Commit graph

39 commits

Author SHA1 Message Date
Christoph Haag 1f9e5cdfb6 comp: Free layer renderer on renderer destroy 2020-08-05 20:32:51 +00:00
Jakob Bornecrantz 080fdacc70 comp: Remove some vkDeviceWaitIdle calls and document other 2020-07-24 09:12:22 +00:00
Lubosz Sarnecki db3a721946 comp/shaders: Remove has_sub option.
As we have subimage rects for all layers now.
2020-07-16 19:34:33 +02:00
Lubosz Sarnecki 7e35fcb8aa comp/renderer: Provide subrect properties for projection layers. 2020-07-16 19:32:53 +02:00
Lubosz Sarnecki a27164ab43 comp/renderer: Render subimage properties in layer shader.
This patch passes the offset and extent properties to the layer shader
by extending the uniform. The fragment shader stage now also receives
the transformation uniform, which contains a has_sub boolean to
distinguish if the properties are set, so between projection and quad layers.

To avoid color bleeding the subimage sampling happens on a global pixel
coordinates basis as ivec2 using the GLSL texelFetch function.
Projection layers will be sampled as before.
2020-07-16 19:08:10 +02:00
Christoph Haag ba17d35f7f comp: Create second pipeline for premultiplied alpha blending
Fixes "Source Alpha Blending" conformance test.
2020-07-15 19:21:13 +00:00
Lubosz Sarnecki 0dbbe423d9 c/layer_renderer: Implement eye visibility. 2020-06-18 16:03:49 +01:00
Jakob Bornecrantz e76f698463 c/main: Respect alpha blending layer flag 2020-06-18 16:03:49 +01:00
Jakob Bornecrantz 65dcc82e3a comp+ipc: Respect view space layer flag 2020-06-15 23:59:04 +00:00
Lubosz Sarnecki b1d39e7f07 xrt: Move layer enum to xrt namespace. 2020-06-09 19:04:47 +00:00
Lubosz Sarnecki 7186bddf60 c/comp+ipc: Use array indices again.
This fixes a regression introduced by the IPC and layer rendering
patchsets and passes the array_index to the correct places, so the
correct VkImageView is used instead of the one with index 0.
2020-06-02 12:42:42 +02:00
Lubosz Sarnecki d0539161dc c/renderer+ipc: Use layer renderer.
Make the renderer and IPC aware of multiple projection and quad layers
using the layer renderer.

Remove redundant code related to idle images and imported buffers and
command buffer rebuild, since we now always just display the layer
renderer's frame buffer.

Get view and projection properties from xrt_device.
2020-05-28 22:16:57 +00:00
Jakob Bornecrantz 129d76687e c/main: Idle VkDevice after presenting VkSwapchain 2020-05-26 11:33:58 +01:00
Jakob Bornecrantz 7ab48b691c c/main&ipc: Adopt to flip y in layers change
Client side changes by Lubosz Sarnecki.
2020-05-26 11:33:58 +01:00
Lubosz Sarnecki 3e88a850ff c/renderer: Use vk_submit_cmd_buffer from vk_helpers. 2020-05-11 20:22:51 +01:00
Lubosz Sarnecki dc45605c84 c/renderer: Use vk_init_cmd_buffer from vk_helpers. 2020-05-11 20:22:51 +01:00
Lubosz Sarnecki f131739c00 aux/vk: Take VkExtent2D and VkImageUsageFlags in vk_create_image_simple. 2020-05-11 20:21:58 +01:00
Lubosz Sarnecki 0e5d10ca39 c/renderer: Rename comment. 2020-05-11 20:21:58 +01:00
Lubosz Sarnecki 5ba751a239 c/renderer: Expose idle image control. 2020-04-29 09:58:52 +01:00
Pete Black 8082e8dbca c/renderer: Add new reset rendering function 2020-04-29 09:58:52 +01:00
Lubosz Sarnecki ba3b220ad2 c/renderer: Use gray as idle image color. 2020-04-22 22:00:13 +01:00
Lubosz Sarnecki 916d7708c2 c/renderer: Don't wait for device idle every frame.
Do wait on device idle when destroying the swap chain.
Don't wait on device idle multiple times in resize.

Validation on NVIDA and AMD is happy when only keeping
the two idles when resizing and destroying the swapchain.
2020-04-15 18:07:17 +02:00
Lubosz Sarnecki e477452ac6 c/renderer: Add fences for each command buffer.
Wait for fences on vkQueueSubmit.
2020-04-15 18:07:17 +02:00
Lubosz Sarnecki bda1cdaee1 c/renderer: Use only one buffer counter cache.
Use the same counter for frame and command buffers, as their number is
equal, which is retrieved from swapchain.image_count.
Use the struct member num_buffers in favor of passing it as parameter.
Reuse some command buffer functions.
2020-04-15 16:43:57 +02:00
Lubosz Sarnecki ddc7ceb214 c/renderer: Don't wait on device idle after acquiring swapchain image.
vkAcquireNextImageKHR is synchronized with the present_complete
semaphore.
2020-04-15 16:43:57 +02:00
Lubosz Sarnecki a34ad629f7 c/renderer: Don't wait idle queue after present.
This is not nesseccary as the vkQueuePresentKHR is synchronized by the
render_complete semaphore.
2020-04-15 16:38:54 +02:00
Lubosz Sarnecki 6cb99ea8bf c/renderer: Return false when vkEndCommandBuffer fails. 2020-04-15 14:00:35 +02:00
Pete Black c02f89dc18 comp: Spell check 2020-04-09 17:34:27 +01:00
Lubosz Sarnecki 1b7b8c163f comp: Further remove unused struct field initializers. 2020-04-01 12:50:10 +00:00
Jakob Bornecrantz 8c06787d93 comp: Refactor documentation 2020-03-02 12:00:22 +00:00
pblack 898c1b4a9f comp: Add mesh distortion shader 2019-10-10 13:28:01 +01:00
Ryan Pavlik 2aca9821fa comp: Clang-tidy 2019-08-16 17:20:01 -05:00
Ryan Pavlik edfa0323a3 comp: Use U_ZERO 2019-06-18 14:14:01 -05:00
Jakob Bornecrantz 1f64f714f6 xrt: Add input, hmd_parts and tracking interface
This patch has been spun of the rather massive amount of work for adding input
devices into Monado. The interfaces feels somewhat stable now so could do
with another pair of eyes on them, before too much work is done on st/oxr.
2019-06-10 14:47:19 +01:00
Benjamin Saunders 13cef1b8b9 comp: Support rendering individual array layers 2019-05-01 17:45:43 -07:00
Benjamin Saunders f6b8cb25b8 comp: Respect swapchain array size 2019-05-01 17:45:43 -07:00
Ryan Pavlik 5b4c3a2f94 comp: Use U_TYPED_CALLOC/U_TYPED_ARRAY_CALLOC 2019-03-22 13:50:29 -05:00
Ryan Pavlik f7d990c7e3 xrt: Use U_TYPED_CALLOC 2019-03-22 13:47:51 -05:00
Jakob Bornecrantz 15a97422ba xrt: Add all of Monado 2019-03-18 05:52:32 +00:00