Simon Zeni
90f708d91c
xrt: Enable XR_KHR_composition_layer_cube
...
Co-authored-by: Bjorn Swenson <bjorn@collabora.com>
2022-08-11 13:42:09 +01:00
Ryan Pavlik
a4d2740b4b
c/client: D3D12 client compositor
2022-07-26 14:45:29 +00:00
Ryan Pavlik
a9facfe671
c/client: Extract some utilities usable by D3D11 and 12
2022-07-26 14:45:29 +00:00
Ryan Pavlik
8f55f87f3d
build: Let compositor util consumers get to the includes.
2022-07-26 14:45:29 +00:00
Jakob Bornecrantz
c976c54008
c/null: Add null compositor
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Based on sample compositor code.
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
Co-authored-by: Ryan Pavlik <ryan.pavlik@collabora.com>
2022-05-28 17:30:19 +00:00
Ryan Pavlik
fcc18cf839
comp: Add a basic "mock" native compositor for testing purposes
2022-05-20 22:37:15 +01:00
Ryan Pavlik
945603a8be
comp/client: Initial D3D11 client compositor
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Still missing image synchronization/waiting for completion.
2022-05-20 22:37:15 +01:00
Jakob Bornecrantz
0201274764
c/render: Drop s from interface file for consistant naming
2022-05-15 18:04:45 +01:00
Jakob Bornecrantz
7b82b63896
c/render: Remove unused timewarp shader
2022-04-18 18:48:54 +01:00
Ryan Pavlik
0ae0316400
cmake: Format build files
2022-04-13 01:11:13 +01:00
Jakob Bornecrantz
cfb8d36b46
c/render: Rename files
2022-04-05 22:45:45 +01:00
Jakob Bornecrantz
8d660b6994
cmake: Make it possible to select SPIR-V version to target
2022-03-22 15:19:48 +00:00
Jakob Bornecrantz
8a9a8aeeba
c/util: Impelement xrt_compositor_semaphore interfaces
2022-03-14 19:53:05 +00:00
Ryan Pavlik
1203cf38f0
cmake: Fix build when we have EGL but not GLES headers.
2021-12-13 15:00:24 -06:00
Ryan Pavlik
cc4007a69e
cmake: Substantial cleanups and simplifications
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We now have a cmake-format config file.
We no longer use list variables for sources, instead using
target_sources when we need to add, in accordance with current
best practice. (This makes it a lot easier to edit too.) There's no more
include_directories(), add_definitions(), or other gently-deprecated
directory-scoped commands, nor any CMake scripts that include
a parent directory reference (named targets instead)
2021-11-12 09:48:37 -06:00
Jakob Bornecrantz
a97523591f
c/util: Add Vulkan helper
2021-11-06 10:51:19 +00:00
Jakob Bornecrantz
6e28533bdc
c/render: Break out into own library
2021-11-04 20:56:21 +00:00
Jakob Bornecrantz
e08c1b1f04
c/util: Add comp_base native compositor helper base class
2021-11-04 20:56:21 +00:00
Jakob Bornecrantz
029031cfd3
c/util: Break out swapchain and sync into own library
2021-11-04 20:55:48 +00:00
Ryan Pavlik
3bd0a07aa2
cmake: Split out finding GLX from the rest of OpenGL on Linux.
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Fixes #132 .
2021-11-04 15:36:58 +00:00
Jakob Bornecrantz
56f4466ffa
c/render: Move shaders to render
2021-11-03 13:25:15 +00:00
Jakob Bornecrantz
8c8d72647b
c/render: Refactor out timewarp matrix into util file
2021-11-03 13:25:15 +00:00
Ryan Pavlik
884a312011
build: Fix build with CMake before 3.14
2021-10-01 11:21:35 -05:00
Jakob Bornecrantz
a58b8df4a9
cmake: Link with WAYLAND_LIBRARIES or SDL gets sad
2021-09-17 11:54:57 +00:00
Simon Zeni
47be806428
c/main: Implement WINDOW_DIRECT_WAYLAND
2021-09-15 18:44:18 +00:00
Jakob Bornecrantz
5bff6f3c9b
c/render: Add ATW support for compute rendering
2021-09-14 16:15:27 +00:00
Jakob Bornecrantz
3795004208
c/main: Add compute distortion rendering backend
2021-09-14 16:15:27 +00:00
Jakob Bornecrantz
f9b5097134
c/client: Use the EGL compositor's display in swapchain
2021-06-02 14:26:59 +00:00
Jakob Bornecrantz
c1ac7fc679
c/client: s/comp_egl_glue.c/comp_egl_client.c (NFC)
2021-05-05 16:14:00 +00:00
Ryan Pavlik
1ce306cb55
cmake: Fix include dir scope for comp_multi
2021-04-09 18:11:46 -05:00
Jakob Bornecrantz
2035da1ec9
c/main: Implement fence functions
2021-04-07 00:50:10 +01:00
Jakob Bornecrantz
086bef8545
c/multi: Add new multi-client helper
2021-04-07 00:50:10 +01:00
Christoph Haag
cc81174b70
comp: Fix VkDisplayKHR direct mode build without libx11-xcb
2021-02-10 22:02:30 +01:00
Christoph Haag
9481013081
comp: add VkDisplayKHR window backend
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Must be activated/selected with an env var for now: XRT_COMPOSITOR_FORCE_VK_DISPLAY=2
2021-01-19 17:00:46 +00:00
Lubosz Sarnecki
4995854d06
c/layers: Implement equirect1 rendering.
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Add equirect1 boilerplate, shader files, ubo and pipeline.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki
f334b8b6c7
src: Consistently append 2 to equirect2 code.
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Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT to XRT_FEATURE_OPENXR_LAYER_EQUIRECT2.
Rename equirect to equirect2.
Rename shader files.
2020-12-14 18:59:28 +00:00
Ryan Pavlik
0cb64ce5bd
comp/main: Windows work - got a window to appear!
2020-12-06 23:07:05 +00:00
Jakob Bornecrantz
e8360c013d
c/main: Refactor vk_swapchain into comp_target_swapchain
2020-11-20 03:20:33 +00:00
Jakob Bornecrantz
6260248d20
c/main: Introduce comp_target struct
2020-11-20 03:20:33 +00:00
Ryan Pavlik
a0bbca572d
comp: Basic Android compositor window.
...
Also makes the service feature not depend on other options:
it can be used without those other parts.
comp/window_android: Remove unused EGL code for now, as it is crashing.
comp/window_android: Use MonadoView async method to create surface.
comp/window_android: Use custom surface as intended
Co-authored-by: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
2020-10-28 09:41:30 -05:00
Lubosz Sarnecki
9738b4fe93
c/shaders: Add equirect shader.
2020-10-26 01:34:10 +00:00
Jakob Bornecrantz
54739aff8d
c/render: Refactor out distortion rendering
2020-10-13 19:51:13 +01:00
Jakob Bornecrantz
32fd9398fe
c/main: Refactor shader loading to own file
2020-10-13 19:17:50 +01:00
Jakob Bornecrantz
1750bb672f
c/main: Remove none shaders
2020-10-08 15:02:52 +01:00
Christoph Haag
f82f247c19
comp: Rename distortion.vert to none.vert
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After removing the other shaders, it is only used for no distortion anymore.
2020-09-30 02:05:05 +02:00
Christoph Haag
2e7451ca5e
comp: Support only mesh and no istortion, remove pano and vive shaders
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Also changes hardcoded binding indices into variables to make following the code easier
e.g. when adding new UBOs.
2020-09-30 02:05:04 +02:00
Ryan Pavlik
fc73ba0401
comp: Split OpenGL[ES] swapchain types
2020-08-13 17:34:05 -05:00
Ryan Pavlik
6f56d91c05
xrt: Add separate build config for OpenGL ES
2020-07-17 15:17:42 -05:00
Lubosz Sarnecki
6222de38c9
comp/shaders: Rename quad shaders to layer.
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As the shader is used for all layers we have, the generic name fits
better.
2020-07-16 19:08:10 +02:00
Ryan Pavlik
1aa2cdb89a
build: Move determination of Vulkan usage to build system.
...
Vulkan is still required for most actual uses of Monado, but this
makes the coupling weaker.
2020-07-16 10:17:30 +00:00