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https://github.com/shadps4-emu/shadPS4.git
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function to start modules
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@ -604,6 +604,27 @@ void Linker::Resolve(const std::string& name, Loader::SymbolType sym_type, Modul
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using exit_func_t = PS4_SYSV_ABI void (*)();
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using entry_func_t = PS4_SYSV_ABI void (*)(EntryParams* params, exit_func_t atexit_func);
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using module_ini_func_t = PS4_SYSV_ABI int (*)(size_t args, const void* argp, module_func_t func);
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static PS4_SYSV_ABI int run_module(uint64_t addr, size_t args, const void* argp,
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module_func_t func) {
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return reinterpret_cast<module_ini_func_t>(addr)(args, argp, func);
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}
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int Linker::StartModule(Module* m, size_t args, const void* argp, module_func_t func) {
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LOG_INFO(Core_Linker, "Module started : {}\n", m->file_name);
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return run_module(m->dynamic_info.init_virtual_addr + m->base_virtual_addr, args, argp, func);
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}
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void Linker::StartAllModules() {
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std::scoped_lock lock{m_mutex};
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for (auto& m : m_modules) {
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if (m->elf.IsSharedLib()) {
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StartModule(m.get(), 0, nullptr, nullptr);
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}
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}
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}
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static PS4_SYSV_ABI void ProgramExitFunc() {
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fmt::print("exit function called\n");
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@ -638,15 +659,20 @@ void Linker::Execute() {
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}
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Core::Libraries::LibKernel::pthreadInitSelfMainThread();
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//relocate all modules
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for (const auto& m : m_modules) {
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Relocate(m.get());
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}
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StartAllModules();
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EntryParams p{};
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p.argc = 1;
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p.argv[0] = "eboot.bin"; // hmm should be ok?
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const auto& module = m_modules.at(0);
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RunMainEntry(module->elf.GetElfEntry() + module->base_virtual_addr, &p, ProgramExitFunc);
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for (auto& m : m_modules) {
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if (!m->elf.IsSharedLib()) {
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RunMainEntry(m->elf.GetElfEntry() + m->base_virtual_addr, &p, ProgramExitFunc);
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}
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}
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}
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void Linker::DebugDump() {
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@ -9,7 +9,7 @@
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#include "core/loader/symbols_resolver.h"
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namespace Core {
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using module_func_t = int (*)(size_t args, const void* argp);
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struct DynamicModuleInfo;
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class Linker;
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@ -142,6 +142,8 @@ private:
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const ModuleInfo* FindModule(const Module& m, const std::string& id);
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const LibraryInfo* FindLibrary(const Module& program, const std::string& id);
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Module* FindExportedModule(const ModuleInfo& m, const LibraryInfo& l);
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int StartModule(Module* m, size_t args, const void* argp, module_func_t func);
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void StartAllModules();
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std::vector<std::unique_ptr<Module>> m_modules;
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Loader::SymbolsResolver m_hle_symbols{};
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