Commit graph

309 commits

Author SHA1 Message Date
Jakob Bornecrantz a55c6f3cc4 st/prober: Tidy and add doc-comment 2021-02-15 16:13:00 +00:00
Christoph Haag c67a6ccd34 xrt: Add xrt_device::serial for uniquely identifying devices if possible
d: Make controller serials unique by appending number

For drivers that do not (yet) know a persistent unique id per device.
2021-02-12 00:38:51 +01:00
Christoph Haag 47ed26a5e8 xrt: Add XRT_INPUT_GENERIC_TRACKER_POSE 2021-02-11 20:54:31 +01:00
Jakob Bornecrantz 35da4a51ea d/vf: Refactor code to add videotestsrc capability and break out gstreamer detection 2021-02-02 13:53:48 +00:00
Jakob Bornecrantz 5b6e6bf6a6 xrt: Add XRT_FORMAT_BAYER_GR8 format 2021-01-27 16:09:07 +00:00
Jakob Bornecrantz fa2748637a xrt: Expose more information on frame servers 2021-01-27 16:09:07 +00:00
Christoph Haag b64b6f75fe comp: Return proper errors for OpenGL xrCreateSwapchain 2021-01-26 15:26:47 +00:00
Christoph Haag edd6a4cf70 xrt: Move oxr_binding_data.h to json profile generator
Move json profile generator to auxiliary/bindings and make generated_bindings static library.

aux/bindings: Add hardware type

aux/bindings: Add various steamvr specific things to bindings
Paths like "/input/menu/click" are used in SteamVR input profiles.
2021-01-20 18:23:09 +01:00
Christoph Haag e09d2db8e5 xrt: Add various device and input enum values 2021-01-20 18:23:09 +01:00
Christoph Haag 69fc55e15e xrt: cast XRT_GET_INPUT_TYPE result
Useful for C++ compilers.
2021-01-20 18:23:09 +01:00
Jakob Bornecrantz afea93f297 xrt: Remove prepare function from xrt_compositor 2021-01-20 15:04:09 +00:00
Jakob Bornecrantz 2b8c835b68 xrt: Introduce xrt_system_compositor 2021-01-20 15:04:09 +00:00
Christoph Haag 9481013081 comp: add VkDisplayKHR window backend
Must be activated/selected with an env var for now: XRT_COMPOSITOR_FORCE_VK_DISPLAY=2
2021-01-19 17:00:46 +00:00
Jakob Bornecrantz 2b996f30c4 xrt: Reflow after column change 2021-01-15 13:50:32 +00:00
Christoph Haag e2c1bc1d16 xrt: Rename hand_origin to hand_pose
hand_origin is confusing because it implies it is the origin of the coordinate system the hand is in.
It actually is the hand pose in the "global" coordinate system.
2021-01-06 13:29:36 +00:00
Jakob Bornecrantz 15320d9ebe c/client: Insert fence and give sync handle on layer_commit (EGL for now only) 2020-12-28 15:22:46 +00:00
Jakob Bornecrantz 1302b07d68 xrt: Add sync_handle argument to layer_commit 2020-12-28 15:22:06 +00:00
Lubosz Sarnecki 8bdff9a61a u/logging: Implement optional color logging.
Check if stderr is a tty.
2020-12-28 13:04:11 +00:00
Lubosz Sarnecki dc45a201db c+ipc+st: Complete equirect1 boilerplate. 2020-12-14 18:59:28 +00:00
Lubosz Sarnecki c8bdfae83e src: Consistently append 1 to equirect1 code.
Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT_LEGACY to XRT_FEATURE_OPENXR_LAYER_EQUIRECT1.
Use correct define in verify_equirect1_layer function.
Rename equirect to equirect1.
meson: enable equirect1 by default.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki f334b8b6c7 src: Consistently append 2 to equirect2 code.
Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT to XRT_FEATURE_OPENXR_LAYER_EQUIRECT2.
Rename equirect to equirect2.
Rename shader files.
2020-12-14 18:59:28 +00:00
Jakob Bornecrantz 743c289be5 xrt: Code style 2020-12-09 21:03:50 +00:00
Christoph Haag f0d21c1dcc d/vf: Add video file playback driver 2020-12-07 12:30:26 +00:00
Christoph Haag e480352cee t/hand: Add hand tracking module 2020-12-07 12:30:26 +00:00
Christoph Haag 717d3a27ef d/ht: Add hand tracking driver code skeleton 2020-12-07 12:30:26 +00:00
Christoph Haag f7a8e8810b xrt: Split hand tracking input name into left/right
oxr_hand_tracker now stores which xdev and input name it tracks.
2020-12-07 11:43:51 +00:00
Ryan Pavlik 535f20b503 inc/xrt: Reference the Vulkan extension table from related data. 2020-12-06 23:07:05 +00:00
Lubosz Sarnecki 049bc385b1 xrt: Remove unused XRT_DEVICE_ANDROID. 2020-12-01 18:05:32 +01:00
Ryan Pavlik 04318b4104 meson: Generate a mock Android config header. 2020-12-01 18:05:31 +01:00
Christoph Haag f5ef3985ba xrt: Add support for locating hand joints in action spaces 2020-11-23 20:42:54 +00:00
Ryan Pavlik af8459e407 inc/xrt: Comments 2020-11-23 14:18:20 -06:00
Christoph Haag 9e788df463 xrt: Remove lens center from xrt_view
It's only used internally in drivers now.
2020-11-12 16:04:00 +01:00
Christoph Haag 0af755814c xrt: Improve comment documenting xrt_view::viewport 2020-11-12 16:03:27 +01:00
Christoph Haag c7ebf91821 xrt: Improve comment documenting xrt_view::display 2020-11-12 16:03:27 +01:00
Christoph Haag 1ad25d1050 xrt: Document that xrt_hmd_parts::screens dimensions are before rotation 2020-11-12 16:03:27 +01:00
Christoph Haag cb62514fd0 steamvr: Implement basic SteamVR driver
v3:
  targets: Add Monado-SteamVR driver target
  st/ovrd: Add OpenVR driver header
  build: Factor out sdl hack into lib_sdl2_hack and update steamvr build
  build: Revert lib_sdl2_refactor
  steamvr: Emulate Index Controller by default
  steamvr: Use oxr_handle_destroy instead of exposing oxr_instance_destroy
  steamvr: don't use oxr internals
  steamvr: communicate 3dof tracking to steamvr
  steamvr: use util functions for device assignment and tracking origin setup
  steamvr: Install plugin to <prefix>/share/steamvr-monado
  steamvr: Use thread for updating poses every 1ms

Makes a big difference for the Index @144Hz on the vive driver.
Still somewhat choppy on survive driver - prediction should solve it.

Main-author: Christoph Haag <christoph.haag@collabora.com>
Co-author: Jakob Bornecrantz <jakob@collabora.com>
2020-11-09 19:21:27 +00:00
Jakob Bornecrantz 7c807a8605 xrt: Add device driver provided bindings 2020-11-05 14:41:55 +00:00
Lubosz Sarnecki f4113ef15b d/android: Add Android sensors driver. 2020-10-30 18:20:35 -05:00
Ryan Pavlik 0f43bbe924 inc/xrt: Add Android config header to store package name. 2020-10-28 09:32:49 -05:00
Lubosz Sarnecki 663dfe8990 meson: Add equirect2 to build. 2020-10-26 01:34:10 +00:00
Lubosz Sarnecki 3195ba8351 c/main: Implement XR_KHR_composition_layer_equirect2. 2020-10-26 01:34:10 +00:00
Jakob Bornecrantz f3394320b1 xrt: Add simple controller input profile 2020-10-15 21:07:40 +00:00
Christoph Haag 1f021a6eda xrt: Add defines for minimum haptic frequency and unspecified haptic frequency 2020-10-13 19:27:53 +02:00
Christoph Haag 256e2c68d8 xrt: Implement & hook up hand joint tracking infrastructure
Include <inttypes.h> to satisfy older compilers
2020-10-12 22:13:47 +02:00
Ryan Pavlik 3faa32753d inc/xrt: have the vulkan includes include windows.h neatly.
The Vulkan header itself already does it, we just want to do it first
with the right defines.
2020-10-08 17:26:22 -05:00
Ryan Pavlik 8b416da12b xrt: Add Win32 Vulkan platform define when needed 2020-10-08 17:26:22 -05:00
Ryan Pavlik 938e8cb393 inc/xrt: Windows uses Win32 HANDLEs for things. 2020-10-08 17:26:22 -05:00
Ryan Pavlik 60b4fc2ba1 inc/xrt: Add a header for minimally including Windows.h 2020-10-08 17:26:22 -05:00
Christoph Haag 5bea856f20 build/meson: Add XRT_HAVE_DBUS when dbus is found 2020-10-05 16:05:02 +00:00
Jakob Bornecrantz 92caeae39c xrt: Define XRT_FEATURE_COMPOSITOR_MAIN and XRT_FEATURE_OPENXR 2020-10-05 16:46:06 +01:00
Jakob Bornecrantz 942ba178a0 st/oxr: Add extension support for XR_KHR_composition_layer_equirect2 2020-10-05 16:45:48 +01:00
Jakob Bornecrantz 33879da21a xrt: Add XRT_HAVE_DBUS 2020-10-05 14:19:52 +01:00
Jakob Bornecrantz 9a675cc7f3 xrt: Rename xrt_uv_triplet 2020-09-30 15:35:57 +01:00
Christoph Haag 29188d681c xrt: Remove all but mesh distortion values from xrt_hmd_parts::distortion
Move vive values to struct u_vive_values in u_distortion_mesh.
Move openhmd values to private struct inside ohmd driver.
2020-09-30 02:05:05 +02:00
Christoph Haag 2e7451ca5e comp: Support only mesh and no istortion, remove pano and vive shaders
Also changes hardcoded binding indices into variables to make following the code easier
e.g. when adding new UBOs.
2020-09-30 02:05:04 +02:00
Christoph Haag fb71c71a8c xrt: Replace mesh generator with xdev->compute_distortion()
Each HMD driver now has to implement compute_distortion() which will be called
by the compositor implementation to generate a mesh (usually).

u_distortion_mesh contains implementations for the defaults (panotools, OpenHMD, vive).

Also adds compute_distortion function for Vive distortion

There are differences between OpenHMD and Panotools values, main differences for now:
* psvr has 5 pano coefficients, ohmd has 3
* psvr uses viewport size and lens center in pixels for distortion calculation, ohmd in meter
* psvr uses different distortion scaling than ohmd
2020-09-28 17:04:15 +01:00
Ryan Pavlik 54f6aa2166 inc/xrt: Some MSVC and Windows support 2020-09-18 13:56:11 +01:00
Ryan Pavlik 3ff56f4a3c inc/xrt: Add Windows implementations of atomic intrinsics. 2020-09-18 13:56:05 +01:00
Jakob Bornecrantz 8e24dda794 xrt: Remove out_timestamp argument to xrt_device::get_tracked_pose 2020-09-07 23:37:09 +01:00
Jakob Bornecrantz eaffa05a37 xrt: Remove acceleration components from xrt_space_relation 2020-09-07 23:36:34 +01:00
Jakob Bornecrantz 4d85db6051 xrt: Add xrt_space_graph 2020-09-07 16:14:46 +01:00
Christoph Haag 4a1d8b3a41 xrt: Fix vive input defines 2020-09-04 01:46:47 +02:00
Jakob Bornecrantz 6846ab7637 xrt: Add stream capture type 2020-09-02 11:52:59 +01:00
Christoph Haag cde94cc8a2 build: Remove libv4l2 dependency from meson
We use the linux/v4l2-common.h header to access v4l devices, not libv4l from v4l-utils.
2020-08-28 12:10:53 +00:00
Pete Black 20ee4114b0 xrt: Fix typo in comment 2020-08-28 11:38:03 +00:00
Jakob Bornecrantz 4e6a137c62 ipc: Make it possible to toggle inputs on and off 2020-08-28 11:33:38 +00:00
Jakob Bornecrantz deb5633bf9 d/psmv: Introduce proper grip and aim poses
Correctly rotate the grip pose to follow the spec more closely.
2020-08-27 10:42:05 +01:00
Jakob Bornecrantz 1309164303 xrt: Add max layers supported by a compositor 2020-08-26 15:25:00 +01:00
Jakob Bornecrantz 1496262564 xrt: Constify compositor interface 2020-08-26 15:25:00 +01:00
Jakob Bornecrantz 777add8f9e xrt: Tidy some comments 2020-08-26 15:25:00 +01:00
Jakob Bornecrantz 9bd725a800 xrt: Add missing xrt_comp_layer_stereo_projection_depth 2020-08-25 14:55:43 +01:00
Christoph Haag 092dddc2da comp: Support Vk and GL depth and depth stencil formats
For now add only the depth formats mandated by OpenGL to maximize the
chances of the Vulkan driver supporting a reasonable set of usage flags
for the formats.
2020-08-24 10:18:12 +02:00
Christoph Haag 6c084e2cbf build: Add build support for cube, cylinder and equirect layers to meson 2020-08-21 02:09:20 +02:00
Ryan Pavlik a57507518d aux/android: New aux library, add image allocator for Android 2020-08-19 16:06:30 -05:00
Ryan Pavlik fa34c65ed3 xrt: Make xrt_image_native::size optional.
Not all allocators can supply it.
2020-08-19 16:06:30 -05:00
Christoph Haag cd05c86c59 d/ns,rs: Add external slam tracking type 2020-08-19 14:46:55 +02:00
Christoph Haag 7fb0af90de xrt: Add tracking system type for Hydra 2020-08-19 11:06:28 +00:00
Christoph Haag 23bd6a4377 xrt: Add tracking system type for Lighthouse 2020-08-19 11:06:28 +00:00
Ryan Pavlik 33c20b1a65 inc/xrt: Add a new xrt_result_t code, for when we don't support the specified image flags.
If we don't support protected content (and our compositor doesn't),
we are to error out in a specific way in OpenXR. This permits us to do so.
2020-08-14 19:58:01 +00:00
Ryan Pavlik 3cfdfbde60 inc/xrt: Tighten requirements for AHardwareBuffer usage.
Needs to be building for platform 26+ (Android 8.0 or newer)
2020-08-13 17:34:05 -05:00
Ryan Pavlik 475192ec73 xrt: Rename "fd" references to "handle"
This breaks some Android pieces, which will be fixed shortly.
2020-08-12 17:11:42 -05:00
Jakob Bornecrantz 01dcf59c53 xrt: Add new image native allocator interface 2020-08-12 15:24:48 +01:00
Jakob Bornecrantz 4a8ac6ebed cmake: Add build flags for OpenXR layers 2020-08-11 01:48:31 +01:00
Jakob Bornecrantz 5e78752a6e xrt: Add a bunch of different layer types 2020-08-11 01:48:31 +01:00
Jakob Bornecrantz ca786df18c xrt: Make xrt_swapchain_create_info argument const 2020-08-07 19:15:18 +01:00
Christoph Haag e48c748a57 xrt: suggest correct GPU in xrGetVulkanGraphicsDevice()
As before, on the service side the GPU index the compositor runs on can be selected with
* XRT_COMPOSITOR_FORCE_GPU_INDEX=INDEX1

By default xrGetVulkanGraphicsDevice() will suggest the same GPU the compositor runs on.

It is also possible to override the GPU index suggested to applications with
* XRT_COMPOSITOR_FORCE_CLIENT_GPU_INDEX=INDEX2

The reason this is both done on the service side is that if compositor and client run
on different GPUs, the swapchains use linear tiling instead of optimal tiling.

To make chosen GPUs comparable across the compositor's and the client's vulkan instance,
VkPhysicalDeviceIDProperties.deviceUUID is used.
2020-08-07 17:01:13 +02:00
Jakob Bornecrantz d1d841e7c3 xrt: Use new info struct for compositor formats 2020-08-06 15:14:49 +00:00
Jakob Bornecrantz 0adfeb77a1 xrt: Add xrt_compositor_info 2020-08-06 15:14:49 +00:00
Jakob Bornecrantz e8ca242967 xrt: Remove flip_y argument to native compositor creation 2020-08-06 15:14:49 +00:00
Jakob Bornecrantz b64d683f6e xrt: Add new input attachment swapchain usage 2020-08-06 14:28:23 +00:00
Ryan Pavlik 7b24fca58d inc/xrt: Add a native handle type for graphics sync primitives 2020-08-05 20:50:00 +00:00
Ryan Pavlik 8889f81194 inc/xrt: Add defines for underlying handle type 2020-08-05 20:50:00 +00:00
Jakob Bornecrantz 9ae720b9d4 xrt: Add all remaining swapchain creation flags 2020-07-29 14:46:17 +01:00
Jakob Bornecrantz ee6aa4ee1d xrt: Make swapchain static image bit match OpenXR 2020-07-23 12:39:12 +01:00
Jakob Bornecrantz ccaa6fa564 xrt: Add function to create swapchain from native images 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz b93017911e xrt: Make xrt_compositor::create_swapchain return xrt_result_t 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz 0d05eb6cae xrt: Make some fields on xrt_gl_swapchain private 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz 34843c3ffe xrt: Make some fields on xrt_vk_swapchain private 2020-07-20 13:50:01 +00:00
Ryan Pavlik 6f56d91c05 xrt: Add separate build config for OpenGL ES 2020-07-17 15:17:42 -05:00
Ryan Pavlik 852c9b589d st/oxr: Handle Android better. 2020-07-17 13:53:39 -05:00