mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-29 11:06:07 +00:00
vk_pipeline_cache: Skip pipelines with geometry shaders when unsupported. (#1486)
build.yml #847 -Commit
176d222519
pushed by
mirrors
vk_pipeline_cache: Skip pipelines with geometry shaders when unsupported. (#1486)
build.yml #844 -Commit
176d222519
pushed by
mirrors
[debug] print what tex cache is resolving
build.yml #843 -Commit
9e624e68e0
pushed by
mirrors
clang-format, in-repo libatrac9, removed debug stuff
build.yml #842 -Commit
e0596d65c4
pushed by
mirrors
video_core: texture_cache: interface refactor and better overlap handling
build.yml #841 -Commit
4c1deaef43
pushed by
mirrors
qt: Error if installing DLC without game. (#1476)
build.yml #839 -Commit
76f440889b
pushed by
mirrors
qt: Error if installing DLC without game. (#1476)
build.yml #838 -Commit
76f440889b
pushed by
mirrors
libraries/videodec: Fix build errors with av_err2str
build.yml #837 -Commit
29183354cc
pushed by
mirrors
libraries/videodec: Fix build errors with av_err2str
build.yml #836 -Commit
29183354cc
pushed by
mirrors
fixed number of remaining samples calculation
build.yml #835 -Commit
f818f3e69f
pushed by
mirrors
fix number of samples reported with gapless decoding
build.yml #834 -Commit
18a4bd2014
pushed by
mirrors
Removed libSceCesCs.sprx for default loading lle modules . If needed you can place it on special game folder as fonts
build.yml #833 -Commit
15cee3da75
pushed by
mirrors
Fix gapless decode and combine split buffers
build.yml #832 -Commit
d7f78e6720
pushed by
mirrors
netctl: Add null check for gethostbyname output. (#1468)
build.yml #831 -Commit
0b015daff7
pushed by
mirrors
sceNetCtlGetInfo added ORBIS_NET_CTL_INFO_MTU case
build.yml #830 -Commit
a8c75dded0
pushed by
mirrors
netctl: Add null check for gethostbyname output. (#1468)
build.yml #829 -Commit
0b015daff7
pushed by
mirrors
Fix update loop between release (#1465)
build.yml #826 -Commit
7b16085c59
pushed by
mirrors
path_util: Make sure macOS has current directory set and clean up path code. (#1463)
build.yml #824 -Commit
4da21a016e
pushed by
mirrors
path_util: Make sure macOS has current directory set and clean up path code. (#1463)
build.yml #823 -Commit
4da21a016e
pushed by
mirrors
clang-format
build.yml #822 -Commit
8b139ff5fa
pushed by
mirrors