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https://gitlab.freedesktop.org/monado/monado.git
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cb62514fd0
v3: targets: Add Monado-SteamVR driver target st/ovrd: Add OpenVR driver header build: Factor out sdl hack into lib_sdl2_hack and update steamvr build build: Revert lib_sdl2_refactor steamvr: Emulate Index Controller by default steamvr: Use oxr_handle_destroy instead of exposing oxr_instance_destroy steamvr: don't use oxr internals steamvr: communicate 3dof tracking to steamvr steamvr: use util functions for device assignment and tracking origin setup steamvr: Install plugin to <prefix>/share/steamvr-monado steamvr: Use thread for updating poses every 1ms Makes a big difference for the Index @144Hz on the vive driver. Still somewhat choppy on survive driver - prediction should solve it. Main-author: Christoph Haag <christoph.haag@collabora.com> Co-author: Jakob Bornecrantz <jakob@collabora.com>
30 lines
624 B
C
30 lines
624 B
C
// Copyright 2020, Collabora, Ltd.
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// SPDX-License-Identifier: BSL-1.0
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/*!
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* @file
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* @brief Interface to the Monado SteamVR Driver exporter.
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* @author Jakob Bornecrantz <jakob@collabora.com>
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* @ingroup st_ovrd
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*/
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#pragma once
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#include "xrt/xrt_defines.h"
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/*!
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* @defgroup st_ovrd SteamVR driver provider
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*
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* Wraps a @ref xrt_instance and one or more @ref xrt_device and exposes those
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* to SteamVR via the OpenVR driver interface.
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*
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* @ingroup xrt
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*/
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/*!
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* Implementation of the HmdDriverFactory function.
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*
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* @ingroup st_ovrd
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*/
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void *
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ovrd_hmd_driver_impl(const char *pInterfaceName, int *pReturnCode);
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