mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-01-01 04:35:59 +00:00
Image binding and texture cache interface refactor (1/2) (#1481)
* video_core: texture_cache: interface refactor and better overlap handling * resources binding moved into vk_rasterizer * remove `virtual` flag leftover
This commit is contained in:
parent
3c35a76624
commit
efaa18ba22
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@ -20,7 +20,7 @@ enum class Stage : u32 {
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Local,
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Compute,
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};
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constexpr u32 MaxStageTypes = 6;
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constexpr u32 MaxStageTypes = 7;
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[[nodiscard]] constexpr Stage StageFromIndex(size_t index) noexcept {
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return static_cast<Stage>(index);
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@ -620,10 +620,10 @@ void BufferCache::SynchronizeBuffer(Buffer& buffer, VAddr device_addr, u32 size,
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bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr, u32 size) {
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static constexpr FindFlags find_flags =
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FindFlags::NoCreate | FindFlags::RelaxDim | FindFlags::RelaxFmt | FindFlags::RelaxSize;
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ImageInfo info{};
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info.guest_address = device_addr;
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info.guest_size_bytes = size;
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const ImageId image_id = texture_cache.FindImage(info, find_flags);
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TextureCache::BaseDesc desc{};
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desc.info.guest_address = device_addr;
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desc.info.guest_size_bytes = size;
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const ImageId image_id = texture_cache.FindImage(desc, find_flags);
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if (!image_id) {
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return false;
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}
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@ -15,8 +15,10 @@ ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler
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DescriptorHeap& desc_heap_, vk::PipelineCache pipeline_cache,
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u64 compute_key_, const Shader::Info& info_,
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vk::ShaderModule module)
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: Pipeline{instance_, scheduler_, desc_heap_, pipeline_cache}, compute_key{compute_key_},
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info{&info_} {
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: Pipeline{instance_, scheduler_, desc_heap_, pipeline_cache, true}, compute_key{compute_key_} {
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auto& info = stages[int(Shader::Stage::Compute)];
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info = &info_;
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const vk::PipelineShaderStageCreateInfo shader_ci = {
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.stage = vk::ShaderStageFlagBits::eCompute,
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.module = module,
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@ -118,90 +120,4 @@ ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler
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ComputePipeline::~ComputePipeline() = default;
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bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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VideoCore::TextureCache& texture_cache) const {
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// Bind resource buffers and textures.
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boost::container::small_vector<vk::WriteDescriptorSet, 16> set_writes;
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BufferBarriers buffer_barriers;
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Shader::PushData push_data{};
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Shader::Backend::Bindings binding{};
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info->PushUd(binding, push_data);
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buffer_infos.clear();
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buffer_views.clear();
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image_infos.clear();
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// Most of the time when a metadata is updated with a shader it gets cleared. It means
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// we can skip the whole dispatch and update the tracked state instead. Also, it is not
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// intended to be consumed and in such rare cases (e.g. HTile introspection, CRAA) we
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// will need its full emulation anyways. For cases of metadata read a warning will be logged.
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const auto IsMetaUpdate = [&](const auto& desc) {
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const VAddr address = desc.GetSharp(*info).base_address;
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if (desc.is_written) {
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if (texture_cache.TouchMeta(address, true)) {
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LOG_TRACE(Render_Vulkan, "Metadata update skipped");
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return true;
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}
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} else {
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if (texture_cache.IsMeta(address)) {
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LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a CS shader (buffer)");
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}
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}
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return false;
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};
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for (const auto& desc : info->buffers) {
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if (desc.is_gds_buffer) {
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continue;
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}
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if (IsMetaUpdate(desc)) {
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return false;
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}
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}
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for (const auto& desc : info->texture_buffers) {
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if (IsMetaUpdate(desc)) {
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return false;
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}
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}
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BindBuffers(buffer_cache, texture_cache, *info, binding, push_data, set_writes,
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buffer_barriers);
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BindTextures(texture_cache, *info, binding, set_writes);
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if (set_writes.empty()) {
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return false;
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}
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const auto cmdbuf = scheduler.CommandBuffer();
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if (!buffer_barriers.empty()) {
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const auto dependencies = vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = u32(buffer_barriers.size()),
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.pBufferMemoryBarriers = buffer_barriers.data(),
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};
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scheduler.EndRendering();
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cmdbuf.pipelineBarrier2(dependencies);
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}
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cmdbuf.pushConstants(*pipeline_layout, vk::ShaderStageFlagBits::eCompute, 0u, sizeof(push_data),
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&push_data);
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// Bind descriptor set.
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if (uses_push_descriptors) {
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cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0,
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set_writes);
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return true;
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}
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const auto desc_set = desc_heap.Commit(*desc_layout);
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for (auto& set_write : set_writes) {
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set_write.dstSet = desc_set;
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}
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instance.GetDevice().updateDescriptorSets(set_writes, {});
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cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0, desc_set, {});
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return true;
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}
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} // namespace Vulkan
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@ -24,13 +24,8 @@ public:
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vk::ShaderModule module);
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~ComputePipeline();
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bool BindResources(VideoCore::BufferCache& buffer_cache,
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VideoCore::TextureCache& texture_cache) const;
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private:
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u64 compute_key;
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const Shader::Info* info;
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bool uses_push_descriptors{};
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};
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} // namespace Vulkan
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@ -16,10 +16,6 @@
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namespace Vulkan {
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static constexpr auto gp_stage_flags = vk::ShaderStageFlagBits::eVertex |
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vk::ShaderStageFlagBits::eGeometry |
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vk::ShaderStageFlagBits::eFragment;
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GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& scheduler_,
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DescriptorHeap& desc_heap_, const GraphicsPipelineKey& key_,
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vk::PipelineCache pipeline_cache,
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@ -389,67 +385,4 @@ void GraphicsPipeline::BuildDescSetLayout() {
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desc_layout = std::move(layout);
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}
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void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
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VideoCore::BufferCache& buffer_cache,
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VideoCore::TextureCache& texture_cache) const {
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// Bind resource buffers and textures.
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boost::container::small_vector<vk::WriteDescriptorSet, 16> set_writes;
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BufferBarriers buffer_barriers;
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Shader::PushData push_data{};
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Shader::Backend::Bindings binding{};
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buffer_infos.clear();
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buffer_views.clear();
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image_infos.clear();
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for (const auto* stage : stages) {
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if (!stage) {
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continue;
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}
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if (stage->uses_step_rates) {
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push_data.step0 = regs.vgt_instance_step_rate_0;
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push_data.step1 = regs.vgt_instance_step_rate_1;
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}
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stage->PushUd(binding, push_data);
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BindBuffers(buffer_cache, texture_cache, *stage, binding, push_data, set_writes,
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buffer_barriers);
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BindTextures(texture_cache, *stage, binding, set_writes);
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}
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const auto cmdbuf = scheduler.CommandBuffer();
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SCOPE_EXIT {
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cmdbuf.pushConstants(*pipeline_layout, gp_stage_flags, 0U, sizeof(push_data), &push_data);
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cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, Handle());
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};
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if (set_writes.empty()) {
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return;
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}
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if (!buffer_barriers.empty()) {
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const auto dependencies = vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = u32(buffer_barriers.size()),
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.pBufferMemoryBarriers = buffer_barriers.data(),
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};
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scheduler.EndRendering();
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cmdbuf.pipelineBarrier2(dependencies);
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}
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// Bind descriptor set.
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if (uses_push_descriptors) {
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cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipeline_layout, 0,
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set_writes);
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return;
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}
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const auto desc_set = desc_heap.Commit(*desc_layout);
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for (auto& set_write : set_writes) {
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set_write.dstSet = desc_set;
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}
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instance.GetDevice().updateDescriptorSets(set_writes, {});
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cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, *pipeline_layout, 0, desc_set, {});
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}
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} // namespace Vulkan
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <xxhash.h>
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#include "common/types.h"
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#include "video_core/renderer_vulkan/liverpool_to_vk.h"
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#include "video_core/renderer_vulkan/vk_common.h"
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@ -14,8 +15,8 @@ class TextureCache;
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namespace Vulkan {
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static constexpr u32 MaxVertexBufferCount = 32;
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static constexpr u32 MaxShaderStages = 5;
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static constexpr u32 MaxVertexBufferCount = 32;
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class Instance;
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class Scheduler;
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std::span<const vk::ShaderModule> modules);
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~GraphicsPipeline();
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void BindResources(const Liverpool::Regs& regs, VideoCore::BufferCache& buffer_cache,
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VideoCore::TextureCache& texture_cache) const;
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const Shader::Info& GetStage(Shader::Stage stage) const noexcept {
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return *stages[u32(stage)];
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}
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bool IsEmbeddedVs() const noexcept {
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static constexpr size_t EmbeddedVsHash = 0x9b2da5cf47f8c29f;
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return key.stage_hashes[u32(Shader::Stage::Vertex)] == EmbeddedVsHash;
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@ -99,9 +93,7 @@ private:
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void BuildDescSetLayout();
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private:
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std::array<const Shader::Info*, MaxShaderStages> stages{};
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GraphicsPipelineKey key;
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bool uses_push_descriptors{};
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};
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} // namespace Vulkan
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@ -38,8 +38,6 @@ struct Program {
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};
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class PipelineCache {
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static constexpr size_t MaxShaderStages = 5;
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public:
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explicit PipelineCache(const Instance& instance, Scheduler& scheduler,
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AmdGpu::Liverpool* liverpool);
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@ -12,230 +12,47 @@
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namespace Vulkan {
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boost::container::static_vector<vk::DescriptorImageInfo, 32> Pipeline::image_infos;
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boost::container::static_vector<vk::BufferView, 8> Pipeline::buffer_views;
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boost::container::static_vector<vk::DescriptorBufferInfo, 32> Pipeline::buffer_infos;
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Pipeline::Pipeline(const Instance& instance_, Scheduler& scheduler_, DescriptorHeap& desc_heap_,
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vk::PipelineCache pipeline_cache)
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: instance{instance_}, scheduler{scheduler_}, desc_heap{desc_heap_} {}
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vk::PipelineCache pipeline_cache, bool is_compute_ /*= false*/)
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: instance{instance_}, scheduler{scheduler_}, desc_heap{desc_heap_}, is_compute{is_compute_} {}
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Pipeline::~Pipeline() = default;
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void Pipeline::BindBuffers(VideoCore::BufferCache& buffer_cache,
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VideoCore::TextureCache& texture_cache, const Shader::Info& stage,
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Shader::Backend::Bindings& binding, Shader::PushData& push_data,
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DescriptorWrites& set_writes, BufferBarriers& buffer_barriers) const {
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using BufferBindingInfo = std::pair<VideoCore::BufferId, AmdGpu::Buffer>;
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static boost::container::static_vector<BufferBindingInfo, 32> buffer_bindings;
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void Pipeline::BindResources(DescriptorWrites& set_writes, const BufferBarriers& buffer_barriers,
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const Shader::PushData& push_data) const {
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const auto cmdbuf = scheduler.CommandBuffer();
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const auto bind_point =
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IsCompute() ? vk::PipelineBindPoint::eCompute : vk::PipelineBindPoint::eGraphics;
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buffer_bindings.clear();
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for (const auto& desc : stage.buffers) {
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const auto vsharp = desc.GetSharp(stage);
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if (!desc.is_gds_buffer && vsharp.base_address != 0 && vsharp.GetSize() > 0) {
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const auto buffer_id = buffer_cache.FindBuffer(vsharp.base_address, vsharp.GetSize());
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buffer_bindings.emplace_back(buffer_id, vsharp);
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} else {
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buffer_bindings.emplace_back(VideoCore::BufferId{}, vsharp);
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}
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if (!buffer_barriers.empty()) {
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const auto dependencies = vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = u32(buffer_barriers.size()),
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.pBufferMemoryBarriers = buffer_barriers.data(),
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};
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scheduler.EndRendering();
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cmdbuf.pipelineBarrier2(dependencies);
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}
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using TexBufferBindingInfo = std::pair<VideoCore::BufferId, AmdGpu::Buffer>;
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static boost::container::static_vector<TexBufferBindingInfo, 32> texbuffer_bindings;
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const auto stage_flags = IsCompute() ? vk::ShaderStageFlagBits::eCompute : gp_stage_flags;
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cmdbuf.pushConstants(*pipeline_layout, stage_flags, 0u, sizeof(push_data), &push_data);
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texbuffer_bindings.clear();
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for (const auto& desc : stage.texture_buffers) {
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const auto vsharp = desc.GetSharp(stage);
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if (vsharp.base_address != 0 && vsharp.GetSize() > 0 &&
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vsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
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const auto buffer_id = buffer_cache.FindBuffer(vsharp.base_address, vsharp.GetSize());
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texbuffer_bindings.emplace_back(buffer_id, vsharp);
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} else {
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texbuffer_bindings.emplace_back(VideoCore::BufferId{}, vsharp);
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}
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// Bind descriptor set.
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if (set_writes.empty()) {
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return;
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}
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// Bind the flattened user data buffer as a UBO so it's accessible to the shader
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if (stage.has_readconst) {
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const auto [vk_buffer, offset] = buffer_cache.ObtainHostUBO(stage.flattened_ud_buf);
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buffer_infos.emplace_back(vk_buffer->Handle(), offset,
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stage.flattened_ud_buf.size() * sizeof(u32));
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set_writes.push_back({
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.dstSet = VK_NULL_HANDLE,
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.dstBinding = binding.unified++,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = vk::DescriptorType::eUniformBuffer,
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.pBufferInfo = &buffer_infos.back(),
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});
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++binding.buffer;
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if (uses_push_descriptors) {
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cmdbuf.pushDescriptorSetKHR(bind_point, *pipeline_layout, 0, set_writes);
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return;
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}
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// Second pass to re-bind buffers that were updated after binding
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for (u32 i = 0; i < buffer_bindings.size(); i++) {
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const auto& [buffer_id, vsharp] = buffer_bindings[i];
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const auto& desc = stage.buffers[i];
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const bool is_storage = desc.IsStorage(vsharp);
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if (!buffer_id) {
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if (desc.is_gds_buffer) {
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const auto* gds_buf = buffer_cache.GetGdsBuffer();
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buffer_infos.emplace_back(gds_buf->Handle(), 0, gds_buf->SizeBytes());
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} else if (instance.IsNullDescriptorSupported()) {
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buffer_infos.emplace_back(VK_NULL_HANDLE, 0, VK_WHOLE_SIZE);
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} else {
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auto& null_buffer = buffer_cache.GetBuffer(VideoCore::NULL_BUFFER_ID);
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buffer_infos.emplace_back(null_buffer.Handle(), 0, VK_WHOLE_SIZE);
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}
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} else {
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const auto [vk_buffer, offset] = buffer_cache.ObtainBuffer(
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vsharp.base_address, vsharp.GetSize(), desc.is_written, false, buffer_id);
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const u32 alignment =
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is_storage ? instance.StorageMinAlignment() : instance.UniformMinAlignment();
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const u32 offset_aligned = Common::AlignDown(offset, alignment);
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const u32 adjust = offset - offset_aligned;
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ASSERT(adjust % 4 == 0);
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push_data.AddOffset(binding.buffer, adjust);
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buffer_infos.emplace_back(vk_buffer->Handle(), offset_aligned,
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vsharp.GetSize() + adjust);
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}
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set_writes.push_back({
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.dstSet = VK_NULL_HANDLE,
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.dstBinding = binding.unified++,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = is_storage ? vk::DescriptorType::eStorageBuffer
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: vk::DescriptorType::eUniformBuffer,
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.pBufferInfo = &buffer_infos.back(),
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});
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++binding.buffer;
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}
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const auto null_buffer_view =
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instance.IsNullDescriptorSupported() ? VK_NULL_HANDLE : buffer_cache.NullBufferView();
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for (u32 i = 0; i < texbuffer_bindings.size(); i++) {
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const auto& [buffer_id, vsharp] = texbuffer_bindings[i];
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const auto& desc = stage.texture_buffers[i];
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vk::BufferView& buffer_view = buffer_views.emplace_back(null_buffer_view);
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if (buffer_id) {
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const u32 alignment = instance.TexelBufferMinAlignment();
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const auto [vk_buffer, offset] = buffer_cache.ObtainBuffer(
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vsharp.base_address, vsharp.GetSize(), desc.is_written, true, buffer_id);
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const u32 fmt_stride = AmdGpu::NumBits(vsharp.GetDataFmt()) >> 3;
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ASSERT_MSG(fmt_stride == vsharp.GetStride(),
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"Texel buffer stride must match format stride");
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const u32 offset_aligned = Common::AlignDown(offset, alignment);
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const u32 adjust = offset - offset_aligned;
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ASSERT(adjust % fmt_stride == 0);
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push_data.AddOffset(binding.buffer, adjust / fmt_stride);
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buffer_view =
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vk_buffer->View(offset_aligned, vsharp.GetSize() + adjust, desc.is_written,
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vsharp.GetDataFmt(), vsharp.GetNumberFmt());
|
||||
if (auto barrier =
|
||||
vk_buffer->GetBarrier(desc.is_written ? vk::AccessFlagBits2::eShaderWrite
|
||||
: vk::AccessFlagBits2::eShaderRead,
|
||||
vk::PipelineStageFlagBits2::eComputeShader)) {
|
||||
buffer_barriers.emplace_back(*barrier);
|
||||
}
|
||||
if (desc.is_written) {
|
||||
texture_cache.InvalidateMemoryFromGPU(vsharp.base_address, vsharp.GetSize());
|
||||
}
|
||||
}
|
||||
|
||||
set_writes.push_back({
|
||||
.dstSet = VK_NULL_HANDLE,
|
||||
.dstBinding = binding.unified++,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = desc.is_written ? vk::DescriptorType::eStorageTexelBuffer
|
||||
: vk::DescriptorType::eUniformTexelBuffer,
|
||||
.pTexelBufferView = &buffer_view,
|
||||
});
|
||||
++binding.buffer;
|
||||
}
|
||||
}
|
||||
|
||||
void Pipeline::BindTextures(VideoCore::TextureCache& texture_cache, const Shader::Info& stage,
|
||||
Shader::Backend::Bindings& binding,
|
||||
DescriptorWrites& set_writes) const {
|
||||
|
||||
using ImageBindingInfo = std::tuple<VideoCore::ImageId, AmdGpu::Image, Shader::ImageResource>;
|
||||
static boost::container::static_vector<ImageBindingInfo, 32> image_bindings;
|
||||
|
||||
image_bindings.clear();
|
||||
|
||||
for (const auto& image_desc : stage.images) {
|
||||
const auto tsharp = image_desc.GetSharp(stage);
|
||||
if (tsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
|
||||
VideoCore::ImageInfo image_info{tsharp, image_desc};
|
||||
const auto image_id = texture_cache.FindImage(image_info);
|
||||
auto& image = texture_cache.GetImage(image_id);
|
||||
image.flags |= VideoCore::ImageFlagBits::Bound;
|
||||
image_bindings.emplace_back(image_id, tsharp, image_desc);
|
||||
} else {
|
||||
image_bindings.emplace_back(VideoCore::ImageId{}, tsharp, image_desc);
|
||||
}
|
||||
|
||||
if (texture_cache.IsMeta(tsharp.Address())) {
|
||||
LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a PS shader (texture)");
|
||||
}
|
||||
}
|
||||
|
||||
// Second pass to re-bind images that were updated after binding
|
||||
for (auto [image_id, tsharp, desc] : image_bindings) {
|
||||
if (!image_id) {
|
||||
if (instance.IsNullDescriptorSupported()) {
|
||||
image_infos.emplace_back(VK_NULL_HANDLE, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
|
||||
} else {
|
||||
auto& null_image = texture_cache.GetImageView(VideoCore::NULL_IMAGE_VIEW_ID);
|
||||
image_infos.emplace_back(VK_NULL_HANDLE, *null_image.image_view,
|
||||
vk::ImageLayout::eGeneral);
|
||||
}
|
||||
} else {
|
||||
auto& image = texture_cache.GetImage(image_id);
|
||||
if (True(image.flags & VideoCore::ImageFlagBits::NeedsRebind)) {
|
||||
image_id = texture_cache.FindImage(image.info);
|
||||
}
|
||||
VideoCore::ImageViewInfo view_info{tsharp, desc};
|
||||
auto& image_view = texture_cache.FindTexture(image_id, view_info);
|
||||
image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view,
|
||||
texture_cache.GetImage(image_id).last_state.layout);
|
||||
image.flags &=
|
||||
~(VideoCore::ImageFlagBits::NeedsRebind | VideoCore::ImageFlagBits::Bound);
|
||||
}
|
||||
|
||||
set_writes.push_back({
|
||||
.dstSet = VK_NULL_HANDLE,
|
||||
.dstBinding = binding.unified++,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = desc.is_storage ? vk::DescriptorType::eStorageImage
|
||||
: vk::DescriptorType::eSampledImage,
|
||||
.pImageInfo = &image_infos.back(),
|
||||
});
|
||||
}
|
||||
|
||||
for (const auto& sampler : stage.samplers) {
|
||||
auto ssharp = sampler.GetSharp(stage);
|
||||
if (sampler.disable_aniso) {
|
||||
const auto& tsharp = stage.images[sampler.associated_image].GetSharp(stage);
|
||||
if (tsharp.base_level == 0 && tsharp.last_level == 0) {
|
||||
ssharp.max_aniso.Assign(AmdGpu::AnisoRatio::One);
|
||||
}
|
||||
}
|
||||
const auto vk_sampler = texture_cache.GetSampler(ssharp);
|
||||
image_infos.emplace_back(vk_sampler, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
|
||||
set_writes.push_back({
|
||||
.dstSet = VK_NULL_HANDLE,
|
||||
.dstBinding = binding.unified++,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eSampler,
|
||||
.pImageInfo = &image_infos.back(),
|
||||
});
|
||||
const auto desc_set = desc_heap.Commit(*desc_layout);
|
||||
for (auto& set_write : set_writes) {
|
||||
set_write.dstSet = desc_set;
|
||||
}
|
||||
instance.GetDevice().updateDescriptorSets(set_writes, {});
|
||||
cmdbuf.bindDescriptorSets(bind_point, *pipeline_layout, 0, desc_set, {});
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -6,14 +6,18 @@
|
|||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/info.h"
|
||||
#include "video_core/renderer_vulkan/vk_common.h"
|
||||
#include "video_core/texture_cache/texture_cache.h"
|
||||
|
||||
namespace VideoCore {
|
||||
class BufferCache;
|
||||
class TextureCache;
|
||||
} // namespace VideoCore
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
static constexpr auto gp_stage_flags = vk::ShaderStageFlagBits::eVertex |
|
||||
vk::ShaderStageFlagBits::eGeometry |
|
||||
vk::ShaderStageFlagBits::eFragment;
|
||||
|
||||
class Instance;
|
||||
class Scheduler;
|
||||
class DescriptorHeap;
|
||||
|
@ -21,7 +25,7 @@ class DescriptorHeap;
|
|||
class Pipeline {
|
||||
public:
|
||||
Pipeline(const Instance& instance, Scheduler& scheduler, DescriptorHeap& desc_heap,
|
||||
vk::PipelineCache pipeline_cache);
|
||||
vk::PipelineCache pipeline_cache, bool is_compute = false);
|
||||
virtual ~Pipeline();
|
||||
|
||||
vk::Pipeline Handle() const noexcept {
|
||||
|
@ -32,16 +36,27 @@ public:
|
|||
return *pipeline_layout;
|
||||
}
|
||||
|
||||
auto GetStages() const {
|
||||
if (is_compute) {
|
||||
return std::span{stages.cend() - 1, stages.cend()};
|
||||
} else {
|
||||
return std::span{stages.cbegin(), stages.cend() - 1};
|
||||
}
|
||||
}
|
||||
|
||||
const Shader::Info& GetStage(Shader::Stage stage) const noexcept {
|
||||
return *stages[u32(stage)];
|
||||
}
|
||||
|
||||
bool IsCompute() const {
|
||||
return is_compute;
|
||||
}
|
||||
|
||||
using DescriptorWrites = boost::container::small_vector<vk::WriteDescriptorSet, 16>;
|
||||
using BufferBarriers = boost::container::small_vector<vk::BufferMemoryBarrier2, 16>;
|
||||
|
||||
void BindBuffers(VideoCore::BufferCache& buffer_cache, VideoCore::TextureCache& texture_cache,
|
||||
const Shader::Info& stage, Shader::Backend::Bindings& binding,
|
||||
Shader::PushData& push_data, DescriptorWrites& set_writes,
|
||||
BufferBarriers& buffer_barriers) const;
|
||||
|
||||
void BindTextures(VideoCore::TextureCache& texture_cache, const Shader::Info& stage,
|
||||
Shader::Backend::Bindings& binding, DescriptorWrites& set_writes) const;
|
||||
void BindResources(DescriptorWrites& set_writes, const BufferBarriers& buffer_barriers,
|
||||
const Shader::PushData& push_data) const;
|
||||
|
||||
protected:
|
||||
const Instance& instance;
|
||||
|
@ -50,9 +65,9 @@ protected:
|
|||
vk::UniquePipeline pipeline;
|
||||
vk::UniquePipelineLayout pipeline_layout;
|
||||
vk::UniqueDescriptorSetLayout desc_layout;
|
||||
static boost::container::static_vector<vk::DescriptorImageInfo, 32> image_infos;
|
||||
static boost::container::static_vector<vk::BufferView, 8> buffer_views;
|
||||
static boost::container::static_vector<vk::DescriptorBufferInfo, 32> buffer_infos;
|
||||
std::array<const Shader::Info*, Shader::MaxStageTypes> stages{};
|
||||
bool uses_push_descriptors{};
|
||||
const bool is_compute;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -55,8 +55,8 @@ public:
|
|||
|
||||
Frame* PrepareFrame(const Libraries::VideoOut::BufferAttributeGroup& attribute,
|
||||
VAddr cpu_address, bool is_eop) {
|
||||
const auto info = VideoCore::ImageInfo{attribute, cpu_address};
|
||||
const auto image_id = texture_cache.FindImage(info);
|
||||
auto desc = VideoCore::TextureCache::VideoOutDesc{attribute, cpu_address};
|
||||
const auto image_id = texture_cache.FindImage(desc);
|
||||
texture_cache.UpdateImage(image_id, is_eop ? nullptr : &flip_scheduler);
|
||||
return PrepareFrameInternal(image_id, is_eop);
|
||||
}
|
||||
|
@ -68,9 +68,11 @@ public:
|
|||
VideoCore::Image& RegisterVideoOutSurface(
|
||||
const Libraries::VideoOut::BufferAttributeGroup& attribute, VAddr cpu_address) {
|
||||
vo_buffers_addr.emplace_back(cpu_address);
|
||||
const auto info = VideoCore::ImageInfo{attribute, cpu_address};
|
||||
const auto image_id = texture_cache.FindImage(info);
|
||||
return texture_cache.GetImage(image_id);
|
||||
auto desc = VideoCore::TextureCache::VideoOutDesc{attribute, cpu_address};
|
||||
const auto image_id = texture_cache.FindImage(desc);
|
||||
auto& image = texture_cache.GetImage(image_id);
|
||||
image.usage.vo_surface = 1u;
|
||||
return image;
|
||||
}
|
||||
|
||||
bool IsVideoOutSurface(const AmdGpu::Liverpool::ColorBuffer& color_buffer) {
|
||||
|
|
|
@ -75,6 +75,105 @@ bool Rasterizer::FilterDraw() {
|
|||
return true;
|
||||
}
|
||||
|
||||
RenderState Rasterizer::PrepareRenderState(u32 mrt_mask) {
|
||||
// Prefetch color and depth buffers to let texture cache handle possible overlaps with bound
|
||||
// textures (e.g. mipgen)
|
||||
RenderState state;
|
||||
|
||||
cb_descs.clear();
|
||||
db_desc.reset();
|
||||
|
||||
const auto& regs = liverpool->regs;
|
||||
|
||||
if (regs.color_control.degamma_enable) {
|
||||
LOG_WARNING(Render_Vulkan, "Color buffers require gamma correction");
|
||||
}
|
||||
|
||||
for (auto col_buf_id = 0u; col_buf_id < Liverpool::NumColorBuffers; ++col_buf_id) {
|
||||
const auto& col_buf = regs.color_buffers[col_buf_id];
|
||||
if (!col_buf) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the color buffer is still bound but rendering to it is disabled by the target
|
||||
// mask, we need to prevent the render area from being affected by unbound render target
|
||||
// extents.
|
||||
if (!regs.color_target_mask.GetMask(col_buf_id)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip stale color buffers if shader doesn't output to them. Otherwise it will perform
|
||||
// an unnecessary transition and may result in state conflict if the resource is already
|
||||
// bound for reading.
|
||||
if ((mrt_mask & (1 << col_buf_id)) == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const bool is_clear = texture_cache.IsMetaCleared(col_buf.CmaskAddress());
|
||||
texture_cache.TouchMeta(col_buf.CmaskAddress(), false);
|
||||
|
||||
const auto& hint = liverpool->last_cb_extent[col_buf_id];
|
||||
auto& [image_id, desc] = cb_descs.emplace_back(std::piecewise_construct, std::tuple{},
|
||||
std::tuple{col_buf, hint});
|
||||
const auto& image_view = texture_cache.FindRenderTarget(desc);
|
||||
image_id = bound_images.emplace_back(image_view.image_id);
|
||||
auto& image = texture_cache.GetImage(image_id);
|
||||
image.binding.is_target = 1u;
|
||||
|
||||
const auto mip = image_view.info.range.base.level;
|
||||
state.width = std::min<u32>(state.width, std::max(image.info.size.width >> mip, 1u));
|
||||
state.height = std::min<u32>(state.height, std::max(image.info.size.height >> mip, 1u));
|
||||
state.color_images[state.num_color_attachments] = image.image;
|
||||
state.color_attachments[state.num_color_attachments++] = {
|
||||
.imageView = *image_view.image_view,
|
||||
.imageLayout = vk::ImageLayout::eUndefined,
|
||||
.loadOp = is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad,
|
||||
.storeOp = vk::AttachmentStoreOp::eStore,
|
||||
.clearValue =
|
||||
is_clear ? LiverpoolToVK::ColorBufferClearValue(col_buf) : vk::ClearValue{},
|
||||
};
|
||||
}
|
||||
|
||||
using ZFormat = AmdGpu::Liverpool::DepthBuffer::ZFormat;
|
||||
using StencilFormat = AmdGpu::Liverpool::DepthBuffer::StencilFormat;
|
||||
if (regs.depth_buffer.Address() != 0 &&
|
||||
((regs.depth_control.depth_enable && regs.depth_buffer.z_info.format != ZFormat::Invalid) ||
|
||||
(regs.depth_control.stencil_enable &&
|
||||
regs.depth_buffer.stencil_info.format != StencilFormat::Invalid))) {
|
||||
const auto htile_address = regs.depth_htile_data_base.GetAddress();
|
||||
const bool is_clear = regs.depth_render_control.depth_clear_enable ||
|
||||
texture_cache.IsMetaCleared(htile_address);
|
||||
const auto& hint = liverpool->last_db_extent;
|
||||
auto& [image_id, desc] =
|
||||
db_desc.emplace(std::piecewise_construct, std::tuple{},
|
||||
std::tuple{regs.depth_buffer, regs.depth_view, regs.depth_control,
|
||||
htile_address, hint});
|
||||
const auto& image_view = texture_cache.FindDepthTarget(desc);
|
||||
image_id = bound_images.emplace_back(image_view.image_id);
|
||||
auto& image = texture_cache.GetImage(image_id);
|
||||
image.binding.is_target = 1u;
|
||||
|
||||
state.width = std::min<u32>(state.width, image.info.size.width);
|
||||
state.height = std::min<u32>(state.height, image.info.size.height);
|
||||
state.depth_image = image.image;
|
||||
state.depth_attachment = {
|
||||
.imageView = *image_view.image_view,
|
||||
.imageLayout = vk::ImageLayout::eUndefined,
|
||||
.loadOp = is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad,
|
||||
.storeOp = vk::AttachmentStoreOp::eStore,
|
||||
.clearValue = vk::ClearValue{.depthStencil = {.depth = regs.depth_clear,
|
||||
.stencil = regs.stencil_clear}},
|
||||
};
|
||||
texture_cache.TouchMeta(htile_address, false);
|
||||
state.has_depth =
|
||||
regs.depth_buffer.z_info.format != AmdGpu::Liverpool::DepthBuffer::ZFormat::Invalid;
|
||||
state.has_stencil = regs.depth_buffer.stencil_info.format !=
|
||||
AmdGpu::Liverpool::DepthBuffer::StencilFormat::Invalid;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
|
||||
RENDERER_TRACE;
|
||||
|
||||
|
@ -82,28 +181,30 @@ void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
|
|||
return;
|
||||
}
|
||||
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
const auto& regs = liverpool->regs;
|
||||
const GraphicsPipeline* pipeline = pipeline_cache.GetGraphicsPipeline();
|
||||
if (!pipeline) {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
pipeline->BindResources(regs, buffer_cache, texture_cache);
|
||||
} catch (...) {
|
||||
UNREACHABLE();
|
||||
auto state = PrepareRenderState(pipeline->GetMrtMask());
|
||||
|
||||
if (!BindResources(pipeline)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& vs_info = pipeline->GetStage(Shader::Stage::Vertex);
|
||||
buffer_cache.BindVertexBuffers(vs_info);
|
||||
const u32 num_indices = buffer_cache.BindIndexBuffer(is_indexed, index_offset);
|
||||
|
||||
BeginRendering(*pipeline);
|
||||
BeginRendering(*pipeline, state);
|
||||
UpdateDynamicState(*pipeline);
|
||||
|
||||
const auto [vertex_offset, instance_offset] = vs_info.GetDrawOffsets();
|
||||
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline->Handle());
|
||||
|
||||
if (is_indexed) {
|
||||
cmdbuf.drawIndexed(num_indices, regs.num_instances.NumInstances(), 0, s32(vertex_offset),
|
||||
instance_offset);
|
||||
|
@ -113,6 +214,8 @@ void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
|
|||
cmdbuf.draw(num_vertices, regs.num_instances.NumInstances(), vertex_offset,
|
||||
instance_offset);
|
||||
}
|
||||
|
||||
ResetBindings();
|
||||
}
|
||||
|
||||
void Rasterizer::DrawIndirect(bool is_indexed, VAddr arg_address, u32 offset, u32 stride,
|
||||
|
@ -123,19 +226,19 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr arg_address, u32 offset, u3
|
|||
return;
|
||||
}
|
||||
|
||||
const auto& regs = liverpool->regs;
|
||||
const GraphicsPipeline* pipeline = pipeline_cache.GetGraphicsPipeline();
|
||||
if (!pipeline) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto state = PrepareRenderState(pipeline->GetMrtMask());
|
||||
|
||||
const auto& regs = liverpool->regs;
|
||||
ASSERT_MSG(regs.primitive_type != AmdGpu::PrimitiveType::RectList,
|
||||
"Unsupported primitive type for indirect draw");
|
||||
|
||||
try {
|
||||
pipeline->BindResources(regs, buffer_cache, texture_cache);
|
||||
} catch (...) {
|
||||
UNREACHABLE();
|
||||
if (!BindResources(pipeline)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& vs_info = pipeline->GetStage(Shader::Stage::Vertex);
|
||||
|
@ -151,13 +254,15 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr arg_address, u32 offset, u3
|
|||
std::tie(count_buffer, count_base) = buffer_cache.ObtainBuffer(count_address, 4, false);
|
||||
}
|
||||
|
||||
BeginRendering(*pipeline);
|
||||
BeginRendering(*pipeline, state);
|
||||
UpdateDynamicState(*pipeline);
|
||||
|
||||
// We can safely ignore both SGPR UD indices and results of fetch shader parsing, as vertex and
|
||||
// instance offsets will be automatically applied by Vulkan from indirect args buffer.
|
||||
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline->Handle());
|
||||
|
||||
if (is_indexed) {
|
||||
ASSERT(sizeof(VkDrawIndexedIndirectCommand) == stride);
|
||||
|
||||
|
@ -177,6 +282,8 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr arg_address, u32 offset, u3
|
|||
cmdbuf.drawIndirect(buffer->Handle(), base, max_count, stride);
|
||||
}
|
||||
}
|
||||
|
||||
ResetBindings();
|
||||
}
|
||||
|
||||
void Rasterizer::DispatchDirect() {
|
||||
|
@ -189,18 +296,15 @@ void Rasterizer::DispatchDirect() {
|
|||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
const auto has_resources = pipeline->BindResources(buffer_cache, texture_cache);
|
||||
if (!has_resources) {
|
||||
return;
|
||||
}
|
||||
} catch (...) {
|
||||
UNREACHABLE();
|
||||
if (!BindResources(pipeline)) {
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler.EndRendering();
|
||||
cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline->Handle());
|
||||
cmdbuf.dispatch(cs_program.dim_x, cs_program.dim_y, cs_program.dim_z);
|
||||
|
||||
ResetBindings();
|
||||
}
|
||||
|
||||
void Rasterizer::DispatchIndirect(VAddr address, u32 offset, u32 size) {
|
||||
|
@ -213,19 +317,16 @@ void Rasterizer::DispatchIndirect(VAddr address, u32 offset, u32 size) {
|
|||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
const auto has_resources = pipeline->BindResources(buffer_cache, texture_cache);
|
||||
if (!has_resources) {
|
||||
return;
|
||||
}
|
||||
} catch (...) {
|
||||
UNREACHABLE();
|
||||
if (!BindResources(pipeline)) {
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler.EndRendering();
|
||||
cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline->Handle());
|
||||
const auto [buffer, base] = buffer_cache.ObtainBuffer(address + offset, size, false);
|
||||
cmdbuf.dispatchIndirect(buffer->Handle(), base);
|
||||
|
||||
ResetBindings();
|
||||
}
|
||||
|
||||
u64 Rasterizer::Flush() {
|
||||
|
@ -239,86 +340,386 @@ void Rasterizer::Finish() {
|
|||
scheduler.Finish();
|
||||
}
|
||||
|
||||
void Rasterizer::BeginRendering(const GraphicsPipeline& pipeline) {
|
||||
bool Rasterizer::BindResources(const Pipeline* pipeline) {
|
||||
buffer_infos.clear();
|
||||
buffer_views.clear();
|
||||
image_infos.clear();
|
||||
|
||||
const auto& regs = liverpool->regs;
|
||||
RenderState state;
|
||||
|
||||
if (regs.color_control.degamma_enable) {
|
||||
LOG_WARNING(Render_Vulkan, "Color buffers require gamma correction");
|
||||
}
|
||||
if (pipeline->IsCompute()) {
|
||||
const auto& info = pipeline->GetStage(Shader::Stage::Compute);
|
||||
|
||||
for (auto col_buf_id = 0u; col_buf_id < Liverpool::NumColorBuffers; ++col_buf_id) {
|
||||
const auto& col_buf = regs.color_buffers[col_buf_id];
|
||||
if (!col_buf) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the color buffer is still bound but rendering to it is disabled by the target mask,
|
||||
// we need to prevent the render area from being affected by unbound render target extents.
|
||||
if (!regs.color_target_mask.GetMask(col_buf_id)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip stale color buffers if shader doesn't output to them. Otherwise it will perform
|
||||
// an unnecessary transition and may result in state conflict if the resource is already
|
||||
// bound for reading.
|
||||
if ((pipeline.GetMrtMask() & (1 << col_buf_id)) == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& hint = liverpool->last_cb_extent[col_buf_id];
|
||||
VideoCore::ImageInfo image_info{col_buf, hint};
|
||||
VideoCore::ImageViewInfo view_info{col_buf};
|
||||
const auto& image_view = texture_cache.FindRenderTarget(image_info, view_info);
|
||||
const auto& image = texture_cache.GetImage(image_view.image_id);
|
||||
state.width = std::min<u32>(state.width, image.info.size.width);
|
||||
state.height = std::min<u32>(state.height, image.info.size.height);
|
||||
|
||||
const bool is_clear = texture_cache.IsMetaCleared(col_buf.CmaskAddress());
|
||||
state.color_images[state.num_color_attachments] = image.image;
|
||||
state.color_attachments[state.num_color_attachments++] = {
|
||||
.imageView = *image_view.image_view,
|
||||
.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
|
||||
.loadOp = is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad,
|
||||
.storeOp = vk::AttachmentStoreOp::eStore,
|
||||
.clearValue =
|
||||
is_clear ? LiverpoolToVK::ColorBufferClearValue(col_buf) : vk::ClearValue{},
|
||||
// Most of the time when a metadata is updated with a shader it gets cleared. It means
|
||||
// we can skip the whole dispatch and update the tracked state instead. Also, it is not
|
||||
// intended to be consumed and in such rare cases (e.g. HTile introspection, CRAA) we
|
||||
// will need its full emulation anyways. For cases of metadata read a warning will be
|
||||
// logged.
|
||||
const auto IsMetaUpdate = [&](const auto& desc) {
|
||||
const VAddr address = desc.GetSharp(info).base_address;
|
||||
if (desc.is_written) {
|
||||
if (texture_cache.TouchMeta(address, true)) {
|
||||
LOG_TRACE(Render_Vulkan, "Metadata update skipped");
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
if (texture_cache.IsMeta(address)) {
|
||||
LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a CS shader (buffer)");
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
texture_cache.TouchMeta(col_buf.CmaskAddress(), false);
|
||||
|
||||
for (const auto& desc : info.buffers) {
|
||||
if (desc.is_gds_buffer) {
|
||||
continue;
|
||||
}
|
||||
if (IsMetaUpdate(desc)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
for (const auto& desc : info.texture_buffers) {
|
||||
if (IsMetaUpdate(desc)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
using ZFormat = AmdGpu::Liverpool::DepthBuffer::ZFormat;
|
||||
using StencilFormat = AmdGpu::Liverpool::DepthBuffer::StencilFormat;
|
||||
if (regs.depth_buffer.Address() != 0 &&
|
||||
((regs.depth_control.depth_enable && regs.depth_buffer.z_info.format != ZFormat::Invalid) ||
|
||||
(regs.depth_control.stencil_enable &&
|
||||
regs.depth_buffer.stencil_info.format != StencilFormat::Invalid))) {
|
||||
const auto htile_address = regs.depth_htile_data_base.GetAddress();
|
||||
const bool is_clear = regs.depth_render_control.depth_clear_enable ||
|
||||
texture_cache.IsMetaCleared(htile_address);
|
||||
const auto& hint = liverpool->last_db_extent;
|
||||
VideoCore::ImageInfo image_info{regs.depth_buffer, regs.depth_view.NumSlices(),
|
||||
htile_address, hint};
|
||||
VideoCore::ImageViewInfo view_info{regs.depth_buffer, regs.depth_view, regs.depth_control};
|
||||
const auto& image_view = texture_cache.FindDepthTarget(image_info, view_info);
|
||||
const auto& image = texture_cache.GetImage(image_view.image_id);
|
||||
state.width = std::min<u32>(state.width, image.info.size.width);
|
||||
state.height = std::min<u32>(state.height, image.info.size.height);
|
||||
state.depth_image = image.image;
|
||||
state.depth_attachment = {
|
||||
.imageView = *image_view.image_view,
|
||||
.imageLayout = image.last_state.layout,
|
||||
.loadOp = is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad,
|
||||
.storeOp = is_clear ? vk::AttachmentStoreOp::eNone : vk::AttachmentStoreOp::eStore,
|
||||
.clearValue = vk::ClearValue{.depthStencil = {.depth = regs.depth_clear,
|
||||
.stencil = regs.stencil_clear}},
|
||||
};
|
||||
texture_cache.TouchMeta(htile_address, false);
|
||||
state.has_depth =
|
||||
regs.depth_buffer.z_info.format != AmdGpu::Liverpool::DepthBuffer::ZFormat::Invalid;
|
||||
state.has_stencil = regs.depth_buffer.stencil_info.format !=
|
||||
AmdGpu::Liverpool::DepthBuffer::StencilFormat::Invalid;
|
||||
set_writes.clear();
|
||||
buffer_barriers.clear();
|
||||
|
||||
// Bind resource buffers and textures.
|
||||
Shader::PushData push_data{};
|
||||
Shader::Backend::Bindings binding{};
|
||||
|
||||
for (const auto* stage : pipeline->GetStages()) {
|
||||
if (!stage) {
|
||||
continue;
|
||||
}
|
||||
if (stage->uses_step_rates) {
|
||||
push_data.step0 = regs.vgt_instance_step_rate_0;
|
||||
push_data.step1 = regs.vgt_instance_step_rate_1;
|
||||
}
|
||||
stage->PushUd(binding, push_data);
|
||||
|
||||
BindBuffers(*stage, binding, push_data, set_writes, buffer_barriers);
|
||||
BindTextures(*stage, binding, set_writes);
|
||||
}
|
||||
|
||||
pipeline->BindResources(set_writes, buffer_barriers, push_data);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Rasterizer::BindBuffers(const Shader::Info& stage, Shader::Backend::Bindings& binding,
|
||||
Shader::PushData& push_data, Pipeline::DescriptorWrites& set_writes,
|
||||
Pipeline::BufferBarriers& buffer_barriers) {
|
||||
buffer_bindings.clear();
|
||||
|
||||
for (const auto& desc : stage.buffers) {
|
||||
const auto vsharp = desc.GetSharp(stage);
|
||||
if (!desc.is_gds_buffer && vsharp.base_address != 0 && vsharp.GetSize() > 0) {
|
||||
const auto buffer_id = buffer_cache.FindBuffer(vsharp.base_address, vsharp.GetSize());
|
||||
buffer_bindings.emplace_back(buffer_id, vsharp);
|
||||
} else {
|
||||
buffer_bindings.emplace_back(VideoCore::BufferId{}, vsharp);
|
||||
}
|
||||
}
|
||||
|
||||
texbuffer_bindings.clear();
|
||||
|
||||
for (const auto& desc : stage.texture_buffers) {
|
||||
const auto vsharp = desc.GetSharp(stage);
|
||||
if (vsharp.base_address != 0 && vsharp.GetSize() > 0 &&
|
||||
vsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
|
||||
const auto buffer_id = buffer_cache.FindBuffer(vsharp.base_address, vsharp.GetSize());
|
||||
texbuffer_bindings.emplace_back(buffer_id, vsharp);
|
||||
} else {
|
||||
texbuffer_bindings.emplace_back(VideoCore::BufferId{}, vsharp);
|
||||
}
|
||||
}
|
||||
|
||||
// Bind the flattened user data buffer as a UBO so it's accessible to the shader
|
||||
if (stage.has_readconst) {
|
||||
const auto [vk_buffer, offset] = buffer_cache.ObtainHostUBO(stage.flattened_ud_buf);
|
||||
buffer_infos.emplace_back(vk_buffer->Handle(), offset,
|
||||
stage.flattened_ud_buf.size() * sizeof(u32));
|
||||
set_writes.push_back({
|
||||
.dstSet = VK_NULL_HANDLE,
|
||||
.dstBinding = binding.unified++,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.pBufferInfo = &buffer_infos.back(),
|
||||
});
|
||||
++binding.buffer;
|
||||
}
|
||||
|
||||
// Second pass to re-bind buffers that were updated after binding
|
||||
for (u32 i = 0; i < buffer_bindings.size(); i++) {
|
||||
const auto& [buffer_id, vsharp] = buffer_bindings[i];
|
||||
const auto& desc = stage.buffers[i];
|
||||
const bool is_storage = desc.IsStorage(vsharp);
|
||||
if (!buffer_id) {
|
||||
if (desc.is_gds_buffer) {
|
||||
const auto* gds_buf = buffer_cache.GetGdsBuffer();
|
||||
buffer_infos.emplace_back(gds_buf->Handle(), 0, gds_buf->SizeBytes());
|
||||
} else if (instance.IsNullDescriptorSupported()) {
|
||||
buffer_infos.emplace_back(VK_NULL_HANDLE, 0, VK_WHOLE_SIZE);
|
||||
} else {
|
||||
auto& null_buffer = buffer_cache.GetBuffer(VideoCore::NULL_BUFFER_ID);
|
||||
buffer_infos.emplace_back(null_buffer.Handle(), 0, VK_WHOLE_SIZE);
|
||||
}
|
||||
} else {
|
||||
const auto [vk_buffer, offset] = buffer_cache.ObtainBuffer(
|
||||
vsharp.base_address, vsharp.GetSize(), desc.is_written, false, buffer_id);
|
||||
const u32 alignment =
|
||||
is_storage ? instance.StorageMinAlignment() : instance.UniformMinAlignment();
|
||||
const u32 offset_aligned = Common::AlignDown(offset, alignment);
|
||||
const u32 adjust = offset - offset_aligned;
|
||||
ASSERT(adjust % 4 == 0);
|
||||
push_data.AddOffset(binding.buffer, adjust);
|
||||
buffer_infos.emplace_back(vk_buffer->Handle(), offset_aligned,
|
||||
vsharp.GetSize() + adjust);
|
||||
}
|
||||
|
||||
set_writes.push_back({
|
||||
.dstSet = VK_NULL_HANDLE,
|
||||
.dstBinding = binding.unified++,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = is_storage ? vk::DescriptorType::eStorageBuffer
|
||||
: vk::DescriptorType::eUniformBuffer,
|
||||
.pBufferInfo = &buffer_infos.back(),
|
||||
});
|
||||
++binding.buffer;
|
||||
}
|
||||
|
||||
const auto null_buffer_view =
|
||||
instance.IsNullDescriptorSupported() ? VK_NULL_HANDLE : buffer_cache.NullBufferView();
|
||||
for (u32 i = 0; i < texbuffer_bindings.size(); i++) {
|
||||
const auto& [buffer_id, vsharp] = texbuffer_bindings[i];
|
||||
const auto& desc = stage.texture_buffers[i];
|
||||
vk::BufferView& buffer_view = buffer_views.emplace_back(null_buffer_view);
|
||||
if (buffer_id) {
|
||||
const u32 alignment = instance.TexelBufferMinAlignment();
|
||||
const auto [vk_buffer, offset] = buffer_cache.ObtainBuffer(
|
||||
vsharp.base_address, vsharp.GetSize(), desc.is_written, true, buffer_id);
|
||||
const u32 fmt_stride = AmdGpu::NumBits(vsharp.GetDataFmt()) >> 3;
|
||||
ASSERT_MSG(fmt_stride == vsharp.GetStride(),
|
||||
"Texel buffer stride must match format stride");
|
||||
const u32 offset_aligned = Common::AlignDown(offset, alignment);
|
||||
const u32 adjust = offset - offset_aligned;
|
||||
ASSERT(adjust % fmt_stride == 0);
|
||||
push_data.AddOffset(binding.buffer, adjust / fmt_stride);
|
||||
buffer_view =
|
||||
vk_buffer->View(offset_aligned, vsharp.GetSize() + adjust, desc.is_written,
|
||||
vsharp.GetDataFmt(), vsharp.GetNumberFmt());
|
||||
if (auto barrier =
|
||||
vk_buffer->GetBarrier(desc.is_written ? vk::AccessFlagBits2::eShaderWrite
|
||||
: vk::AccessFlagBits2::eShaderRead,
|
||||
vk::PipelineStageFlagBits2::eComputeShader)) {
|
||||
buffer_barriers.emplace_back(*barrier);
|
||||
}
|
||||
if (desc.is_written) {
|
||||
texture_cache.InvalidateMemoryFromGPU(vsharp.base_address, vsharp.GetSize());
|
||||
}
|
||||
}
|
||||
|
||||
set_writes.push_back({
|
||||
.dstSet = VK_NULL_HANDLE,
|
||||
.dstBinding = binding.unified++,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = desc.is_written ? vk::DescriptorType::eStorageTexelBuffer
|
||||
: vk::DescriptorType::eUniformTexelBuffer,
|
||||
.pTexelBufferView = &buffer_view,
|
||||
});
|
||||
++binding.buffer;
|
||||
}
|
||||
}
|
||||
|
||||
void Rasterizer::BindTextures(const Shader::Info& stage, Shader::Backend::Bindings& binding,
|
||||
Pipeline::DescriptorWrites& set_writes) {
|
||||
image_bindings.clear();
|
||||
|
||||
for (const auto& image_desc : stage.images) {
|
||||
const auto tsharp = image_desc.GetSharp(stage);
|
||||
if (texture_cache.IsMeta(tsharp.Address())) {
|
||||
LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a shader (texture)");
|
||||
}
|
||||
|
||||
if (tsharp.GetDataFmt() == AmdGpu::DataFormat::FormatInvalid) {
|
||||
image_bindings.emplace_back(std::piecewise_construct, std::tuple{}, std::tuple{});
|
||||
continue;
|
||||
}
|
||||
|
||||
auto& [image_id, desc] = image_bindings.emplace_back(std::piecewise_construct, std::tuple{},
|
||||
std::tuple{tsharp, image_desc});
|
||||
image_id = texture_cache.FindImage(desc);
|
||||
auto& image = texture_cache.GetImage(image_id);
|
||||
if (image.binding.is_bound) {
|
||||
// The image is already bound. In case if it is about to be used as storage we need
|
||||
// to force general layout on it.
|
||||
image.binding.force_general |= image_desc.is_storage;
|
||||
}
|
||||
if (image.binding.is_target) {
|
||||
// The image is already bound as target. Since we read and output to it need to force
|
||||
// general layout too.
|
||||
image.binding.force_general = 1u;
|
||||
}
|
||||
image.binding.is_bound = 1u;
|
||||
}
|
||||
|
||||
// Second pass to re-bind images that were updated after binding
|
||||
for (auto& [image_id, desc] : image_bindings) {
|
||||
bool is_storage = desc.type == VideoCore::TextureCache::BindingType::Storage;
|
||||
if (!image_id) {
|
||||
if (instance.IsNullDescriptorSupported()) {
|
||||
image_infos.emplace_back(VK_NULL_HANDLE, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
|
||||
} else {
|
||||
auto& null_image = texture_cache.GetImageView(VideoCore::NULL_IMAGE_VIEW_ID);
|
||||
image_infos.emplace_back(VK_NULL_HANDLE, *null_image.image_view,
|
||||
vk::ImageLayout::eGeneral);
|
||||
}
|
||||
} else {
|
||||
if (auto& old_image = texture_cache.GetImage(image_id);
|
||||
old_image.binding.needs_rebind) {
|
||||
old_image.binding.Reset(); // clean up previous image binding state
|
||||
image_id = texture_cache.FindImage(desc);
|
||||
}
|
||||
|
||||
bound_images.emplace_back(image_id);
|
||||
|
||||
auto& image = texture_cache.GetImage(image_id);
|
||||
auto& image_view = texture_cache.FindTexture(image_id, desc.view_info);
|
||||
|
||||
if (image.binding.force_general || image.binding.is_target) {
|
||||
image.Transit(vk::ImageLayout::eGeneral,
|
||||
vk::AccessFlagBits2::eShaderRead |
|
||||
(image.info.IsDepthStencil()
|
||||
? vk::AccessFlagBits2::eDepthStencilAttachmentWrite
|
||||
: vk::AccessFlagBits2::eColorAttachmentWrite),
|
||||
{});
|
||||
} else {
|
||||
if (is_storage) {
|
||||
image.Transit(vk::ImageLayout::eGeneral,
|
||||
vk::AccessFlagBits2::eShaderRead |
|
||||
vk::AccessFlagBits2::eShaderWrite,
|
||||
desc.view_info.range);
|
||||
} else {
|
||||
const auto new_layout = image.info.IsDepthStencil()
|
||||
? vk::ImageLayout::eDepthStencilReadOnlyOptimal
|
||||
: vk::ImageLayout::eShaderReadOnlyOptimal;
|
||||
image.Transit(new_layout, vk::AccessFlagBits2::eShaderRead,
|
||||
desc.view_info.range);
|
||||
}
|
||||
}
|
||||
image.usage.storage |= is_storage;
|
||||
image.usage.texture |= !is_storage;
|
||||
|
||||
image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view,
|
||||
image.last_state.layout);
|
||||
}
|
||||
|
||||
set_writes.push_back({
|
||||
.dstSet = VK_NULL_HANDLE,
|
||||
.dstBinding = binding.unified++,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType =
|
||||
is_storage ? vk::DescriptorType::eStorageImage : vk::DescriptorType::eSampledImage,
|
||||
.pImageInfo = &image_infos.back(),
|
||||
});
|
||||
}
|
||||
|
||||
for (const auto& sampler : stage.samplers) {
|
||||
auto ssharp = sampler.GetSharp(stage);
|
||||
if (sampler.disable_aniso) {
|
||||
const auto& tsharp = stage.images[sampler.associated_image].GetSharp(stage);
|
||||
if (tsharp.base_level == 0 && tsharp.last_level == 0) {
|
||||
ssharp.max_aniso.Assign(AmdGpu::AnisoRatio::One);
|
||||
}
|
||||
}
|
||||
const auto vk_sampler = texture_cache.GetSampler(ssharp);
|
||||
image_infos.emplace_back(vk_sampler, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
|
||||
set_writes.push_back({
|
||||
.dstSet = VK_NULL_HANDLE,
|
||||
.dstBinding = binding.unified++,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eSampler,
|
||||
.pImageInfo = &image_infos.back(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void Rasterizer::BeginRendering(const GraphicsPipeline& pipeline, RenderState& state) {
|
||||
int cb_index = 0;
|
||||
for (auto& [image_id, desc] : cb_descs) {
|
||||
if (auto& old_img = texture_cache.GetImage(image_id); old_img.binding.needs_rebind) {
|
||||
auto& view = texture_cache.FindRenderTarget(desc);
|
||||
ASSERT(view.image_id != image_id);
|
||||
image_id = bound_images.emplace_back(view.image_id);
|
||||
auto& image = texture_cache.GetImage(view.image_id);
|
||||
state.color_attachments[cb_index].imageView = *view.image_view;
|
||||
state.color_attachments[cb_index].imageLayout = image.last_state.layout;
|
||||
state.color_images[cb_index] = image.image;
|
||||
|
||||
const auto mip = view.info.range.base.level;
|
||||
state.width = std::min<u32>(state.width, std::max(image.info.size.width >> mip, 1u));
|
||||
state.height = std::min<u32>(state.height, std::max(image.info.size.height >> mip, 1u));
|
||||
ASSERT(old_img.info.size.width == state.width);
|
||||
ASSERT(old_img.info.size.height == state.height);
|
||||
}
|
||||
auto& image = texture_cache.GetImage(image_id);
|
||||
if (image.binding.force_general) {
|
||||
image.Transit(
|
||||
vk::ImageLayout::eGeneral,
|
||||
vk::AccessFlagBits2::eColorAttachmentWrite | vk::AccessFlagBits2::eShaderRead, {});
|
||||
|
||||
} else {
|
||||
image.Transit(vk::ImageLayout::eColorAttachmentOptimal,
|
||||
vk::AccessFlagBits2::eColorAttachmentWrite |
|
||||
vk::AccessFlagBits2::eColorAttachmentRead,
|
||||
desc.view_info.range);
|
||||
}
|
||||
image.usage.render_target = 1u;
|
||||
state.color_attachments[cb_index].imageLayout = image.last_state.layout;
|
||||
++cb_index;
|
||||
}
|
||||
|
||||
if (db_desc) {
|
||||
const auto& image_id = std::get<0>(*db_desc);
|
||||
const auto& desc = std::get<1>(*db_desc);
|
||||
auto& image = texture_cache.GetImage(image_id);
|
||||
ASSERT(image.binding.needs_rebind == 0);
|
||||
const bool has_stencil = image.usage.stencil;
|
||||
if (has_stencil) {
|
||||
image.aspect_mask |= vk::ImageAspectFlagBits::eStencil;
|
||||
}
|
||||
if (image.binding.force_general) {
|
||||
image.Transit(vk::ImageLayout::eGeneral,
|
||||
vk::AccessFlagBits2::eDepthStencilAttachmentWrite |
|
||||
vk::AccessFlagBits2::eShaderRead,
|
||||
{});
|
||||
} else {
|
||||
const auto new_layout = desc.view_info.is_storage
|
||||
? has_stencil
|
||||
? vk::ImageLayout::eDepthStencilAttachmentOptimal
|
||||
: vk::ImageLayout::eDepthAttachmentOptimal
|
||||
: has_stencil ? vk::ImageLayout::eDepthStencilReadOnlyOptimal
|
||||
: vk::ImageLayout::eDepthReadOnlyOptimal;
|
||||
image.Transit(new_layout,
|
||||
vk::AccessFlagBits2::eDepthStencilAttachmentWrite |
|
||||
vk::AccessFlagBits2::eDepthStencilAttachmentRead,
|
||||
desc.view_info.range);
|
||||
}
|
||||
state.depth_attachment.imageLayout = image.last_state.layout;
|
||||
image.usage.depth_target = true;
|
||||
image.usage.stencil = has_stencil;
|
||||
}
|
||||
|
||||
scheduler.BeginRendering(state);
|
||||
}
|
||||
|
||||
|
@ -328,10 +729,12 @@ void Rasterizer::Resolve() {
|
|||
// Read from MRT0, average all samples, and write to MRT1, which is one-sample
|
||||
const auto& mrt0_hint = liverpool->last_cb_extent[0];
|
||||
const auto& mrt1_hint = liverpool->last_cb_extent[1];
|
||||
VideoCore::ImageInfo mrt0_info{liverpool->regs.color_buffers[0], mrt0_hint};
|
||||
VideoCore::ImageInfo mrt1_info{liverpool->regs.color_buffers[1], mrt1_hint};
|
||||
auto& mrt0_image = texture_cache.GetImage(texture_cache.FindImage(mrt0_info));
|
||||
auto& mrt1_image = texture_cache.GetImage(texture_cache.FindImage(mrt1_info));
|
||||
VideoCore::TextureCache::RenderTargetDesc mrt0_desc{liverpool->regs.color_buffers[0],
|
||||
mrt0_hint};
|
||||
VideoCore::TextureCache::RenderTargetDesc mrt1_desc{liverpool->regs.color_buffers[1],
|
||||
mrt1_hint};
|
||||
auto& mrt0_image = texture_cache.GetImage(texture_cache.FindImage(mrt0_desc));
|
||||
auto& mrt1_image = texture_cache.GetImage(texture_cache.FindImage(mrt1_desc));
|
||||
|
||||
VideoCore::SubresourceRange mrt0_range;
|
||||
mrt0_range.base.layer = liverpool->regs.color_buffers[0].view.slice_start;
|
||||
|
|
|
@ -19,6 +19,7 @@ class MemoryManager;
|
|||
namespace Vulkan {
|
||||
|
||||
class Scheduler;
|
||||
class RenderState;
|
||||
class GraphicsPipeline;
|
||||
|
||||
class Rasterizer {
|
||||
|
@ -54,7 +55,8 @@ public:
|
|||
void Finish();
|
||||
|
||||
private:
|
||||
void BeginRendering(const GraphicsPipeline& pipeline);
|
||||
RenderState PrepareRenderState(u32 mrt_mask);
|
||||
void BeginRendering(const GraphicsPipeline& pipeline, RenderState& state);
|
||||
void Resolve();
|
||||
|
||||
void UpdateDynamicState(const GraphicsPipeline& pipeline);
|
||||
|
@ -63,6 +65,21 @@ private:
|
|||
|
||||
bool FilterDraw();
|
||||
|
||||
void BindBuffers(const Shader::Info& stage, Shader::Backend::Bindings& binding,
|
||||
Shader::PushData& push_data, Pipeline::DescriptorWrites& set_writes,
|
||||
Pipeline::BufferBarriers& buffer_barriers);
|
||||
|
||||
void BindTextures(const Shader::Info& stage, Shader::Backend::Bindings& binding,
|
||||
Pipeline::DescriptorWrites& set_writes);
|
||||
|
||||
bool BindResources(const Pipeline* pipeline);
|
||||
void ResetBindings() {
|
||||
for (auto& image_id : bound_images) {
|
||||
texture_cache.GetImage(image_id).binding.Reset();
|
||||
}
|
||||
bound_images.clear();
|
||||
}
|
||||
|
||||
private:
|
||||
const Instance& instance;
|
||||
Scheduler& scheduler;
|
||||
|
@ -72,6 +89,25 @@ private:
|
|||
AmdGpu::Liverpool* liverpool;
|
||||
Core::MemoryManager* memory;
|
||||
PipelineCache pipeline_cache;
|
||||
|
||||
boost::container::static_vector<
|
||||
std::pair<VideoCore::ImageId, VideoCore::TextureCache::RenderTargetDesc>, 8>
|
||||
cb_descs;
|
||||
std::optional<std::pair<VideoCore::ImageId, VideoCore::TextureCache::DepthTargetDesc>> db_desc;
|
||||
boost::container::static_vector<vk::DescriptorImageInfo, 32> image_infos;
|
||||
boost::container::static_vector<vk::BufferView, 8> buffer_views;
|
||||
boost::container::static_vector<vk::DescriptorBufferInfo, 32> buffer_infos;
|
||||
boost::container::static_vector<VideoCore::ImageId, 64> bound_images;
|
||||
|
||||
Pipeline::DescriptorWrites set_writes;
|
||||
Pipeline::BufferBarriers buffer_barriers;
|
||||
|
||||
using BufferBindingInfo = std::pair<VideoCore::BufferId, AmdGpu::Buffer>;
|
||||
boost::container::static_vector<BufferBindingInfo, 32> buffer_bindings;
|
||||
using TexBufferBindingInfo = std::pair<VideoCore::BufferId, AmdGpu::Buffer>;
|
||||
boost::container::static_vector<TexBufferBindingInfo, 32> texbuffer_bindings;
|
||||
using ImageBindingInfo = std::pair<VideoCore::ImageId, VideoCore::TextureCache::TextureDesc>;
|
||||
boost::container::static_vector<ImageBindingInfo, 32> image_bindings;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -61,6 +61,15 @@ bool ImageInfo::IsDepthStencil() const {
|
|||
}
|
||||
}
|
||||
|
||||
bool ImageInfo::HasStencil() const {
|
||||
if (pixel_format == vk::Format::eD32SfloatS8Uint ||
|
||||
pixel_format == vk::Format::eD24UnormS8Uint ||
|
||||
pixel_format == vk::Format::eD16UnormS8Uint) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static vk::ImageUsageFlags ImageUsageFlags(const ImageInfo& info) {
|
||||
vk::ImageUsageFlags usage = vk::ImageUsageFlagBits::eTransferSrc |
|
||||
vk::ImageUsageFlagBits::eTransferDst |
|
||||
|
@ -143,14 +152,17 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
|
|||
// the texture cache should re-create the resource with the usage requested
|
||||
vk::ImageCreateFlags flags{vk::ImageCreateFlagBits::eMutableFormat |
|
||||
vk::ImageCreateFlagBits::eExtendedUsage};
|
||||
if (info.props.is_cube || (info.type == vk::ImageType::e2D && info.resources.layers >= 6)) {
|
||||
const bool can_be_cube = (info.type == vk::ImageType::e2D) &&
|
||||
(info.resources.layers % 6 == 0) &&
|
||||
(info.size.width == info.size.height);
|
||||
if (info.props.is_cube || can_be_cube) {
|
||||
flags |= vk::ImageCreateFlagBits::eCubeCompatible;
|
||||
} else if (info.props.is_volume) {
|
||||
flags |= vk::ImageCreateFlagBits::e2DArrayCompatible;
|
||||
}
|
||||
|
||||
usage = ImageUsageFlags(info);
|
||||
format_features = FormatFeatureFlags(usage);
|
||||
usage_flags = ImageUsageFlags(info);
|
||||
format_features = FormatFeatureFlags(usage_flags);
|
||||
|
||||
switch (info.pixel_format) {
|
||||
case vk::Format::eD16Unorm:
|
||||
|
@ -170,7 +182,7 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
|
|||
constexpr auto tiling = vk::ImageTiling::eOptimal;
|
||||
const auto supported_format = instance->GetSupportedFormat(info.pixel_format, format_features);
|
||||
const auto properties = instance->GetPhysicalDevice().getImageFormatProperties(
|
||||
supported_format, info.type, tiling, usage, flags);
|
||||
supported_format, info.type, tiling, usage_flags, flags);
|
||||
const auto supported_samples = properties.result == vk::Result::eSuccess
|
||||
? properties.value.sampleCounts
|
||||
: vk::SampleCountFlagBits::e1;
|
||||
|
@ -188,7 +200,7 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
|
|||
.arrayLayers = static_cast<u32>(info.resources.layers),
|
||||
.samples = LiverpoolToVK::NumSamples(info.num_samples, supported_samples),
|
||||
.tiling = tiling,
|
||||
.usage = usage,
|
||||
.usage = usage_flags,
|
||||
.initialLayout = vk::ImageLayout::eUndefined,
|
||||
};
|
||||
|
||||
|
|
|
@ -30,8 +30,6 @@ enum ImageFlagBits : u32 {
|
|||
Registered = 1 << 6, ///< True when the image is registered
|
||||
Picked = 1 << 7, ///< Temporary flag to mark the image as picked
|
||||
MetaRegistered = 1 << 8, ///< True when metadata for this surface is known and registered
|
||||
Bound = 1 << 9, ///< True when the image is bound to a descriptor set
|
||||
NeedsRebind = 1 << 10, ///< True when the image needs to be rebound
|
||||
};
|
||||
DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
|
||||
|
||||
|
@ -113,7 +111,15 @@ struct Image {
|
|||
std::vector<ImageViewId> image_view_ids;
|
||||
|
||||
// Resource state tracking
|
||||
vk::ImageUsageFlags usage;
|
||||
struct {
|
||||
u32 texture : 1;
|
||||
u32 storage : 1;
|
||||
u32 render_target : 1;
|
||||
u32 depth_target : 1;
|
||||
u32 stencil : 1;
|
||||
u32 vo_surface : 1;
|
||||
} usage{};
|
||||
vk::ImageUsageFlags usage_flags;
|
||||
vk::FormatFeatureFlags2 format_features;
|
||||
struct State {
|
||||
vk::Flags<vk::PipelineStageFlagBits2> pl_stage = vk::PipelineStageFlagBits2::eAllCommands;
|
||||
|
@ -124,6 +130,22 @@ struct Image {
|
|||
std::vector<State> subresource_states{};
|
||||
boost::container::small_vector<u64, 14> mip_hashes{};
|
||||
u64 tick_accessed_last{0};
|
||||
|
||||
struct {
|
||||
union {
|
||||
struct {
|
||||
u32 is_bound : 1; // the image is bound to a descriptor set
|
||||
u32 is_target : 1; // the image is bound as color/depth target
|
||||
u32 needs_rebind : 1; // the image needs to be rebound
|
||||
u32 force_general : 1; // the image needs to be used in general layout
|
||||
};
|
||||
u32 raw{};
|
||||
};
|
||||
|
||||
void Reset() {
|
||||
raw = 0u;
|
||||
}
|
||||
} binding{};
|
||||
};
|
||||
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -245,7 +245,6 @@ ImageInfo::ImageInfo(const Libraries::VideoOut::BufferAttributeGroup& group,
|
|||
size.width = attrib.width;
|
||||
size.height = attrib.height;
|
||||
pitch = attrib.tiling_mode == TilingMode::Linear ? size.width : (size.width + 127) & (~127);
|
||||
usage.vo_buffer = true;
|
||||
num_bits = attrib.pixel_format != VideoOutFormat::A16R16G16B16Float ? 32 : 64;
|
||||
ASSERT(num_bits == 32);
|
||||
|
||||
|
@ -277,7 +276,6 @@ ImageInfo::ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer,
|
|||
resources.layers = buffer.NumSlices();
|
||||
meta_info.cmask_addr = buffer.info.fast_clear ? buffer.CmaskAddress() : 0;
|
||||
meta_info.fmask_addr = buffer.info.compression ? buffer.FmaskAddress() : 0;
|
||||
usage.render_target = true;
|
||||
|
||||
guest_address = buffer.Address();
|
||||
const auto color_slice_sz = buffer.GetColorSliceSize();
|
||||
|
@ -299,9 +297,6 @@ ImageInfo::ImageInfo(const AmdGpu::Liverpool::DepthBuffer& buffer, u32 num_slice
|
|||
pitch = buffer.Pitch();
|
||||
resources.layers = num_slices;
|
||||
meta_info.htile_addr = buffer.z_info.tile_surface_en ? htile_address : 0;
|
||||
usage.depth_target = true;
|
||||
usage.stencil =
|
||||
buffer.stencil_info.format != AmdGpu::Liverpool::DepthBuffer::StencilFormat::Invalid;
|
||||
|
||||
guest_address = buffer.Address();
|
||||
const auto depth_slice_sz = buffer.GetDepthSliceSize();
|
||||
|
@ -330,7 +325,6 @@ ImageInfo::ImageInfo(const AmdGpu::Image& image, const Shader::ImageResource& de
|
|||
resources.layers = image.NumLayers(desc.is_array);
|
||||
num_samples = image.NumSamples();
|
||||
num_bits = NumBits(image.GetDataFmt());
|
||||
usage.texture = true;
|
||||
|
||||
guest_address = image.Address();
|
||||
|
||||
|
@ -392,7 +386,6 @@ void ImageInfo::UpdateSize() {
|
|||
}
|
||||
}
|
||||
mip_info.size *= mip_d;
|
||||
|
||||
mip_info.offset = guest_size_bytes;
|
||||
mips_layout.emplace_back(mip_info);
|
||||
guest_size_bytes += mip_info.size;
|
||||
|
@ -400,79 +393,87 @@ void ImageInfo::UpdateSize() {
|
|||
guest_size_bytes *= resources.layers;
|
||||
}
|
||||
|
||||
bool ImageInfo::IsMipOf(const ImageInfo& info) const {
|
||||
int ImageInfo::IsMipOf(const ImageInfo& info) const {
|
||||
if (!IsCompatible(info)) {
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (IsTilingCompatible(info.tiling_idx, tiling_idx)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Currently we expect only on level to be copied.
|
||||
if (resources.levels != 1) {
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
|
||||
const int mip = info.resources.levels - resources.levels;
|
||||
if (mip < 1) {
|
||||
return false;
|
||||
if (info.mips_layout.empty()) {
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
// Find mip
|
||||
auto mip = -1;
|
||||
for (auto m = 0; m < info.mips_layout.size(); ++m) {
|
||||
if (guest_address == (info.guest_address + info.mips_layout[m].offset)) {
|
||||
mip = m;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (mip < 0) {
|
||||
return -1;
|
||||
}
|
||||
ASSERT(mip != 0);
|
||||
|
||||
const auto mip_w = std::max(info.size.width >> mip, 1u);
|
||||
const auto mip_h = std::max(info.size.height >> mip, 1u);
|
||||
if ((size.width != mip_w) || (size.height != mip_h)) {
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
|
||||
const auto mip_d = std::max(info.size.depth >> mip, 1u);
|
||||
if (info.type == vk::ImageType::e3D && type == vk::ImageType::e2D) {
|
||||
// In case of 2D array to 3D copy, make sure we have proper number of layers.
|
||||
if (resources.layers != mip_d) {
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
} else {
|
||||
if (type != info.type) {
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the mip has correct size.
|
||||
if (info.mips_layout.size() <= mip || info.mips_layout[mip].size != guest_size_bytes) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Ensure that address matches too.
|
||||
if ((info.guest_address + info.mips_layout[mip].offset) != guest_address) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return mip;
|
||||
}
|
||||
|
||||
bool ImageInfo::IsSliceOf(const ImageInfo& info) const {
|
||||
int ImageInfo::IsSliceOf(const ImageInfo& info) const {
|
||||
if (!IsCompatible(info)) {
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Array slices should be of the same type.
|
||||
if (type != info.type) {
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// 2D dimensions of both images should be the same.
|
||||
if ((size.width != info.size.width) || (size.height != info.size.height)) {
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Check for size alignment.
|
||||
const bool slice_size = info.guest_size_bytes / info.resources.layers;
|
||||
if (guest_size_bytes % slice_size != 0) {
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Ensure that address is aligned too.
|
||||
if (((info.guest_address - guest_address) % guest_size_bytes) != 0) {
|
||||
return false;
|
||||
const auto addr_diff = guest_address - info.guest_address;
|
||||
if ((addr_diff % guest_size_bytes) != 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return true;
|
||||
return addr_diff / guest_size_bytes;
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -28,14 +28,28 @@ struct ImageInfo {
|
|||
bool IsBlockCoded() const;
|
||||
bool IsPacked() const;
|
||||
bool IsDepthStencil() const;
|
||||
bool HasStencil() const;
|
||||
|
||||
bool IsMipOf(const ImageInfo& info) const;
|
||||
bool IsSliceOf(const ImageInfo& info) const;
|
||||
int IsMipOf(const ImageInfo& info) const;
|
||||
int IsSliceOf(const ImageInfo& info) const;
|
||||
|
||||
/// Verifies if images are compatible for subresource merging.
|
||||
bool IsCompatible(const ImageInfo& info) const {
|
||||
return (pixel_format == info.pixel_format && tiling_idx == info.tiling_idx &&
|
||||
num_samples == info.num_samples && num_bits == info.num_bits);
|
||||
return (pixel_format == info.pixel_format && num_samples == info.num_samples &&
|
||||
num_bits == info.num_bits);
|
||||
}
|
||||
|
||||
bool IsTilingCompatible(u32 lhs, u32 rhs) const {
|
||||
if (lhs == rhs) {
|
||||
return true;
|
||||
}
|
||||
if (lhs == 0x0e && rhs == 0x0d) {
|
||||
return true;
|
||||
}
|
||||
if (lhs == 0x0d && rhs == 0x0e) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void UpdateSize();
|
||||
|
@ -46,15 +60,6 @@ struct ImageInfo {
|
|||
VAddr htile_addr;
|
||||
} meta_info{};
|
||||
|
||||
struct {
|
||||
u32 texture : 1;
|
||||
u32 storage : 1;
|
||||
u32 render_target : 1;
|
||||
u32 depth_target : 1;
|
||||
u32 stencil : 1;
|
||||
u32 vo_buffer : 1;
|
||||
} usage{}; // Usage data tracked during image lifetime
|
||||
|
||||
struct {
|
||||
u32 is_cube : 1;
|
||||
u32 is_volume : 1;
|
||||
|
@ -81,6 +86,9 @@ struct ImageInfo {
|
|||
VAddr guest_address{0};
|
||||
u32 guest_size_bytes{0};
|
||||
u32 tiling_idx{0}; // TODO: merge with existing!
|
||||
|
||||
VAddr stencil_addr{0};
|
||||
u32 stencil_size{0};
|
||||
};
|
||||
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -149,7 +149,7 @@ ImageViewInfo::ImageViewInfo(const AmdGpu::Liverpool::DepthBuffer& depth_buffer,
|
|||
ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info_, Image& image,
|
||||
ImageId image_id_)
|
||||
: image_id{image_id_}, info{info_} {
|
||||
vk::ImageViewUsageCreateInfo usage_ci{.usage = image.usage};
|
||||
vk::ImageViewUsageCreateInfo usage_ci{.usage = image.usage_flags};
|
||||
if (!info.is_storage) {
|
||||
usage_ci.usage &= ~vk::ImageUsageFlagBits::eStorage;
|
||||
}
|
||||
|
|
|
@ -77,84 +77,149 @@ void TextureCache::UnmapMemory(VAddr cpu_addr, size_t size) {
|
|||
}
|
||||
}
|
||||
|
||||
ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, ImageId cache_image_id) {
|
||||
const auto& cache_info = slot_images[cache_image_id].info;
|
||||
ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, BindingType binding,
|
||||
ImageId cache_image_id) {
|
||||
const auto& cache_image = slot_images[cache_image_id];
|
||||
|
||||
const bool was_bound_as_texture =
|
||||
!cache_info.usage.depth_target && (cache_info.usage.texture || cache_info.usage.storage);
|
||||
if (requested_info.usage.depth_target && was_bound_as_texture) {
|
||||
auto new_image_id = slot_images.insert(instance, scheduler, requested_info);
|
||||
if (!cache_image.info.IsDepthStencil() && !requested_info.IsDepthStencil()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const bool stencil_match = requested_info.HasStencil() == cache_image.info.HasStencil();
|
||||
const bool bpp_match = requested_info.num_bits == cache_image.info.num_bits;
|
||||
|
||||
// If an image in the cache has less slices we need to expand it
|
||||
bool recreate = cache_image.info.resources < requested_info.resources;
|
||||
|
||||
switch (binding) {
|
||||
case BindingType::Texture:
|
||||
// The guest requires a depth sampled texture, but cache can offer only Rxf. Need to
|
||||
// recreate the image.
|
||||
recreate |= requested_info.IsDepthStencil() && !cache_image.info.IsDepthStencil();
|
||||
break;
|
||||
case BindingType::Storage:
|
||||
// If the guest is going to use previously created depth as storage, the image needs to be
|
||||
// recreated. (TODO: Probably a case with linear rgba8 aliasing is legit)
|
||||
recreate |= cache_image.info.IsDepthStencil();
|
||||
break;
|
||||
case BindingType::RenderTarget:
|
||||
// Render target can have only Rxf format. If the cache contains only Dx[S8] we need to
|
||||
// re-create the image.
|
||||
ASSERT(!requested_info.IsDepthStencil());
|
||||
recreate |= cache_image.info.IsDepthStencil();
|
||||
break;
|
||||
case BindingType::DepthTarget:
|
||||
// The guest has requested previously allocated texture to be bound as a depth target.
|
||||
// In this case we need to convert Rx float to a Dx[S8] as requested
|
||||
recreate |= !cache_image.info.IsDepthStencil();
|
||||
|
||||
// The guest is trying to bind a depth target and cache has it. Need to be sure that aspects
|
||||
// and bpp match
|
||||
recreate |= cache_image.info.IsDepthStencil() && !(stencil_match && bpp_match);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (recreate) {
|
||||
auto new_info{requested_info};
|
||||
new_info.resources = std::max(requested_info.resources, cache_image.info.resources);
|
||||
new_info.UpdateSize();
|
||||
const auto new_image_id = slot_images.insert(instance, scheduler, new_info);
|
||||
RegisterImage(new_image_id);
|
||||
|
||||
// Inherit image usage
|
||||
auto& new_image = GetImage(new_image_id);
|
||||
new_image.usage = cache_image.usage;
|
||||
|
||||
// TODO: perform a depth copy here
|
||||
|
||||
FreeImage(cache_image_id);
|
||||
return new_image_id;
|
||||
}
|
||||
|
||||
const bool should_bind_as_texture =
|
||||
!requested_info.usage.depth_target &&
|
||||
(requested_info.usage.texture || requested_info.usage.storage);
|
||||
if (cache_info.usage.depth_target && should_bind_as_texture) {
|
||||
if (cache_info.resources == requested_info.resources) {
|
||||
return cache_image_id;
|
||||
} else {
|
||||
// UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
// Will be handled by view
|
||||
return cache_image_id;
|
||||
}
|
||||
|
||||
ImageId TextureCache::ResolveOverlap(const ImageInfo& image_info, ImageId cache_image_id,
|
||||
ImageId merged_image_id) {
|
||||
std::tuple<ImageId, int, int> TextureCache::ResolveOverlap(const ImageInfo& image_info,
|
||||
BindingType binding,
|
||||
ImageId cache_image_id,
|
||||
ImageId merged_image_id) {
|
||||
auto& tex_cache_image = slot_images[cache_image_id];
|
||||
// We can assume it is safe to delete the image if it wasn't accessed in some number of frames.
|
||||
const bool safe_to_delete =
|
||||
scheduler.CurrentTick() - tex_cache_image.tick_accessed_last > NumFramesBeforeRemoval;
|
||||
|
||||
if (image_info.guest_address == tex_cache_image.info.guest_address) { // Equal address
|
||||
if (image_info.size != tex_cache_image.info.size) {
|
||||
// Very likely this kind of overlap is caused by allocation from a pool. We can assume
|
||||
// it is safe to delete the image if it wasn't accessed in some amount of frames.
|
||||
if (scheduler.CurrentTick() - tex_cache_image.tick_accessed_last >
|
||||
NumFramesBeforeRemoval) {
|
||||
|
||||
// Very likely this kind of overlap is caused by allocation from a pool.
|
||||
if (safe_to_delete) {
|
||||
FreeImage(cache_image_id);
|
||||
}
|
||||
return merged_image_id;
|
||||
return {merged_image_id, -1, -1};
|
||||
}
|
||||
|
||||
if (auto depth_image_id = ResolveDepthOverlap(image_info, cache_image_id)) {
|
||||
return depth_image_id;
|
||||
if (const auto depth_image_id = ResolveDepthOverlap(image_info, binding, cache_image_id)) {
|
||||
return {depth_image_id, -1, -1};
|
||||
}
|
||||
|
||||
if (image_info.pixel_format != tex_cache_image.info.pixel_format ||
|
||||
image_info.guest_size_bytes <= tex_cache_image.info.guest_size_bytes) {
|
||||
auto result_id = merged_image_id ? merged_image_id : cache_image_id;
|
||||
const auto& result_image = slot_images[result_id];
|
||||
return IsVulkanFormatCompatible(image_info.pixel_format, result_image.info.pixel_format)
|
||||
? result_id
|
||||
: ImageId{};
|
||||
return {
|
||||
IsVulkanFormatCompatible(image_info.pixel_format, result_image.info.pixel_format)
|
||||
? result_id
|
||||
: ImageId{},
|
||||
-1, -1};
|
||||
}
|
||||
|
||||
ImageId new_image_id{};
|
||||
if (image_info.type == tex_cache_image.info.type) {
|
||||
ASSERT(image_info.resources > tex_cache_image.info.resources);
|
||||
new_image_id = ExpandImage(image_info, cache_image_id);
|
||||
} else {
|
||||
UNREACHABLE();
|
||||
}
|
||||
return new_image_id;
|
||||
return {new_image_id, -1, -1};
|
||||
}
|
||||
|
||||
// Right overlap, the image requested is a possible subresource of the image from cache.
|
||||
if (image_info.guest_address > tex_cache_image.info.guest_address) {
|
||||
// Should be handled by view. No additional actions needed.
|
||||
if (auto mip = image_info.IsMipOf(tex_cache_image.info); mip >= 0) {
|
||||
return {cache_image_id, mip, -1};
|
||||
}
|
||||
|
||||
if (auto slice = image_info.IsSliceOf(tex_cache_image.info); slice >= 0) {
|
||||
return {cache_image_id, -1, slice};
|
||||
}
|
||||
|
||||
// TODO: slice and mip
|
||||
|
||||
if (safe_to_delete) {
|
||||
FreeImage(cache_image_id);
|
||||
}
|
||||
|
||||
return {{}, -1, -1};
|
||||
} else {
|
||||
// Left overlap, the image from cache is a possible subresource of the image requested
|
||||
if (!merged_image_id) {
|
||||
// We need to have a larger, already allocated image to copy this one into
|
||||
return {};
|
||||
return {{}, -1, -1};
|
||||
}
|
||||
|
||||
if (tex_cache_image.info.IsMipOf(image_info)) {
|
||||
if (auto mip = tex_cache_image.info.IsMipOf(image_info); mip >= 0) {
|
||||
if (tex_cache_image.binding.is_target) {
|
||||
// We have a larger image created and a separate one, representing a subres of it,
|
||||
// bound as render target. In this case we need to rebind render target.
|
||||
tex_cache_image.binding.needs_rebind = 1u;
|
||||
GetImage(merged_image_id).binding.is_target = 1u;
|
||||
|
||||
FreeImage(cache_image_id);
|
||||
return {merged_image_id, -1, -1};
|
||||
}
|
||||
|
||||
tex_cache_image.Transit(vk::ImageLayout::eTransferSrcOptimal,
|
||||
vk::AccessFlagBits2::eTransferRead, {});
|
||||
|
||||
|
@ -162,13 +227,13 @@ ImageId TextureCache::ResolveOverlap(const ImageInfo& image_info, ImageId cache_
|
|||
ASSERT(num_mips_to_copy == 1);
|
||||
|
||||
auto& merged_image = slot_images[merged_image_id];
|
||||
merged_image.CopyMip(tex_cache_image, image_info.resources.levels - 1);
|
||||
merged_image.CopyMip(tex_cache_image, mip);
|
||||
|
||||
FreeImage(cache_image_id);
|
||||
}
|
||||
}
|
||||
|
||||
return merged_image_id;
|
||||
return {merged_image_id, -1, -1};
|
||||
}
|
||||
|
||||
ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId image_id) {
|
||||
|
@ -181,8 +246,8 @@ ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId image_id) {
|
|||
src_image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {});
|
||||
new_image.CopyImage(src_image);
|
||||
|
||||
if (True(src_image.flags & ImageFlagBits::Bound)) {
|
||||
src_image.flags |= ImageFlagBits::NeedsRebind;
|
||||
if (src_image.binding.is_bound || src_image.binding.is_target) {
|
||||
src_image.binding.needs_rebind = 1u;
|
||||
}
|
||||
|
||||
FreeImage(image_id);
|
||||
|
@ -192,9 +257,11 @@ ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId image_id) {
|
|||
return new_image_id;
|
||||
}
|
||||
|
||||
ImageId TextureCache::FindImage(const ImageInfo& info, FindFlags flags) {
|
||||
ImageId TextureCache::FindImage(BaseDesc& desc, FindFlags flags) {
|
||||
const auto& info = desc.info;
|
||||
|
||||
if (info.guest_address == 0) [[unlikely]] {
|
||||
return NULL_IMAGE_VIEW_ID;
|
||||
return NULL_IMAGE_ID;
|
||||
}
|
||||
|
||||
std::scoped_lock lock{mutex};
|
||||
|
@ -231,10 +298,16 @@ ImageId TextureCache::FindImage(const ImageInfo& info, FindFlags flags) {
|
|||
}
|
||||
|
||||
// Try to resolve overlaps (if any)
|
||||
int view_mip{-1};
|
||||
int view_slice{-1};
|
||||
if (!image_id) {
|
||||
for (const auto& cache_id : image_ids) {
|
||||
view_mip = -1;
|
||||
view_slice = -1;
|
||||
|
||||
const auto& merged_info = image_id ? slot_images[image_id].info : info;
|
||||
image_id = ResolveOverlap(merged_info, cache_id, image_id);
|
||||
std::tie(image_id, view_mip, view_slice) =
|
||||
ResolveOverlap(merged_info, desc.type, cache_id, image_id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -254,6 +327,10 @@ ImageId TextureCache::FindImage(const ImageInfo& info, FindFlags flags) {
|
|||
RegisterImage(image_id);
|
||||
}
|
||||
|
||||
if (view_mip > 0) {
|
||||
desc.view_info.range.base.level = view_mip;
|
||||
}
|
||||
|
||||
Image& image = slot_images[image_id];
|
||||
image.tick_accessed_last = scheduler.CurrentTick();
|
||||
|
||||
|
@ -275,100 +352,58 @@ ImageView& TextureCache::RegisterImageView(ImageId image_id, const ImageViewInfo
|
|||
ImageView& TextureCache::FindTexture(ImageId image_id, const ImageViewInfo& view_info) {
|
||||
Image& image = slot_images[image_id];
|
||||
UpdateImage(image_id);
|
||||
auto& usage = image.info.usage;
|
||||
|
||||
if (view_info.is_storage) {
|
||||
image.Transit(vk::ImageLayout::eGeneral,
|
||||
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eShaderWrite,
|
||||
view_info.range);
|
||||
usage.storage = true;
|
||||
} else {
|
||||
const auto new_layout = image.info.IsDepthStencil()
|
||||
? vk::ImageLayout::eDepthStencilReadOnlyOptimal
|
||||
: vk::ImageLayout::eShaderReadOnlyOptimal;
|
||||
image.Transit(new_layout, vk::AccessFlagBits2::eShaderRead, view_info.range);
|
||||
usage.texture = true;
|
||||
}
|
||||
|
||||
return RegisterImageView(image_id, view_info);
|
||||
}
|
||||
|
||||
ImageView& TextureCache::FindRenderTarget(const ImageInfo& image_info,
|
||||
const ImageViewInfo& view_info) {
|
||||
const ImageId image_id = FindImage(image_info);
|
||||
ImageView& TextureCache::FindRenderTarget(BaseDesc& desc) {
|
||||
const ImageId image_id = FindImage(desc);
|
||||
Image& image = slot_images[image_id];
|
||||
image.flags |= ImageFlagBits::GpuModified;
|
||||
image.usage.render_target = 1u;
|
||||
UpdateImage(image_id);
|
||||
|
||||
image.Transit(vk::ImageLayout::eColorAttachmentOptimal,
|
||||
vk::AccessFlagBits2::eColorAttachmentWrite |
|
||||
vk::AccessFlagBits2::eColorAttachmentRead,
|
||||
view_info.range);
|
||||
|
||||
// Register meta data for this color buffer
|
||||
if (!(image.flags & ImageFlagBits::MetaRegistered)) {
|
||||
if (image_info.meta_info.cmask_addr) {
|
||||
if (desc.info.meta_info.cmask_addr) {
|
||||
surface_metas.emplace(
|
||||
image_info.meta_info.cmask_addr,
|
||||
desc.info.meta_info.cmask_addr,
|
||||
MetaDataInfo{.type = MetaDataInfo::Type::CMask, .is_cleared = true});
|
||||
image.info.meta_info.cmask_addr = image_info.meta_info.cmask_addr;
|
||||
image.info.meta_info.cmask_addr = desc.info.meta_info.cmask_addr;
|
||||
image.flags |= ImageFlagBits::MetaRegistered;
|
||||
}
|
||||
|
||||
if (image_info.meta_info.fmask_addr) {
|
||||
if (desc.info.meta_info.fmask_addr) {
|
||||
surface_metas.emplace(
|
||||
image_info.meta_info.fmask_addr,
|
||||
desc.info.meta_info.fmask_addr,
|
||||
MetaDataInfo{.type = MetaDataInfo::Type::FMask, .is_cleared = true});
|
||||
image.info.meta_info.fmask_addr = image_info.meta_info.fmask_addr;
|
||||
image.info.meta_info.fmask_addr = desc.info.meta_info.fmask_addr;
|
||||
image.flags |= ImageFlagBits::MetaRegistered;
|
||||
}
|
||||
}
|
||||
|
||||
// Update tracked image usage
|
||||
image.info.usage.render_target = true;
|
||||
|
||||
return RegisterImageView(image_id, view_info);
|
||||
return RegisterImageView(image_id, desc.view_info);
|
||||
}
|
||||
|
||||
ImageView& TextureCache::FindDepthTarget(const ImageInfo& image_info,
|
||||
const ImageViewInfo& view_info) {
|
||||
const ImageId image_id = FindImage(image_info);
|
||||
ImageView& TextureCache::FindDepthTarget(BaseDesc& desc) {
|
||||
const ImageId image_id = FindImage(desc);
|
||||
Image& image = slot_images[image_id];
|
||||
image.flags |= ImageFlagBits::GpuModified;
|
||||
image.flags &= ~ImageFlagBits::Dirty;
|
||||
image.aspect_mask = vk::ImageAspectFlagBits::eDepth;
|
||||
|
||||
const bool has_stencil = image_info.usage.stencil;
|
||||
if (has_stencil) {
|
||||
image.aspect_mask |= vk::ImageAspectFlagBits::eStencil;
|
||||
}
|
||||
|
||||
const auto new_layout = view_info.is_storage
|
||||
? has_stencil ? vk::ImageLayout::eDepthStencilAttachmentOptimal
|
||||
: vk::ImageLayout::eDepthAttachmentOptimal
|
||||
: has_stencil ? vk::ImageLayout::eDepthStencilReadOnlyOptimal
|
||||
: vk::ImageLayout::eDepthReadOnlyOptimal;
|
||||
image.Transit(new_layout,
|
||||
vk::AccessFlagBits2::eDepthStencilAttachmentWrite |
|
||||
vk::AccessFlagBits2::eDepthStencilAttachmentRead,
|
||||
view_info.range);
|
||||
image.usage.depth_target = 1u;
|
||||
image.usage.stencil = image.info.HasStencil();
|
||||
|
||||
// Register meta data for this depth buffer
|
||||
if (!(image.flags & ImageFlagBits::MetaRegistered)) {
|
||||
if (image_info.meta_info.htile_addr) {
|
||||
if (desc.info.meta_info.htile_addr) {
|
||||
surface_metas.emplace(
|
||||
image_info.meta_info.htile_addr,
|
||||
desc.info.meta_info.htile_addr,
|
||||
MetaDataInfo{.type = MetaDataInfo::Type::HTile, .is_cleared = true});
|
||||
image.info.meta_info.htile_addr = image_info.meta_info.htile_addr;
|
||||
image.info.meta_info.htile_addr = desc.info.meta_info.htile_addr;
|
||||
image.flags |= ImageFlagBits::MetaRegistered;
|
||||
}
|
||||
}
|
||||
|
||||
// Update tracked image usage
|
||||
image.info.usage.depth_target = true;
|
||||
image.info.usage.stencil = has_stencil;
|
||||
|
||||
return RegisterImageView(image_id, view_info);
|
||||
return RegisterImageView(image_id, desc.view_info);
|
||||
}
|
||||
|
||||
void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_scheduler /*= nullptr*/) {
|
||||
|
@ -472,7 +507,7 @@ void TextureCache::RegisterImage(ImageId image_id) {
|
|||
void TextureCache::UnregisterImage(ImageId image_id) {
|
||||
Image& image = slot_images[image_id];
|
||||
ASSERT_MSG(True(image.flags & ImageFlagBits::Registered),
|
||||
"Trying to unregister an already registered image");
|
||||
"Trying to unregister an already unregistered image");
|
||||
image.flags &= ~ImageFlagBits::Registered;
|
||||
ForEachPage(image.cpu_addr, image.info.guest_size_bytes, [this, image_id](u64 page) {
|
||||
const auto page_it = page_table.find(page);
|
||||
|
|
|
@ -43,8 +43,55 @@ class TextureCache {
|
|||
using PageTable = MultiLevelPageTable<Traits>;
|
||||
|
||||
public:
|
||||
explicit TextureCache(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler,
|
||||
BufferCache& buffer_cache, PageManager& tracker);
|
||||
enum class BindingType : u32 {
|
||||
Texture,
|
||||
Storage,
|
||||
RenderTarget,
|
||||
DepthTarget,
|
||||
VideoOut,
|
||||
};
|
||||
|
||||
struct BaseDesc {
|
||||
ImageInfo info;
|
||||
ImageViewInfo view_info;
|
||||
BindingType type{BindingType::Texture};
|
||||
|
||||
BaseDesc() = default;
|
||||
BaseDesc(BindingType type_, ImageInfo info_, ImageViewInfo view_info_) noexcept
|
||||
: info{std::move(info_)}, view_info{std::move(view_info_)}, type{type_} {}
|
||||
};
|
||||
|
||||
struct TextureDesc : public BaseDesc {
|
||||
TextureDesc() = default;
|
||||
TextureDesc(const AmdGpu::Image& image, const Shader::ImageResource& desc)
|
||||
: BaseDesc{desc.is_storage ? BindingType::Storage : BindingType::Texture,
|
||||
ImageInfo{image, desc}, ImageViewInfo{image, desc}} {}
|
||||
};
|
||||
|
||||
struct RenderTargetDesc : public BaseDesc {
|
||||
RenderTargetDesc(const AmdGpu::Liverpool::ColorBuffer& buffer,
|
||||
const AmdGpu::Liverpool::CbDbExtent& hint = {})
|
||||
: BaseDesc{BindingType::RenderTarget, ImageInfo{buffer, hint}, ImageViewInfo{buffer}} {}
|
||||
};
|
||||
|
||||
struct DepthTargetDesc : public BaseDesc {
|
||||
DepthTargetDesc(const AmdGpu::Liverpool::DepthBuffer& buffer,
|
||||
const AmdGpu::Liverpool::DepthView& view,
|
||||
const AmdGpu::Liverpool::DepthControl& ctl, VAddr htile_address,
|
||||
const AmdGpu::Liverpool::CbDbExtent& hint = {})
|
||||
: BaseDesc{BindingType::DepthTarget,
|
||||
ImageInfo{buffer, view.NumSlices(), htile_address, hint},
|
||||
ImageViewInfo{buffer, view, ctl}} {}
|
||||
};
|
||||
|
||||
struct VideoOutDesc : public BaseDesc {
|
||||
VideoOutDesc(const Libraries::VideoOut::BufferAttributeGroup& group, VAddr cpu_address)
|
||||
: BaseDesc{BindingType::VideoOut, ImageInfo{group, cpu_address}, ImageViewInfo{}} {}
|
||||
};
|
||||
|
||||
public:
|
||||
TextureCache(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler,
|
||||
BufferCache& buffer_cache, PageManager& tracker);
|
||||
~TextureCache();
|
||||
|
||||
/// Invalidates any image in the logical page range.
|
||||
|
@ -57,18 +104,16 @@ public:
|
|||
void UnmapMemory(VAddr cpu_addr, size_t size);
|
||||
|
||||
/// Retrieves the image handle of the image with the provided attributes.
|
||||
[[nodiscard]] ImageId FindImage(const ImageInfo& info, FindFlags flags = {});
|
||||
[[nodiscard]] ImageId FindImage(BaseDesc& desc, FindFlags flags = {});
|
||||
|
||||
/// Retrieves an image view with the properties of the specified image id.
|
||||
[[nodiscard]] ImageView& FindTexture(ImageId image_id, const ImageViewInfo& view_info);
|
||||
|
||||
/// Retrieves the render target with specified properties
|
||||
[[nodiscard]] ImageView& FindRenderTarget(const ImageInfo& image_info,
|
||||
const ImageViewInfo& view_info);
|
||||
[[nodiscard]] ImageView& FindRenderTarget(BaseDesc& desc);
|
||||
|
||||
/// Retrieves the depth target with specified properties
|
||||
[[nodiscard]] ImageView& FindDepthTarget(const ImageInfo& image_info,
|
||||
const ImageViewInfo& view_info);
|
||||
[[nodiscard]] ImageView& FindDepthTarget(BaseDesc& desc);
|
||||
|
||||
/// Updates image contents if it was modified by CPU.
|
||||
void UpdateImage(ImageId image_id, Vulkan::Scheduler* custom_scheduler = nullptr) {
|
||||
|
@ -77,11 +122,13 @@ public:
|
|||
RefreshImage(image, custom_scheduler);
|
||||
}
|
||||
|
||||
[[nodiscard]] ImageId ResolveOverlap(const ImageInfo& info, ImageId cache_img_id,
|
||||
ImageId merged_image_id);
|
||||
[[nodiscard]] std::tuple<ImageId, int, int> ResolveOverlap(const ImageInfo& info,
|
||||
BindingType binding,
|
||||
ImageId cache_img_id,
|
||||
ImageId merged_image_id);
|
||||
|
||||
/// Resolves depth overlap and either re-creates the image or returns existing one
|
||||
[[nodiscard]] ImageId ResolveDepthOverlap(const ImageInfo& requested_info,
|
||||
[[nodiscard]] ImageId ResolveDepthOverlap(const ImageInfo& requested_info, BindingType binding,
|
||||
ImageId cache_img_id);
|
||||
|
||||
[[nodiscard]] ImageId ExpandImage(const ImageInfo& info, ImageId image_id);
|
||||
|
|
Loading…
Reference in a new issue