texture_cache: 8bpp macro detiler
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This commit is contained in:
psucien 2025-01-02 23:27:18 +01:00
parent 4e1733222f
commit 345d55669e
5 changed files with 110 additions and 5 deletions

View file

@ -7,6 +7,7 @@ set(SHADER_FILES
detile_m32x1.comp detile_m32x1.comp
detile_m32x2.comp detile_m32x2.comp
detile_m32x4.comp detile_m32x4.comp
detile_macro8x1.comp
detile_macro32x1.comp detile_macro32x1.comp
detile_macro32x2.comp detile_macro32x2.comp
fs_tri.vert fs_tri.vert

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@ -0,0 +1,101 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(std430, binding = 0) buffer input_buf {
uint in_data[];
};
layout(std430, binding = 1) buffer output_buf {
uint out_data[];
};
layout(push_constant) uniform image_info {
uint num_levels;
uint pitch;
uint height;
uint c0;
uint c1;
} info;
const uint lut_8bpp[][16] = {
{
0x05040100, 0x45444140,
0x07060302, 0x47464342,
0x0d0c0908, 0x4d4c4948,
0x0f0e0b0a, 0x4f4e4b4a,
0x85848180, 0xc5c4c1c0,
0x87868382, 0xc7c6c3c2,
0x8d8c8988, 0xcdccc9c8,
0x8f8e8b8a, 0xcfcecbca,
},
{
0x15141110, 0x55545150,
0x17161312, 0x57565352,
0x1d1c1918, 0x5d5c5958,
0x1f1e1b1a, 0x5f5e5b5a,
0x95949190, 0xd5d4d1d0,
0x97969392, 0xd7d6d3d2,
0x9d9c9998, 0xdddcd9d8,
0x9f9e9b9a, 0xdfdedbda,
},
{
0x25242120, 0x65646160,
0x27262322, 0x67666362,
0x2d2c2928, 0x6d6c6968,
0x2f2e2b2a, 0x6f6e6b6a,
0xa5a4a1a0, 0xe5e4e1e0,
0xa7a6a3a2, 0xe7e6e3e2,
0xadaca9a8, 0xedece9e8,
0xafaeabaa, 0xefeeebea,
},
{
0x35343130, 0x75747170,
0x37363332, 0x77767372,
0x3d3c3938, 0x7d7c7978,
0x3f3e3b3a, 0x7f7e7b7a,
0xb5b4b1b0, 0xf5f4f1f0,
0xb7b6b3b2, 0xf7f6f3f2,
0xbdbcb9b8, 0xfdfcf9f8,
0xbfbebbba, 0xfffefbfa,
},
};
#define MICRO_TILE_DIM (8)
#define MICRO_TILE_SZ (256)
#define TEXELS_PER_ELEMENT (1)
#define BPP (8)
shared uint scratch[16];
void main() {
uint slot = gl_LocalInvocationID.x >> 2u;
atomicAnd(scratch[slot], 0);
uint x = gl_GlobalInvocationID.x % info.pitch;
uint y = (gl_GlobalInvocationID.x / info.pitch) % info.height;
uint z = gl_GlobalInvocationID.x / (info.pitch * info.height);
uint col = bitfieldExtract(x, 0, 3);
uint row = bitfieldExtract(y, 0, 3);
uint lut = bitfieldExtract(z, 0, 2);
uint idx_dw = lut_8bpp[lut][(col + row * MICRO_TILE_DIM) >> 2u];
uint byte_ofs = (gl_LocalInvocationID.x & 3u) * 8;
uint idx = bitfieldExtract(idx_dw >> byte_ofs, 0, 8);
uint slice_offs = (z >> 2u) * info.c1 * MICRO_TILE_SZ;
uint tile_row = y / MICRO_TILE_DIM;
uint tile_column = x / MICRO_TILE_DIM;
uint tile_offs = ((tile_row * info.c0) + tile_column) * MICRO_TILE_SZ;
uint offs = (slice_offs + tile_offs) + (idx * BPP / 8);
uint p0 = in_data[offs >> 2u];
uint byte = bitfieldExtract(p0 >> (offs * 8), 0, 8);
atomicOr(scratch[slot], byte << byte_ofs);
if (byte_ofs == 0) {
out_data[gl_GlobalInvocationID.x >> 2u] = scratch[slot];
}
}

View file

@ -15,6 +15,7 @@
#include "video_core/host_shaders/detile_m8x2_comp.h" #include "video_core/host_shaders/detile_m8x2_comp.h"
#include "video_core/host_shaders/detile_macro32x1_comp.h" #include "video_core/host_shaders/detile_macro32x1_comp.h"
#include "video_core/host_shaders/detile_macro32x2_comp.h" #include "video_core/host_shaders/detile_macro32x2_comp.h"
#include "video_core/host_shaders/detile_macro8x1_comp.h"
#include <boost/container/static_vector.hpp> #include <boost/container/static_vector.hpp>
#include <magic_enum/magic_enum.hpp> #include <magic_enum/magic_enum.hpp>
@ -108,6 +109,8 @@ const DetilerContext* TileManager::GetDetiler(const ImageInfo& info) const {
} }
case AmdGpu::TilingMode::Texture_Volume: case AmdGpu::TilingMode::Texture_Volume:
switch (format) { switch (format) {
case vk::Format::eR8Uint:
return &detilers[DetilerType::Macro8x1];
case vk::Format::eR32Uint: case vk::Format::eR32Uint:
return &detilers[DetilerType::Macro32x1]; return &detilers[DetilerType::Macro32x1];
case vk::Format::eR32G32Uint: case vk::Format::eR32G32Uint:
@ -133,8 +136,8 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
static const std::array detiler_shaders{ static const std::array detiler_shaders{
HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP, HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP,
HostShaders::DETILE_M32X1_COMP, HostShaders::DETILE_M32X2_COMP, HostShaders::DETILE_M32X1_COMP, HostShaders::DETILE_M32X2_COMP,
HostShaders::DETILE_M32X4_COMP, HostShaders::DETILE_MACRO32X1_COMP, HostShaders::DETILE_M32X4_COMP, HostShaders::DETILE_MACRO8X1_COMP,
HostShaders::DETILE_MACRO32X2_COMP, HostShaders::DETILE_MACRO32X1_COMP, HostShaders::DETILE_MACRO32X2_COMP,
}; };
boost::container::static_vector<vk::DescriptorSetLayoutBinding, 2> bindings{ boost::container::static_vector<vk::DescriptorSetLayoutBinding, 2> bindings{
@ -323,7 +326,6 @@ std::pair<vk::Buffer, u32> TileManager::TryDetile(vk::Buffer in_buffer, u32 in_o
params.height = info.size.height; params.height = info.size.height;
if (info.tiling_mode == AmdGpu::TilingMode::Texture_Volume) { if (info.tiling_mode == AmdGpu::TilingMode::Texture_Volume) {
ASSERT(info.resources.levels == 1); ASSERT(info.resources.levels == 1);
ASSERT(info.num_bits >= 32);
const auto tiles_per_row = info.pitch / 8u; const auto tiles_per_row = info.pitch / 8u;
const auto tiles_per_slice = tiles_per_row * ((info.size.height + 7u) / 8u); const auto tiles_per_slice = tiles_per_row * ((info.size.height + 7u) / 8u);
params.sizes[0] = tiles_per_row; params.sizes[0] = tiles_per_row;

View file

@ -18,6 +18,7 @@ enum DetilerType : u32 {
Micro32x2, Micro32x2,
Micro32x4, Micro32x4,
Macro8x1,
Macro32x1, Macro32x1,
Macro32x2, Macro32x2,