gnmdriver: Add workload functions

This commit is contained in:
IndecisiveTurtle 2024-10-24 22:42:01 +03:00 committed by IndecisiveTurtle
parent cef37be33d
commit 729d7b8ccc
2 changed files with 28 additions and 20 deletions

View file

@ -376,12 +376,12 @@ int PS4_SYSV_ABI sceGnmAreSubmitsAllowed() {
return submission_lock == 0;
}
int PS4_SYSV_ABI sceGnmBeginWorkload(uint param_1, ulong* param_2) {
if (param_2 != (ulong*)0x0) {
*param_2 = (ulong)(-(uint)(param_1 < 0x10) & 1);
return 0xf < param_1;
int PS4_SYSV_ABI sceGnmBeginWorkload(u32 workload_stream, u64* workload) {
if (workload) {
*workload = (-(u32)(workload_stream < 0x10) & 1);
return 0xf < workload_stream;
}
return (bool)3;
return 3;
}
s32 PS4_SYSV_ABI sceGnmComputeWaitOnAddress(u32* cmdbuf, u32 size, uintptr_t addr, u32 mask,
@ -415,9 +415,12 @@ int PS4_SYSV_ABI sceGnmComputeWaitSemaphore() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceGnmCreateWorkloadStream() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
return ORBIS_OK;
int PS4_SYSV_ABI sceGnmCreateWorkloadStream(u64 param1, u32* workload_stream) {
if (param1 != 0 && workload_stream) {
*workload_stream = 1;
return 0;
}
return 3;
}
int PS4_SYSV_ABI sceGnmDebuggerGetAddressWatch() {
@ -954,9 +957,9 @@ int PS4_SYSV_ABI sceGnmDriverTriggerCapture() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceGnmEndWorkload(long param_1) {
if (param_1 != 0) {
return (0xf < (u8)((ulong)param_1 >> 0x38)) * 2;
int PS4_SYSV_ABI sceGnmEndWorkload(u64 workload) {
if (workload != 0) {
return (0xf < ((workload >> 0x38) & 0xff)) * 2;
}
return 2;
}
@ -2128,6 +2131,14 @@ s32 PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers(u32 count, u32* dcb_gpu_addrs
u32* dcb_sizes_in_bytes, u32* ccb_gpu_addrs[],
u32* ccb_sizes_in_bytes, u32 vo_handle,
u32 buf_idx, u32 flip_mode, u32 flip_arg) {
return sceGnmSubmitAndFlipCommandBuffersForWorkload(
count, count, dcb_gpu_addrs, dcb_sizes_in_bytes, ccb_gpu_addrs, ccb_sizes_in_bytes,
vo_handle, buf_idx, flip_mode, flip_arg);
}
s32 PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload(
u32 workload, u32 count, u32* dcb_gpu_addrs[], u32* dcb_sizes_in_bytes, u32* ccb_gpu_addrs[],
u32* ccb_sizes_in_bytes, u32 vo_handle, u32 buf_idx, u32 flip_mode, u32 flip_arg) {
LOG_DEBUG(Lib_GnmDriver, "called [buf = {}]", buf_idx);
auto* cmdbuf = dcb_gpu_addrs[count - 1];
@ -2144,11 +2155,6 @@ s32 PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers(u32 count, u32* dcb_gpu_addrs
ccb_sizes_in_bytes);
}
int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[],
u32* dcb_sizes_in_bytes, const u32* ccb_gpu_addrs[],
u32* ccb_sizes_in_bytes) {

View file

@ -16,11 +16,11 @@ using namespace Kernel;
s32 PS4_SYSV_ABI sceGnmAddEqEvent(SceKernelEqueue eq, u64 id, void* udata);
int PS4_SYSV_ABI sceGnmAreSubmitsAllowed();
int PS4_SYSV_ABI sceGnmBeginWorkload(uint param_1, ulong* param_2);
int PS4_SYSV_ABI sceGnmBeginWorkload(u32 workload_stream, u64* workload);
s32 PS4_SYSV_ABI sceGnmComputeWaitOnAddress(u32* cmdbuf, u32 size, uintptr_t addr, u32 mask,
u32 cmp_func, u32 ref);
int PS4_SYSV_ABI sceGnmComputeWaitSemaphore();
int PS4_SYSV_ABI sceGnmCreateWorkloadStream();
int PS4_SYSV_ABI sceGnmCreateWorkloadStream(u64 param1, u32* workload_stream);
int PS4_SYSV_ABI sceGnmDebuggerGetAddressWatch();
int PS4_SYSV_ABI sceGnmDebuggerHaltWavefront();
int PS4_SYSV_ABI sceGnmDebuggerReadGds();
@ -77,7 +77,7 @@ int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForValidation();
int PS4_SYSV_ABI sceGnmDriverInternalVirtualQuery();
int PS4_SYSV_ABI sceGnmDriverTraceInProgress();
int PS4_SYSV_ABI sceGnmDriverTriggerCapture();
int PS4_SYSV_ABI sceGnmEndWorkload(long param_1);
int PS4_SYSV_ABI sceGnmEndWorkload(u64 workload);
s32 PS4_SYSV_ABI sceGnmFindResourcesPublic();
void PS4_SYSV_ABI sceGnmFlushGarlic();
int PS4_SYSV_ABI sceGnmGetCoredumpAddress();
@ -210,7 +210,9 @@ s32 PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers(u32 count, u32* dcb_gpu_addrs
u32* dcb_sizes_in_bytes, u32* ccb_gpu_addrs[],
u32* ccb_sizes_in_bytes, u32 vo_handle,
u32 buf_idx, u32 flip_mode, u32 flip_arg);
int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload();
int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload(
u32 workload, u32 count, u32* dcb_gpu_addrs[], u32* dcb_sizes_in_bytes, u32* ccb_gpu_addrs[],
u32* ccb_sizes_in_bytes, u32 vo_handle, u32 buf_idx, u32 flip_mode, u32 flip_arg);
s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[],
u32* dcb_sizes_in_bytes, const u32* ccb_gpu_addrs[],
u32* ccb_sizes_in_bytes);