patches. 2024-07-21 22:36:12 +03:00
squidbus bdca446c5e Make sure system managed memory is in correct location on macOS. 2024-07-21 22:36:12 +03:00
squidbus 9d75d38b96 Fix missing logging on memory manager initalization. 2024-07-21 22:36:12 +03:00
squidbus c15f6b4461 Change format list from vector to array/span. 2024-07-21 22:36:12 +03:00
squidbus 2c37254fd0 Tidy up Vulkan extension list. 2024-07-21 22:36:12 +03:00
squidbus 6648589ef9 Set minimum macOS target to 11 and fix compile errors. 2024-07-21 22:36:12 +03:00
squidbus c26dcb65c8 Remap SDL face buttons to be usable without a keypad. 2024-07-21 22:36:12 +03:00
squidbus aef76187e9 Add fallback system for unsupported pixel formats. 2024-07-21 22:36:12 +03:00
squidbus 063da896ba Downgrade Vulkan requirement to 1.2 with extensions. 2024-07-21 22:36:12 +03:00
squidbus b5d0347c15 Migrate TLS patches to new patching system. 2024-07-21 22:36:12 +03:00
squidbus 38398a2175 Fix one-off bug with user data registers. 2024-07-21 22:36:12 +03:00
squidbus d42a32bbd8 Add initial macOS support. 2024-07-21 22:36:12 +03:00
Borchev b3350ceabb Fix formatting 2024-07-21 12:35:01 -07:00
Borchev 632cb2ef93 Add sceKernelGetDirectMemoryType and update sceKernelReserveVirtualRange to search for free region when virtual_addr==0 2024-07-21 11:29:24 -07:00
TheTurtle 7c08ca9544 vk_scheduler: Fix pending op check 2024-07-21 17:41:46 +03:00
TheTurtle 986b3af62b vk_scheduler: Add api for defering operations (#311) 2024-07-21 15:42:32 +03:00
psucien 2b31ab1e71 Surface management rework (1/3) (#307)
* amdgpu: proper CB and DB sizes calculation; minor refactoring

* texture_cache: separate file for image_info

* texture_cache: image guest address moved into image info

* texture_cache: surface size calculation

* shader_recompiler: fixed sin/cos

Thanks to red_pring and gandalfthewhite0173

* initial preparations for subresources upload

* review comments
2024-07-20 12:51:21 +03:00
TheTurtle e70ce517cc spirv: Address some regressions in buffer loads (#304)
* spirv: Use correct index

* spirv: Fix indices during buffer load

* clang-format fix

* spirv: Index can be const

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-07-19 19:36:07 +03:00
georgemoralis 75d72867ab Merge pull request #281 from shadps4-emu/miscFixes6
Misc Fixes (forgot the number)
2024-07-19 16:35:19 +03:00
Vladislav Mikhalin 6c7825f31f Fixed buffer_store_* regression (#302) 2024-07-18 21:04:12 +03:00
georgemoralis a790fd84aa load every available prx from sce_module folder of game 2024-07-18 18:34:08 +03:00
georgemoralis e8bd2a3334 Update liverpool_to_vk.cpp 2024-07-18 18:19:46 +03:00
georgemoralis 879b8dcfe8 Merge branch 'main' into miscFixes6 2024-07-18 18:18:10 +03:00
Dzmitry Dubrova 788bdf6d2a kernel: Implement posix_pthread_once (#297)
* kernel: Implement posix_pthread_once

* Fix clang format
2024-07-17 23:34:22 +03:00
georgemoralis baf9ee9125 force imedialog to input "shadps4" as name . That way we can pass games that want username . temp solution till imgui dialog prepared 2024-07-17 20:32:14 +03:00
georgemoralis 9f1251b643 clang format fix 2024-07-17 17:57:54 +03:00
IndecisiveTurtle 0e1d5263d2 Remove bc6 2024-07-17 17:06:09 +03:00
IndecisiveTurtle 70e74160d7 shader_recompiler: Normal gathers 2024-07-17 16:49:45 +03:00
IndecisiveTurtle c745e429e7 rasterizer: Bump staging to 1GB
* Less chances of crashing
2024-07-17 16:22:04 +03:00
IndecisiveTurtle 40924d1325 liverpool_to_vk: Add more surface formats 2024-07-17 16:19:08 +03:00
IndecisiveTurtle 1c99ccf6dc Add comments 2024-07-17 15:52:40 +03:00
IndecisiveTurtle 31801d97b3 emulator: Add libSceUlt too 2024-07-17 15:44:20 +03:00
IndecisiveTurtle 516170a837 emulator: Add libSceFiber and simplify logic 2024-07-17 15:37:32 +03:00
IndecisiveTurtle 5ce901d78b event_queue: Add clear flag to events and don't return error 2024-07-17 14:50:26 +03:00
IndecisiveTurtle 33615d1d32 gnmdriver: Fix incorrect trailing nop insertion in indirect draws 2024-07-17 14:48:30 +03:00
IndecisiveTurtle b977dc4d8e fs: Defeat games with double slashes 2024-07-17 14:46:37 +03:00
georgemoralis d919baa160 Merge pull request #252 from qurious-pixel/patch-1
Move "game_data" to RW directory inside user folder for linux
2024-07-16 23:05:29 +03:00
Vladislav Mikhalin f1d1af2dba Implemented load_buffer_format_* conversions (#295)
* Implemented load_buffer_format_* conversions

* clang-format insists on ugly things
2024-07-16 15:03:07 +03:00
squidbus 378e136ba0 Return EBUSY from sceKernelPollEventFlag instead of ETIMEDOUT. 2024-07-16 04:53:37 -07:00
TheTurtle 83b12859a5 fs: Fix nullptr check in GetFile 2024-07-15 16:52:24 +03:00
TheTurtle c4c1dfaa62 fs: Use proper append operator 2024-07-15 15:42:35 +03:00
georgemoralis 6202c21106 Merge pull request #293 from shadps4-emu/misc-fixes3
Various linux fixes
2024-07-15 15:25:20 +03:00
IndecisiveTurtle 3e8540bb6a fs: Remove some unnecessary string conversions 2024-07-15 15:14:04 +03:00
IndecisiveTurtle c2c6aededa Merge branch 'misc-fixes3' of https://github.com/shadps4-emu/shadPS4 into misc-fixes3 2024-07-15 15:05:29 +03:00
IndecisiveTurtle f315f74f2d kernel: Remove linux hack
* Breaks many games, only benefits BB. Tbd
2024-07-15 14:51:45 +03:00
IndecisiveTurtle 16a778745d fs: Fix case of getting the mount itself 2024-07-15 14:50:28 +03:00
georgemoralis 9b3ea720a8 windows std::filesystem fixes 2024-07-15 14:50:23 +03:00
georgemoralis 909fcb5b75 clang format fix 2024-07-15 14:18:28 +03:00
IndecisiveTurtle 01f26998f8 ssa_rewrite_pass: Correct phi node type for thread bitmask 2024-07-15 13:34:34 +03:00
georgemoralis 9a7a508b80 Merge pull request #287 from polybiusproxy/dev
gnmdriver: Implement shader functions
2024-07-15 07:47:33 +03:00
jas0n098 defd6cd6c0 Replace deprecated pthread functions (#290)
pthread_attr_(set,get)stackaddr are deprecated and don't exist anymore on musl libc
2024-07-15 03:55:58 +03:00
IndecisiveTurtle d4e95f7bd3 clang format 2024-07-15 03:47:10 +03:00
IndecisiveTurtle a3619919e1 fs: Actually functional linux case insensitive search 2024-07-15 03:37:30 +03:00
IndecisiveTurtle ff9a42621c tls: Use gs segment for linux 2024-07-15 01:48:57 +03:00
IndecisiveTurtle d1e30e4807 liverpool: Num submits should be atomic 2024-07-15 01:28:36 +03:00
IndecisiveTurtle 91ca33fe49 event_queues: Use std placeholders 2024-07-15 01:28:08 +03:00
psucien 77d0535f9f review comments applied 2024-07-14 23:25:41 +02:00
raziel1000 5d79c8d74c Some functions called by Stardew Valley 2024-07-14 23:23:11 +03:00
georgemoralis 055c84ca49 initial ime dialog handling 2024-07-14 23:23:10 +03:00
georgemoralis 1ca189bdda replace unreachable with default return in sceKernelClockGettime 2024-07-14 23:23:10 +03:00
georgemoralis 9184e24307 dataformat used by DMC4 2024-07-14 23:23:10 +03:00
raziel1000 3c2dc4deac - sceSaveDataDirNameSearch wip, needs testing and more work. 2024-07-14 23:23:10 +03:00
georgemoralis 8435322d6a Merge pull request #292 from shadps4-emu/games/00144
Missing graphics features for flOw & Flower
2024-07-14 23:07:46 +03:00
psucien ada0513de0 libraries: gnmdriver: added missing ASC PM4 dump 2024-07-14 18:27:28 +02:00
psucien 1c2a562131 libraries: kernel: added sceKernelGetEventId 2024-07-14 18:20:31 +02:00
psucien 95f4bc836b missing line fix 2024-07-14 17:11:54 +02:00
psucien 535a8f30e9 renderer: debug markers for ability to match cmdlists with rdoc captures 2024-07-14 11:37:52 +02:00
psucien aecf84cb63 amdgpu: additional heuristic for CB extents detection
Found in CUSA00144
2024-07-14 10:59:22 +02:00
Live session user 958b894706 Move game_data to RW directory inside user folder for linux 2024-07-13 16:44:13 -07:00
psucien b684893aa8 recompiler: added support for discard on export with masked EXEC 2024-07-13 14:57:01 +02:00
Daniel R ba8ae239f8 shader_recompiler/frontend: Implement opcodes (#289)
`S_ASHR_I32` and `BUFFER_LOAD_DWORD`.
2024-07-13 12:37:25 +03:00
psucien c068adda48 recompiler: proper VS inputs initialization 2024-07-13 01:00:24 +02:00
Daniel R. 2803daa7e1 Merge branch 'dev' of https://github.com/polybiusproxy/shadPS4 into dev 2024-07-12 11:04:23 +02:00
Daniel R. 90a0180203 clang-format 2024-07-12 11:03:55 +02:00
Daniel R db6808269d Merge branch 'shadps4-emu:main' into dev 2024-07-12 11:00:58 +02:00
Daniel R. 28ace24b3f gnmdriver: Implement shader functions 2024-07-12 11:00:11 +02:00
psucien 04933d6576 hot fix: reduce geometry staging 3Gb -> 512Mb 2024-07-11 20:29:53 +02:00
Daniel R. 128e098f3e Another ifdef (sigh) 2024-07-11 15:29:36 +02:00
Daniel R. 3a7d2ef6eb Fix Linux builds 2024-07-11 15:16:50 +02:00
Vladislav Mikhalin 9b06e9ab64 Fixed an issue with number of components of shader attributes 2024-07-11 16:10:23 +03:00
Daniel R 8a8c1f274b Misc implementations and fixes. (#250)
* Implement `sceKernelFtruncate` and `sceKernelUnlink`.

* Remove unused variable.

* Implement `sceKernelReserveVirtualRange`, misc fixes

* Fix `sceKernelReserveVirtualRange`.

* Add TODO on reserve

* Replace comment with assert.

* Add missing copyright header

* Add `UNREACHABLE` for `IOFile::Unlink`.

* Move NT API initialization out of the header

* Fix bug where files were always mapped as read only.

* `clang-format`
2024-07-11 15:35:58 +03:00
Vladislav Mikhalin 6add8bfb96 Filesystem errors and Base Array Layers (#280)
* Filesystem errors and Base Array Layers

* Fixed build for POSIX

* forgot 1 file
2024-07-11 14:37:21 +03:00
psucien 2ca3b97c7d fix for large delays precision + Linux build 2024-07-11 13:14:42 +03:00
psucien 9ffe0ea70d kernel: added HR timers and asio service thread 2024-07-11 13:14:42 +03:00
psucien 6132e03a2c kernel: equeue: minor refactoring 2024-07-11 13:14:42 +03:00
georgemoralis 13d2d4aefb forgot to register avplayer module 2024-07-10 19:15:58 +03:00
georgemoralis a186223d8e More HLE stuff and fixes (#273)
* sceKernelOpen truncate is not neccesary

* fixup scePthreadCondSignal

* dummy error , ime dialogs stubbed

* sceErrorDialog implemenation (no ui)

* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.

* ime dialog structs and functions definations

* added stubbed avplayer

* Open folder should be first on context menu

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-10 19:20:19 +03:00
Vinicius Rangel 7dad151f98 impl V_CMP_CLASS_F32 common filter masks (#276) 2024-07-10 02:24:01 +03:00
DanielSvoboda 7e1a188dbc fix shortcut name with unaccepted characters 2024-07-09 00:55:48 -03:00
DanielSvoboda 33c78854e2 add V_MAD_U32_U24 (#262)
* V_MAD_U32_U24

* adjust V_MAD_I32_I24 for bit extraction

* optional bit extraction parameter

* Update vector_alu.cpp

* clang-format

* Update src/shader_recompiler/frontend/translate/vector_alu.cpp

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* Update vector_alu.cpp

* Update translate.h

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-07-09 01:35:01 +03:00
psucien a7434352e6 Merge pull request #247 from viniciuslrangel/device-selector
Improve physical device selection in Vulkan renderer
2024-07-08 22:04:51 +02:00
Stolas f9fd1e1dae Added Legacy Min/Max ops (#266)
* Forwarding V_MAX_LEGACY_F32 to V_MAX3_F32. Fixes Translation error in Geometry Wars 3.

* Forwarded to correct op

* Implemented Legacy Max/Min using NMax/NMin

* Added extra argument to Min/Max op codes

* Removed extra translator functions, replaced with bool

* Formatting
2024-07-08 12:24:12 +03:00
Vinicius Rangel 1bf8b1e36e Fix sceAudioOutOpen not handling audio param attributes
and returning error incorrectly when some mask is applied
2024-07-08 01:29:58 -03:00
offtkp 7e55a04889 Eliminate compiler warning 2024-07-08 01:17:42 +03:00
Vinicius Rangel 117265d1a7 Improve physical device selection in Vulkan renderer
Fix when two discrete gpu are present & memory heap size is now considered while sorting physical devices
2024-07-07 17:02:35 -03:00
TheTurtle 5b5a82e3c9 config: Disable splash by default 2024-07-07 22:30:52 +03:00
georgemoralis a67c24a761 Merge pull request #253 from shadps4-emu/graphics/features_and_fixes
Graphics: missing features and fixes
2024-07-07 20:42:13 +03:00
psucien a25872031c renderer: a bit more formats to support 2024-07-07 14:34:36 +02:00
psucien 51557590be gnmdriver: added sceGnmFindResourcesPublic stub 2024-07-07 13:47:01 +02:00
psucien 5836a31d76 recompiler: switch instance data to storage buffers 2024-07-07 13:08:39 +02:00
psucien 9d9ebe7a30 recompiler: fix for gather4 components return 2024-07-07 13:00:52 +02:00
TheTurtle 020e69dfb4 memory: Set virtual query offset 2024-07-07 01:26:17 +03:00
georgemoralis 3128bf55ff Merge pull request #254 from DanielSvoboda/Create-Shortcut
fix linux again
2024-07-06 22:39:31 +03:00
psucien d2cf81cee0 renderer: don't let unbound color attachment affect pass's rendering area 2024-07-06 20:13:12 +02:00
DanielSvoboda 02f7dd6e94 fix name file shortcut linux 2024-07-06 15:10:28 -03:00
DanielSvoboda 7a1d85765d fix linux again 2024-07-06 15:00:18 -03:00
georgemoralis 4e2a176526 Merge pull request #246 from DanielSvoboda/Create-Shortcut
Create shortcut
2024-07-06 20:03:30 +03:00
DanielSvoboda 1000ec781c fiz linux 2024-07-06 13:42:53 -03:00
DanielSvoboda 1e1f59b8c3 fix linux 2024-07-06 13:40:26 -03:00
psucien 317838122d renderer: added support for instance step rates 2024-07-06 18:03:43 +02:00
psucien 2da61fa0b3 gnmdriver, amdgpu: added gpu idle IRQ; submission lock logic improved 2024-07-06 18:03:34 +02:00
DanielSvoboda e162b69e8f fix linux? 2024-07-06 12:55:24 -03:00
georgemoralis c231695ee8 Merge pull request #239 from shadps4-emu/miscFixes3
Misc fixes 3
2024-07-06 11:16:53 +03:00
georgemoralis 447a88cc26 removed hardware info seems make perfomance issues , will test something more lightweight 2024-07-06 10:27:57 +03:00
DanielSvoboda 42daeba928 add 'Create Shortcut' option
Added 'Create Shortcut' option to gui_context_menus

Implemented functionality to create shortcuts:
convertPngToIco: Converts PNG icons to ICO format.
createShortcutWin: Creates shortcuts on Windows using COM interfaces.
createShortcutLinux: Generates .desktop files for shortcut creation on Linux.
Note: Linux functionality has not been tested.
2024-07-05 20:57:54 -03:00
TheTurtle 60c63da3fd shader_recompiler: Check usage before enabling capabilities (#245)
* vk_instance: Better feature check

* shader_recompiler: Make most features optional

* vk_instance: Bump extension vector size

* resource_tracking_pass: Perform BFS for sharp tracking

* The Witness triggered this
2024-07-06 02:42:16 +03:00
DanielSvoboda d0a79cac8b add command line arguments GUI 2024-07-05 18:20:19 -03:00
georgemoralis 34a6b19636 scePthreadMutexTimedlock added 2024-07-05 15:23:35 +03:00
georgemoralis 2920c9da3b submodules updates 2024-07-05 15:08:33 +03:00
raziel1000 0b9718c5b3 forgot duplicate. 2024-07-04 21:02:59 -06:00
Younes dbeaaa4f43 Merge branch 'main' into miscFixes2 2024-07-04 20:51:04 -06:00
TheTurtle effc52c931 thread_management: Fix windows build 2024-07-05 00:20:55 +03:00
DanielSvoboda 0a64cedf1c Fix ShowSplash size (#235)
* Fix ShowSplash size

* enable isShowSplash
2024-07-05 00:16:06 +03:00
psucien 5317c45029 Recompiler: sampler patching (#236)
* recompiler: restored bfs in image instruction producers search

* recompiler: added pattern check for s# anisotropy modification

* added check if s# comes from constant load (e.g. EUD)
2024-07-05 00:15:57 +03:00
TheTurtle d9873e30bc shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
2024-07-05 00:15:44 +03:00
georgemoralis 9afca173a2 added library to print system info to be able to debug user files better 2024-07-04 14:30:34 +03:00
georgemoralis f6b73f9e68 improved sceAppContentAppParamGetInt 2024-07-04 13:49:11 +03:00
georgemoralis 3727a8f00e improved file not found return in sceKernelOpen 2024-07-04 11:38:23 +03:00
raziel1000 ec750fa156 scePthreadSetprio, scePthreadGetprio 2024-07-04 02:22:43 -06:00
raziel1000 eee0a0cb52 .... 2024-07-04 01:57:03 -06:00
raziel1000 9ab33ee759 ... 2024-07-04 01:54:50 -06:00
raziel1000 409327ebe6 mr clang format 2024-07-04 01:53:06 -06:00
raziel1000 8abe23712f - Several SaveData functions. Dysmantle and we are doomed should save and load now. 2024-07-04 01:51:46 -06:00
georgemoralis 606a4e9ff0 fixed linux compile? 2024-07-04 09:38:25 +03:00
georgemoralis bec2a4be8b added scePthreadGetthreadid 2024-07-03 20:05:21 +03:00
georgemoralis 8505857628 dummy sceAppContentGetAddcontInfoList and fixed structs 2024-07-03 20:04:56 +03:00
georgemoralis 00e26a9c02 increase version 2024-07-02 00:39:10 +03:00
georgemoralis 85a31b7721 Updated version to 0.1.0 - Release 2024-07-02 00:35:54 +03:00
georgemoralis 827260e2fb Merge pull request #230 from shadps4-emu/stabilization12
reduced logging
2024-07-01 23:53:59 +03:00
georgemoralis ec0afbd63c clang format fix 2024-07-01 23:48:30 +03:00
georgemoralis 8ccd53d7f1 moved elf logging to DebugDump fuction , which can be enabled in config . This reduces main log file a lot 2024-07-01 23:07:57 +03:00
IndecisiveTurtle 0d28d325da texture_cache: Always validate for now 2024-07-01 22:53:01 +03:00
IndecisiveTurtle b72115bed4 shader_recompiler: More instructions 2024-07-01 22:42:45 +03:00
IndecisiveTurtle 4235095efd host_shaders: Fix R8G8 detiler 2024-07-01 20:25:43 +03:00
IndecisiveTurtle 0a900115e8 video_core: Fix some regressions 2024-07-01 18:26:22 +03:00
IndecisiveTurtle 4ec742281d clang format 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 20e9012490 code: Add additional logging during init 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 3a3cb0c0a5 tls: Switch to trace logs 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 028e28e231 shader_recompiler: Apply buffer swizzle on vertex attribs 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 1fba40369d renderer_vulkan: Prefer depth stencil read-only layout when possible
* Persona reads a depth attachment while it is being attached with writes disabled. Now this works without spamming vk validation errors
2024-07-01 13:56:14 +03:00
IndecisiveTurtle 69797f4d5d video_core: Track renderpass scopes properly 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 73c2697ed1 video_core: Fix a few problems 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 383900bdbf tls: Fix linux crash 2024-07-01 13:56:14 +03:00
IndecisiveTurtle c214014a81 image: Fix image type of 1D Array 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 333e5ab85f spirv: Add fragdepth and implement image query 2024-07-01 13:56:14 +03:00
georgemoralis 91d553c800 Merge pull request #225 from shadps4-emu/stabilization/10
Various fixes and improvements
2024-07-01 13:09:11 +03:00
psucien b920daa017 texture_cache: force storage usage bit to all images 2024-07-01 09:58:52 +02:00
georgemoralis 21cc9c49fe Merge pull request #220 from shadps4-emu/stabilization9
HLE stuff
2024-07-01 01:18:41 +03:00
georgemoralis 30fe941ae2 eventflag : changed an assert to log as error 2024-07-01 00:51:38 +03:00
georgemoralis 28a48d894f fixed name style 2024-07-01 00:50:07 +03:00
psucien 5fb6daf583 libraries: gnmdriver: added initialization preamble to every first submit in a frame 2024-06-30 18:22:39 +02:00
psucien f3cd92bd5e texture_cache: detiler: added missing micro8x2 2024-06-30 15:54:59 +02:00
georgemoralis 14b39ecab3 added posix error write to errno 2024-06-30 10:40:06 +03:00
georgemoralis 5777928779 libSceJpegEnc,libSceJson2 can be loaded LLE 2024-06-30 10:12:36 +03:00
georgemoralis dfed4e8501 added case for savedata (needed by flow) 2024-06-30 10:12:07 +03:00
georgemoralis 029f029c61 added sceKernelDeleteEventFlag 2024-06-30 10:11:44 +03:00
psucien d7e058ce96 libraries: gnmdriver: sceGnmDrawInitToDefaultContextState and sceGnmDrawInitToDefaultContextState400 implementation 2024-06-30 01:21:39 +03:00
psucien 355fe18ecd renderer_vulkan: more formats conversion 2024-06-30 01:21:39 +03:00
psucien dba04e213d libraries: gnmdriver: fix for incorrect offset in sceGnmDrawInitDefaultHardwareState175 2024-06-30 01:21:39 +03:00
psucien 6adcd905b6 shader_recompiler: a simple bfs in image arg producer search 2024-06-30 01:21:39 +03:00
psucien 5c4d807033 amdgpu: fix for wrong constant ram offset in WriteConstRam decoding 2024-06-30 01:21:39 +03:00
psucien 33939eb470 Metadata support (#223)
* texture_cache: more image usage flags

* texture_cache: metadata registration

* renderer_vulkan: initial CMask support

* renderer_vulkan: skip redundant FCE and FMask decompression passes

* renderer_vulkan: redundant VO surface registration removed

* renderer_vulkan: initial HTile support

* renderer_vulkan: added support for MSAA attachments

* renderer_vulkan: skip unnecessary metadata updates
2024-06-29 16:49:59 +03:00
georgemoralis e557702698 fixed posix_open return code 2024-06-28 23:19:33 +03:00
georgemoralis 98809911c2 sceKernelOpen handle directory doesn't exist case 2024-06-28 23:06:15 +03:00
georgemoralis 163ebd3291 few more sceNet work 2024-06-28 23:00:01 +03:00
georgemoralis a7bdd721ee implemented a part of sceNet calls 2024-06-27 18:42:36 +03:00
georgemoralis ae709d6557 Merge pull request #219 from shadps4-emu/gnmdriver/hw_init
Complete HW state init functions
2024-06-27 17:33:58 +03:00
psucien d69779f291 things prettified 2024-06-27 15:47:18 +02:00
georgemoralis 0845d8f250 Stabilization8 (#218)
* disable configured flexible memory size (caused issues in some games)

* fixed case S_OR_B64 for blazing chrome

* submodules updates and fixes for latest SDL

* stubbed _sigprocmask (not handled and spams too much)

* added ReplaceOp case in Stencilop

* dummy ajm module added
2024-06-27 16:37:17 +03:00
psucien 0dfb003aca libraries: gnmdriver: complete HW stat init functions 2024-06-27 13:36:55 +02:00
georgemoralis 1bf2e69c97 clang format fixes 2024-06-26 20:32:08 +03:00
IndecisiveTurtle 40f16aadd4 liverpool: Fix assert for compute queues 2024-06-26 20:00:09 +03:00
IndecisiveTurtle c5f2368e52 kernel: Const correctness 2024-06-26 18:24:06 +03:00
IndecisiveTurtle 4595a4cfb2 translator: Merge ANDN2 with AND and impl ORN2 2024-06-26 18:16:01 +03:00
IndecisiveTurtle e705b58db7 kernel: Fix pread and pwrite 2024-06-26 18:09:58 +03:00
IndecisiveTurtle 8a1f9d1dd4 linker: More null check 2024-06-26 18:05:31 +03:00
IndecisiveTurtle ee50cbdcb6 shader_recompiler: More instructions and fix for swords of ditto 2024-06-26 18:03:09 +03:00
IndecisiveTurtle 674db5e4d2 kernel: Rework semaphore implementation 2024-06-26 17:57:18 +03:00
IndecisiveTurtle f489ecde86 kernel: Cleanup filesystem code 2024-06-26 17:54:36 +03:00
psucien 681ce9a1ff Merge pull request #215 from shadps4-emu/miscFixAgain
Misc fixes (mostly LLE)
2024-06-26 14:15:07 +02:00
georgemoralis dd0638572f missed from previous commit 2024-06-26 14:57:18 +03:00
georgemoralis ffa6c7e2fd added sceKernelGetFsSandboxRandomWord and dummy posix_connect 2024-06-26 14:56:41 +03:00
georgemoralis 1c5b77503c sceAudioOutGetPortState added 2024-06-26 14:48:32 +03:00
georgemoralis d7bbfbd629 load existing lle modules from sys_module folder 2024-06-26 14:43:01 +03:00
Alexandre Bouvier aae827786d fix system include paths 2024-06-25 18:17:16 +02:00
georgemoralis f880e701d4 Merge pull request #213 from shadps4-emu/hle/trophies
A better stub for trophies
2024-06-25 18:38:35 +03:00
psucien b77224435a fix for Linux build 2024-06-25 17:14:12 +02:00
georgemoralis a58bd0fe19 Merge pull request #214 from shadps4-emu/miscFixes
Misc fixes
2024-06-25 17:55:57 +03:00
psucien 71f66bb94b kernel: thread_management: silence compilation warning 2024-06-25 09:56:19 +02:00
psucien 523f1e1b15 libraries: trophy: a better stubs implementation 2024-06-25 09:43:26 +02:00
psucien 84f4489573 common: slot_vector: added is_allocated to check if the slot already exists 2024-06-25 09:43:25 +02:00
psucien 7ad9d4a0d3 common: Common namespace for the slot vector container 2024-06-25 09:31:32 +02:00
georgemoralis bff4a7f464 Merge pull request #208 from Xphalnos/main
Adding Quickstart
2024-06-25 09:42:14 +03:00
psucien 117f859021 libraries: gnm_driver: added sceGnmDrawIndexIndirect and sceGnmDrawIndirect 2024-06-24 22:53:59 +02:00
psucien 25ab44d64e libraries: gnm_driver: added sceGnmSetEmbeddedPsShader 2024-06-24 14:51:17 +02:00
georgemoralis 8b7dff7141 re-fix 2024-06-24 13:46:45 +03:00
georgemoralis 3a9734a551 insure we reset padData 2024-06-24 13:41:18 +03:00
georgemoralis 1d0262da24 missing touchpad reset in scePadReadState 2024-06-24 13:26:18 +03:00
georgemoralis 9a129480a0 added sceKernelPwrite 2024-06-24 13:25:50 +03:00
Xphalnos a0d4b03346 Screenshots fix 2024-06-23 09:04:16 +02:00
psucien e6e3aa0080 Initial instancing and asynchronous compute queues (#207)
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource`

* video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime

* gnm_driver: correct vqid index range

* amdgpu: indirect buffer, release mem and some additional irq modes

* amdgpu: added ASC commands processor

* shader_recompiler: added support for fetch instance id

* amdgpu: classic bitfields for T# representation (debugging experience)

* renderer_vulkan: skip zero sized VBs from binding

* texture_cache: image upload logic moved into `Image` object

* gnm_driver: `sceGnmDingDong` implementation

* texture_cache: `Image` usage flags moved; correct VO buffer pitch
2024-06-22 19:50:20 +03:00
georgemoralis 7b4964dadd more clang format fix (final) 2024-06-22 18:17:40 +03:00
georgemoralis 1eb182dca7 more clang fix 2024-06-22 18:15:42 +03:00
georgemoralis 1c5b3a8d1a clang fix 2024-06-22 18:12:04 +03:00
IndecisiveTurtle f830b08b3f linker: Set rela bits for all symbol types 2024-06-22 18:09:04 +03:00
IndecisiveTurtle ca6bf44589 kernel: Add noreturn 2024-06-22 18:09:04 +03:00
IndecisiveTurtle fc1d1e6f73 shader_recompiler: Even more instructions 2024-06-22 18:09:04 +03:00
IndecisiveTurtle 9844aaaec2 kernel: Add scePthreadExit 2024-06-22 18:09:04 +03:00
IndecisiveTurtle e325574909 linker: Fix TLS for dynamic modules
* Technically not fully accurate but it works. TlsGetAddr should handle dynamic allocation of TLS blocks
2024-06-22 18:09:04 +03:00
IndecisiveTurtle 28f2de3e41 kernel: Implement some functions 2024-06-22 18:09:03 +03:00
IndecisiveTurtle b6fbf02849 kernel: Make sceKernelUsleep interruptible 2024-06-22 18:09:03 +03:00
IndecisiveTurtle 49834a0cd2 shader_recompiler: Add more instructions 2024-06-22 18:09:03 +03:00
georgemoralis 08d31edb45 added missing buttons and analog buttons to keyboard 2024-06-21 14:37:49 +03:00
georgemoralis c8a736c7c6 fixed stupid directory iterator issue 2024-06-20 22:29:08 +03:00
georgemoralis e09392291a better dirents 2024-06-20 21:13:17 +03:00
georgemoralis f170c61229 initial dents support 2024-06-20 18:09:40 +03:00
georgemoralis d81ef0dd9f posix_pthread_yield , scePadGetHandle 2024-06-20 17:10:14 +03:00
georgemoralis 89af3f0845 analog sticks works better now 2024-06-17 14:33:03 +03:00
georgemoralis e91ea8a0e5 analog support via keyboard 2024-06-17 13:42:39 +03:00
georgemoralis ba1f459a23 partially added analog controls 2024-06-17 12:52:25 +03:00
georgemoralis 78204fce27 fixes to the old pad code 2024-06-17 09:02:06 +03:00
georgemoralis 7ebe9380e2 clang fix 2024-06-17 09:02:06 +03:00
georgemoralis 1e00fa5664 new pad module structured using modulegenerator , added common pad structures and function signatures 2024-06-17 09:02:06 +03:00
psucien 42353fd939 final touch: assert instead of log crit to crash earlier 2024-06-17 00:42:26 +02:00
psucien e09b04c492 shader_recompiler: list all missing instructions during translation pass 2024-06-16 23:45:39 +02:00
psucien 5928d74b2e shader_recompiler: added V_TRUNC VOP1/3 (496) 2024-06-16 23:39:45 +02:00
psucien 079073d4c5 shader_recompiler: pretty print for missing shader instructions 2024-06-16 23:11:36 +02:00
psucien 2a87be7c00 texture_cache: return back image view usage override 2024-06-16 22:30:18 +02:00
psucien c53e86248f renderer_vulkan: simplified sRGB hack 2024-06-16 22:29:23 +02:00
psucien 24ca6a26b4 renderer_vulkan: BC3 formats conversion 2024-06-16 22:29:04 +02:00
psucien 6c534ffa11 shader_recompiler: added V_MAX VOP2 (431, 433) 2024-06-16 21:34:23 +02:00
psucien 78752b008a shader_recompiler: correct format for SSBO store op 2024-06-16 21:21:19 +02:00
psucien 61c9e70781 renderer_vulkan: added log entry for CS compiling 2024-06-16 20:51:35 +02:00
psucien 9f605c9bbd shader_recompiler: added MUL_HI VOP2 (896) 2024-06-16 20:39:53 +02:00
psucien 1fb06835b9 shader_recompiler: added SOPK MOVK (45) 2024-06-16 20:26:24 +02:00
raziel1000 6516a3a12e Missing sceKernelUuidCreate nid 2024-06-15 17:01:20 -06:00
TheTurtle c725e18f01 core: Address a few more regressions (#202)
* tls: Actaully fix TLS on linux

* emulator: Remove nptoolkit

* Not quite supported yet, makes games misbehave

* kernel: Back to SCHED_OTHER

* kernel: Remove unused signal function

* address_space: Fix Unmap call on linux

* clang format
2024-06-16 01:50:07 +03:00
psucien 72948f379f video_out: proper sRGB output workflow 2024-06-15 23:24:34 +02:00
psucien 200fe2f31c video_core: added support for alternate CB channels order 2024-06-15 23:24:33 +02:00
psucien 44cdbdbf90 renderer_vulkan: sRGB swapchain 2024-06-15 23:24:33 +02:00
psucien e5c27356f2 videoout: register buffers in texture cache at VO creation time 2024-06-15 23:24:33 +02:00
psucien 06f45310b2 texture_cache: don't set color attachment usage flag for packed images 2024-06-15 23:24:33 +02:00
psucien 42af4aab41 video_core: shaders hash switched to one from binary header 2024-06-15 23:24:32 +02:00
psucien 92c3a794be renderer_vulkan: static vector for vertex buffers ranges 2024-06-15 23:20:14 +02:00