mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-01-17 20:18:28 +00:00
Render without rendering (#2152)
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* presenter: render the game inside a ImGui window * presenter: render the previous frame to keep the render rendering * swapchain: fix swapchain image view format not being converted to unorm * devtools: fix frame graph timing
This commit is contained in:
parent
440a693fae
commit
56a6c95730
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@ -131,6 +131,8 @@ class DebugStateImpl {
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friend class Core::Devtools::Widget::FrameGraph;
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friend class Core::Devtools::Widget::ShaderList;
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bool showing_debug_menu_bar = false;
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std::queue<std::string> debug_message_popup;
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std::mutex guest_threads_mutex{};
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@ -153,6 +155,9 @@ class DebugStateImpl {
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std::vector<ShaderDump> shader_dump_list{};
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public:
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float Framerate = 1.0f / 60.0f;
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float FrameDeltaTime;
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void ShowDebugMessage(std::string message) {
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if (message.empty()) {
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return;
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@ -160,6 +165,10 @@ public:
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debug_message_popup.push(std::move(message));
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}
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bool& ShowingDebugMenuBar() {
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return showing_debug_menu_bar;
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}
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void AddCurrentThreadToGuestList();
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void RemoveCurrentThreadFromGuestList();
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@ -28,7 +28,6 @@ static bool show_simple_fps = false;
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static bool visibility_toggled = false;
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static float fps_scale = 1.0f;
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static bool show_advanced_debug = false;
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static int dump_frame_count = 1;
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static Widget::FrameGraph frame_graph;
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@ -253,8 +252,8 @@ void L::DrawAdvanced() {
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}
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void L::DrawSimple() {
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const auto io = GetIO();
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Text("%.1f FPS (%.2f ms)", io.Framerate, 1000.0f / io.Framerate);
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const float frameRate = DebugState.Framerate;
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Text("%d FPS (%.1f ms)", static_cast<int>(std::round(1.0f / frameRate)), frameRate * 1000.0f);
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}
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static void LoadSettings(const char* line) {
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@ -265,7 +264,7 @@ static void LoadSettings(const char* line) {
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return;
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}
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if (sscanf(line, "show_advanced_debug=%d", &i) == 1) {
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show_advanced_debug = i != 0;
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DebugState.ShowingDebugMenuBar() = i != 0;
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return;
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}
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if (sscanf(line, "show_frame_graph=%d", &i) == 1) {
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@ -310,7 +309,7 @@ void L::SetupSettings() {
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handler.WriteAllFn = [](ImGuiContext*, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) {
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buf->appendf("[%s][Data]\n", handler->TypeName);
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buf->appendf("fps_scale=%f\n", fps_scale);
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buf->appendf("show_advanced_debug=%d\n", show_advanced_debug);
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buf->appendf("show_advanced_debug=%d\n", DebugState.ShowingDebugMenuBar());
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buf->appendf("show_frame_graph=%d\n", frame_graph.is_open);
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buf->appendf("dump_frame_count=%d\n", dump_frame_count);
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buf->append("\n");
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@ -336,12 +335,12 @@ void L::Draw() {
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if (!DebugState.IsGuestThreadsPaused()) {
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const auto fn = DebugState.flip_frame_count.load();
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frame_graph.AddFrame(fn, io.DeltaTime);
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frame_graph.AddFrame(fn, DebugState.FrameDeltaTime);
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}
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if (IsKeyPressed(ImGuiKey_F10, false)) {
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if (io.KeyCtrl) {
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show_advanced_debug = !show_advanced_debug;
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DebugState.ShowingDebugMenuBar() ^= true;
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} else {
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show_simple_fps = !show_simple_fps;
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}
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@ -376,7 +375,7 @@ void L::Draw() {
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End();
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}
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if (show_advanced_debug) {
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if (DebugState.ShowingDebugMenuBar()) {
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PushFont(io.Fonts->Fonts[IMGUI_FONT_MONO]);
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PushID("DevtoolsLayer");
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DrawAdvanced();
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@ -83,15 +83,13 @@ void FrameGraph::Draw() {
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auto isSystemPaused = DebugState.IsGuestThreadsPaused();
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static float deltaTime;
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static float frameRate;
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if (!isSystemPaused) {
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deltaTime = io.DeltaTime * 1000.0f;
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deltaTime = DebugState.FrameDeltaTime * 1000.0f;
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frameRate = 1000.0f / deltaTime;
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}
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Text("Frame time: %.3f ms (%.1f FPS)", deltaTime, frameRate);
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Text("Presenter time: %.3f ms (%.1f FPS)", io.DeltaTime * 1000.0f, 1.0f / io.DeltaTime);
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Text("Flip frame: %d Gnm submit frame: %d", DebugState.flip_frame_count.load(),
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DebugState.gnm_frame_count.load());
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@ -16,6 +16,9 @@ class FrameGraph {
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std::array<FrameInfo, FRAME_BUFFER_SIZE> frame_list{};
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float deltaTime{};
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float frameRate{};
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void DrawFrameGraph();
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public:
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@ -1,8 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <imgui.h>
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#include "common/assert.h"
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#include "common/config.h"
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#include "common/debug.h"
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@ -207,6 +205,13 @@ void VideoOutDriver::DrawBlankFrame() {
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presenter->Present(empty_frame);
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}
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void VideoOutDriver::DrawLastFrame() {
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const auto frame = presenter->PrepareLastFrame();
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if (frame != nullptr) {
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presenter->Present(frame, true);
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}
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}
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bool VideoOutDriver::SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg,
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bool is_eop /*= false*/) {
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{
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@ -278,17 +283,24 @@ void VideoOutDriver::PresentThread(std::stop_token token) {
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return {};
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};
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auto delay = std::chrono::microseconds{0};
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while (!token.stop_requested()) {
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timer.Start();
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if (DebugState.IsGuestThreadsPaused()) {
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DrawLastFrame();
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timer.End();
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continue;
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}
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// Check if it's time to take a request.
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auto& vblank_status = main_port.vblank_status;
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if (vblank_status.count % (main_port.flip_rate + 1) == 0) {
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const auto request = receive_request();
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if (!request) {
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if (!main_port.is_open || DebugState.IsGuestThreadsPaused()) {
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if (!main_port.is_open) {
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DrawBlankFrame();
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} else {
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DrawLastFrame();
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}
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} else {
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Flip(request);
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@ -102,7 +102,8 @@ private:
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};
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void Flip(const Request& req);
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void DrawBlankFrame(); // Used when there is no flip request to keep ImGui up to date
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void DrawBlankFrame(); // Video port out not open
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void DrawLastFrame(); // Used when there is no flip request
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void SubmitFlipInternal(VideoOutPort* port, s32 index, s64 flip_arg, bool is_eop = false);
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void PresentThread(std::stop_token token);
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@ -30,6 +30,12 @@ extern void assert_fail_debug_msg(const char* msg);
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#define IM_VEC4_CLASS_EXTRA \
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constexpr ImVec4(float _v) : x(_v), y(_v), z(_v), w(_v) {}
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namespace ImGui {
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struct Texture;
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}
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#define ImTextureID ImTextureID
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using ImTextureID = ::ImGui::Texture*;
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#ifdef IMGUI_USE_WCHAR32
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#error "This project uses 16 bits wchar standard like Orbis"
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#endif
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@ -6,6 +6,7 @@
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#include "common/config.h"
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#include "common/path_util.h"
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#include "core/debug_state.h"
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#include "core/devtools/layer.h"
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#include "imgui/imgui_layer.h"
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#include "imgui_core.h"
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@ -167,7 +168,7 @@ bool ProcessEvent(SDL_Event* event) {
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}
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}
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void NewFrame() {
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ImGuiID NewFrame(bool is_reusing_frame) {
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{
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std::scoped_lock lock{change_layers_mutex};
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while (!change_layers.empty()) {
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@ -182,17 +183,24 @@ void NewFrame() {
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}
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}
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Sdl::NewFrame();
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Sdl::NewFrame(is_reusing_frame);
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ImGui::NewFrame();
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DockSpaceOverViewport(0, GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode);
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ImGuiWindowFlags flags = ImGuiDockNodeFlags_PassthruCentralNode;
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if (!DebugState.ShowingDebugMenuBar()) {
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flags |= ImGuiDockNodeFlags_NoTabBar;
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}
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ImGuiID dockId = DockSpaceOverViewport(0, GetMainViewport(), flags);
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for (auto* layer : layers) {
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layer->Draw();
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}
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return dockId;
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}
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void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) {
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void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
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const vk::Extent2D& extent) {
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ImGui::Render();
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ImDrawData* draw_data = GetDrawData();
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if (draw_data->CmdListsCount == 0) {
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vk::RenderingAttachmentInfo color_attachments[1]{
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{
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.imageView = frame->image_view,
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.imageView = image_view,
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.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
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.loadOp = vk::AttachmentLoadOp::eLoad,
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.loadOp = vk::AttachmentLoadOp::eClear,
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.storeOp = vk::AttachmentStoreOp::eStore,
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},
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};
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vk::RenderingInfo render_info{};
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render_info.renderArea = vk::Rect2D{
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.offset = {0, 0},
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.extent = {frame->width, frame->height},
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.extent = extent,
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};
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render_info.layerCount = 1;
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render_info.colorAttachmentCount = 1;
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@ -3,6 +3,8 @@
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#pragma once
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#include <imgui.h>
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "vulkan/vulkan_handles.hpp"
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bool ProcessEvent(SDL_Event* event);
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void NewFrame();
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ImGuiID NewFrame(bool is_reusing_frame = false);
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void Render(const vk::CommandBuffer& cmdbuf, Vulkan::Frame* frame);
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void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
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const vk::Extent2D& extent);
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} // namespace ImGui::Core
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@ -5,6 +5,7 @@
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#include <imgui.h>
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#include "common/config.h"
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#include "core/debug_state.h"
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#include "imgui_impl_sdl3.h"
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// SDL
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@ -26,6 +27,7 @@ struct SdlData {
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SDL_Window* window{};
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SDL_WindowID window_id{};
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Uint64 time{};
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Uint64 nonReusedtime{};
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const char* clipboard_text_data{};
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// IME handling
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@ -785,7 +787,7 @@ static void UpdateGamepads() {
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+thumb_dead_zone, +32767);
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}
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void NewFrame() {
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void NewFrame(bool is_reusing_frame) {
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SdlData* bd = GetBackendData();
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IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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if (current_time <= bd->time)
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current_time = bd->time + 1;
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io.DeltaTime = bd->time > 0 ? (float)((double)(current_time - bd->time) / (double)frequency)
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: (float)(1.0f / 60.0f);
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: 1.0f / 60.0f;
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bd->time = current_time;
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if (!is_reusing_frame) {
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if (current_time <= bd->nonReusedtime)
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current_time = bd->nonReusedtime + 1;
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float deltaTime =
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bd->nonReusedtime > 0
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? (float)((double)(current_time - bd->nonReusedtime) / (double)frequency)
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: 1.0f / 60.0f;
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bd->nonReusedtime = current_time;
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DebugState.FrameDeltaTime = deltaTime;
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float distribution = 0.016f / deltaTime / 10.0f;
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if (distribution > 1.0f) {
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distribution = 1.0f;
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}
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DebugState.Framerate =
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deltaTime * distribution + DebugState.Framerate * (1.0f - distribution);
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}
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if (bd->mouse_pending_leave_frame && bd->mouse_pending_leave_frame >= ImGui::GetFrameCount() &&
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bd->mouse_buttons_down == 0) {
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bd->mouse_window_id = 0;
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@ -14,7 +14,7 @@ namespace ImGui::Sdl {
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bool Init(SDL_Window* window);
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void Shutdown();
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void NewFrame();
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void NewFrame(bool is_reusing);
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bool ProcessEvent(const SDL_Event* event);
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void OnResize();
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@ -57,11 +57,12 @@ struct VkData {
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vk::DeviceMemory font_memory{};
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vk::Image font_image{};
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vk::ImageView font_view{};
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vk::DescriptorSet font_descriptor_set{};
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ImTextureID font_texture{};
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vk::CommandBuffer font_command_buffer{};
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// Render buffers
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WindowRenderBuffers render_buffers{};
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bool enabled_blending{true};
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VkData(const InitInfo init_info) : init_info(init_info) {
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render_buffers.count = init_info.image_count;
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@ -252,8 +253,8 @@ void UploadTextureData::Destroy() {
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const InitInfo& v = bd->init_info;
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CheckVkErr(v.device.waitIdle());
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RemoveTexture(descriptor_set);
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descriptor_set = VK_NULL_HANDLE;
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RemoveTexture(im_texture);
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im_texture = nullptr;
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v.device.destroyImageView(image_view, v.allocator);
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image_view = VK_NULL_HANDLE;
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@ -264,8 +265,8 @@ void UploadTextureData::Destroy() {
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}
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// Register a texture
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vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
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vk::Sampler sampler) {
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ImTextureID AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
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vk::Sampler sampler) {
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VkData* bd = GetBackendData();
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const InitInfo& v = bd->init_info;
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@ -303,7 +304,9 @@ vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_lay
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};
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v.device.updateDescriptorSets({write_desc}, {});
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}
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return descriptor_set;
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return new Texture{
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.descriptor_set = descriptor_set,
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};
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}
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UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width, u32 height,
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size_t size) {
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@ -370,7 +373,7 @@ UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width,
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}
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// Create descriptor set (ImTextureID)
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info.descriptor_set = AddTexture(info.image_view, vk::ImageLayout::eShaderReadOnlyOptimal);
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info.im_texture = AddTexture(info.image_view, vk::ImageLayout::eShaderReadOnlyOptimal);
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// Create Upload Buffer
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{
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@ -464,10 +467,12 @@ UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width,
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return info;
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}
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void RemoveTexture(vk::DescriptorSet descriptor_set) {
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void RemoveTexture(ImTextureID texture) {
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IM_ASSERT(texture != nullptr);
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VkData* bd = GetBackendData();
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const InitInfo& v = bd->init_info;
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v.device.freeDescriptorSets(bd->descriptor_pool, {descriptor_set});
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v.device.freeDescriptorSets(bd->descriptor_pool, {texture->descriptor_set});
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delete texture;
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}
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static void CreateOrResizeBuffer(RenderBuffer& rb, size_t new_size, vk::BufferUsageFlagBits usage) {
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@ -679,15 +684,11 @@ void RenderDrawData(ImDrawData& draw_data, vk::CommandBuffer command_buffer,
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command_buffer.setScissor(0, 1, &scissor);
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// Bind DescriptorSet with font or user texture
|
||||
vk::DescriptorSet desc_set[1]{(VkDescriptorSet)pcmd->TextureId};
|
||||
if (sizeof(ImTextureID) < sizeof(ImU64)) {
|
||||
// We don't support texture switches if ImTextureID hasn't been redefined to be
|
||||
// 64-bit. Do a flaky check that other textures haven't been used.
|
||||
IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->font_descriptor_set);
|
||||
desc_set[0] = bd->font_descriptor_set;
|
||||
}
|
||||
vk::DescriptorSet desc_set[1]{pcmd->TextureId->descriptor_set};
|
||||
command_buffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
|
||||
bd->pipeline_layout, 0, {desc_set}, {});
|
||||
command_buffer.setColorBlendEnableEXT(
|
||||
0, {pcmd->TextureId->disable_blend ? vk::False : vk::True});
|
||||
|
||||
// Draw
|
||||
command_buffer.drawIndexed(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset,
|
||||
|
@ -709,7 +710,7 @@ static bool CreateFontsTexture() {
|
|||
const InitInfo& v = bd->init_info;
|
||||
|
||||
// Destroy existing texture (if any)
|
||||
if (bd->font_view || bd->font_image || bd->font_memory || bd->font_descriptor_set) {
|
||||
if (bd->font_view || bd->font_image || bd->font_memory || bd->font_texture) {
|
||||
CheckVkErr(v.queue.waitIdle());
|
||||
DestroyFontsTexture();
|
||||
}
|
||||
|
@ -782,7 +783,7 @@ static bool CreateFontsTexture() {
|
|||
}
|
||||
|
||||
// Create the Descriptor Set:
|
||||
bd->font_descriptor_set = AddTexture(bd->font_view, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
bd->font_texture = AddTexture(bd->font_view, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
|
||||
// Create the Upload Buffer:
|
||||
vk::DeviceMemory upload_buffer_memory{};
|
||||
|
@ -874,7 +875,7 @@ static bool CreateFontsTexture() {
|
|||
}
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->SetTexID(bd->font_descriptor_set);
|
||||
io.Fonts->SetTexID(bd->font_texture);
|
||||
|
||||
// End command buffer
|
||||
vk::SubmitInfo end_info = {};
|
||||
|
@ -898,9 +899,9 @@ static void DestroyFontsTexture() {
|
|||
VkData* bd = GetBackendData();
|
||||
const InitInfo& v = bd->init_info;
|
||||
|
||||
if (bd->font_descriptor_set) {
|
||||
RemoveTexture(bd->font_descriptor_set);
|
||||
bd->font_descriptor_set = VK_NULL_HANDLE;
|
||||
if (bd->font_texture) {
|
||||
RemoveTexture(bd->font_texture);
|
||||
bd->font_texture = nullptr;
|
||||
io.Fonts->SetTexID(nullptr);
|
||||
}
|
||||
|
||||
|
@ -1057,9 +1058,10 @@ static void CreatePipeline(vk::Device device, const vk::AllocationCallbacks* all
|
|||
.pAttachments = color_attachment,
|
||||
};
|
||||
|
||||
vk::DynamicState dynamic_states[2]{
|
||||
vk::DynamicState dynamic_states[3]{
|
||||
vk::DynamicState::eViewport,
|
||||
vk::DynamicState::eScissor,
|
||||
vk::DynamicState::eColorBlendEnableEXT,
|
||||
};
|
||||
vk::PipelineDynamicStateCreateInfo dynamic_state{
|
||||
.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states),
|
||||
|
|
|
@ -10,6 +10,13 @@
|
|||
|
||||
struct ImDrawData;
|
||||
|
||||
namespace ImGui {
|
||||
struct Texture {
|
||||
vk::DescriptorSet descriptor_set{nullptr};
|
||||
bool disable_blend{false};
|
||||
};
|
||||
} // namespace ImGui
|
||||
|
||||
namespace ImGui::Vulkan {
|
||||
|
||||
struct InitInfo {
|
||||
|
@ -34,29 +41,32 @@ struct InitInfo {
|
|||
struct UploadTextureData {
|
||||
vk::Image image;
|
||||
vk::ImageView image_view;
|
||||
vk::DescriptorSet descriptor_set;
|
||||
vk::DeviceMemory image_memory;
|
||||
|
||||
vk::CommandBuffer command_buffer; // Submit to the queue
|
||||
vk::Buffer upload_buffer;
|
||||
vk::DeviceMemory upload_buffer_memory;
|
||||
|
||||
ImTextureID im_texture;
|
||||
|
||||
void Upload();
|
||||
|
||||
void Destroy();
|
||||
};
|
||||
|
||||
vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
|
||||
vk::Sampler sampler = VK_NULL_HANDLE);
|
||||
ImTextureID AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
|
||||
vk::Sampler sampler = VK_NULL_HANDLE);
|
||||
|
||||
UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width, u32 height,
|
||||
size_t size);
|
||||
|
||||
void RemoveTexture(vk::DescriptorSet descriptor_set);
|
||||
void RemoveTexture(ImTextureID descriptor_set);
|
||||
|
||||
bool Init(InitInfo info);
|
||||
void Shutdown();
|
||||
void RenderDrawData(ImDrawData& draw_data, vk::CommandBuffer command_buffer,
|
||||
vk::Pipeline pipeline = VK_NULL_HANDLE);
|
||||
|
||||
void SetBlendEnabled(bool enabled);
|
||||
|
||||
} // namespace ImGui::Vulkan
|
|
@ -4,6 +4,7 @@
|
|||
#include <deque>
|
||||
#include <utility>
|
||||
|
||||
#include <imgui.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/io_file.h"
|
||||
|
@ -123,7 +124,7 @@ static std::deque<UploadJob> g_upload_list;
|
|||
namespace Core::TextureManager {
|
||||
|
||||
Inner::~Inner() {
|
||||
if (upload_data.descriptor_set != nullptr) {
|
||||
if (upload_data.im_texture != nullptr) {
|
||||
std::unique_lock lk{g_upload_mtx};
|
||||
g_upload_list.emplace_back(UploadJob{
|
||||
.data = this->upload_data,
|
||||
|
@ -239,7 +240,7 @@ void Submit() {
|
|||
}
|
||||
if (upload.core != nullptr) {
|
||||
upload.core->upload_data.Upload();
|
||||
upload.core->texture_id = upload.core->upload_data.descriptor_set;
|
||||
upload.core->texture_id = upload.core->upload_data.im_texture;
|
||||
if (upload.core->count.fetch_sub(1) == 1) {
|
||||
delete upload.core;
|
||||
}
|
||||
|
|
|
@ -383,6 +383,7 @@ bool Instance::CreateDevice() {
|
|||
.extendedDynamicState = true,
|
||||
},
|
||||
vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT{
|
||||
.extendedDynamicState3ColorBlendEnable = true,
|
||||
.extendedDynamicState3ColorWriteMask = true,
|
||||
},
|
||||
vk::PhysicalDeviceDepthClipControlFeaturesEXT{
|
||||
|
|
|
@ -20,6 +20,9 @@
|
|||
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui/renderer/imgui_impl_vulkan.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format format) {
|
||||
|
@ -103,17 +106,6 @@ static vk::Rect2D FitImage(s32 frame_width, s32 frame_height, s32 swapchain_widt
|
|||
dst_rect.offset.x, dst_rect.offset.y);
|
||||
}
|
||||
|
||||
static vk::Format FormatToUnorm(vk::Format fmt) {
|
||||
switch (fmt) {
|
||||
case vk::Format::eR8G8B8A8Srgb:
|
||||
return vk::Format::eR8G8B8A8Unorm;
|
||||
case vk::Format::eB8G8R8A8Srgb:
|
||||
return vk::Format::eB8G8R8A8Unorm;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
void Presenter::CreatePostProcessPipeline() {
|
||||
static const std::array pp_shaders{
|
||||
HostShaders::FS_TRI_VERT,
|
||||
|
@ -324,9 +316,6 @@ Presenter::Presenter(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool_
|
|||
|
||||
CreatePostProcessPipeline();
|
||||
|
||||
// Setup ImGui
|
||||
ImGui::Core::Initialize(instance, window, num_images,
|
||||
FormatToUnorm(swapchain.GetSurfaceFormat().format));
|
||||
ImGui::Layer::AddLayer(Common::Singleton<Core::Devtools::Layer>::Instance());
|
||||
}
|
||||
|
||||
|
@ -344,6 +333,9 @@ Presenter::~Presenter() {
|
|||
|
||||
void Presenter::RecreateFrame(Frame* frame, u32 width, u32 height) {
|
||||
const vk::Device device = instance.GetDevice();
|
||||
if (frame->imgui_texture) {
|
||||
ImGui::Vulkan::RemoveTexture(frame->imgui_texture);
|
||||
}
|
||||
if (frame->image_view) {
|
||||
device.destroyImageView(frame->image_view);
|
||||
}
|
||||
|
@ -361,7 +353,7 @@ void Presenter::RecreateFrame(Frame* frame, u32 width, u32 height) {
|
|||
.arrayLayers = 1,
|
||||
.samples = vk::SampleCountFlagBits::e1,
|
||||
.usage = vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferDst |
|
||||
vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eSampled,
|
||||
};
|
||||
|
||||
const VmaAllocationCreateInfo alloc_info = {
|
||||
|
@ -403,6 +395,64 @@ void Presenter::RecreateFrame(Frame* frame, u32 width, u32 height) {
|
|||
frame->image_view = view;
|
||||
frame->width = width;
|
||||
frame->height = height;
|
||||
|
||||
frame->imgui_texture = ImGui::Vulkan::AddTexture(view, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
frame->imgui_texture->disable_blend = true;
|
||||
}
|
||||
|
||||
Frame* Presenter::PrepareLastFrame() {
|
||||
if (last_submit_frame == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Frame* frame = last_submit_frame;
|
||||
|
||||
while (true) {
|
||||
vk::Result result = instance.GetDevice().waitForFences(frame->present_done, false,
|
||||
std::numeric_limits<u64>::max());
|
||||
if (result == vk::Result::eSuccess) {
|
||||
break;
|
||||
}
|
||||
if (result == vk::Result::eTimeout) {
|
||||
continue;
|
||||
}
|
||||
ASSERT_MSG(result != vk::Result::eErrorDeviceLost,
|
||||
"Device lost during waiting for a frame");
|
||||
}
|
||||
|
||||
auto& scheduler = flip_scheduler;
|
||||
scheduler.EndRendering();
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
|
||||
const auto frame_subresources = vk::ImageSubresourceRange{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
};
|
||||
|
||||
const auto pre_barrier =
|
||||
vk::ImageMemoryBarrier2{.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
|
||||
.srcAccessMask = vk::AccessFlagBits2::eColorAttachmentRead,
|
||||
.dstStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
|
||||
.dstAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
|
||||
.oldLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
.newLayout = vk::ImageLayout::eGeneral,
|
||||
.image = frame->image,
|
||||
.subresourceRange{frame_subresources}};
|
||||
|
||||
cmdbuf.pipelineBarrier2(vk::DependencyInfo{
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &pre_barrier,
|
||||
});
|
||||
|
||||
// Flush frame creation commands.
|
||||
frame->ready_semaphore = scheduler.GetMasterSemaphore()->Handle();
|
||||
frame->ready_tick = scheduler.CurrentTick();
|
||||
SubmitInfo info{};
|
||||
scheduler.Flush(info);
|
||||
return frame;
|
||||
}
|
||||
|
||||
bool Presenter::ShowSplash(Frame* frame /*= nullptr*/) {
|
||||
|
@ -499,6 +549,14 @@ Frame* Presenter::PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop)
|
|||
// Request a free presentation frame.
|
||||
Frame* frame = GetRenderFrame();
|
||||
|
||||
if (image_id != VideoCore::NULL_IMAGE_ID) {
|
||||
const auto& image = texture_cache.GetImage(image_id);
|
||||
const auto extent = image.info.size;
|
||||
if (frame->width != extent.width || frame->height != extent.height) {
|
||||
RecreateFrame(frame, extent.width, extent.height);
|
||||
}
|
||||
}
|
||||
|
||||
// EOP flips are triggered from GPU thread so use the drawing scheduler to record
|
||||
// commands. Otherwise we are dealing with a CPU flip which could have arrived
|
||||
// from any guest thread. Use a separate scheduler for that.
|
||||
|
@ -515,8 +573,8 @@ Frame* Presenter::PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop)
|
|||
};
|
||||
|
||||
const auto pre_barrier =
|
||||
vk::ImageMemoryBarrier2{.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
|
||||
.srcAccessMask = vk::AccessFlagBits2::eTransferRead,
|
||||
vk::ImageMemoryBarrier2{.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
|
||||
.srcAccessMask = vk::AccessFlagBits2::eColorAttachmentRead,
|
||||
.dstStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
|
||||
.dstAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
|
||||
.oldLayout = vk::ImageLayout::eUndefined,
|
||||
|
@ -627,17 +685,19 @@ Frame* Presenter::PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop)
|
|||
return frame;
|
||||
}
|
||||
|
||||
void Presenter::Present(Frame* frame) {
|
||||
void Presenter::Present(Frame* frame, bool is_reusing_frame) {
|
||||
// Free the frame for reuse
|
||||
const auto free_frame = [&] {
|
||||
std::scoped_lock fl{free_mutex};
|
||||
free_queue.push(frame);
|
||||
free_cv.notify_one();
|
||||
if (!is_reusing_frame) {
|
||||
last_submit_frame = frame;
|
||||
std::scoped_lock fl{free_mutex};
|
||||
free_queue.push(frame);
|
||||
free_cv.notify_one();
|
||||
}
|
||||
};
|
||||
|
||||
// Recreate the swapchain if the window was resized.
|
||||
if (window.GetWidth() != swapchain.GetExtent().width ||
|
||||
window.GetHeight() != swapchain.GetExtent().height) {
|
||||
if (window.GetWidth() != swapchain.GetWidth() || window.GetHeight() != swapchain.GetHeight()) {
|
||||
swapchain.Recreate(window.GetWidth(), window.GetHeight());
|
||||
}
|
||||
|
||||
|
@ -656,15 +716,14 @@ void Presenter::Present(Frame* frame) {
|
|||
// the frame's present fence and future GetRenderFrame() call will hang waiting for this frame.
|
||||
instance.GetDevice().resetFences(frame->present_done);
|
||||
|
||||
ImGui::Core::NewFrame();
|
||||
ImGuiID dockId = ImGui::Core::NewFrame(is_reusing_frame);
|
||||
|
||||
const vk::Image swapchain_image = swapchain.Image();
|
||||
const vk::ImageView swapchain_image_view = swapchain.ImageView();
|
||||
|
||||
auto& scheduler = present_scheduler;
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
|
||||
ImGui::Core::Render(cmdbuf, frame);
|
||||
|
||||
{
|
||||
auto* profiler_ctx = instance.GetProfilerContext();
|
||||
TracyVkNamedZoneC(profiler_ctx, renderer_gpu_zone, cmdbuf, "Host frame",
|
||||
|
@ -674,9 +733,9 @@ void Presenter::Present(Frame* frame) {
|
|||
const std::array pre_barriers{
|
||||
vk::ImageMemoryBarrier{
|
||||
.srcAccessMask = vk::AccessFlagBits::eNone,
|
||||
.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
|
||||
.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
|
||||
.oldLayout = vk::ImageLayout::eUndefined,
|
||||
.newLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = swapchain_image,
|
||||
|
@ -690,9 +749,9 @@ void Presenter::Present(Frame* frame) {
|
|||
},
|
||||
vk::ImageMemoryBarrier{
|
||||
.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
|
||||
.dstAccessMask = vk::AccessFlagBits::eTransferRead,
|
||||
.dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead,
|
||||
.oldLayout = vk::ImageLayout::eGeneral,
|
||||
.newLayout = vk::ImageLayout::eTransferSrcOptimal,
|
||||
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = frame->image,
|
||||
|
@ -705,10 +764,11 @@ void Presenter::Present(Frame* frame) {
|
|||
},
|
||||
},
|
||||
};
|
||||
|
||||
const vk::ImageMemoryBarrier post_barrier{
|
||||
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
|
||||
.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
|
||||
.dstAccessMask = vk::AccessFlagBits::eMemoryRead,
|
||||
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
|
||||
.newLayout = vk::ImageLayout::ePresentSrcKHR,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
|
@ -723,14 +783,29 @@ void Presenter::Present(Frame* frame) {
|
|||
};
|
||||
|
||||
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
|
||||
vk::PipelineStageFlagBits::eTransfer,
|
||||
vk::PipelineStageFlagBits::eColorAttachmentOutput,
|
||||
vk::DependencyFlagBits::eByRegion, {}, {}, pre_barriers);
|
||||
|
||||
cmdbuf.blitImage(
|
||||
frame->image, vk::ImageLayout::eTransferSrcOptimal, swapchain_image,
|
||||
vk::ImageLayout::eTransferDstOptimal,
|
||||
MakeImageBlitStretch(frame->width, frame->height, extent.width, extent.height),
|
||||
vk::Filter::eLinear);
|
||||
{ // Draw the game
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{0.0f});
|
||||
ImGui::SetNextWindowDockID(dockId, ImGuiCond_Once);
|
||||
ImGui::Begin("Display##game_display", nullptr, ImGuiWindowFlags_NoNav);
|
||||
|
||||
ImVec2 contentArea = ImGui::GetContentRegionAvail();
|
||||
const vk::Rect2D imgRect =
|
||||
FitImage(frame->width, frame->height, (s32)contentArea.x, (s32)contentArea.y);
|
||||
ImGui::SetCursorPos(ImGui::GetCursorStartPos() + ImVec2{
|
||||
(float)imgRect.offset.x,
|
||||
(float)imgRect.offset.y,
|
||||
});
|
||||
ImGui::Image(frame->imgui_texture, {
|
||||
static_cast<float>(imgRect.extent.width),
|
||||
static_cast<float>(imgRect.extent.height),
|
||||
});
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
ImGui::Core::Render(cmdbuf, swapchain_image_view, swapchain.GetExtent());
|
||||
|
||||
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
|
||||
vk::PipelineStageFlagBits::eAllCommands,
|
||||
|
@ -756,7 +831,9 @@ void Presenter::Present(Frame* frame) {
|
|||
}
|
||||
|
||||
free_frame();
|
||||
DebugState.IncFlipFrameNum();
|
||||
if (!is_reusing_frame) {
|
||||
DebugState.IncFlipFrameNum();
|
||||
}
|
||||
}
|
||||
|
||||
Frame* Presenter::GetRenderFrame() {
|
||||
|
@ -790,9 +867,9 @@ Frame* Presenter::GetRenderFrame() {
|
|||
}
|
||||
}
|
||||
|
||||
// If the window dimensions changed, recreate this frame
|
||||
if (frame->width != window.GetWidth() || frame->height != window.GetHeight()) {
|
||||
RecreateFrame(frame, window.GetWidth(), window.GetHeight());
|
||||
// Initialize default frame image
|
||||
if (frame->width == 0 || frame->height == 0) {
|
||||
RecreateFrame(frame, 1920, 1080);
|
||||
}
|
||||
|
||||
return frame;
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
|
||||
#include <condition_variable>
|
||||
|
||||
#include "imgui/imgui_config.h"
|
||||
#include "video_core/amdgpu/liverpool.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
|
@ -30,6 +31,8 @@ struct Frame {
|
|||
vk::Fence present_done;
|
||||
vk::Semaphore ready_semaphore;
|
||||
u64 ready_tick;
|
||||
|
||||
ImTextureID imgui_texture;
|
||||
};
|
||||
|
||||
enum SchedulerType {
|
||||
|
@ -86,8 +89,9 @@ public:
|
|||
}
|
||||
|
||||
bool ShowSplash(Frame* frame = nullptr);
|
||||
void Present(Frame* frame);
|
||||
void Present(Frame* frame, bool is_reusing_frame = false);
|
||||
void RecreateFrame(Frame* frame, u32 width, u32 height);
|
||||
Frame* PrepareLastFrame();
|
||||
|
||||
void FlushDraw() {
|
||||
SubmitInfo info{};
|
||||
|
@ -121,6 +125,7 @@ private:
|
|||
vk::UniqueCommandPool command_pool;
|
||||
std::vector<Frame> present_frames;
|
||||
std::queue<Frame*> free_queue;
|
||||
Frame* last_submit_frame;
|
||||
std::mutex free_mutex;
|
||||
std::condition_variable free_cv;
|
||||
std::condition_variable_any frame_cv;
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
#include <algorithm>
|
||||
#include <limits>
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "imgui/renderer/imgui_core.h"
|
||||
#include "sdl_window.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_swapchain.h"
|
||||
|
@ -15,7 +15,9 @@ namespace Vulkan {
|
|||
Swapchain::Swapchain(const Instance& instance_, const Frontend::WindowSDL& window)
|
||||
: instance{instance_}, surface{CreateSurface(instance.GetInstance(), window)} {
|
||||
FindPresentFormat();
|
||||
Create(window.GetWidth(), window.GetHeight(), surface);
|
||||
|
||||
Create(window.GetWidth(), window.GetHeight());
|
||||
ImGui::Core::Initialize(instance, window, image_count, surface_format.format);
|
||||
}
|
||||
|
||||
Swapchain::~Swapchain() {
|
||||
|
@ -23,10 +25,9 @@ Swapchain::~Swapchain() {
|
|||
instance.GetInstance().destroySurfaceKHR(surface);
|
||||
}
|
||||
|
||||
void Swapchain::Create(u32 width_, u32 height_, vk::SurfaceKHR surface_) {
|
||||
void Swapchain::Create(u32 width_, u32 height_) {
|
||||
width = width_;
|
||||
height = height_;
|
||||
surface = surface_;
|
||||
needs_recreation = false;
|
||||
|
||||
Destroy();
|
||||
|
@ -86,7 +87,7 @@ void Swapchain::Create(u32 width_, u32 height_, vk::SurfaceKHR surface_) {
|
|||
|
||||
void Swapchain::Recreate(u32 width_, u32 height_) {
|
||||
LOG_DEBUG(Render_Vulkan, "Recreate the swapchain: width={} height={}", width_, height_);
|
||||
Create(width_, height_, surface);
|
||||
Create(width_, height_);
|
||||
}
|
||||
|
||||
bool Swapchain::AcquireNextImage() {
|
||||
|
@ -209,10 +210,14 @@ void Swapchain::Destroy() {
|
|||
if (swapchain) {
|
||||
device.destroySwapchainKHR(swapchain);
|
||||
}
|
||||
for (u32 i = 0; i < image_count; i++) {
|
||||
device.destroySemaphore(image_acquired[i]);
|
||||
device.destroySemaphore(present_ready[i]);
|
||||
|
||||
for (const auto& sem : image_acquired) {
|
||||
device.destroySemaphore(sem);
|
||||
}
|
||||
for (const auto& sem : present_ready) {
|
||||
device.destroySemaphore(sem);
|
||||
}
|
||||
|
||||
image_acquired.clear();
|
||||
present_ready.clear();
|
||||
}
|
||||
|
@ -249,9 +254,30 @@ void Swapchain::SetupImages() {
|
|||
vk::to_string(images_result));
|
||||
images = std::move(imgs);
|
||||
image_count = static_cast<u32>(images.size());
|
||||
images_view.resize(image_count);
|
||||
for (u32 i = 0; i < image_count; ++i) {
|
||||
if (images_view[i]) {
|
||||
device.destroyImageView(images_view[i]);
|
||||
}
|
||||
auto [im_view_result, im_view] = device.createImageView(vk::ImageViewCreateInfo{
|
||||
.image = images[i],
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = FormatToUnorm(surface_format.format),
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.levelCount = 1,
|
||||
.layerCount = 1,
|
||||
},
|
||||
});
|
||||
ASSERT_MSG(im_view_result == vk::Result::eSuccess, "Failed to create image view: {}",
|
||||
vk::to_string(im_view_result));
|
||||
images_view[i] = im_view;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < image_count; ++i) {
|
||||
SetObjectName(device, images[i], "Swapchain Image {}", i);
|
||||
SetObjectName(device, images_view[i], "Swapchain ImageView {}", i);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,13 +17,24 @@ namespace Vulkan {
|
|||
class Instance;
|
||||
class Scheduler;
|
||||
|
||||
inline vk::Format FormatToUnorm(vk::Format fmt) {
|
||||
switch (fmt) {
|
||||
case vk::Format::eR8G8B8A8Srgb:
|
||||
return vk::Format::eR8G8B8A8Unorm;
|
||||
case vk::Format::eB8G8R8A8Srgb:
|
||||
return vk::Format::eB8G8R8A8Unorm;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
class Swapchain {
|
||||
public:
|
||||
explicit Swapchain(const Instance& instance, const Frontend::WindowSDL& window);
|
||||
~Swapchain();
|
||||
|
||||
/// Creates (or recreates) the swapchain with a given size.
|
||||
void Create(u32 width, u32 height, vk::SurfaceKHR surface);
|
||||
void Create(u32 width, u32 height);
|
||||
|
||||
/// Recreates the swapchain with a given size and current surface.
|
||||
void Recreate(u32 width, u32 height);
|
||||
|
@ -42,6 +53,10 @@ public:
|
|||
return images[image_index];
|
||||
}
|
||||
|
||||
vk::ImageView ImageView() const {
|
||||
return images_view[image_index];
|
||||
}
|
||||
|
||||
vk::SurfaceFormatKHR GetSurfaceFormat() const {
|
||||
return surface_format;
|
||||
}
|
||||
|
@ -103,6 +118,7 @@ private:
|
|||
vk::SurfaceTransformFlagBitsKHR transform;
|
||||
vk::CompositeAlphaFlagBitsKHR composite_alpha;
|
||||
std::vector<vk::Image> images;
|
||||
std::vector<vk::ImageView> images_view;
|
||||
std::vector<vk::Semaphore> image_acquired;
|
||||
std::vector<vk::Semaphore> present_ready;
|
||||
u32 width = 0;
|
||||
|
|
Loading…
Reference in a new issue