Render without rendering (#2152)
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* presenter: render the game inside a ImGui window

* presenter: render the previous frame to keep the render rendering

* swapchain: fix swapchain image view format not being converted to unorm

* devtools: fix frame graph timing
This commit is contained in:
Vinicius Rangel 2025-01-16 16:27:23 -03:00 committed by GitHub
parent 440a693fae
commit 56a6c95730
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
19 changed files with 306 additions and 110 deletions

View file

@ -131,6 +131,8 @@ class DebugStateImpl {
friend class Core::Devtools::Widget::FrameGraph;
friend class Core::Devtools::Widget::ShaderList;
bool showing_debug_menu_bar = false;
std::queue<std::string> debug_message_popup;
std::mutex guest_threads_mutex{};
@ -153,6 +155,9 @@ class DebugStateImpl {
std::vector<ShaderDump> shader_dump_list{};
public:
float Framerate = 1.0f / 60.0f;
float FrameDeltaTime;
void ShowDebugMessage(std::string message) {
if (message.empty()) {
return;
@ -160,6 +165,10 @@ public:
debug_message_popup.push(std::move(message));
}
bool& ShowingDebugMenuBar() {
return showing_debug_menu_bar;
}
void AddCurrentThreadToGuestList();
void RemoveCurrentThreadFromGuestList();

View file

@ -28,7 +28,6 @@ static bool show_simple_fps = false;
static bool visibility_toggled = false;
static float fps_scale = 1.0f;
static bool show_advanced_debug = false;
static int dump_frame_count = 1;
static Widget::FrameGraph frame_graph;
@ -253,8 +252,8 @@ void L::DrawAdvanced() {
}
void L::DrawSimple() {
const auto io = GetIO();
Text("%.1f FPS (%.2f ms)", io.Framerate, 1000.0f / io.Framerate);
const float frameRate = DebugState.Framerate;
Text("%d FPS (%.1f ms)", static_cast<int>(std::round(1.0f / frameRate)), frameRate * 1000.0f);
}
static void LoadSettings(const char* line) {
@ -265,7 +264,7 @@ static void LoadSettings(const char* line) {
return;
}
if (sscanf(line, "show_advanced_debug=%d", &i) == 1) {
show_advanced_debug = i != 0;
DebugState.ShowingDebugMenuBar() = i != 0;
return;
}
if (sscanf(line, "show_frame_graph=%d", &i) == 1) {
@ -310,7 +309,7 @@ void L::SetupSettings() {
handler.WriteAllFn = [](ImGuiContext*, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) {
buf->appendf("[%s][Data]\n", handler->TypeName);
buf->appendf("fps_scale=%f\n", fps_scale);
buf->appendf("show_advanced_debug=%d\n", show_advanced_debug);
buf->appendf("show_advanced_debug=%d\n", DebugState.ShowingDebugMenuBar());
buf->appendf("show_frame_graph=%d\n", frame_graph.is_open);
buf->appendf("dump_frame_count=%d\n", dump_frame_count);
buf->append("\n");
@ -336,12 +335,12 @@ void L::Draw() {
if (!DebugState.IsGuestThreadsPaused()) {
const auto fn = DebugState.flip_frame_count.load();
frame_graph.AddFrame(fn, io.DeltaTime);
frame_graph.AddFrame(fn, DebugState.FrameDeltaTime);
}
if (IsKeyPressed(ImGuiKey_F10, false)) {
if (io.KeyCtrl) {
show_advanced_debug = !show_advanced_debug;
DebugState.ShowingDebugMenuBar() ^= true;
} else {
show_simple_fps = !show_simple_fps;
}
@ -376,7 +375,7 @@ void L::Draw() {
End();
}
if (show_advanced_debug) {
if (DebugState.ShowingDebugMenuBar()) {
PushFont(io.Fonts->Fonts[IMGUI_FONT_MONO]);
PushID("DevtoolsLayer");
DrawAdvanced();

View file

@ -83,15 +83,13 @@ void FrameGraph::Draw() {
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
static float deltaTime;
static float frameRate;
if (!isSystemPaused) {
deltaTime = io.DeltaTime * 1000.0f;
deltaTime = DebugState.FrameDeltaTime * 1000.0f;
frameRate = 1000.0f / deltaTime;
}
Text("Frame time: %.3f ms (%.1f FPS)", deltaTime, frameRate);
Text("Presenter time: %.3f ms (%.1f FPS)", io.DeltaTime * 1000.0f, 1.0f / io.DeltaTime);
Text("Flip frame: %d Gnm submit frame: %d", DebugState.flip_frame_count.load(),
DebugState.gnm_frame_count.load());

View file

@ -16,6 +16,9 @@ class FrameGraph {
std::array<FrameInfo, FRAME_BUFFER_SIZE> frame_list{};
float deltaTime{};
float frameRate{};
void DrawFrameGraph();
public:

View file

@ -1,8 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <imgui.h>
#include "common/assert.h"
#include "common/config.h"
#include "common/debug.h"
@ -207,6 +205,13 @@ void VideoOutDriver::DrawBlankFrame() {
presenter->Present(empty_frame);
}
void VideoOutDriver::DrawLastFrame() {
const auto frame = presenter->PrepareLastFrame();
if (frame != nullptr) {
presenter->Present(frame, true);
}
}
bool VideoOutDriver::SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg,
bool is_eop /*= false*/) {
{
@ -278,17 +283,24 @@ void VideoOutDriver::PresentThread(std::stop_token token) {
return {};
};
auto delay = std::chrono::microseconds{0};
while (!token.stop_requested()) {
timer.Start();
if (DebugState.IsGuestThreadsPaused()) {
DrawLastFrame();
timer.End();
continue;
}
// Check if it's time to take a request.
auto& vblank_status = main_port.vblank_status;
if (vblank_status.count % (main_port.flip_rate + 1) == 0) {
const auto request = receive_request();
if (!request) {
if (!main_port.is_open || DebugState.IsGuestThreadsPaused()) {
if (!main_port.is_open) {
DrawBlankFrame();
} else {
DrawLastFrame();
}
} else {
Flip(request);

View file

@ -102,7 +102,8 @@ private:
};
void Flip(const Request& req);
void DrawBlankFrame(); // Used when there is no flip request to keep ImGui up to date
void DrawBlankFrame(); // Video port out not open
void DrawLastFrame(); // Used when there is no flip request
void SubmitFlipInternal(VideoOutPort* port, s32 index, s64 flip_arg, bool is_eop = false);
void PresentThread(std::stop_token token);

View file

@ -30,6 +30,12 @@ extern void assert_fail_debug_msg(const char* msg);
#define IM_VEC4_CLASS_EXTRA \
constexpr ImVec4(float _v) : x(_v), y(_v), z(_v), w(_v) {}
namespace ImGui {
struct Texture;
}
#define ImTextureID ImTextureID
using ImTextureID = ::ImGui::Texture*;
#ifdef IMGUI_USE_WCHAR32
#error "This project uses 16 bits wchar standard like Orbis"
#endif

View file

@ -6,6 +6,7 @@
#include "common/config.h"
#include "common/path_util.h"
#include "core/debug_state.h"
#include "core/devtools/layer.h"
#include "imgui/imgui_layer.h"
#include "imgui_core.h"
@ -167,7 +168,7 @@ bool ProcessEvent(SDL_Event* event) {
}
}
void NewFrame() {
ImGuiID NewFrame(bool is_reusing_frame) {
{
std::scoped_lock lock{change_layers_mutex};
while (!change_layers.empty()) {
@ -182,17 +183,24 @@ void NewFrame() {
}
}
Sdl::NewFrame();
Sdl::NewFrame(is_reusing_frame);
ImGui::NewFrame();
DockSpaceOverViewport(0, GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode);
ImGuiWindowFlags flags = ImGuiDockNodeFlags_PassthruCentralNode;
if (!DebugState.ShowingDebugMenuBar()) {
flags |= ImGuiDockNodeFlags_NoTabBar;
}
ImGuiID dockId = DockSpaceOverViewport(0, GetMainViewport(), flags);
for (auto* layer : layers) {
layer->Draw();
}
return dockId;
}
void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) {
void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
const vk::Extent2D& extent) {
ImGui::Render();
ImDrawData* draw_data = GetDrawData();
if (draw_data->CmdListsCount == 0) {
@ -207,16 +215,16 @@ void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) {
vk::RenderingAttachmentInfo color_attachments[1]{
{
.imageView = frame->image_view,
.imageView = image_view,
.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
.loadOp = vk::AttachmentLoadOp::eLoad,
.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eStore,
},
};
vk::RenderingInfo render_info{};
render_info.renderArea = vk::Rect2D{
.offset = {0, 0},
.extent = {frame->width, frame->height},
.extent = extent,
};
render_info.layerCount = 1;
render_info.colorAttachmentCount = 1;

View file

@ -3,6 +3,8 @@
#pragma once
#include <imgui.h>
#include "video_core/renderer_vulkan/vk_instance.h"
#include "vulkan/vulkan_handles.hpp"
@ -24,8 +26,9 @@ void Shutdown(const vk::Device& device);
bool ProcessEvent(SDL_Event* event);
void NewFrame();
ImGuiID NewFrame(bool is_reusing_frame = false);
void Render(const vk::CommandBuffer& cmdbuf, Vulkan::Frame* frame);
void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
const vk::Extent2D& extent);
} // namespace ImGui::Core

View file

@ -5,6 +5,7 @@
#include <imgui.h>
#include "common/config.h"
#include "core/debug_state.h"
#include "imgui_impl_sdl3.h"
// SDL
@ -26,6 +27,7 @@ struct SdlData {
SDL_Window* window{};
SDL_WindowID window_id{};
Uint64 time{};
Uint64 nonReusedtime{};
const char* clipboard_text_data{};
// IME handling
@ -785,7 +787,7 @@ static void UpdateGamepads() {
+thumb_dead_zone, +32767);
}
void NewFrame() {
void NewFrame(bool is_reusing_frame) {
SdlData* bd = GetBackendData();
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
ImGuiIO& io = ImGui::GetIO();
@ -798,9 +800,26 @@ void NewFrame() {
if (current_time <= bd->time)
current_time = bd->time + 1;
io.DeltaTime = bd->time > 0 ? (float)((double)(current_time - bd->time) / (double)frequency)
: (float)(1.0f / 60.0f);
: 1.0f / 60.0f;
bd->time = current_time;
if (!is_reusing_frame) {
if (current_time <= bd->nonReusedtime)
current_time = bd->nonReusedtime + 1;
float deltaTime =
bd->nonReusedtime > 0
? (float)((double)(current_time - bd->nonReusedtime) / (double)frequency)
: 1.0f / 60.0f;
bd->nonReusedtime = current_time;
DebugState.FrameDeltaTime = deltaTime;
float distribution = 0.016f / deltaTime / 10.0f;
if (distribution > 1.0f) {
distribution = 1.0f;
}
DebugState.Framerate =
deltaTime * distribution + DebugState.Framerate * (1.0f - distribution);
}
if (bd->mouse_pending_leave_frame && bd->mouse_pending_leave_frame >= ImGui::GetFrameCount() &&
bd->mouse_buttons_down == 0) {
bd->mouse_window_id = 0;

View file

@ -14,7 +14,7 @@ namespace ImGui::Sdl {
bool Init(SDL_Window* window);
void Shutdown();
void NewFrame();
void NewFrame(bool is_reusing);
bool ProcessEvent(const SDL_Event* event);
void OnResize();

View file

@ -57,11 +57,12 @@ struct VkData {
vk::DeviceMemory font_memory{};
vk::Image font_image{};
vk::ImageView font_view{};
vk::DescriptorSet font_descriptor_set{};
ImTextureID font_texture{};
vk::CommandBuffer font_command_buffer{};
// Render buffers
WindowRenderBuffers render_buffers{};
bool enabled_blending{true};
VkData(const InitInfo init_info) : init_info(init_info) {
render_buffers.count = init_info.image_count;
@ -252,8 +253,8 @@ void UploadTextureData::Destroy() {
const InitInfo& v = bd->init_info;
CheckVkErr(v.device.waitIdle());
RemoveTexture(descriptor_set);
descriptor_set = VK_NULL_HANDLE;
RemoveTexture(im_texture);
im_texture = nullptr;
v.device.destroyImageView(image_view, v.allocator);
image_view = VK_NULL_HANDLE;
@ -264,8 +265,8 @@ void UploadTextureData::Destroy() {
}
// Register a texture
vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
vk::Sampler sampler) {
ImTextureID AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
vk::Sampler sampler) {
VkData* bd = GetBackendData();
const InitInfo& v = bd->init_info;
@ -303,7 +304,9 @@ vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_lay
};
v.device.updateDescriptorSets({write_desc}, {});
}
return descriptor_set;
return new Texture{
.descriptor_set = descriptor_set,
};
}
UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width, u32 height,
size_t size) {
@ -370,7 +373,7 @@ UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width,
}
// Create descriptor set (ImTextureID)
info.descriptor_set = AddTexture(info.image_view, vk::ImageLayout::eShaderReadOnlyOptimal);
info.im_texture = AddTexture(info.image_view, vk::ImageLayout::eShaderReadOnlyOptimal);
// Create Upload Buffer
{
@ -464,10 +467,12 @@ UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width,
return info;
}
void RemoveTexture(vk::DescriptorSet descriptor_set) {
void RemoveTexture(ImTextureID texture) {
IM_ASSERT(texture != nullptr);
VkData* bd = GetBackendData();
const InitInfo& v = bd->init_info;
v.device.freeDescriptorSets(bd->descriptor_pool, {descriptor_set});
v.device.freeDescriptorSets(bd->descriptor_pool, {texture->descriptor_set});
delete texture;
}
static void CreateOrResizeBuffer(RenderBuffer& rb, size_t new_size, vk::BufferUsageFlagBits usage) {
@ -679,15 +684,11 @@ void RenderDrawData(ImDrawData& draw_data, vk::CommandBuffer command_buffer,
command_buffer.setScissor(0, 1, &scissor);
// Bind DescriptorSet with font or user texture
vk::DescriptorSet desc_set[1]{(VkDescriptorSet)pcmd->TextureId};
if (sizeof(ImTextureID) < sizeof(ImU64)) {
// We don't support texture switches if ImTextureID hasn't been redefined to be
// 64-bit. Do a flaky check that other textures haven't been used.
IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->font_descriptor_set);
desc_set[0] = bd->font_descriptor_set;
}
vk::DescriptorSet desc_set[1]{pcmd->TextureId->descriptor_set};
command_buffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
bd->pipeline_layout, 0, {desc_set}, {});
command_buffer.setColorBlendEnableEXT(
0, {pcmd->TextureId->disable_blend ? vk::False : vk::True});
// Draw
command_buffer.drawIndexed(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset,
@ -709,7 +710,7 @@ static bool CreateFontsTexture() {
const InitInfo& v = bd->init_info;
// Destroy existing texture (if any)
if (bd->font_view || bd->font_image || bd->font_memory || bd->font_descriptor_set) {
if (bd->font_view || bd->font_image || bd->font_memory || bd->font_texture) {
CheckVkErr(v.queue.waitIdle());
DestroyFontsTexture();
}
@ -782,7 +783,7 @@ static bool CreateFontsTexture() {
}
// Create the Descriptor Set:
bd->font_descriptor_set = AddTexture(bd->font_view, vk::ImageLayout::eShaderReadOnlyOptimal);
bd->font_texture = AddTexture(bd->font_view, vk::ImageLayout::eShaderReadOnlyOptimal);
// Create the Upload Buffer:
vk::DeviceMemory upload_buffer_memory{};
@ -874,7 +875,7 @@ static bool CreateFontsTexture() {
}
// Store our identifier
io.Fonts->SetTexID(bd->font_descriptor_set);
io.Fonts->SetTexID(bd->font_texture);
// End command buffer
vk::SubmitInfo end_info = {};
@ -898,9 +899,9 @@ static void DestroyFontsTexture() {
VkData* bd = GetBackendData();
const InitInfo& v = bd->init_info;
if (bd->font_descriptor_set) {
RemoveTexture(bd->font_descriptor_set);
bd->font_descriptor_set = VK_NULL_HANDLE;
if (bd->font_texture) {
RemoveTexture(bd->font_texture);
bd->font_texture = nullptr;
io.Fonts->SetTexID(nullptr);
}
@ -1057,9 +1058,10 @@ static void CreatePipeline(vk::Device device, const vk::AllocationCallbacks* all
.pAttachments = color_attachment,
};
vk::DynamicState dynamic_states[2]{
vk::DynamicState dynamic_states[3]{
vk::DynamicState::eViewport,
vk::DynamicState::eScissor,
vk::DynamicState::eColorBlendEnableEXT,
};
vk::PipelineDynamicStateCreateInfo dynamic_state{
.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states),

View file

@ -10,6 +10,13 @@
struct ImDrawData;
namespace ImGui {
struct Texture {
vk::DescriptorSet descriptor_set{nullptr};
bool disable_blend{false};
};
} // namespace ImGui
namespace ImGui::Vulkan {
struct InitInfo {
@ -34,29 +41,32 @@ struct InitInfo {
struct UploadTextureData {
vk::Image image;
vk::ImageView image_view;
vk::DescriptorSet descriptor_set;
vk::DeviceMemory image_memory;
vk::CommandBuffer command_buffer; // Submit to the queue
vk::Buffer upload_buffer;
vk::DeviceMemory upload_buffer_memory;
ImTextureID im_texture;
void Upload();
void Destroy();
};
vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
vk::Sampler sampler = VK_NULL_HANDLE);
ImTextureID AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
vk::Sampler sampler = VK_NULL_HANDLE);
UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width, u32 height,
size_t size);
void RemoveTexture(vk::DescriptorSet descriptor_set);
void RemoveTexture(ImTextureID descriptor_set);
bool Init(InitInfo info);
void Shutdown();
void RenderDrawData(ImDrawData& draw_data, vk::CommandBuffer command_buffer,
vk::Pipeline pipeline = VK_NULL_HANDLE);
void SetBlendEnabled(bool enabled);
} // namespace ImGui::Vulkan

View file

@ -4,6 +4,7 @@
#include <deque>
#include <utility>
#include <imgui.h>
#include "common/assert.h"
#include "common/config.h"
#include "common/io_file.h"
@ -123,7 +124,7 @@ static std::deque<UploadJob> g_upload_list;
namespace Core::TextureManager {
Inner::~Inner() {
if (upload_data.descriptor_set != nullptr) {
if (upload_data.im_texture != nullptr) {
std::unique_lock lk{g_upload_mtx};
g_upload_list.emplace_back(UploadJob{
.data = this->upload_data,
@ -239,7 +240,7 @@ void Submit() {
}
if (upload.core != nullptr) {
upload.core->upload_data.Upload();
upload.core->texture_id = upload.core->upload_data.descriptor_set;
upload.core->texture_id = upload.core->upload_data.im_texture;
if (upload.core->count.fetch_sub(1) == 1) {
delete upload.core;
}

View file

@ -383,6 +383,7 @@ bool Instance::CreateDevice() {
.extendedDynamicState = true,
},
vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT{
.extendedDynamicState3ColorBlendEnable = true,
.extendedDynamicState3ColorWriteMask = true,
},
vk::PhysicalDeviceDepthClipControlFeaturesEXT{

View file

@ -20,6 +20,9 @@
#include <vk_mem_alloc.h>
#include <imgui.h>
#include "imgui/renderer/imgui_impl_vulkan.h"
namespace Vulkan {
bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format format) {
@ -103,17 +106,6 @@ static vk::Rect2D FitImage(s32 frame_width, s32 frame_height, s32 swapchain_widt
dst_rect.offset.x, dst_rect.offset.y);
}
static vk::Format FormatToUnorm(vk::Format fmt) {
switch (fmt) {
case vk::Format::eR8G8B8A8Srgb:
return vk::Format::eR8G8B8A8Unorm;
case vk::Format::eB8G8R8A8Srgb:
return vk::Format::eB8G8R8A8Unorm;
default:
UNREACHABLE();
}
}
void Presenter::CreatePostProcessPipeline() {
static const std::array pp_shaders{
HostShaders::FS_TRI_VERT,
@ -324,9 +316,6 @@ Presenter::Presenter(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool_
CreatePostProcessPipeline();
// Setup ImGui
ImGui::Core::Initialize(instance, window, num_images,
FormatToUnorm(swapchain.GetSurfaceFormat().format));
ImGui::Layer::AddLayer(Common::Singleton<Core::Devtools::Layer>::Instance());
}
@ -344,6 +333,9 @@ Presenter::~Presenter() {
void Presenter::RecreateFrame(Frame* frame, u32 width, u32 height) {
const vk::Device device = instance.GetDevice();
if (frame->imgui_texture) {
ImGui::Vulkan::RemoveTexture(frame->imgui_texture);
}
if (frame->image_view) {
device.destroyImageView(frame->image_view);
}
@ -361,7 +353,7 @@ void Presenter::RecreateFrame(Frame* frame, u32 width, u32 height) {
.arrayLayers = 1,
.samples = vk::SampleCountFlagBits::e1,
.usage = vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferDst |
vk::ImageUsageFlagBits::eTransferSrc,
vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eSampled,
};
const VmaAllocationCreateInfo alloc_info = {
@ -403,6 +395,64 @@ void Presenter::RecreateFrame(Frame* frame, u32 width, u32 height) {
frame->image_view = view;
frame->width = width;
frame->height = height;
frame->imgui_texture = ImGui::Vulkan::AddTexture(view, vk::ImageLayout::eShaderReadOnlyOptimal);
frame->imgui_texture->disable_blend = true;
}
Frame* Presenter::PrepareLastFrame() {
if (last_submit_frame == nullptr) {
return nullptr;
}
Frame* frame = last_submit_frame;
while (true) {
vk::Result result = instance.GetDevice().waitForFences(frame->present_done, false,
std::numeric_limits<u64>::max());
if (result == vk::Result::eSuccess) {
break;
}
if (result == vk::Result::eTimeout) {
continue;
}
ASSERT_MSG(result != vk::Result::eErrorDeviceLost,
"Device lost during waiting for a frame");
}
auto& scheduler = flip_scheduler;
scheduler.EndRendering();
const auto cmdbuf = scheduler.CommandBuffer();
const auto frame_subresources = vk::ImageSubresourceRange{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
};
const auto pre_barrier =
vk::ImageMemoryBarrier2{.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
.srcAccessMask = vk::AccessFlagBits2::eColorAttachmentRead,
.dstStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
.dstAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
.oldLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
.newLayout = vk::ImageLayout::eGeneral,
.image = frame->image,
.subresourceRange{frame_subresources}};
cmdbuf.pipelineBarrier2(vk::DependencyInfo{
.imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &pre_barrier,
});
// Flush frame creation commands.
frame->ready_semaphore = scheduler.GetMasterSemaphore()->Handle();
frame->ready_tick = scheduler.CurrentTick();
SubmitInfo info{};
scheduler.Flush(info);
return frame;
}
bool Presenter::ShowSplash(Frame* frame /*= nullptr*/) {
@ -499,6 +549,14 @@ Frame* Presenter::PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop)
// Request a free presentation frame.
Frame* frame = GetRenderFrame();
if (image_id != VideoCore::NULL_IMAGE_ID) {
const auto& image = texture_cache.GetImage(image_id);
const auto extent = image.info.size;
if (frame->width != extent.width || frame->height != extent.height) {
RecreateFrame(frame, extent.width, extent.height);
}
}
// EOP flips are triggered from GPU thread so use the drawing scheduler to record
// commands. Otherwise we are dealing with a CPU flip which could have arrived
// from any guest thread. Use a separate scheduler for that.
@ -515,8 +573,8 @@ Frame* Presenter::PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop)
};
const auto pre_barrier =
vk::ImageMemoryBarrier2{.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
.srcAccessMask = vk::AccessFlagBits2::eTransferRead,
vk::ImageMemoryBarrier2{.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
.srcAccessMask = vk::AccessFlagBits2::eColorAttachmentRead,
.dstStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
.dstAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
.oldLayout = vk::ImageLayout::eUndefined,
@ -627,17 +685,19 @@ Frame* Presenter::PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop)
return frame;
}
void Presenter::Present(Frame* frame) {
void Presenter::Present(Frame* frame, bool is_reusing_frame) {
// Free the frame for reuse
const auto free_frame = [&] {
std::scoped_lock fl{free_mutex};
free_queue.push(frame);
free_cv.notify_one();
if (!is_reusing_frame) {
last_submit_frame = frame;
std::scoped_lock fl{free_mutex};
free_queue.push(frame);
free_cv.notify_one();
}
};
// Recreate the swapchain if the window was resized.
if (window.GetWidth() != swapchain.GetExtent().width ||
window.GetHeight() != swapchain.GetExtent().height) {
if (window.GetWidth() != swapchain.GetWidth() || window.GetHeight() != swapchain.GetHeight()) {
swapchain.Recreate(window.GetWidth(), window.GetHeight());
}
@ -656,15 +716,14 @@ void Presenter::Present(Frame* frame) {
// the frame's present fence and future GetRenderFrame() call will hang waiting for this frame.
instance.GetDevice().resetFences(frame->present_done);
ImGui::Core::NewFrame();
ImGuiID dockId = ImGui::Core::NewFrame(is_reusing_frame);
const vk::Image swapchain_image = swapchain.Image();
const vk::ImageView swapchain_image_view = swapchain.ImageView();
auto& scheduler = present_scheduler;
const auto cmdbuf = scheduler.CommandBuffer();
ImGui::Core::Render(cmdbuf, frame);
{
auto* profiler_ctx = instance.GetProfilerContext();
TracyVkNamedZoneC(profiler_ctx, renderer_gpu_zone, cmdbuf, "Host frame",
@ -674,9 +733,9 @@ void Presenter::Present(Frame* frame) {
const std::array pre_barriers{
vk::ImageMemoryBarrier{
.srcAccessMask = vk::AccessFlagBits::eNone,
.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
.oldLayout = vk::ImageLayout::eUndefined,
.newLayout = vk::ImageLayout::eTransferDstOptimal,
.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = swapchain_image,
@ -690,9 +749,9 @@ void Presenter::Present(Frame* frame) {
},
vk::ImageMemoryBarrier{
.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
.dstAccessMask = vk::AccessFlagBits::eTransferRead,
.dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead,
.oldLayout = vk::ImageLayout::eGeneral,
.newLayout = vk::ImageLayout::eTransferSrcOptimal,
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = frame->image,
@ -705,10 +764,11 @@ void Presenter::Present(Frame* frame) {
},
},
};
const vk::ImageMemoryBarrier post_barrier{
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
.dstAccessMask = vk::AccessFlagBits::eMemoryRead,
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
.newLayout = vk::ImageLayout::ePresentSrcKHR,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -723,14 +783,29 @@ void Presenter::Present(Frame* frame) {
};
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::DependencyFlagBits::eByRegion, {}, {}, pre_barriers);
cmdbuf.blitImage(
frame->image, vk::ImageLayout::eTransferSrcOptimal, swapchain_image,
vk::ImageLayout::eTransferDstOptimal,
MakeImageBlitStretch(frame->width, frame->height, extent.width, extent.height),
vk::Filter::eLinear);
{ // Draw the game
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{0.0f});
ImGui::SetNextWindowDockID(dockId, ImGuiCond_Once);
ImGui::Begin("Display##game_display", nullptr, ImGuiWindowFlags_NoNav);
ImVec2 contentArea = ImGui::GetContentRegionAvail();
const vk::Rect2D imgRect =
FitImage(frame->width, frame->height, (s32)contentArea.x, (s32)contentArea.y);
ImGui::SetCursorPos(ImGui::GetCursorStartPos() + ImVec2{
(float)imgRect.offset.x,
(float)imgRect.offset.y,
});
ImGui::Image(frame->imgui_texture, {
static_cast<float>(imgRect.extent.width),
static_cast<float>(imgRect.extent.height),
});
ImGui::End();
ImGui::PopStyleVar();
}
ImGui::Core::Render(cmdbuf, swapchain_image_view, swapchain.GetExtent());
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
vk::PipelineStageFlagBits::eAllCommands,
@ -756,7 +831,9 @@ void Presenter::Present(Frame* frame) {
}
free_frame();
DebugState.IncFlipFrameNum();
if (!is_reusing_frame) {
DebugState.IncFlipFrameNum();
}
}
Frame* Presenter::GetRenderFrame() {
@ -790,9 +867,9 @@ Frame* Presenter::GetRenderFrame() {
}
}
// If the window dimensions changed, recreate this frame
if (frame->width != window.GetWidth() || frame->height != window.GetHeight()) {
RecreateFrame(frame, window.GetWidth(), window.GetHeight());
// Initialize default frame image
if (frame->width == 0 || frame->height == 0) {
RecreateFrame(frame, 1920, 1080);
}
return frame;

View file

@ -5,6 +5,7 @@
#include <condition_variable>
#include "imgui/imgui_config.h"
#include "video_core/amdgpu/liverpool.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
@ -30,6 +31,8 @@ struct Frame {
vk::Fence present_done;
vk::Semaphore ready_semaphore;
u64 ready_tick;
ImTextureID imgui_texture;
};
enum SchedulerType {
@ -86,8 +89,9 @@ public:
}
bool ShowSplash(Frame* frame = nullptr);
void Present(Frame* frame);
void Present(Frame* frame, bool is_reusing_frame = false);
void RecreateFrame(Frame* frame, u32 width, u32 height);
Frame* PrepareLastFrame();
void FlushDraw() {
SubmitInfo info{};
@ -121,6 +125,7 @@ private:
vk::UniqueCommandPool command_pool;
std::vector<Frame> present_frames;
std::queue<Frame*> free_queue;
Frame* last_submit_frame;
std::mutex free_mutex;
std::condition_variable free_cv;
std::condition_variable_any frame_cv;

View file

@ -4,8 +4,8 @@
#include <algorithm>
#include <limits>
#include "common/assert.h"
#include "common/config.h"
#include "common/logging/log.h"
#include "imgui/renderer/imgui_core.h"
#include "sdl_window.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
@ -15,7 +15,9 @@ namespace Vulkan {
Swapchain::Swapchain(const Instance& instance_, const Frontend::WindowSDL& window)
: instance{instance_}, surface{CreateSurface(instance.GetInstance(), window)} {
FindPresentFormat();
Create(window.GetWidth(), window.GetHeight(), surface);
Create(window.GetWidth(), window.GetHeight());
ImGui::Core::Initialize(instance, window, image_count, surface_format.format);
}
Swapchain::~Swapchain() {
@ -23,10 +25,9 @@ Swapchain::~Swapchain() {
instance.GetInstance().destroySurfaceKHR(surface);
}
void Swapchain::Create(u32 width_, u32 height_, vk::SurfaceKHR surface_) {
void Swapchain::Create(u32 width_, u32 height_) {
width = width_;
height = height_;
surface = surface_;
needs_recreation = false;
Destroy();
@ -86,7 +87,7 @@ void Swapchain::Create(u32 width_, u32 height_, vk::SurfaceKHR surface_) {
void Swapchain::Recreate(u32 width_, u32 height_) {
LOG_DEBUG(Render_Vulkan, "Recreate the swapchain: width={} height={}", width_, height_);
Create(width_, height_, surface);
Create(width_, height_);
}
bool Swapchain::AcquireNextImage() {
@ -209,10 +210,14 @@ void Swapchain::Destroy() {
if (swapchain) {
device.destroySwapchainKHR(swapchain);
}
for (u32 i = 0; i < image_count; i++) {
device.destroySemaphore(image_acquired[i]);
device.destroySemaphore(present_ready[i]);
for (const auto& sem : image_acquired) {
device.destroySemaphore(sem);
}
for (const auto& sem : present_ready) {
device.destroySemaphore(sem);
}
image_acquired.clear();
present_ready.clear();
}
@ -249,9 +254,30 @@ void Swapchain::SetupImages() {
vk::to_string(images_result));
images = std::move(imgs);
image_count = static_cast<u32>(images.size());
images_view.resize(image_count);
for (u32 i = 0; i < image_count; ++i) {
if (images_view[i]) {
device.destroyImageView(images_view[i]);
}
auto [im_view_result, im_view] = device.createImageView(vk::ImageViewCreateInfo{
.image = images[i],
.viewType = vk::ImageViewType::e2D,
.format = FormatToUnorm(surface_format.format),
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.levelCount = 1,
.layerCount = 1,
},
});
ASSERT_MSG(im_view_result == vk::Result::eSuccess, "Failed to create image view: {}",
vk::to_string(im_view_result));
images_view[i] = im_view;
}
for (u32 i = 0; i < image_count; ++i) {
SetObjectName(device, images[i], "Swapchain Image {}", i);
SetObjectName(device, images_view[i], "Swapchain ImageView {}", i);
}
}

View file

@ -17,13 +17,24 @@ namespace Vulkan {
class Instance;
class Scheduler;
inline vk::Format FormatToUnorm(vk::Format fmt) {
switch (fmt) {
case vk::Format::eR8G8B8A8Srgb:
return vk::Format::eR8G8B8A8Unorm;
case vk::Format::eB8G8R8A8Srgb:
return vk::Format::eB8G8R8A8Unorm;
default:
UNREACHABLE();
}
}
class Swapchain {
public:
explicit Swapchain(const Instance& instance, const Frontend::WindowSDL& window);
~Swapchain();
/// Creates (or recreates) the swapchain with a given size.
void Create(u32 width, u32 height, vk::SurfaceKHR surface);
void Create(u32 width, u32 height);
/// Recreates the swapchain with a given size and current surface.
void Recreate(u32 width, u32 height);
@ -42,6 +53,10 @@ public:
return images[image_index];
}
vk::ImageView ImageView() const {
return images_view[image_index];
}
vk::SurfaceFormatKHR GetSurfaceFormat() const {
return surface_format;
}
@ -103,6 +118,7 @@ private:
vk::SurfaceTransformFlagBitsKHR transform;
vk::CompositeAlphaFlagBitsKHR composite_alpha;
std::vector<vk::Image> images;
std::vector<vk::ImageView> images_view;
std::vector<vk::Semaphore> image_acquired;
std::vector<vk::Semaphore> present_ready;
u32 width = 0;