diff --git a/src/core/libraries/gnmdriver/gnmdriver.cpp b/src/core/libraries/gnmdriver/gnmdriver.cpp index ba3444e2..4ac7113e 100644 --- a/src/core/libraries/gnmdriver/gnmdriver.cpp +++ b/src/core/libraries/gnmdriver/gnmdriver.cpp @@ -376,12 +376,12 @@ int PS4_SYSV_ABI sceGnmAreSubmitsAllowed() { return submission_lock == 0; } -int PS4_SYSV_ABI sceGnmBeginWorkload(uint param_1, ulong* param_2) { - if (param_2 != (ulong*)0x0) { - *param_2 = (ulong)(-(uint)(param_1 < 0x10) & 1); - return 0xf < param_1; +int PS4_SYSV_ABI sceGnmBeginWorkload(u32 workload_stream, u64* workload) { + if (workload) { + *workload = (-(u32)(workload_stream < 0x10) & 1); + return 0xf < workload_stream; } - return (bool)3; + return 3; } s32 PS4_SYSV_ABI sceGnmComputeWaitOnAddress(u32* cmdbuf, u32 size, uintptr_t addr, u32 mask, @@ -415,9 +415,12 @@ int PS4_SYSV_ABI sceGnmComputeWaitSemaphore() { return ORBIS_OK; } -int PS4_SYSV_ABI sceGnmCreateWorkloadStream() { - LOG_ERROR(Lib_GnmDriver, "(STUBBED) called"); - return ORBIS_OK; +int PS4_SYSV_ABI sceGnmCreateWorkloadStream(u64 param1, u32* workload_stream) { + if (param1 != 0 && workload_stream) { + *workload_stream = 1; + return 0; + } + return 3; } int PS4_SYSV_ABI sceGnmDebuggerGetAddressWatch() { @@ -954,9 +957,9 @@ int PS4_SYSV_ABI sceGnmDriverTriggerCapture() { return ORBIS_OK; } -int PS4_SYSV_ABI sceGnmEndWorkload(long param_1) { - if (param_1 != 0) { - return (0xf < (u8)((ulong)param_1 >> 0x38)) * 2; +int PS4_SYSV_ABI sceGnmEndWorkload(u64 workload) { + if (workload != 0) { + return (0xf < ((workload >> 0x38) & 0xff)) * 2; } return 2; } @@ -2128,6 +2131,14 @@ s32 PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers(u32 count, u32* dcb_gpu_addrs u32* dcb_sizes_in_bytes, u32* ccb_gpu_addrs[], u32* ccb_sizes_in_bytes, u32 vo_handle, u32 buf_idx, u32 flip_mode, u32 flip_arg) { + return sceGnmSubmitAndFlipCommandBuffersForWorkload( + count, count, dcb_gpu_addrs, dcb_sizes_in_bytes, ccb_gpu_addrs, ccb_sizes_in_bytes, + vo_handle, buf_idx, flip_mode, flip_arg); +} + +s32 PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload( + u32 workload, u32 count, u32* dcb_gpu_addrs[], u32* dcb_sizes_in_bytes, u32* ccb_gpu_addrs[], + u32* ccb_sizes_in_bytes, u32 vo_handle, u32 buf_idx, u32 flip_mode, u32 flip_arg) { LOG_DEBUG(Lib_GnmDriver, "called [buf = {}]", buf_idx); auto* cmdbuf = dcb_gpu_addrs[count - 1]; @@ -2144,11 +2155,6 @@ s32 PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers(u32 count, u32* dcb_gpu_addrs ccb_sizes_in_bytes); } -int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload() { - LOG_ERROR(Lib_GnmDriver, "(STUBBED) called"); - return ORBIS_OK; -} - s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[], u32* dcb_sizes_in_bytes, const u32* ccb_gpu_addrs[], u32* ccb_sizes_in_bytes) { diff --git a/src/core/libraries/gnmdriver/gnmdriver.h b/src/core/libraries/gnmdriver/gnmdriver.h index 3db5e3a4..5ef86c70 100644 --- a/src/core/libraries/gnmdriver/gnmdriver.h +++ b/src/core/libraries/gnmdriver/gnmdriver.h @@ -16,11 +16,11 @@ using namespace Kernel; s32 PS4_SYSV_ABI sceGnmAddEqEvent(SceKernelEqueue eq, u64 id, void* udata); int PS4_SYSV_ABI sceGnmAreSubmitsAllowed(); -int PS4_SYSV_ABI sceGnmBeginWorkload(uint param_1, ulong* param_2); +int PS4_SYSV_ABI sceGnmBeginWorkload(u32 workload_stream, u64* workload); s32 PS4_SYSV_ABI sceGnmComputeWaitOnAddress(u32* cmdbuf, u32 size, uintptr_t addr, u32 mask, u32 cmp_func, u32 ref); int PS4_SYSV_ABI sceGnmComputeWaitSemaphore(); -int PS4_SYSV_ABI sceGnmCreateWorkloadStream(); +int PS4_SYSV_ABI sceGnmCreateWorkloadStream(u64 param1, u32* workload_stream); int PS4_SYSV_ABI sceGnmDebuggerGetAddressWatch(); int PS4_SYSV_ABI sceGnmDebuggerHaltWavefront(); int PS4_SYSV_ABI sceGnmDebuggerReadGds(); @@ -77,7 +77,7 @@ int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForValidation(); int PS4_SYSV_ABI sceGnmDriverInternalVirtualQuery(); int PS4_SYSV_ABI sceGnmDriverTraceInProgress(); int PS4_SYSV_ABI sceGnmDriverTriggerCapture(); -int PS4_SYSV_ABI sceGnmEndWorkload(long param_1); +int PS4_SYSV_ABI sceGnmEndWorkload(u64 workload); s32 PS4_SYSV_ABI sceGnmFindResourcesPublic(); void PS4_SYSV_ABI sceGnmFlushGarlic(); int PS4_SYSV_ABI sceGnmGetCoredumpAddress(); @@ -210,7 +210,9 @@ s32 PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers(u32 count, u32* dcb_gpu_addrs u32* dcb_sizes_in_bytes, u32* ccb_gpu_addrs[], u32* ccb_sizes_in_bytes, u32 vo_handle, u32 buf_idx, u32 flip_mode, u32 flip_arg); -int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload(); +int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload( + u32 workload, u32 count, u32* dcb_gpu_addrs[], u32* dcb_sizes_in_bytes, u32* ccb_gpu_addrs[], + u32* ccb_sizes_in_bytes, u32 vo_handle, u32 buf_idx, u32 flip_mode, u32 flip_arg); s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[], u32* dcb_sizes_in_bytes, const u32* ccb_gpu_addrs[], u32* ccb_sizes_in_bytes);