Removed libSceCesCs.sprx for default loading lle modules . If needed you can place it on special game folder as fonts

This commit is contained in:
georgemoralis 2024-11-01 20:30:18 +02:00
parent c80a8946a8
commit 15cee3da75

View file

@ -274,7 +274,7 @@ void Emulator::Run(const std::filesystem::path& file) {
}
void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string game_serial) {
constexpr std::array<SysModules, 12> ModulesToLoad{
constexpr std::array<SysModules, 11> ModulesToLoad{
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
{"libSceFiber.sprx", &Libraries::Fiber::RegisterlibSceFiber},
{"libSceUlt.sprx", nullptr},
@ -285,8 +285,7 @@ void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string
{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
{"libSceJpegEnc.sprx", nullptr},
{"libSceRazorCpu.sprx", nullptr},
{"libSceCesCs.sprx", nullptr},
{"libSceRudp.sprx", nullptr}}};
{"libSceCesCs.sprx", nullptr}}};
std::vector<std::filesystem::path> found_modules;
const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);