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Fixes #4
209 lines
8 KiB
Markdown
209 lines
8 KiB
Markdown
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# Monado - XR Runtime (XRT)
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Monado is an open source XR runtime delivering immersive experiences such as VR
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and AR on on mobile, PC/desktop, and any other device
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(because gosh darn people
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come up with a lot of weird hardware).
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Monado aims to be a complete and conforming implementation
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of the OpenXR API made by Khronos.
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The project currently is being developed for GNU/Linux
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and aims to support other operating systems in the near future.
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"Monado" has no specific meaning and is just a name.
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## Monado source tree
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* `src/xrt/include` - headers that define the internal interfaces of Monado.
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* `src/xrt/compositor` - code for doing distortion and driving the display hardware of a device.
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* `src/xrt/auxiliary` - utilies and other larger components.
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* `src/xrt/drivers` - hardware drivers.
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* `src/xrt/state_trackers/oxr` - OpenXR API implementation.
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* `src/xrt/targets` - glue code and build logic to produce final binaries.
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* `src/external` - a small collection of external code and headers.
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## Getting Started
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Dependencies include:
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* [CMake][] 3.10 or newer
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* [OpenHMD](https://openhmd.net) (found using pkg-config)
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* Vulkan headers
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* Eigen3
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* glslang
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Optional (but recommended) dependencies:
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* OpenGL headers for OpenGL graphics support
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* libxcb and xcb-xrandr development packages
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Truly optional dependencies:
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* Doxygen
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* Wayland development packages
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* Xlib development pages
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* libhidapi (for the HDK driver)
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Tested distributions that are fully compatible,
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on Intel and AMD graphics:
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* Ubuntu 18.10 (18.04 does not work)
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* Debian 10 `buster`
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(currently the "testing" release -
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current stable Stretch does not have new enough packages)
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These distributions include recent-enough versions of all the
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software to use direct mode,
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without using any external, third-party, or backported
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package sources.
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See also [Status of DRM leases](https://haagch.frickel.club/#!drmlease.md)
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for more details on specific packages, versions, and commits.
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Build process is similar to other CMake builds,
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so something like the following will build it.
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Go into the source directory, create a build directory,
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and change into it.
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mkdir build
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cd build
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Then, invoke [CMake to generate a project][cmake-generate].
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Feel free to change the build type or generator ("Ninja" is fast and parallel) as you see fit.
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cmake .. -DCMAKE_BUILD_TYPE=Debug -G "Unix Makefiles"
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If you plan to install the runtime,
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append something like `-DCMAKE_INSTALL_PREFIX=~/.local`
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to specify the root of the install directory.
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(The default install prefix is `/usr/local`.)
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To build, [the generic CMake build commands][cmake-build] below will work on all systems,
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though you can manually invoke your build tool (`make`, `ninja`, etc.) if you prefer.
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The first command builds the runtime and docs,
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and the second, which is optional, installs the runtime under `${CMAKE_INSTALL_PREFIX}`.
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cmake --build .
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cmake --build . --target install
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Alternately, if using Make, the following will build the runtime and docs, then install.
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Replace `make` with `ninja` if you used the Ninja generator.
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make
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make install
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Documentation can be browsed by opening `doc/html/index.html` in the build directory in a web browser.
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## Getting started using OpenXR with Monado
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This implements the [OpenXR](https://khronos.org/openxr) API,
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so to do anything with it, you'll need an application
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that uses OpenXR, along with the OpenXR loader.
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The OpenXR loader is a glue library that connects OpenXR applications to OpenXR runtimes such as Monado
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It determines which runtime to use by reading config file default `/usr/local/share/openxr/0/active_runtime.json`
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and processes environment variables such as `XR_RUNTIME_JSON=/usr/share/openxr/0/openxr_monado.json`.
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It can also insert OpenXR API Layers without the application or the runtime having to do it.
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You can use the `hello_xr` sample provided with the
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OpenXR loader and API layers.
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The OpenXR loader can be pointed to a runtime json file in a nonstandard location with the environment variable `XR_RUNTIME_JSON`. Example:
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XR_RUNTIME_JSON=~/monado/build/openxr_monado-dev.json ./openxr-example
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For this reason this runtime creates two manifest files within the build directory:
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* `openxr_monado.json` uses a relative path to the runtime, and is intended to be installed with `make install`.
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* `openxr_monado_dev.json` uses an absolute path to the runtime in its build directory,
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and is intended to be used for development without installing the runtime.
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If Monado has been installed through a distribution package
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and provides the "active runtime" file /usr/local/share/openxr/0/active_runtime.json,
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then the loader will automatically use Monado when starting any OpenXR application.
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If Monado has been compiled in a custom directory like ~/monado/build,
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the OpenXR loader can be pointed to the runtime when starting an OpenXR application
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by setting the environment variable XR_RUNTIME_JSON to the `openxr_monado_dev.json` manifest
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that was generated by the build: see above.
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Note that the loader can always find and load the runtime
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if the path to the runtime library given in the json manifest is an absolute path,
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but if a relative path like `libopenxr_monado.so.0` is given,
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then `LD_LIBRARY_PATH` must include the directory that contains `libopenxr_monado.so.0`.
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The absolute path in `openxr_monado_dev.json` takes care of this for you.
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## Direct mode
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Our direct mode code requires a connected HMD to have the `non-desktop` xrandr
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property set to 1.
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Only the most common HMDs have the needed quirks added to the linux kernel.
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Just keep on reading for more info on how to work around that.
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If you know that your HMD lacks the quirk you can run this command **before** or
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after connecting the HMD and it will have it. Where `HDMI-A-0` is the xrandr
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output name where you plug the HMD in.
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```bash
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xrandr --output HDMI-A-0 --prop --set non-desktop 1
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```
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You can verify that it stuck with the command.
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```bash
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xrand --prop
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```
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## Coding style and formatting
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[clang-format][] is used,
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and a `.clang-format` config file is present in the repo
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to allow your editor to use them.
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To manually apply clang-format to every non-external source file in the tree,
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run this command in the source dir with a `sh`-compatible shell
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(Git for Windows git-bash should be OK):
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scripts/format-project.sh
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You can optionally put something like `CLANG_FORMAT=clang-format-7` before that command
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if your clang-format binary isn't named `clang-format`.
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Note that you'll typically prefer to use something like `git clang-format`
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to just re-format your changes, in case version differences in tools result in overall format changes.
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[clang-format]: https://releases.llvm.org/7.0.0/tools/clang/docs/ClangFormat.html
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[cmake-build]: https://cmake.org/cmake/help/v3.12/manual/cmake.1.html#build-tool-mode
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[cmake-generate]: https://cmake.org/cmake/help/v3.12/manual/cmake.1.html
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[CMake]: https://cmake.org
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## Contributing, Code of Conduct
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See `CONTRIBUTING.md` for details of contribution guidelines.
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Please note that this project is released with a Contributor Code of Conduct.
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By participating in this project you agree to abide by its terms.
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We follow the standard freedesktop.org code of conduct,
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available at <https://www.freedesktop.org/wiki/CodeOfConduct/>,
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which is based on the [Contributor Covenant](https://www.contributor-covenant.org).
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported by contacting:
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* First-line project contacts:
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* Jakob Bornecrantz <jakob@collabora.com>
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* Ryan Pavlik <ryan.pavlik@collabora.com>
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* freedesktop.org contacts: see most recent list at <https://www.freedesktop.org/wiki/CodeOfConduct/>
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## Copyright and License for this README.md file
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For this file only:
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> Copyright 2018-2019 Collabora, Ltd.
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> Code of Conduct section: excerpt adapted from the [Contributor Covenant][https://www.contributor-covenant.org], version 1.4.1,
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> available at <https://www.contributor-covenant.org/version/1/4/code-of-conduct.html>,
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> and from the freedesktop.org-specific version of that code,
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> available at <https://www.freedesktop.org/wiki/CodeOfConduct/>
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>
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>
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> SPDX-License-Identifier: CC-BY-4.0
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