georgemoralis
49197d5de1
added a fix for audio (seems that some games calls sceAudioOutInit twice) Thanks Roamic for tracing this!
2024-08-11 13:16:50 +03:00
Dzmitry Dubrova
ea6010907d
gui: Add console language to settings
2024-08-09 18:28:50 +03:00
Dzmitry Dubrova
31e539c575
gui: Implement settings dialog
2024-08-09 17:28:16 +03:00
georgemoralis
4b7e426e90
mount temp dir
2024-08-09 12:56:03 +03:00
georgemoralis
261dca353e
console language is better name
2024-08-09 12:24:42 +03:00
georgemoralis
372a69a09b
added setting for change language
...
(reference to https://github.com/shadps4-emu/shadPS4/wiki/PS4-Modules#supported-languages for values)
2024-08-09 11:58:42 +03:00
georgemoralis
14f7b98938
small playgo adjustments
2024-08-09 00:02:26 +03:00
georgemoralis
489ac6b124
some pad fixes (fixing metal slug 3 and risk of rain)
2024-08-09 00:02:25 +03:00
georgemoralis
ce2bb99faa
added missing NIDs in thread management
2024-08-09 00:02:25 +03:00
georgemoralis
276a625805
removed duplicate libSceJson2.sprx loading
2024-08-09 00:02:25 +03:00
georgemoralis
b207d78258
fixed to scePadGetControllerInformation , (fixes CUSA04892 - power rangers multi user issue)
2024-08-09 00:02:25 +03:00
georgemoralis
ad0b8167ba
more linux fix?
2024-08-09 00:02:25 +03:00
georgemoralis
fcd16eb61e
linux fix?
2024-08-09 00:02:25 +03:00
georgemoralis
cada878056
update submodules , fixed sdl update , rewrote config with new toml11 v4
2024-08-09 00:02:24 +03:00
Stephen Miller
b31e7515b3
Kernel-Related Fixes ( #386 )
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* Fix OrbisKernelBatchMapEntry struct
UE4 games and GTA V cause the BatchMap offset to overflow on Windows. Changing the type fixes this, and doesn't seem to cause any regressions on Windows or Linux.
* Implement posix_sem_trywait
Grand Theft Auto V needs this.
* Add missing scePthreadAttrGetdetachstate NID
Noticed this missing NID while testing games.
2024-08-08 23:42:51 +03:00
georgemoralis
1851c951a6
Merge pull request #381 from SamuelFontes/issues/361
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361: Game directory window appears every time
2024-08-08 22:33:42 +03:00
SamuelFontes
406cf1ac42
361: Game directory window appears every time
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qt_gui: When a command line argument is passed to the GUI version, it will always prompt to change the game directory. This happens because the "user" folder is created on the elf or eboot.bin location.
This change will ignore the game install directory configuration at startup when an command line argument is passed.
Since if a game was passed, it should start automatically as this is the expected behaviour.
2024-08-08 16:14:35 -03:00
SamuelFontes
513cebb897
qt_gui: Refreshing game list after install directory change
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The game list wasn't being refreshed automaticly after a manual directory change on the QT GUI, now the RefreshGameTable will be called after the GameInstallDialog is executed.
2024-08-08 15:57:43 -03:00
ElBread3
8808ed316c
double click to open games
2024-08-08 13:23:44 -05:00
Xphalnos
22d1041c26
Workflows cleanup + misc fixes ( #371 )
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* Workflows cleanup
* clang-format
* SDL3: Disabling unnecessary options
* Revert CMakeLists.txt changes
2024-08-08 18:19:44 +03:00
IndecisiveTurtle
a32d8e1c55
vk_graphics_pipeline: Fix regression
2024-08-08 17:01:03 +03:00
TheTurtle
1a59ee87fe
filter: Add random library
2024-08-08 15:44:05 +03:00
TheTurtle
8809e1c226
video_core: Implement guest buffer manager ( #373 )
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* video_core: Introduce buffer cache
* video_core: Use multi level page table for caches
* renderer_vulkan: Remove unused stream buffer
* fix build
* oops forgot optimize off
2024-08-08 15:02:10 +03:00
TheTurtle
e91da052c3
video_core: Minor fixes ( #366 )
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* data_share: Fix DS instruction
* vk_graphics_pipeline: Fix unnecessary invalidate
* spirv: Remove subgroup id
* vector_alu: Simplify mbcnt pattern
* shader_recompiler: More instructions
* clang format
* kernel: Fix cond memory leak and reduce spam
* liverpool: Print error on exception
* build fix
2024-08-05 13:45:28 +03:00
DanielSvoboda
7c9fe2c831
add-SurfaceFormat ( #365 )
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[Debug] <Critical> liverpool_to_vk.cpp:SurfaceFormat:395: Unreachable code!
CUSA24620
Unknown data_format=7 and num_format=7
CUSA03082
Unknown data_format=2 and num_format=4
CUSA19345
Unknown data_format=34 and num_format=7
CUSA02411
Unknown data_format=1 and num_format=9
A duplicate was also removed.
2024-08-04 22:17:34 +02:00
DanielSvoboda
25b9abec77
SampleCountFlagBits::e16 - GetGpuClock64 ( #360 )
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* SampleCountFlagBits::e16
* GpuClock64
* GpuClock64
* Update pm4_cmds.h
* Update pm4_cmds.h
2024-08-04 15:49:43 +02:00
Xphalnos
aa9b70ae88
Minor Qt GUI update ( #363 )
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* Minor Qt GUI update
* Update gui_context_menus.h
* Update gui_context_menus.h
* Update game_info.cpp
2024-08-04 16:07:10 +03:00
georgemoralis
526b0c0c4d
Merge pull request #356 from squidbus/macos-icon
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Add macOS icon.
2024-08-01 08:42:44 +03:00
georgemoralis
bac1bcc1ce
Merge pull request #352 from Xphalnos/main
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Better logo for shadPS4
2024-08-01 08:42:24 +03:00
squidbus
82919e44f0
Add macOS icon.
2024-07-31 19:37:55 -07:00
georgemoralis
6932746251
print git info to log as well
2024-08-01 01:11:58 +03:00
georgemoralis
2e48be9c0c
print git info in windows title
2024-08-01 00:56:10 +03:00
Xphalnos
3d5ea8d545
Merge branch 'main' of https://github.com/Xphalnos/shadPS4
2024-07-31 18:15:09 +02:00
Xphalnos
be7c3f2ef5
Better logo for shadPS4
2024-07-31 18:14:22 +02:00
georgemoralis
283e7c16f5
Merge pull request #346 from shadps4-emu/savedata_1
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SaveData Fixes
2024-07-31 17:34:44 +03:00
Dzmitry Dubrova
479e6a20dd
core: Implement sceRandomGetRandomNumber ( #350 )
2024-07-31 14:01:22 +03:00
Xphalnos
518531c18b
Reorganization of includes ( #348 )
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* Reorganization of includes
* fix
2024-07-31 13:25:55 +03:00
raziel1000
908f0f3e74
missing eR8Srgb
2024-07-31 02:07:02 -06:00
raziel1000
86e783f667
added data_format=1 and num_format=9
2024-07-31 01:24:44 -06:00
raziel1000
3aebe7eeb9
added data_format=10 and num_format=5
2024-07-31 00:32:50 -06:00
raziel1000
fb2b7e7bec
Kernel: added sceKernelConvertLocaltimeToUtc
2024-07-31 00:21:23 -06:00
raziel1000
bd36897084
- Implemented sceSaveDataSetParam and sceSaveDataGetParam
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- Fixed sceSaveDataDirNameSearch
2024-07-30 22:55:58 -06:00
TheTurtle
bfc845324c
shader_recompiler: Small instruction parsing refactor/bugfixes ( #340 )
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* translator: Implemtn f32 to f16 convert
* shader_recompiler: Add bit instructions
* shader_recompiler: More data share instructions
* shader_recompiler: Remove exec contexts, fix S_MOV_B64
* shader_recompiler: Split instruction parsing into categories
* shader_recompiler: Better BFS search
* shader_recompiler: Constant propagation pass for cmp_class_f32
* shader_recompiler: Partial readfirstlane implementation
* shader_recompiler: Stub readlane/writelane only for non-compute
* hack: Fix swizzle on RDR
* Will properly fix this when merging this
* clang format
* address_space: Bump user area size to full
* shader_recompiler: V_INTERP_MOV_F32
* Should work the same as spirv will emit flat decoration on demand
* kernel: Add MAP_OP_MAP_FLEXIBLE
* image_view: Attempt to apply storage swizzle on format
* vk_scheduler: Barrier attachments on renderpass end
* clang format
* liverpool: cs state backup
* shader_recompiler: More instructions and formats
* vector_alu: Proper V_MBCNT_U32_B32
* shader_recompiler: Port some dark souls things
* file_system: Implement sceKernelRename
* more formats
* clang format
* resource_tracking_pass: Back to assert
* translate: Tracedata
* kernel: Remove tracy lock
* Solves random crashes in Dark Souls
* code: Review comments
2024-07-30 23:32:40 +02:00
georgemoralis
156e500d21
Merge pull request #343 from Borchev/AddPthreadGetStackSizeThunk
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Add pthread_attr_getstacksize thunk
2024-07-30 23:36:39 +03:00
Borchev
03560c019e
Fix SearchFree function bug ( #339 )
2024-07-30 22:40:42 +03:00
Borchev
35cb8810cb
Add pthread_attr_getstacksize thunk
2024-07-30 12:37:05 -07:00
georgemoralis
7b8d0d59af
kernel: Implement sceKernelSetVirtualRangeName ( #338 )
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* Fix in searchFree should fix #337
* clang format fix
* sceKernelSetVirtualRangeName implementation
* improved vaddr conversion
* updated VirtualQuery to include name too
* unmap also removed name thanks @red_prig
* fixed copy...
2024-07-29 19:08:06 +03:00
squidbus
e2bdbeaf80
Add sem_timedwait polyfill for macOS.
2024-07-28 16:42:33 -07:00
Vasyl Baran
1f171ee01a
Fixup for detiler artifacts on macOS
2024-07-28 22:21:18 +03:00
Dzmitry Dubrova
c3a2b3531d
Implement some pthread calls ( #332 )
2024-07-28 18:43:44 +03:00
DanielSvoboda
f751f7cc09
log improvement ThrowInvalidType ( #330 )
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* log improvement ThrowInvalidType
* log improvement ThrowInvalidType
2024-07-28 18:42:54 +03:00
psucien
8dbfac7b64
Surface management rework (2/3) ( #329 )
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* texture_cache: interface refactoring
* a bit of fixes and improvements
* texture_cache: macro tile extents for bpp 128
* texture_cache: detiler: prefer host memory for large buffers upload
2024-07-28 17:20:42 +02:00
TheTurtle
5363a226e1
Move presentation to separate thread/improve sync ( #303 )
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* video_out: Move presentation to separate thread
* liverpool: Better sync for CPU flips
* driver: Make flip blocking
* videoout: Proper flip rate and vblank management
* config: Add vblank divider option
* clang format
* videoout: added `sceVideoOutWaitVblank`
* clang format
* vk_scheduler: Silly merge conflict
* externals: Add renderdoc API
* clang format
* reuse
* rdoc: manual capture trigger
* clang fmt
---------
Co-authored-by: psucien <168137814+psucien@users.noreply.github.com>
2024-07-28 15:54:09 +02:00
Vinicius Rangel
40f21d4a79
fix tls patch on windows ( #328 )
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* fix tls patch on windows
based on TlsGetValue in kernel32.dll
* fix tls patch on windows for expansion slots
2024-07-27 20:16:21 +03:00
Vinicius Rangel
9d8cbdc507
64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 ( #310 )
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* impl V_ADDC_U32 & V_MAD_U64_U32
* shader recompiler: add 64 bits version to get register / GetSrc
* fix V_ADDC_U32 carry
* shader recompiler: removed automatic conversion to force_flt in GetSRc
* shader recompiler: auto cast between u32 and u64 during ssa pass
* shader recompiler: fix SetVectorReg64 & standardize switches-case
* shader translate: fix overflow detection in V_ADD_I32
use vcc lo instead of vcc thread bit
* shader recompiler: more 64-bit work
- removed bit_size parameter from Get[Scalar/Vector]Register
- add BitwiseOr64
- add SetDst64 as a replacement for SetScalarReg64 & SetVectorReg64
- add GetSrc64 for 64-bit value
* shader recompiler: add V_MAD_U64_U32 vcc output
- add V_MAD_U64_U32 vcc output
- ILessThan for 64-bits
* shader recompiler: removed unnecessary changes & missing consts
* shader_recompiler: Add s64 type in constant propagation
2024-07-27 17:23:59 +03:00
TheTurtle
6eefcb2780
semaphore: Yet another race condition fix ( #327 )
2024-07-27 17:18:18 +03:00
georgemoralis
7cfa76aa8e
Merge pull request #325 from DanielSvoboda/BUFFER_STORE_DWORDX2
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BUFFER_STORE_DWORDX2
2024-07-26 13:17:16 +03:00
raziel1000
abf7cea257
fs: added /download0 mount
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fs: get rid of double slashes
2024-07-26 08:07:22 -06:00
georgemoralis
0d9273e2fb
added /dev/urandom
2024-07-26 08:50:39 +03:00
georgemoralis
fb0e1ab435
commented sem_timedwait for linux untill @squidbus fix it
2024-07-26 08:16:32 +03:00
georgemoralis
adfb08d660
cleanup memory_management
2024-07-26 08:08:47 +03:00
raziel1000
9523c4f6e4
...
2024-07-26 07:59:55 +03:00
raziel1000
3d73174659
Applied feedback from @raphaelthegreat
2024-07-26 07:59:35 +03:00
georgemoralis
1f5d200521
forgot a file
2024-07-26 07:53:46 +03:00
georgemoralis
7fe993f593
some fixup to playgo , makes Worms go further
2024-07-26 07:53:45 +03:00
raziel1000
ee65797c86
- fixed sceAppContentTemporaryDataMount2
2024-07-26 07:53:19 +03:00
raziel1000
ea571a9ac5
sdl window: Added game title (serial, title and app_ver)
2024-07-26 07:53:18 +03:00
raziel1000
a5cea0cb4b
thread_management: some pthread functions
2024-07-26 07:53:18 +03:00
raziel1000
3c05ce04c2
save_data: fix/accuracy for saveDataMem functions
2024-07-26 07:53:18 +03:00
DanielSvoboda
88cd3172ff
BUFFER_STORE_DWORDX2
2024-07-26 00:25:29 -03:00
TheTurtle
0c96f2a030
memory: Cleanups and refactors ( #324 )
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* memory: Various fixes
* Added (Partial) sceKernelBatchMap/sceKernelBatchMap2
* memory: Rename and implement batch unmap
* memory: Remove uneeded assert
* memory: Commonize free search routine
* memory: Contains check is inclusive
* memory: Address some alignment issues
* clang format
---------
Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-25 23:01:12 +03:00
georgemoralis
be0a88fdfa
clang fix
2024-07-25 11:59:39 +03:00
IndecisiveTurtle
237033bc57
address_space: Fix windows placeholder mapping
2024-07-24 22:59:56 +03:00
DanielSvoboda
53b8338091
I fixed the button, PKG patch version is older
...
I fixed the button, PKG patch version is older
2024-07-23 19:21:54 -03:00
squidbus
70847979ae
Replace remaining uses of QDir::currentPath() / user with UserDir.
2024-07-21 14:01:10 -07:00
georgemoralis
d8590ac812
one more memory fix
2024-07-21 23:16:46 +03:00
georgemoralis
18084c0212
memory fix
2024-07-21 23:14:40 +03:00
georgemoralis
8db440573d
Merge pull request #312 from Borchev/main
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Add sceKernelGetDirectMemoryType, update sceKernelReserveVirtualRange
2024-07-21 22:52:50 +03:00
squidbus
ec9146b7b2
Allocate more system reserved space on macOS and document restrictions.
2024-07-21 22:36:12 +03:00
squidbus
bb7215977f
Support RIP relative memory operands in patched instructions.
2024-07-21 22:36:12 +03:00
squidbus
cfd6662d5e
Fix user data path on macOS.
2024-07-21 22:36:12 +03:00
squidbus
8d12c06de4
Update format list for rebase and sort and remove duplicates.
2024-07-21 22:36:12 +03:00
squidbus
5e4ecb0a7f
Restore old keybindings for Windows and Linux.
2024-07-21 22:36:12 +03:00
squidbus
6783776990
Only use date library on macOS.
2024-07-21 22:36:12 +03:00
squidbus
bfb0eb7711
Make sure only system managed region can be moved on Windows.
2024-07-21 22:36:12 +03:00
squidbus
e820ecc5ba
Only patch BMI1 instructions under Rosetta 2.
2024-07-21 22:36:12 +03:00
squidbus
40a99f177b
Add a few missing used formats from detiling.
2024-07-21 22:36:12 +03:00
squidbus
09727ce9d6
Define tessellation_factors_ring_addr relative to end of system reserved area.
2024-07-21 22:36:12 +03:00
squidbus
d5e45d001e
Reduce system reserved space to 0x700000000 and map fixed on macOS.
2024-07-21 22:36:12 +03:00
squidbus
d07a52df13
Address review comments around memory and patches.
2024-07-21 22:36:12 +03:00
squidbus
bdca446c5e
Make sure system managed memory is in correct location on macOS.
2024-07-21 22:36:12 +03:00
squidbus
9d75d38b96
Fix missing logging on memory manager initalization.
2024-07-21 22:36:12 +03:00
squidbus
c15f6b4461
Change format list from vector to array/span.
2024-07-21 22:36:12 +03:00
squidbus
2c37254fd0
Tidy up Vulkan extension list.
2024-07-21 22:36:12 +03:00
squidbus
6648589ef9
Set minimum macOS target to 11 and fix compile errors.
2024-07-21 22:36:12 +03:00
squidbus
c26dcb65c8
Remap SDL face buttons to be usable without a keypad.
2024-07-21 22:36:12 +03:00
squidbus
aef76187e9
Add fallback system for unsupported pixel formats.
2024-07-21 22:36:12 +03:00
squidbus
063da896ba
Downgrade Vulkan requirement to 1.2 with extensions.
2024-07-21 22:36:12 +03:00
squidbus
b5d0347c15
Migrate TLS patches to new patching system.
2024-07-21 22:36:12 +03:00
squidbus
38398a2175
Fix one-off bug with user data registers.
2024-07-21 22:36:12 +03:00