Commit graph

77 commits

Author SHA1 Message Date
Simon Zeni 90f708d91c xrt: Enable XR_KHR_composition_layer_cube
Co-authored-by: Bjorn Swenson <bjorn@collabora.com>
2022-08-11 13:42:09 +01:00
Ryan Pavlik a4d2740b4b c/client: D3D12 client compositor 2022-07-26 14:45:29 +00:00
Ryan Pavlik a9facfe671 c/client: Extract some utilities usable by D3D11 and 12 2022-07-26 14:45:29 +00:00
Ryan Pavlik 8f55f87f3d build: Let compositor util consumers get to the includes. 2022-07-26 14:45:29 +00:00
Jakob Bornecrantz c976c54008 c/null: Add null compositor
Based on sample compositor code.

Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
Co-authored-by: Ryan Pavlik <ryan.pavlik@collabora.com>
2022-05-28 17:30:19 +00:00
Ryan Pavlik fcc18cf839 comp: Add a basic "mock" native compositor for testing purposes 2022-05-20 22:37:15 +01:00
Ryan Pavlik 945603a8be comp/client: Initial D3D11 client compositor
Still missing image synchronization/waiting for completion.
2022-05-20 22:37:15 +01:00
Jakob Bornecrantz 0201274764 c/render: Drop s from interface file for consistant naming 2022-05-15 18:04:45 +01:00
Jakob Bornecrantz 7b82b63896 c/render: Remove unused timewarp shader 2022-04-18 18:48:54 +01:00
Ryan Pavlik 0ae0316400 cmake: Format build files 2022-04-13 01:11:13 +01:00
Jakob Bornecrantz cfb8d36b46 c/render: Rename files 2022-04-05 22:45:45 +01:00
Jakob Bornecrantz 8d660b6994 cmake: Make it possible to select SPIR-V version to target 2022-03-22 15:19:48 +00:00
Jakob Bornecrantz 8a9a8aeeba c/util: Impelement xrt_compositor_semaphore interfaces 2022-03-14 19:53:05 +00:00
Ryan Pavlik 1203cf38f0 cmake: Fix build when we have EGL but not GLES headers. 2021-12-13 15:00:24 -06:00
Ryan Pavlik cc4007a69e cmake: Substantial cleanups and simplifications
We now have a cmake-format config file.
We no longer use list variables for sources, instead using
target_sources when we need to add, in accordance with current
best practice. (This makes it a lot easier to edit too.) There's no more
include_directories(), add_definitions(), or other gently-deprecated
directory-scoped commands, nor any CMake scripts that include
a parent directory reference (named targets instead)
2021-11-12 09:48:37 -06:00
Jakob Bornecrantz a97523591f c/util: Add Vulkan helper 2021-11-06 10:51:19 +00:00
Jakob Bornecrantz 6e28533bdc c/render: Break out into own library 2021-11-04 20:56:21 +00:00
Jakob Bornecrantz e08c1b1f04 c/util: Add comp_base native compositor helper base class 2021-11-04 20:56:21 +00:00
Jakob Bornecrantz 029031cfd3 c/util: Break out swapchain and sync into own library 2021-11-04 20:55:48 +00:00
Ryan Pavlik 3bd0a07aa2 cmake: Split out finding GLX from the rest of OpenGL on Linux.
Fixes #132.
2021-11-04 15:36:58 +00:00
Jakob Bornecrantz 56f4466ffa c/render: Move shaders to render 2021-11-03 13:25:15 +00:00
Jakob Bornecrantz 8c8d72647b c/render: Refactor out timewarp matrix into util file 2021-11-03 13:25:15 +00:00
Ryan Pavlik 884a312011 build: Fix build with CMake before 3.14 2021-10-01 11:21:35 -05:00
Jakob Bornecrantz a58b8df4a9 cmake: Link with WAYLAND_LIBRARIES or SDL gets sad 2021-09-17 11:54:57 +00:00
Simon Zeni 47be806428 c/main: Implement WINDOW_DIRECT_WAYLAND 2021-09-15 18:44:18 +00:00
Jakob Bornecrantz 5bff6f3c9b c/render: Add ATW support for compute rendering 2021-09-14 16:15:27 +00:00
Jakob Bornecrantz 3795004208 c/main: Add compute distortion rendering backend 2021-09-14 16:15:27 +00:00
Jakob Bornecrantz f9b5097134 c/client: Use the EGL compositor's display in swapchain 2021-06-02 14:26:59 +00:00
Jakob Bornecrantz c1ac7fc679 c/client: s/comp_egl_glue.c/comp_egl_client.c (NFC) 2021-05-05 16:14:00 +00:00
Ryan Pavlik 1ce306cb55 cmake: Fix include dir scope for comp_multi 2021-04-09 18:11:46 -05:00
Jakob Bornecrantz 2035da1ec9 c/main: Implement fence functions 2021-04-07 00:50:10 +01:00
Jakob Bornecrantz 086bef8545 c/multi: Add new multi-client helper 2021-04-07 00:50:10 +01:00
Christoph Haag cc81174b70 comp: Fix VkDisplayKHR direct mode build without libx11-xcb 2021-02-10 22:02:30 +01:00
Christoph Haag 9481013081 comp: add VkDisplayKHR window backend
Must be activated/selected with an env var for now: XRT_COMPOSITOR_FORCE_VK_DISPLAY=2
2021-01-19 17:00:46 +00:00
Lubosz Sarnecki 4995854d06 c/layers: Implement equirect1 rendering.
Add equirect1 boilerplate, shader files, ubo and pipeline.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki f334b8b6c7 src: Consistently append 2 to equirect2 code.
Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT to XRT_FEATURE_OPENXR_LAYER_EQUIRECT2.
Rename equirect to equirect2.
Rename shader files.
2020-12-14 18:59:28 +00:00
Ryan Pavlik 0cb64ce5bd comp/main: Windows work - got a window to appear! 2020-12-06 23:07:05 +00:00
Jakob Bornecrantz e8360c013d c/main: Refactor vk_swapchain into comp_target_swapchain 2020-11-20 03:20:33 +00:00
Jakob Bornecrantz 6260248d20 c/main: Introduce comp_target struct 2020-11-20 03:20:33 +00:00
Ryan Pavlik a0bbca572d comp: Basic Android compositor window.
Also makes the service feature not depend on other options:
it can be used without those other parts.

comp/window_android: Remove unused EGL code for now, as it is crashing.

comp/window_android: Use MonadoView async method to create surface.

comp/window_android: Use custom surface as intended

Co-authored-by: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
2020-10-28 09:41:30 -05:00
Lubosz Sarnecki 9738b4fe93 c/shaders: Add equirect shader. 2020-10-26 01:34:10 +00:00
Jakob Bornecrantz 54739aff8d c/render: Refactor out distortion rendering 2020-10-13 19:51:13 +01:00
Jakob Bornecrantz 32fd9398fe c/main: Refactor shader loading to own file 2020-10-13 19:17:50 +01:00
Jakob Bornecrantz 1750bb672f c/main: Remove none shaders 2020-10-08 15:02:52 +01:00
Christoph Haag f82f247c19 comp: Rename distortion.vert to none.vert
After removing the other shaders, it is only used for no distortion anymore.
2020-09-30 02:05:05 +02:00
Christoph Haag 2e7451ca5e comp: Support only mesh and no istortion, remove pano and vive shaders
Also changes hardcoded binding indices into variables to make following the code easier
e.g. when adding new UBOs.
2020-09-30 02:05:04 +02:00
Ryan Pavlik fc73ba0401 comp: Split OpenGL[ES] swapchain types 2020-08-13 17:34:05 -05:00
Ryan Pavlik 6f56d91c05 xrt: Add separate build config for OpenGL ES 2020-07-17 15:17:42 -05:00
Lubosz Sarnecki 6222de38c9 comp/shaders: Rename quad shaders to layer.
As the shader is used for all layers we have, the generic name fits
better.
2020-07-16 19:08:10 +02:00
Ryan Pavlik 1aa2cdb89a build: Move determination of Vulkan usage to build system.
Vulkan is still required for most actual uses of Monado, but this
makes the coupling weaker.
2020-07-16 10:17:30 +00:00