In our model we have a "subpath" for each hardware input like "/input/trackpad".
Each of these hardware inputs has "features" like "click", "touch", "position", "force".
Ideally each of these "features" is bound to some monado input in the "monado_bindings" dict
but this is not required. bindings.json will know about hardware features even if we don't bind them (yet).
For each of these features bindings.py generates a group of related paths for a single monado binding:
For a monado input XRT_INPUT_???_TRACKPAD these paths would be generated:
/user/hand/left/input/trackpad/x
/user/hand/left/input/trackpad/y
/user/hand/left/input/trackpad
The generated files should be in auxiliary/bindings/*.{c,h}. For this to work
meson.build has to be in the bindings/ subdir:
https://github.com/mesonbuild/meson/issues/2320
Move CMakeLists.txt there too for some consistency.
Also fixes the previous include hack.
Move json profile generator to auxiliary/bindings and make generated_bindings static library.
aux/bindings: Add hardware type
aux/bindings: Add various steamvr specific things to bindings
Paths like "/input/menu/click" are used in SteamVR input profiles.
This resolved mutlithreading issues as seen in the `multithreading` test
of the OpenXR CTS.
This patch fixes the test on Vulkan Android and resolves Vulkan
validation errors when running on Linux with OpenGL.
If one of the supplied optional extensions is VK_GOOGLE_display_timing and it is
supported by the driver, vk_bundle::has_GOOGLE_display_timing will be set to true.
When making a fist, different joints curl at different angles, reflect
this more directly in the code.
Also increase total curl to make it easier to hold ingame objects.
hand_origin is confusing because it implies it is the origin of the coordinate system the hand is in.
It actually is the hand pose in the "global" coordinate system.
Previously the left/right role assignment considered only device types
* XRT_DEVICE_TYPE_LEFT_HAND_CONTROLLER
* XRT_DEVICE_TYPE_RIGHT_HAND_CONTROLLER
* XRT_DEVICE_TYPE_ANY_HAND_CONTROLLER
This adds XRT_DEVICE_TYPE_HAND_TRACKER for consideration, but only if none
of the above are present.
This commit is a band aid until a more proper room setup is implemented.
It allows moving the tracking offset for the device roles head, left and right by a fixed value.
A y tracking offset OXR_TRACKING_ORIGIN_OFFSET_Y=1.0 would tell monado that the current tracking
origin is 1 meter above the desired tracking origin, e.g. when the headset was calibrated to a
(0,0,0) position while sitting on table 1 meter above the floor.
This environment variable affects STAGE space, but not LOCAL space.