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2415 commits

Author SHA1 Message Date
squidbus 1d3427780a
renderer_vulkan: Fix present related validation errors. (#2169) 2025-01-17 10:16:03 +02:00
squidbus 1e5b316ac4
renderer_vulkan: Add debug markers for presenter. (#2167) 2025-01-17 10:15:43 +02:00
baggins183 c13b29662e
handle control point strides that arent a multiple of 16 (#2172) 2025-01-17 10:14:54 +02:00
squidbus 3b474a12f9
shader_recompiler: Improvements to buffer addressing implementation. (#2123)
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2025-01-16 18:40:03 -08:00
squidbus eb49193309
liverpool: Revert queue scope markers. (#2166) 2025-01-16 18:24:29 -08:00
Vinicius Rangel 8695383d35
keep framerate stable even without vsync (#2165) 2025-01-16 21:10:17 -03:00
Vinicius Rangel 56a6c95730
Render without rendering (#2152)
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* presenter: render the game inside a ImGui window

* presenter: render the previous frame to keep the render rendering

* swapchain: fix swapchain image view format not being converted to unorm

* devtools: fix frame graph timing
2025-01-16 21:27:23 +02:00
Stephen Miller 440a693fae
Crash on sceKernelDebugRaiseExceptionOnReleaseMode (#2163) 2025-01-16 18:22:39 +01:00
georgemoralis 4695aaa830
sceKernelAio* implementation (#2160)
* draft Aio from https://github.com/GoldHEN/GoldHEN_Plugins_Repository

* cleanup and fixes to Aio
2025-01-16 18:27:52 +02:00
squidbus 34a5f2319c
network: Remove firing Np callbacks from check stubs. (#2161)
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2025-01-16 13:17:07 +02:00
squidbus da2b58f66e
resource_tracking_pass: Persist image resource atomic designation. (#2158) 2025-01-16 12:36:41 +02:00
squidbus b3739bea92
renderer_vulkan: Simplify debug marker settings. (#2159)
* renderer_vulkan: Simplify debug marker settings.

* liverpool: Add scope markers for graphics/compute queues.

* liverpool: Remove unneeded extra label from command buffer markers.

* vk_rasterizer: Add scopes around filtered draw passes.
2025-01-16 12:14:34 +02:00
DanielSvoboda 1c3048ccc2
Fix V_FRACT_F64 (#2156)
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2025-01-15 16:45:02 +01:00
Stephen Miller 5a7d45fdfa
Missing pthread exports (#2144) 2025-01-15 18:37:20 +03:00
squidbus 53d0a309cc
liverpool_to_vk: Add R32Uint depth promote. (#2145) 2025-01-15 18:33:15 +03:00
Stephen Miller c10f9b8269
Add libSceNpWebApi (#2150)
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Includes a dummy return for sceNpWebApiInitialize, to make it return a positive value.
2025-01-15 13:19:41 +02:00
squidbus 5040be1640
renderer_vulkan: Handle depth-stencil copies through depth render overrides. (#2134) 2025-01-15 08:48:40 +03:00
jarred wilson d94abffd9a
Fix: rename yakuza screenshot to correct game (#2141)
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2025-01-13 12:54:20 +02:00
squidbus 4719d32295
sdl: Respect text input main thread requirements. (#2138)
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2025-01-12 22:44:42 +02:00
kalaposfos13 4f2f9494b0
GUI: Speed up GUI loading by caching game sizes (#2130)
* Add show game size toggle

* Fix (#7)

* Fix

I removed the gameSizeCheckBox from the 'Emulator' group and put it in 'GUI settings'
hLayoutTrophy which contains the Trophy information was inside the GUIMusicLayout, so I fixed that too.

* TR

* Use cached sizes if the feature is enabled

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-12 22:31:05 +02:00
Stephen Miller c6ab149c56
libSceHttp2 Stubs (#2139)
* Auto-generate libSceHttp2

* Improved stub for sceHttp2Init

Needed for updated versions of Cyberpunk 2077.

Parameters are based on fpPS4, while the stub itself is based on similar stubs in our other networking libraries.

* Clang

I guess the line length calculations in the moduleGenerator are still not perfect?
2025-01-12 22:27:54 +02:00
psucien 394331f206
video_core: detiler: display micro 64bpp (#2137) 2025-01-12 19:25:25 +01:00
Stephen Miller 8a309c30a9
Check thread param on posix_pthread_rename_np (#2133)
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2025-01-12 11:24:49 +02:00
Stephen Miller 466e071c97
Add libSceSsl2 stubs (#2132)
* Auto-generate libSceSsl2 stubs

* Copy over sceSslInit stub

* Update CMakeLists.txt

* Swap to Lib_Ssl2 log category

* Fix compile

Since libSceSsl has many functions of the same name, these functions get treated as overloaded functions and break compiling.

* Clang
2025-01-12 11:24:12 +02:00
squidbus 82cb298c5c
shader_recompiler: Remove AMD native CubeFaceCoord. (#2129)
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2025-01-11 13:57:49 -08:00
squidbus 5810c88c00 hotfix: Fix cube instructions. 2025-01-11 12:04:46 -08:00
Stephen Miller 62bbad62fc
Implement sceNpCmp functions (#2114)
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2025-01-11 17:58:07 +01:00
DemoJameson 5ac7e70e4b
Update zh_CN.ts (#2122) 2025-01-11 17:55:10 +01:00
squidbus 5c845d4ecc hotfix: Constrain view layers to actual layers.
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2025-01-10 16:30:28 -08:00
squidbus 6ec68f66a9 hotfix: Check correct template for setting binding divisor. 2025-01-10 15:59:20 -08:00
Quang Ngô cfaea1ea6d
qt_gui: Fix shortcut's name got cut off in some cases (#2116)
Example: P.T. -> P
2025-01-10 22:59:19 +02:00
DanielSvoboda 4a21d94871
Fix -PKG Viewer -Button install (#2113)
https://github.com/shadps4-emu/shadPS4/issues/2112
2025-01-10 22:58:41 +02:00
squidbus e656093d85
shader_recompiler: Fix some image view type issues. (#2118) 2025-01-10 12:35:03 -08:00
squidbus 562ed2a025
renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104)
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* renderer_vulkan: Simplify vertex binding logic and properly handle null buffers.

* renderer_vulkan: Remove need for empty bindVertexBuffers2EXT.
2025-01-10 10:52:12 +02:00
squidbus 4563b6379d
amdgpu: Handle 8-bit float format case for stencil. (#2092) 2025-01-10 10:49:08 +02:00
squidbus 725814ce01
shader_recompiler: Improvements to array and cube handling. (#2083)
* shader_recompiler: Account for instruction array flag in image type.

* shader_recompiler: Check da flag for all mimg instructions.

* shader_recompiler: Convert cube images into 2D arrays.

* shader_recompiler: Move image resource functions into sharp type.

* shader_recompiler: Use native AMD cube instructions when possible.

* specialization: Fix buffer storage mistake.
2025-01-10 10:48:12 +02:00
DanielSvoboda 93402620de
GUI: Open Log Location - Button (#2102)
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2025-01-09 08:42:07 +02:00
squidbus 65f9bbbfed
shader_recompiler: Ignore exec mask for scalar instructions. (#2097)
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2025-01-08 19:14:06 +02:00
tomboylover93 0eee36cbc7
ci: Add GCC build job for Linux (#2027)
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* Add GCC CI build job

* gcc-ci: Change Clang CI job naming to avoid confusion

* gcc-ci: Remove GCC CI job from pre-release

This also removes the packaging step for linux-sdl-gcc and linux-qt-gcc so that the only available artifacts for download are compiled with Clang

* gcc-ci: Remove -clang prefix from Clang build jobs

* hot-fix

* specify gcc-14

* hot-fix: use system rapidjson

* use rapidjson-dev

* revert "use system rapidjson"
2025-01-08 14:41:01 +02:00
Stephen Miller fc50567fc2
Unmap Fixes (#2080)
* Fix unmapping reserved memory

* Fix bug with unmapping before reserve

* Clang

* Ignore free memory pages

* Handle pooled memory
2025-01-08 14:08:54 +02:00
squidbus e791ff4c5c
externals: Update discord-rpc. (#2094) 2025-01-08 13:50:39 +02:00
squidbus 8f5bcb0f1c
file_sys: Consolidate separate update directory handling. (#2041) 2025-01-08 13:23:40 +02:00
squidbus af8c748e9c
elf_info: Fix GCC build. (#2089)
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2025-01-07 17:37:08 +02:00
Quang Ngô 3e5d4bb69c
Fix double closing tag in metainfo.xml (#2090) 2025-01-07 17:36:56 +02:00
jarred wilson c055c80c6f
Remove releases.xml references (#2087) 2025-01-07 17:11:01 +02:00
Florian Piesche a4c18b1434
Move release info into metainfo.xml (#2085) 2025-01-07 16:05:15 +02:00
kalaposfos13 4df0d9c035
Add support for true fullscreen (#2016)
* Support for true fullscreen

* clang

* Re-add mistakenly deleted line

* Size

I adjusted the size of the entire screen.
trophies font size and added a margin so it wouldn't be so spaced out.

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-07 15:30:05 +02:00
F1219R 32fc983ef8
Update sq translation (#2084)
* Update sq translation

* Update sq translation
2025-01-07 13:58:33 +02:00
squidbus b0d7feb292
video_core: Implement conversion for uncommon/unsupported number formats. (#2047)
* video_core: Implement conversion for uncommon/unsupported number formats.

* shader_recompiler: Reinterpret image sample output as well.

* liverpool_to_vk: Remove mappings for remapped number formats.

These were poorly supported by drivers anyway.

* resource_tracking_pass: Fix image write swizzle mistake.

* amdgpu: Add missing specialization and move format mapping data to types

* reinterpret: Fix U/SToF input type.
2025-01-07 12:21:49 +02:00
kalaposfos13 c3ecf599ad
Add motion controls toggle (#2029)
* Add motion controls toggle

* clang
2025-01-07 11:50:54 +02:00