* video_core: Add a few missed things
* libkernel: More proper memory mapped files
* memory: Fix tessellation buffer mapping
* Cuphead work
* sceKernelPollSema fix
* clang format
* fixed ngs2 lle loading and rtc lib
* draft pthreads keys implementation
* fixed return codes
* return error code if sceKernelLoadStartModule module is invalid
* re-enabled system modules and disable debug in libs.h
* Improve linux support
* fix windows build
* kernel: Rework keys
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Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
* core: Split module code from linker
* linker: Properly implement thread local storage
* kernel: Fix a few memory functions
* kernel: Implement module loading
* Now it's easy to do anyway with new module rework
* to ensure that we're not unlocking submits too early
* a final touch
* video_core: texture_cache: fix for page table corruption
* core: linker: a name for the game main thread
* libraries: gnmdriver: an option to dump application command lists
* libraries: kernel: named guest threads
* video_core: added a heuristic for determination of CB/DB surface extents
* fix for rebase leftover