Update building-linux.md

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georgemoralis 2025-01-23 00:52:22 +02:00 committed by GitHub
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@ -99,7 +99,7 @@ Open `cmake-gui` and specify the source code and build directories. If you clone
Click on Configure, select "Unix Makefiles", select "Specify native compilers", click Next and choose `clang` and `clang++` as the C and CXX compilers. Usually they are located in `/bin/clang` and `/bin/clang++`. Click on Finish and let it configure the project.
Now every option should be displayed in red. Change anything you want, then click on Generate to make the changes permanent, then open a terminal window and do steps 2 and 3 of Option 1.
Now every option should be displayed in red. Change anything you want, then click on Generate to make the changes permanent, then open a terminal window and do step 2 of Option 1.
#### Option 3: Visual Studio Code
@ -131,4 +131,4 @@ If you want to debug it, change the build type under Project Status > Configure
Don't forget to change the launch target for both options to the shadPS4 executable inside shadPS4/build:
![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/5.png)
![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/5.png)