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2efba6451e
Monado now calculates OpenHMD viewport dimensions and offsets correctly, we can pass those through. The rotation of the rendered texture is performed with the distortion function. v2: Use rotation matrix multiplication for distortion rotation |
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dev | ||
gui | ||
oxr | ||
prober | ||
steamvr_drv | ||
CMakeLists.txt | ||
meson.build |