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mac: Choose whether system Vulkan is needed at runtime. (#1780)
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87773a417b
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@ -892,11 +892,16 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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endif()
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if (APPLE)
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option(USE_SYSTEM_VULKAN_LOADER "Enables using the system Vulkan loader instead of directly linking with MoltenVK. Useful for loading validation layers." OFF)
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if (USE_SYSTEM_VULKAN_LOADER)
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target_compile_definitions(shadps4 PRIVATE USE_SYSTEM_VULKAN_LOADER=1)
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if (ENABLE_QT_GUI)
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# Include MoltenVK in the app bundle, along with an ICD file so it can be found by the system Vulkan loader if used for loading layers.
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target_sources(shadps4 PRIVATE externals/MoltenVK/MoltenVK_icd.json)
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set_source_files_properties(externals/MoltenVK/MoltenVK_icd.json
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PROPERTIES MACOSX_PACKAGE_LOCATION Resources/vulkan/icd.d)
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add_custom_command(TARGET shadps4 POST_BUILD
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COMMAND cmake -E copy $<TARGET_LINKER_FILE:MoltenVK> $<TARGET_BUNDLE_DIR:shadps4>/Contents/Frameworks/libMoltenVK.dylib)
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set_property(TARGET shadps4 APPEND PROPERTY BUILD_RPATH "@executable_path/../Frameworks")
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else()
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# Link MoltenVK for Vulkan support
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# For non-bundled SDL build, just do a normal library link.
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target_link_libraries(shadps4 PRIVATE MoltenVK)
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endif()
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@ -15,6 +15,7 @@ path = [
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"documents/changelog.md",
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"documents/Quickstart/2.png",
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"documents/Screenshots/*",
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"externals/MoltenVK/MoltenVK_icd.json",
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"scripts/ps4_names.txt",
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"src/images/about_icon.png",
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"src/images/controller_icon.png",
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16
externals/MoltenVK/CMakeLists.txt
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16
externals/MoltenVK/CMakeLists.txt
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@ -1,17 +1,29 @@
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# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Prepare version information
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# Prepare MoltenVK Git revision
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find_package(Git)
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if(GIT_FOUND)
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execute_process(COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
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OUTPUT_VARIABLE MVK_GIT_REV
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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endif()
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set(MVK_VERSION "1.2.12")
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set(MVK_GENERATED_INCLUDES ${CMAKE_CURRENT_BINARY_DIR}/Generated)
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file(WRITE ${MVK_GENERATED_INCLUDES}/mvkGitRevDerived.h "static const char* mvkRevString = \"${MVK_GIT_REV}\";")
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message(STATUS "MoltenVK revision: ${MVK_GIT_REV}")
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# Prepare MoltenVK version
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file(READ ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/MoltenVK/MoltenVK/API/mvk_private_api.h MVK_PRIVATE_API)
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string(REGEX MATCH "#define MVK_VERSION_MAJOR [0-9]+" MVK_VERSION_MAJOR_LINE "${MVK_PRIVATE_API}")
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string(REGEX MATCH "[0-9]+" MVK_VERSION_MAJOR "${MVK_VERSION_MAJOR_LINE}")
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string(REGEX MATCH "#define MVK_VERSION_MINOR [0-9]+" MVK_VERSION_MINOR_LINE "${MVK_PRIVATE_API}")
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string(REGEX MATCH "[0-9]+" MVK_VERSION_MINOR "${MVK_VERSION_MINOR_LINE}")
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string(REGEX MATCH "#define MVK_VERSION_PATCH [0-9]+" MVK_VERSION_PATCH_LINE "${MVK_PRIVATE_API}")
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string(REGEX MATCH "[0-9]+" MVK_VERSION_PATCH "${MVK_VERSION_PATCH_LINE}")
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set(MVK_VERSION "${MVK_VERSION_MAJOR}.${MVK_VERSION_MINOR}.${MVK_VERSION_PATCH}")
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message(STATUS "MoltenVK version: ${MVK_VERSION}")
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# Find required system libraries
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find_library(APPKIT_LIBRARY AppKit REQUIRED)
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8
externals/MoltenVK/MoltenVK_icd.json
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Normal file
8
externals/MoltenVK/MoltenVK_icd.json
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Normal file
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@ -0,0 +1,8 @@
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{
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"file_format_version": "1.0.0",
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"ICD": {
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"library_path": "../../../Frameworks/libMoltenVK.dylib",
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"api_version": "1.2.0",
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"is_portability_driver": true
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}
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}
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@ -3,10 +3,6 @@
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#pragma once
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#if defined(__APPLE__) && !USE_SYSTEM_VULKAN_LOADER
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#define VULKAN_HPP_ENABLE_DYNAMIC_LOADER_TOOL 0
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#endif
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// Include vulkan-hpp header
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#define VK_ENABLE_BETA_EXTENSIONS
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#define VK_NO_PROTOTYPES
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@ -14,6 +14,7 @@
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#endif
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#include <vector>
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#include <fmt/ranges.h>
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#include "common/assert.h"
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#include "common/config.h"
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#include "common/logging/log.h"
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@ -21,15 +22,6 @@
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#include "sdl_window.h"
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#include "video_core/renderer_vulkan/vk_platform.h"
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#if VULKAN_HPP_ENABLE_DYNAMIC_LOADER_TOOL
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static vk::detail::DynamicLoader dl;
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#else
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extern "C" {
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VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(VkInstance instance,
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const char* pName);
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}
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#endif
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namespace Vulkan {
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static const char* const VALIDATION_LAYER_NAME = "VK_LAYER_KHRONOS_validation";
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@ -199,15 +191,57 @@ std::vector<const char*> GetInstanceExtensions(Frontend::WindowSystemType window
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return extensions;
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}
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std::vector<const char*> GetInstanceLayers(bool enable_validation, bool enable_crash_diagnostic) {
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const auto [properties_result, properties] = vk::enumerateInstanceLayerProperties();
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if (properties_result != vk::Result::eSuccess || properties.empty()) {
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LOG_ERROR(Render_Vulkan, "Failed to query layer properties: {}",
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vk::to_string(properties_result));
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return {};
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}
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std::vector<const char*> layers;
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layers.reserve(2);
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if (enable_validation) {
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layers.push_back(VALIDATION_LAYER_NAME);
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}
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if (enable_crash_diagnostic) {
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layers.push_back(CRASH_DIAGNOSTIC_LAYER_NAME);
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}
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// Sanitize layer list
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std::erase_if(layers, [&](const char* layer) -> bool {
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const auto it = std::ranges::find_if(properties, [layer](const auto& prop) {
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return std::strcmp(layer, prop.layerName) == 0;
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});
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if (it == properties.end()) {
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LOG_ERROR(Render_Vulkan, "Requested layer {} is not available", layer);
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return true;
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}
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return false;
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});
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return layers;
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}
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vk::UniqueInstance CreateInstance(Frontend::WindowSystemType window_type, bool enable_validation,
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bool enable_crash_diagnostic) {
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LOG_INFO(Render_Vulkan, "Creating vulkan instance");
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#if VULKAN_HPP_ENABLE_DYNAMIC_LOADER_TOOL
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auto vkGetInstanceProcAddr =
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dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr");
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#ifdef __APPLE__
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// If the Vulkan loader exists in /usr/local/lib, give it priority. The Vulkan SDK
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// installs it here by default but it is not in the default library search path.
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// The loader has a clause to check for it, but at a lower priority than the bundled
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// libMoltenVK.dylib, so we need to handle it ourselves to give it priority.
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static const std::string usr_local_path = "/usr/local/lib/libvulkan.dylib";
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static vk::detail::DynamicLoader dl = std::filesystem::exists(usr_local_path)
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? vk::detail::DynamicLoader(usr_local_path)
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: vk::detail::DynamicLoader();
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#else
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static vk::detail::DynamicLoader dl;
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#endif
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VULKAN_HPP_DEFAULT_DISPATCHER.init(vkGetInstanceProcAddr);
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VULKAN_HPP_DEFAULT_DISPATCHER.init(
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dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr"));
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const auto [available_version_result, available_version] =
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VULKAN_HPP_DEFAULT_DISPATCHER.vkEnumerateInstanceVersion
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@ -230,38 +264,25 @@ vk::UniqueInstance CreateInstance(Frontend::WindowSystemType window_type, bool e
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.apiVersion = available_version,
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};
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u32 num_layers = 0;
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std::array<const char*, 2> layers;
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const auto layers = GetInstanceLayers(enable_validation, enable_crash_diagnostic);
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vk::Bool32 enable_force_barriers = vk::False;
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const char* log_path{};
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const std::string extensions_string = fmt::format("{}", fmt::join(extensions, ", "));
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const std::string layers_string = fmt::format("{}", fmt::join(layers, ", "));
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LOG_INFO(Render_Vulkan, "Enabled instance extensions: {}", extensions_string);
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LOG_INFO(Render_Vulkan, "Enabled instance layers: {}", layers_string);
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#if VULKAN_HPP_ENABLE_DYNAMIC_LOADER_TOOL
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if (enable_validation) {
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layers[num_layers++] = VALIDATION_LAYER_NAME;
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}
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// Validation settings
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vk::Bool32 enable_sync = Config::vkValidationSyncEnabled() ? vk::True : vk::False;
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vk::Bool32 enable_gpuav = Config::vkValidationSyncEnabled() ? vk::True : vk::False;
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const char* gpuav_mode =
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Config::vkValidationGpuEnabled() ? "GPU_BASED_GPU_ASSISTED" : "GPU_BASED_NONE";
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if (enable_crash_diagnostic) {
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layers[num_layers++] = CRASH_DIAGNOSTIC_LAYER_NAME;
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static const auto crash_diagnostic_path =
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Common::FS::GetUserPathString(Common::FS::PathType::LogDir);
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log_path = crash_diagnostic_path.c_str();
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enable_force_barriers = vk::True;
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}
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#else
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if (enable_validation || enable_crash_diagnostic) {
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LOG_WARNING(Render_Vulkan,
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"Skipping loading Vulkan layers as dynamic loading is not enabled.");
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}
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#endif
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// Crash diagnostics settings
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static const auto crash_diagnostic_path =
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Common::FS::GetUserPathString(Common::FS::PathType::LogDir);
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const char* log_path = crash_diagnostic_path.c_str();
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vk::Bool32 enable_force_barriers = vk::True;
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vk::Bool32 enable_sync =
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enable_validation && Config::vkValidationSyncEnabled() ? vk::True : vk::False;
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vk::Bool32 enable_gpuav =
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enable_validation && Config::vkValidationSyncEnabled() ? vk::True : vk::False;
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const char* gpuav_mode = enable_validation && Config::vkValidationGpuEnabled()
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? "GPU_BASED_GPU_ASSISTED"
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: "GPU_BASED_NONE";
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const std::array layer_setings = {
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vk::LayerSettingEXT{
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.pLayerName = VALIDATION_LAYER_NAME,
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@ -331,7 +352,7 @@ vk::UniqueInstance CreateInstance(Frontend::WindowSystemType window_type, bool e
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vk::StructureChain<vk::InstanceCreateInfo, vk::LayerSettingsCreateInfoEXT> instance_ci_chain = {
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vk::InstanceCreateInfo{
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.pApplicationInfo = &application_info,
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.enabledLayerCount = num_layers,
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.enabledLayerCount = static_cast<u32>(layers.size()),
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.ppEnabledLayerNames = layers.data(),
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.enabledExtensionCount = static_cast<u32>(extensions.size()),
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.ppEnabledExtensionNames = extensions.data(),
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