shader_recompiler: Add more opcodes (#802)

* Implement some missing shader opcodes

Implements TBUFFER_STORE_FORMAT_XYZW, IMAGE_SAMPLE_CD, and IMAGE_GATHER4_C_LZ.

These are seen in https://github.com/shadps4-emu/shadPS4/issues/496.

* Implement IMAGE_STORE_MIP

Not sure if this is the right way to do this, let me know if this needs changing.

* Revert "Implement IMAGE_STORE_MIP"

This reverts commit cff78b5924.
This commit is contained in:
Stephen Miller 2024-09-06 15:51:20 -05:00 committed by GitHub
parent bb29224daf
commit 09ce12a868
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@ -18,9 +18,11 @@ void Translator::EmitVectorMemory(const GcnInst& inst) {
case Opcode::IMAGE_SAMPLE_B:
case Opcode::IMAGE_SAMPLE_C_LZ_O:
case Opcode::IMAGE_SAMPLE_D:
case Opcode::IMAGE_SAMPLE_CD:
return IMAGE_SAMPLE(inst);
case Opcode::IMAGE_GATHER4_C:
case Opcode::IMAGE_GATHER4_LZ:
case Opcode::IMAGE_GATHER4_C:
case Opcode::IMAGE_GATHER4_C_LZ:
case Opcode::IMAGE_GATHER4_LZ_O:
return IMAGE_GATHER(inst);
case Opcode::IMAGE_ATOMIC_ADD:
@ -98,6 +100,8 @@ void Translator::EmitVectorMemory(const GcnInst& inst) {
return BUFFER_STORE(2, true, inst);
case Opcode::TBUFFER_STORE_FORMAT_XYZ:
return BUFFER_STORE(3, true, inst);
case Opcode::TBUFFER_STORE_FORMAT_XYZW:
return BUFFER_STORE(4, true, inst);
case Opcode::BUFFER_STORE_DWORD:
return BUFFER_STORE(1, false, inst);