t/gui: Add imgui code

This commit is contained in:
Jakob Bornecrantz 2019-08-31 15:03:19 +01:00 committed by Jakob Bornecrantz
parent 71b3de9c46
commit 74bdb0cb38
4 changed files with 165 additions and 0 deletions

View file

@ -15,6 +15,8 @@ include_directories(
set(SOURCE_FILES
gui_common.h
gui_imgui.c
gui_imgui.h
gui_main.c
gui_ogl.c
gui_prober.c
@ -22,6 +24,22 @@ set(SOURCE_FILES
gui_sdl2.c
../../../external/glad/gl.h
../../../external/glad/gl.c
../../../external/imgui/cimgui.cpp
../../../external/imgui/cimgui.h
../../../external/imgui/imconfig.h
../../../external/imgui/imgui.cpp
../../../external/imgui/imgui.h
../../../external/imgui/imgui_demo.cpp
../../../external/imgui/imgui_draw.cpp
../../../external/imgui/imgui_impl_opengl3.cpp
../../../external/imgui/imgui_impl_opengl3.h
../../../external/imgui/imgui_impl_sdl.cpp
../../../external/imgui/imgui_impl_sdl.h
../../../external/imgui/imgui_internal.h
../../../external/imgui/imgui_widgets.cpp
../../../external/imgui/imstb_rectpack.h
../../../external/imgui/imstb_textedit.h
../../../external/imgui/imstb_truetype.h
)
add_executable(gui

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@ -94,6 +94,14 @@ struct gui_ogl_texture
int
gui_sdl2_init(struct program *p);
/*!
* Loop until user request quit and show Imgui interface.
*
* @ingroup gui
*/
void
gui_imgui_loop(struct program *p);
/*!
* Loop until quit signal has been received.
*

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@ -0,0 +1,125 @@
// Copyright 2019, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Main entrypoint for the Monado GUI program.
* @author Jakob Bornecrantz <jakob@collabora.com>
* @ingroup gui
*/
#include "util/u_var.h"
#include "util/u_time.h"
#include "util/u_misc.h"
#include "util/u_sink.h"
#include "util/u_format.h"
#include "xrt/xrt_prober.h"
#include "gui_common.h"
#include "gui_imgui.h"
/*
*
* Structs and defines.
*
*/
/*!
* Internal gui state.
*
* @ingroup gui
*/
struct gui_imgui
{
bool show_demo_window;
struct xrt_colour_rgb_f32 clear;
};
/*
*
* 'Exported' functions.
*
*/
void
gui_imgui_loop(struct program *p)
{
// Need to call this before any other Imgui call.
igCreateContext(NULL);
// Local state
ImGuiIO *io = igGetIO();
// Setup Platform/Renderer bindings
igImGui_ImplSDL2_InitForOpenGL(p->win, p->ctx);
igImGui_ImplOpenGL3_Init(NULL);
// Setup Dear ImGui style
igStyleColorsDark(NULL);
// Main loop
struct gui_imgui gui = {0};
gui.clear.r = 0.45f;
gui.clear.g = 0.55f;
gui.clear.b = 0.60f;
u_var_add_root(&gui, "GUI Control", false);
u_var_add_rgb_f32(&gui, &gui.clear, "Clear Colour");
u_var_add_bool(&gui, &gui.show_demo_window, "Demo Window");
u_var_add_bool(&gui, &p->stopped, "Exit");
while (!p->stopped) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
igImGui_ImplSDL2_ProcessEvent(&event);
if (event.type == SDL_QUIT) {
p->stopped = true;
}
if (event.type == SDL_WINDOWEVENT &&
event.window.event == SDL_WINDOWEVENT_CLOSE &&
event.window.windowID == SDL_GetWindowID(p->win)) {
p->stopped = true;
}
}
// Start the Dear ImGui frame
igImGui_ImplOpenGL3_NewFrame();
igImGui_ImplSDL2_NewFrame(p->win);
// Start new frame.
igNewFrame();
// Render the scene into it.
gui_scene_manager_render(p);
// Handle this here.
if (gui.show_demo_window) {
igShowDemoWindow(&gui.show_demo_window);
}
// Build the DrawData (EndFrame).
igRender();
// Clear the background.
glViewport(0, 0, (int)io->DisplaySize.x,
(int)io->DisplaySize.y);
glClearColor(gui.clear.r, gui.clear.g, gui.clear.b, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
igImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
SDL_GL_SwapWindow(p->win);
gui_prober_update(p);
}
// Cleanup
u_var_remove_root(&gui);
igImGui_ImplOpenGL3_Shutdown();
igImGui_ImplSDL2_Shutdown();
igDestroyContext(NULL);
}

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@ -0,0 +1,14 @@
// Copyright 2019, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Imgui integration for gui.
* @author Jakob Bornecrantz <jakob@collabora.com>
* @ingroup gui
*/
#pragma once
#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#include "imgui/cimgui.h"
#include "glad/gl.h"