t/gui: Add two scenes

This commit is contained in:
Jakob Bornecrantz 2019-09-02 13:18:50 +01:00 committed by Jakob Bornecrantz
parent 74bdb0cb38
commit a507aee906
4 changed files with 417 additions and 0 deletions

View file

@ -21,6 +21,8 @@ set(SOURCE_FILES
gui_ogl.c
gui_prober.c
gui_scene.cpp
gui_scene_debug.c
gui_scene_video.c
gui_sdl2.c
../../../external/glad/gl.h
../../../external/glad/gl.c

View file

@ -27,6 +27,8 @@ extern "C" {
#define NUM_XDEVS 8
struct xrt_device;
struct xrt_prober;
struct xrt_fs;
struct xrt_frame_context;
struct time_state;
struct gui_scene_manager;
@ -217,6 +219,32 @@ void
gui_scene_manager_destroy(struct program *p);
/*
*
* Scene creation functions.
*
*/
/*!
* Shows a UI that lets you select a video device and mode.
*
* @ingroup gui
*/
void
gui_scene_select_video(struct program *p);
/*!
* Given the frameserver runs some debug code on it.
*
* @ingroup gui
*/
void
gui_scene_debug_video(struct program *p,
struct xrt_frame_context *xfctx,
struct xrt_fs *xfs,
size_t mode);
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,240 @@
// Copyright 2019, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief A debugging scene.
* @author Jakob Bornecrantz <jakob@collabora.com>
* @ingroup gui
*/
#include "util/u_var.h"
#include "util/u_misc.h"
#include "util/u_sink.h"
#ifdef XRT_HAVE_OPENCV
#include "tracking/t_tracking.h"
#endif
#include "xrt/xrt_frame.h"
#include "xrt/xrt_prober.h"
#include "xrt/xrt_frameserver.h"
#include "gui_common.h"
#include "gui_imgui.h"
struct debug_scene
{
struct gui_scene base;
struct xrt_frame_context *xfctx;
};
/*
*
* Internal functions.
*
*/
static void
conv_rgb_f32_to_u8(struct xrt_colour_rgb_f32 *from,
struct xrt_colour_rgb_u8 *to)
{
to->r = (uint8_t)(from->r * 255.0f);
to->g = (uint8_t)(from->g * 255.0f);
to->b = (uint8_t)(from->b * 255.0f);
}
static void
conv_rgb_u8_to_f32(struct xrt_colour_rgb_u8 *from,
struct xrt_colour_rgb_f32 *to)
{
to->r = from->r / 255.0f;
to->g = from->g / 255.0f;
to->b = from->b / 255.0f;
}
struct draw_state
{
bool hidden;
};
static void
on_root_enter(const char *name, void *priv)
{
struct draw_state *state = (struct draw_state *)priv;
state->hidden = false;
igBegin(name, NULL, 0);
}
static void
on_elem(const char *name, enum u_var_kind kind, void *ptr, void *priv)
{
struct draw_state *state = (struct draw_state *)priv;
if (state->hidden && kind != U_VAR_KIND_GUI_HEADER) {
return;
}
const float drag_speed = 0.2f;
const float power = 1.0f;
const ImVec2 dummy = {0, 0};
ImGuiColorEditFlags flags = ImGuiColorEditFlags_NoInputs |
ImGuiColorEditFlags_NoLabel |
ImGuiColorEditFlags_PickerHueWheel;
(void)dummy;
ImGuiInputTextFlags i_flags = ImGuiInputTextFlags_None;
ImGuiInputTextFlags ro_i_flags = ImGuiInputTextFlags_ReadOnly;
switch (kind) {
case U_VAR_KIND_BOOL: igCheckbox(name, ptr); break;
case U_VAR_KIND_RGB_F32:
igColorEdit3(name, (float *)ptr, flags);
igSameLine(0.0f, 4.0f);
igText("%s", name);
break;
case U_VAR_KIND_RGB_U8:;
struct xrt_colour_rgb_f32 tmp;
conv_rgb_u8_to_f32(ptr, &tmp);
on_elem(name, U_VAR_KIND_RGB_F32, &tmp, priv);
conv_rgb_f32_to_u8(&tmp, ptr);
break;
case U_VAR_KIND_U8:
igDragScalar(name, ImGuiDataType_U8, ptr, drag_speed, NULL,
NULL, NULL, power);
break;
case U_VAR_KIND_I32:
igInputInt(name, (int *)ptr, 1, 10, i_flags);
break;
case U_VAR_KIND_VEC3_I32: igInputInt3(name, (int *)ptr, i_flags); break;
case U_VAR_KIND_F32:
igInputFloat(name, (float *)ptr, 1, 10, "%f", i_flags);
break;
case U_VAR_KIND_VEC3_F32:
igInputFloat3(name, (float *)ptr, "%f", i_flags);
break;
case U_VAR_KIND_RO_TEXT: igText("%s: '%s'", name, (char *)ptr); break;
case U_VAR_KIND_RO_I32:
igInputInt(name, (int *)ptr, 1, 10, ro_i_flags);
break;
case U_VAR_KIND_RO_VEC3_I32:
igInputInt3(name, (int *)ptr, ro_i_flags);
break;
case U_VAR_KIND_RO_F32:
igInputFloat(name, (float *)ptr, 1, 10, "%f", ro_i_flags);
break;
case U_VAR_KIND_RO_VEC3_F32:
igInputFloat3(name, (float *)ptr, "%f", ro_i_flags);
break;
case U_VAR_KIND_GUI_HEADER:
state->hidden = !igCollapsingHeader(name, 0);
break;
default: igLabelText(name, "Unknown tag '%i'", kind); break;
}
}
static void
on_root_exit(const char *name, void *priv)
{
struct draw_state *state = (struct draw_state *)priv;
state->hidden = false;
igEnd();
}
static void
scene_render(struct gui_scene *scene, struct program *p)
{
struct debug_scene *ds = (struct debug_scene *)scene;
(void)ds;
struct draw_state state = {false};
u_var_visit(on_root_enter, on_root_exit, on_elem, &state);
for (size_t i = 0; i < ARRAY_SIZE(p->texs); i++) {
struct gui_ogl_texture *tex = p->texs[i];
if (tex == NULL) {
continue;
}
gui_ogl_sink_update(tex);
igBegin(tex->name, NULL, 0);
igText("Sequence %u", (uint32_t)tex->seq);
igCheckbox("Half", &tex->half);
int w = tex->w / (tex->half ? 2 : 1);
int h = tex->h / (tex->half ? 2 : 1);
ImVec2 size = {w, h};
ImVec2 uv0 = {0, 0};
ImVec2 uv1 = {1, 1};
ImVec4 white = {1, 1, 1, 1};
ImTextureID id = (ImTextureID)(intptr_t)tex->id;
igImage(id, size, uv0, uv1, white, white);
igEnd();
}
}
static void
scene_destroy(struct gui_scene *scene)
{
struct debug_scene *ds = (struct debug_scene *)scene;
if (ds->xfctx != NULL) {
xrt_frame_context_destroy_nodes(ds->xfctx);
ds->xfctx = NULL;
}
free(ds);
}
/*
*
* 'Exported' functions.
*
*/
void
gui_scene_debug_video(struct program *p,
struct xrt_frame_context *xfctx,
struct xrt_fs *xfs,
size_t mode)
{
struct debug_scene *ds = U_TYPED_CALLOC(struct debug_scene);
uint32_t num_texs = 0;
ds->base.render = scene_render;
ds->base.destroy = scene_destroy;
ds->xfctx = xfctx;
gui_scene_push_front(p, &ds->base);
struct xrt_frame_sink *xsink = NULL;
p->texs[num_texs++] = gui_ogl_sink_create("Stream", xfctx, &xsink);
u_sink_create_format_converter(xfctx, XRT_FORMAT_R8G8B8, xsink, &xsink);
u_sink_queue_create(xfctx, xsink, &xsink);
#ifdef XRT_HAVE_OPENCV
struct xrt_frame_sink *split = xsink;
xsink = NULL;
struct xrt_frame_sink *xsinks[4] = {NULL, NULL, NULL, NULL};
p->texs[num_texs++] = gui_ogl_sink_create("Red", xfctx, &xsinks[0]);
p->texs[num_texs++] = gui_ogl_sink_create("Purple", xfctx, &xsinks[1]);
p->texs[num_texs++] = gui_ogl_sink_create("Blue", xfctx, &xsinks[2]);
p->texs[num_texs++] = gui_ogl_sink_create("White", xfctx, &xsinks[3]);
struct t_hsv_filter_params params = T_HSV_DEFAULT_PARAMS();
t_hsv_filter_create(xfctx, &params, xsinks, &xsink);
u_sink_create_to_yuv_or_yuyv(xfctx, xsink, &xsink);
u_sink_queue_create(xfctx, xsink, &xsink);
u_sink_split_create(xfctx, split, xsink, &xsink);
#endif
// Now that we have setup a node graph, start it.
xrt_fs_stream_start(xfs, xsink, mode);
}

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@ -0,0 +1,147 @@
// Copyright 2019, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief A very small scene that lets the user select a video device.
* @author Jakob Bornecrantz <jakob@collabora.com>
* @ingroup gui
*/
#include "util/u_misc.h"
#include "util/u_format.h"
#include "xrt/xrt_prober.h"
#include "xrt/xrt_frameserver.h"
#include "gui_common.h"
#include "gui_imgui.h"
struct video_select
{
struct gui_scene base;
struct xrt_frame_context *xfctx;
struct xrt_fs *xfs;
struct xrt_fs_mode *modes;
uint32_t num_modes;
};
static ImVec2 button_dims = {256, 0};
/*
*
* Internal functions.
*
*/
static void
on_video_device(struct xrt_prober *xp,
struct xrt_prober_device *pdev,
const char *name,
void *ptr)
{
struct video_select *vs = (struct video_select *)ptr;
if (name == NULL) {
return;
}
if (!igButton(name, button_dims)) {
return;
}
vs->xfctx = U_TYPED_CALLOC(struct xrt_frame_context);
xrt_prober_open_video_device(xp, pdev, vs->xfctx, &vs->xfs);
xrt_fs_enumerate_modes(vs->xfs, &vs->modes, &vs->num_modes);
}
static bool
render_mode(struct xrt_fs_mode *mode)
{
char tmp[512];
snprintf(tmp, 512, "%ux%u: %s", mode->width, mode->height,
u_format_str(mode->format));
return igButton(tmp, button_dims);
}
static void
scene_render(struct gui_scene *scene, struct program *p)
{
struct video_select *vs = (struct video_select *)scene;
igBegin("Select video device/mode", NULL, 0);
// If we have not found any modes keep showing the devices.
if (vs->xfs == NULL) {
xrt_prober_list_video_devices(p->xp, on_video_device, vs);
} else if (vs->num_modes == 0) {
// No modes on it :(
igText("No modes found on '%s'!", "vs->xfs->name");
}
// We have selected a stream device and it has modes.
for (size_t i = 0; i < vs->num_modes; i++) {
if (!render_mode(&vs->modes[i])) {
continue;
}
// User selected this mode, create the debug scene.
gui_scene_debug_video(p, vs->xfctx, vs->xfs, i);
// We should not clean these up, zero them out.
vs->xfctx = NULL;
vs->xfs = NULL;
// Schedule us to be deleted when it's safe.
gui_scene_delete_me(p, scene);
}
igSeparator();
if (igButton("Exit", button_dims)) {
gui_scene_delete_me(p, scene);
}
igEnd();
}
static void
scene_destroy(struct gui_scene *scene)
{
struct video_select *vs = (struct video_select *)scene;
if (vs->xfctx) {
xrt_frame_context_destroy_nodes(vs->xfctx);
free(vs->xfctx);
vs->xfctx = NULL;
}
if (vs->modes != NULL) {
free(vs->modes);
vs->modes = NULL;
}
free(scene);
}
/*
*
* 'Exported' functions.
*
*/
void
gui_scene_select_video(struct program *p)
{
struct video_select *vs = U_TYPED_CALLOC(struct video_select);
vs->base.render = scene_render;
vs->base.destroy = scene_destroy;
gui_scene_push_front(p, &vs->base);
}