Commit graph

76 commits

Author SHA1 Message Date
Ryan Pavlik a4d2740b4b c/client: D3D12 client compositor 2022-07-26 14:45:29 +00:00
Ryan Pavlik a9facfe671 c/client: Extract some utilities usable by D3D11 and 12 2022-07-26 14:45:29 +00:00
Ryan Pavlik 8f55f87f3d build: Let compositor util consumers get to the includes. 2022-07-26 14:45:29 +00:00
Jakob Bornecrantz c976c54008 c/null: Add null compositor
Based on sample compositor code.

Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
Co-authored-by: Ryan Pavlik <ryan.pavlik@collabora.com>
2022-05-28 17:30:19 +00:00
Ryan Pavlik fcc18cf839 comp: Add a basic "mock" native compositor for testing purposes 2022-05-20 22:37:15 +01:00
Ryan Pavlik 945603a8be comp/client: Initial D3D11 client compositor
Still missing image synchronization/waiting for completion.
2022-05-20 22:37:15 +01:00
Jakob Bornecrantz 0201274764 c/render: Drop s from interface file for consistant naming 2022-05-15 18:04:45 +01:00
Jakob Bornecrantz 7b82b63896 c/render: Remove unused timewarp shader 2022-04-18 18:48:54 +01:00
Ryan Pavlik 0ae0316400 cmake: Format build files 2022-04-13 01:11:13 +01:00
Jakob Bornecrantz cfb8d36b46 c/render: Rename files 2022-04-05 22:45:45 +01:00
Jakob Bornecrantz 8d660b6994 cmake: Make it possible to select SPIR-V version to target 2022-03-22 15:19:48 +00:00
Jakob Bornecrantz 8a9a8aeeba c/util: Impelement xrt_compositor_semaphore interfaces 2022-03-14 19:53:05 +00:00
Ryan Pavlik 1203cf38f0 cmake: Fix build when we have EGL but not GLES headers. 2021-12-13 15:00:24 -06:00
Ryan Pavlik cc4007a69e cmake: Substantial cleanups and simplifications
We now have a cmake-format config file.
We no longer use list variables for sources, instead using
target_sources when we need to add, in accordance with current
best practice. (This makes it a lot easier to edit too.) There's no more
include_directories(), add_definitions(), or other gently-deprecated
directory-scoped commands, nor any CMake scripts that include
a parent directory reference (named targets instead)
2021-11-12 09:48:37 -06:00
Jakob Bornecrantz a97523591f c/util: Add Vulkan helper 2021-11-06 10:51:19 +00:00
Jakob Bornecrantz 6e28533bdc c/render: Break out into own library 2021-11-04 20:56:21 +00:00
Jakob Bornecrantz e08c1b1f04 c/util: Add comp_base native compositor helper base class 2021-11-04 20:56:21 +00:00
Jakob Bornecrantz 029031cfd3 c/util: Break out swapchain and sync into own library 2021-11-04 20:55:48 +00:00
Ryan Pavlik 3bd0a07aa2 cmake: Split out finding GLX from the rest of OpenGL on Linux.
Fixes #132.
2021-11-04 15:36:58 +00:00
Jakob Bornecrantz 56f4466ffa c/render: Move shaders to render 2021-11-03 13:25:15 +00:00
Jakob Bornecrantz 8c8d72647b c/render: Refactor out timewarp matrix into util file 2021-11-03 13:25:15 +00:00
Ryan Pavlik 884a312011 build: Fix build with CMake before 3.14 2021-10-01 11:21:35 -05:00
Jakob Bornecrantz a58b8df4a9 cmake: Link with WAYLAND_LIBRARIES or SDL gets sad 2021-09-17 11:54:57 +00:00
Simon Zeni 47be806428 c/main: Implement WINDOW_DIRECT_WAYLAND 2021-09-15 18:44:18 +00:00
Jakob Bornecrantz 5bff6f3c9b c/render: Add ATW support for compute rendering 2021-09-14 16:15:27 +00:00
Jakob Bornecrantz 3795004208 c/main: Add compute distortion rendering backend 2021-09-14 16:15:27 +00:00
Jakob Bornecrantz f9b5097134 c/client: Use the EGL compositor's display in swapchain 2021-06-02 14:26:59 +00:00
Jakob Bornecrantz c1ac7fc679 c/client: s/comp_egl_glue.c/comp_egl_client.c (NFC) 2021-05-05 16:14:00 +00:00
Ryan Pavlik 1ce306cb55 cmake: Fix include dir scope for comp_multi 2021-04-09 18:11:46 -05:00
Jakob Bornecrantz 2035da1ec9 c/main: Implement fence functions 2021-04-07 00:50:10 +01:00
Jakob Bornecrantz 086bef8545 c/multi: Add new multi-client helper 2021-04-07 00:50:10 +01:00
Christoph Haag cc81174b70 comp: Fix VkDisplayKHR direct mode build without libx11-xcb 2021-02-10 22:02:30 +01:00
Christoph Haag 9481013081 comp: add VkDisplayKHR window backend
Must be activated/selected with an env var for now: XRT_COMPOSITOR_FORCE_VK_DISPLAY=2
2021-01-19 17:00:46 +00:00
Lubosz Sarnecki 4995854d06 c/layers: Implement equirect1 rendering.
Add equirect1 boilerplate, shader files, ubo and pipeline.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki f334b8b6c7 src: Consistently append 2 to equirect2 code.
Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT to XRT_FEATURE_OPENXR_LAYER_EQUIRECT2.
Rename equirect to equirect2.
Rename shader files.
2020-12-14 18:59:28 +00:00
Ryan Pavlik 0cb64ce5bd comp/main: Windows work - got a window to appear! 2020-12-06 23:07:05 +00:00
Jakob Bornecrantz e8360c013d c/main: Refactor vk_swapchain into comp_target_swapchain 2020-11-20 03:20:33 +00:00
Jakob Bornecrantz 6260248d20 c/main: Introduce comp_target struct 2020-11-20 03:20:33 +00:00
Ryan Pavlik a0bbca572d comp: Basic Android compositor window.
Also makes the service feature not depend on other options:
it can be used without those other parts.

comp/window_android: Remove unused EGL code for now, as it is crashing.

comp/window_android: Use MonadoView async method to create surface.

comp/window_android: Use custom surface as intended

Co-authored-by: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
2020-10-28 09:41:30 -05:00
Lubosz Sarnecki 9738b4fe93 c/shaders: Add equirect shader. 2020-10-26 01:34:10 +00:00
Jakob Bornecrantz 54739aff8d c/render: Refactor out distortion rendering 2020-10-13 19:51:13 +01:00
Jakob Bornecrantz 32fd9398fe c/main: Refactor shader loading to own file 2020-10-13 19:17:50 +01:00
Jakob Bornecrantz 1750bb672f c/main: Remove none shaders 2020-10-08 15:02:52 +01:00
Christoph Haag f82f247c19 comp: Rename distortion.vert to none.vert
After removing the other shaders, it is only used for no distortion anymore.
2020-09-30 02:05:05 +02:00
Christoph Haag 2e7451ca5e comp: Support only mesh and no istortion, remove pano and vive shaders
Also changes hardcoded binding indices into variables to make following the code easier
e.g. when adding new UBOs.
2020-09-30 02:05:04 +02:00
Ryan Pavlik fc73ba0401 comp: Split OpenGL[ES] swapchain types 2020-08-13 17:34:05 -05:00
Ryan Pavlik 6f56d91c05 xrt: Add separate build config for OpenGL ES 2020-07-17 15:17:42 -05:00
Lubosz Sarnecki 6222de38c9 comp/shaders: Rename quad shaders to layer.
As the shader is used for all layers we have, the generic name fits
better.
2020-07-16 19:08:10 +02:00
Ryan Pavlik 1aa2cdb89a build: Move determination of Vulkan usage to build system.
Vulkan is still required for most actual uses of Monado, but this
makes the coupling weaker.
2020-07-16 10:17:30 +00:00
Lubosz Sarnecki 435d5a9b9e c/comp: Remove internal Vulkan validation init.
Instead of maintaining this chunk of code and build options, the Vulkan
loader can be used to load up validation. This has the advantage that no
layer name needs to be hard coded inside Monado, which was subject of
change recently.

Instead of using our own environment variable we can easily set the one
from the loader, e.g. `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`.
2020-06-03 11:17:51 +00:00