Jakob Bornecrantz
077087bb15
xrt: Introduce xrt_comp_fd_destroy to avoid some error prone casting
2020-06-04 16:37:06 +00:00
Ryan Pavlik
4ee0ad7767
comp/client: Decrease visibility of downcast helpers.
2020-06-03 16:28:36 -05:00
Ryan Pavlik
cc609f5fb7
comp/client: Use helper functions, comment.
2020-06-03 16:28:36 -05:00
Ryan Pavlik
bc6cc85e7d
xrt: Improve doxygen documentation.
2020-06-03 16:28:18 -05:00
Lubosz Sarnecki
435d5a9b9e
c/comp: Remove internal Vulkan validation init.
...
Instead of maintaining this chunk of code and build options, the Vulkan
loader can be used to load up validation. This has the advantage that no
layer name needs to be hard coded inside Monado, which was subject of
change recently.
Instead of using our own environment variable we can easily set the one
from the loader, e.g. `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`.
2020-06-03 11:17:51 +00:00
Jakob Bornecrantz
fb867b02c3
xrt: Remove array_size field on xrt_swapchain
2020-06-02 13:02:04 +01:00
Jakob Bornecrantz
09baeb91bc
c/swapchain: Close and remaining open FDs
2020-06-02 13:02:04 +01:00
Jakob Bornecrantz
753b910b5a
c/swapchain: Don't only give out the zero index
2020-06-02 13:02:04 +01:00
Jakob Bornecrantz
5b0085f1c1
c/client: Mark consumed FDs as invalid
2020-06-02 13:02:04 +01:00
Lubosz Sarnecki
7186bddf60
c/comp+ipc: Use array indices again.
...
This fixes a regression introduced by the IPC and layer rendering
patchsets and passes the array_index to the correct places, so the
correct VkImageView is used instead of the one with index 0.
2020-06-02 12:42:42 +02:00
Jakob Bornecrantz
77c2b9cb5d
c/main: Include <math.h> in comp_layer_renderer.c
2020-05-29 23:37:22 +01:00
Lubosz Sarnecki
1e8106c974
c/compositor: Render multiple layers without IPC.
...
Hook up layer rendering when XRT_FEATURE_SERVICE is not set.
2020-05-28 22:16:57 +00:00
Jakob Bornecrantz
066009c0c5
c/layer_renderer: Enable blending.
2020-05-28 22:16:57 +00:00
Lubosz Sarnecki
d0539161dc
c/renderer+ipc: Use layer renderer.
...
Make the renderer and IPC aware of multiple projection and quad layers
using the layer renderer.
Remove redundant code related to idle images and imported buffers and
command buffer rebuild, since we now always just display the layer
renderer's frame buffer.
Get view and projection properties from xrt_device.
2020-05-28 22:16:57 +00:00
Lubosz Sarnecki
aedd4d9ff8
c/layers: Implement layer renderer.
...
Implements a layer renderer capable of handling multiple quad
and projection layers rendered in it's own Vulkan pipeline.
2020-05-28 22:16:57 +00:00
Jakob Bornecrantz
aa0523e535
c/main: Only allocate one image for static swapchains
2020-05-27 21:57:48 +01:00
Ryan Pavlik
5383944f85
comp/main: Fix warning
2020-05-26 11:25:03 -05:00
Jakob Bornecrantz
129d76687e
c/main: Idle VkDevice after presenting VkSwapchain
2020-05-26 11:33:58 +01:00
Jakob Bornecrantz
7ab48b691c
c/main&ipc: Adopt to flip y in layers change
...
Client side changes by Lubosz Sarnecki.
2020-05-26 11:33:58 +01:00
Lubosz Sarnecki
9c8d0ae3cc
xrt: Pass the flip y on layer per layer basis.
...
st/oxr: Adopt to flip y in layers change.
c/client: Adapt to flip y in layers change.
Set true for GL and false for Vulkan.
2020-05-26 11:33:58 +01:00
Jakob Bornecrantz
83ace60132
c/main: Add simple support for new layer interface
2020-05-26 11:33:58 +01:00
Jakob Bornecrantz
e36e457560
c/client: Add full support for new layer interface
2020-05-26 11:33:58 +01:00
Ryan Pavlik
4638b0af7b
build: Switch all CMake options to XRT_... to match what's used in source.
...
Also revise other small related parts of the build to make them more clear and consistent.
2020-05-12 11:52:51 -05:00
Lubosz Sarnecki
136794ab63
c/distortion: Idle before running destructor.
2020-05-11 20:22:51 +01:00
Lubosz Sarnecki
3e88a850ff
c/renderer: Use vk_submit_cmd_buffer from vk_helpers.
2020-05-11 20:22:51 +01:00
Lubosz Sarnecki
dc45605c84
c/renderer: Use vk_init_cmd_buffer from vk_helpers.
2020-05-11 20:22:51 +01:00
Lubosz Sarnecki
f131739c00
aux/vk: Take VkExtent2D and VkImageUsageFlags in vk_create_image_simple.
2020-05-11 20:21:58 +01:00
Lubosz Sarnecki
0e5d10ca39
c/renderer: Rename comment.
2020-05-11 20:21:58 +01:00
Lubosz Sarnecki
501d8dadd4
c/main: Split nvidia test to function.
2020-05-11 20:21:58 +01:00
Christoph Haag
d95c77ad54
comp: Also enable vk debug print with XRT_COMPOSITOR_PRINT_DEBUG
...
This is useful because it prints which GPU the compositor runs on.
2020-05-05 15:12:08 +02:00
Ryan Pavlik
457d411016
comp: Remaining 32-bit warning fixes
2020-04-29 17:47:32 -05:00
Ryan Pavlik
233c63a773
comp: Fix Wint-to-pointer-cast warnings on 32-bit.
...
Culprit is a Vulkan non-dispatchable handle:
Fix is simpler than for OpenXR because we aren't a Vulkan
implementation so they're all opaque to us.
2020-04-29 17:44:07 -05:00
Lubosz Sarnecki
5ba751a239
c/renderer: Expose idle image control.
2020-04-29 09:58:52 +01:00
Pete Black
8082e8dbca
c/renderer: Add new reset rendering function
2020-04-29 09:58:52 +01:00
Ryan Pavlik
974c68dead
xrt: Re-arrange build to avoid unnecessary includes.
...
Avoid unintentionally including cJSON from the source tree when using system,
etc. This adds granularity to the usage of "external" sources.
2020-04-28 21:36:46 +00:00
Ryan Pavlik
128abac9e8
comp: Codespell fixes.
2020-04-24 15:30:46 -05:00
Lubosz Sarnecki
ba3b220ad2
c/renderer: Use gray as idle image color.
2020-04-22 22:00:13 +01:00
Lubosz Sarnecki
d81b3797ba
c/meson: Expose include directory in meson
2020-04-22 22:00:13 +01:00
Pete Black
ccb1b911f6
c/client: Get the supported formats from the fd compositor
2020-04-22 22:00:13 +01:00
Jakob Bornecrantz
c8b4a00482
comp: Delay swapchain destruction until a safe time, like end frame.
2020-04-15 19:57:46 +01:00
Lubosz Sarnecki
916d7708c2
c/renderer: Don't wait for device idle every frame.
...
Do wait on device idle when destroying the swap chain.
Don't wait on device idle multiple times in resize.
Validation on NVIDA and AMD is happy when only keeping
the two idles when resizing and destroying the swapchain.
2020-04-15 18:07:17 +02:00
Lubosz Sarnecki
e477452ac6
c/renderer: Add fences for each command buffer.
...
Wait for fences on vkQueueSubmit.
2020-04-15 18:07:17 +02:00
Lubosz Sarnecki
bda1cdaee1
c/renderer: Use only one buffer counter cache.
...
Use the same counter for frame and command buffers, as their number is
equal, which is retrieved from swapchain.image_count.
Use the struct member num_buffers in favor of passing it as parameter.
Reuse some command buffer functions.
2020-04-15 16:43:57 +02:00
Lubosz Sarnecki
ddc7ceb214
c/renderer: Don't wait on device idle after acquiring swapchain image.
...
vkAcquireNextImageKHR is synchronized with the present_complete
semaphore.
2020-04-15 16:43:57 +02:00
Lubosz Sarnecki
a34ad629f7
c/renderer: Don't wait idle queue after present.
...
This is not nesseccary as the vkQueuePresentKHR is synchronized by the
render_complete semaphore.
2020-04-15 16:38:54 +02:00
Lubosz Sarnecki
6cb99ea8bf
c/renderer: Return false when vkEndCommandBuffer fails.
2020-04-15 14:00:35 +02:00
Pete Black
c02f89dc18
comp: Spell check
2020-04-09 17:34:27 +01:00
Lubosz Sarnecki
bf49a421ba
c/direct: Use common init swapchain function.
...
Simplify and add error messages.
2020-04-09 16:15:17 +00:00
Lubosz Sarnecki
77207ed585
c/direct: Shorten displays member names.
2020-04-09 16:15:17 +00:00
Lubosz Sarnecki
29b771818e
c/direct: Move common direct mode code to comp_window_direct.
...
Create code file for common direct mode code.
Make common functions take generic parameters.
Use common code in randr and nvidia back ends.
Remove redunant includes.
2020-04-09 16:15:17 +00:00