Ryan Pavlik
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2790f6d29f
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comp: Fix windows build - near and far are keywords.
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2021-10-15 10:15:16 -05:00 |
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Jakob Bornecrantz
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c5c07eced2
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c/render: Remove the hacks
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2021-09-14 16:15:27 +00:00 |
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Jakob Bornecrantz
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5bff6f3c9b
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c/render: Add ATW support for compute rendering
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2021-09-14 16:15:27 +00:00 |
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Jakob Bornecrantz
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3795004208
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c/main: Add compute distortion rendering backend
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2021-09-14 16:15:27 +00:00 |
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Jakob Bornecrantz
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928ae5b27a
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c/render: Add support for non-freeable descriptor pools
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2021-06-15 19:45:14 +00:00 |
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Jakob Bornecrantz
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6c033658a8
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c/render: Add support for storage image descriptors
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2021-06-15 19:45:14 +00:00 |
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Jakob Bornecrantz
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95e95ba9b5
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c/render: Tidy mesh shader
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2021-04-12 22:16:31 +00:00 |
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Ryan Pavlik
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ace8dc8c46
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comp: clean up comment
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2021-03-30 20:46:00 +00:00 |
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Mateo de Mayo
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75e908552f
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doc: Fix missing entities from modules documentation
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2021-03-06 20:34:35 -03:00 |
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Jakob Bornecrantz
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2b996f30c4
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xrt: Reflow after column change
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2021-01-15 13:50:32 +00:00 |
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Lubosz Sarnecki
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fc3b7fef25
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comp/vk: Lock command pool calls with a mutex.
This patch resolves multithreading issues as detected by the Vulkan
validation when running the OpenXR CTS using OpenGL.
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2021-01-13 12:33:15 +01:00 |
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Lubosz Sarnecki
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ba1d966f9f
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aux/vk: Port to u_logging.
Fix log calls where no valid state struct was provided.
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2020-12-28 13:04:11 +00:00 |
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Jakob Bornecrantz
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6902f6d7a3
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c/render: Change some COMP_ERROR to VK_ERROR
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2020-11-20 03:20:33 +00:00 |
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Jakob Bornecrantz
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54739aff8d
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c/render: Refactor out distortion rendering
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2020-10-13 19:51:13 +01:00 |
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